Biography
Cassandra Carlton Cage, the daughter of Johnny Cage and Sonya Blade, has a lot to live up to. Her parents were among the few kombatants to survive the wars against Outworld and Netherrealm, and were instrumental to Earthrealm's victories. Cassie is as strong-willed--and occassionally hotheaded--as her motherl and as quick-witted as her beloved dad, which makes her popular within her Special Forces unit. But these traits hide a seed of self-doubt cultivated by the demanding nature of her commanding officer: Sonya.
Move List
Basic
Name | Command | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel |
---|---|---|---|---|---|---|---|---|---|---|
Front Jab | FP | High | 2.00% | 0.40% | 7 | 3 | 15 | 1 | 6 | 14 |
Elbow Smash | B+FP | Mid | 3.00% | 0.60% | 11 | 5 | 30 | -7 | 4 | 20 |
Low Jab | D+FP | Mid | 2.00% | 0.40% | 7 | 4 | 15 | -8 | 12 | 18 |
Back Strike | BP | High | 3.00% | 0.60% | 6 | 3 | 18 | -3 | 19 | 16 |
Tonfa Strike | B+BP | High | 3.00% | 0.60% | 11 | 3 | 26 | -1 | 10 | 24 |
Superman | F+BP | High | 5.00% | 1.00% | 15 | 3 | 20 | 2 | 16 | 25 |
Uppercut | D+BP | High | 14.00% | 2.80% | 11 | 4 | 41 | -24 | 26 | 0 |
Step Sidekick | FK | High | 5.00% | 1.00% | 10 | 2 | 22 | -6 | 16 | 15 |
Heel Plunge | F+FK | Overhead | 5.00% | 1.00% | 20 | 6 | 33 | -11 | 2 | 30 |
Low Heel | D+FK | Low | 2.00% | 0.40% | 7 | 2 | 14 | -3 | 13 | 16 |
Roundhouse | BK | High | 7.00% | 1.40% | 11 | 3 | 23 | 1 | 8 | 21 |
Cunning Sweep | B+BK | Low | 7.00% | 1.40% | 20 | 2 | 25 | -4 | 24 | 0 |
Kritical Knee | F+BK | Mid | 2.00% | 0.40% | 16 | 2 | 27 | -1 | 3 | 21 |
Low Poke | D+BK | Low | 3.00% | 0.60% | 8 | 2 | 23 | -7 | 18 | 18 |
Jump Front Punch | Foward/Back Jump+FP | Overhead | 5.00% | 1.00% | 6 | 11 | 25 | 2 | 12 | 0 |
Jump Back Punch | Foward/Back Jump+BP | Overhead | 5.00% | 1.00% | 9 | 3 | 25 | 2 | 24 | 0 |
Jump Front Kick | Foward/Back Jump+FK | Overhead | 7.00% | 1.40% | 7 | 12 | 25 | -3 | 50 | 0 |
Jump Back Kick | Foward/Back Jump+BK | Overhead | 7.00% | 1.40% | 10 | 9 | 25 | -3 | 50 | 0 |
Jump Up Punch | Neutral Jump+FP/BP | Overhead | 7.00% | 1.40% | 10 | 8 | 25 | -6 | 53 | 0 |
Jump Up Kick | Neutral Jump+FK/BK | Overhead | 7.00% | 1.40% | 10 | 7 | 25 | -3 | 37 | 0 |
Throw (towards) | F+TH | Throw | 12.00% | 0.00% | 10 | 2 | 24 | -8 | 0 | 34 |
*Throw Enhance (towards) | F+TH, BL | Throw | 0.00% | 0.00% | 1 | 0 | 0 | 0 | 0 | 0 |
Throw (away) | TH/B+TH | Throw | 12.00% | 0.00% | 10 | 2 | 24 | -8 | 0 | 34 |
*Throw Enhance (away) | TH/B+TH, BL | Throw | 0.00% | 0.00% | 1 | 0 | 0 | 0 | 0 | 0 |
Kombo
Name | Command | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel |
---|---|---|---|---|---|---|---|---|---|---|
Rockin' | FP, FP | Mid | 2.00% | 0.40% | 11 | 2 | 14 | 2 | 24 | 18 |
Rollin' | FP, FP, BP | Mid | 5.00% | 1.00% | 14 | 4 | 33 | -5 | 34 | 25 |
Turn Left | FP, BP | Mid | 3.00% | 0.60% | 10 | 2 | 21 | -3 | 21 | 18 |
By All Means | FP, BP, FP | Mid | 9.00% | 1.80% | 17 | 8 | 26 | -8 | 44 | 0 |
Sneak Preview | FP, BP, FK | Mid | 7.00% | 1.40% | 13 | 3 | 26 | -1 | 43 | 21 |
Upper Hand | FP, BP, B+BK | Low | 5.00% | 1.00% | 14 | 2 | 38 | -12 | 8 | 0 |
Kick Abuse | D+F+FP | Low | 9.41% | 1.00% | 13 | 21 | 29 | -16 | 19 | 40 |
Hard Sell | B+FP, BP | Mid | 3.00% | 0.60% | 15 | 3 | 21 | -6 | 15 | 23 |
Active Duty | B+FP, BP, BK | Mid | 7.00% | 1.40% | 19 | 4 | 27 | 1 | 45 | 0 |
Slap Back | BP, FP | Mid | 2.00% | 0.40% | 8 | 2 | 24 | -8 | 15 | 17 |
Don't Blink | BP, FP, BP | Mid | 3.00% | 0.60% | 9 | 3 | 15 | 0 | 16 | 19 |
Assault Phase | BP, BK | Mid | 3.00% | 0.60% | 6 | 3 | 31 | -2 | 8 | 14 |
Around We Go | BP, BK, BP | Mid | 7.00% | 1.40% | 22 | 5 | 34 | -7 | 50 | 0 |
Play Time | F+BP, FP | Mid | 3.00% | 0.60% | 16 | 2 | 32 | -11 | 1 | 23 |
Ugly Stick | F+BP, FP, FP | Mid | 7.00% | 1.40% | 8 | 3 | 30 | -6 | 22 | 0 |
Attack Pattern | F+BP, BK | Mid | 7.75% | 1.60% | 10 | 27 | 30 | -2 | 41 | 21 |
Shifting Fire | B+BP, FP, BP | Low | 4.85% | 1.00% | 8 | 19 | 29 | -14 | 8 | 35 |
Caged Rage | B+BP, FP, BP, D+BP+BK | Mid | 11.65% | 2.40% | 5 | 28 | 31 | -6 | 21 | 23 |
Blood Stain | FK, FK | Mid | 2.00% | 0.40% | 9 | 3 | 20 | -3 | 13 | 19 |
Blood Splat | FK, FK, FP | Low | 5.00% | 1.00% | 12 | 4 | 38 | -10 | 9 | 0 |
Rise Up | FK, FK, BP | Mid | 7.00% | 1.40% | 15 | 5 | 21 | 1 | 38 | 0 |
Fancy Footwork | F+FK, FK | Low | 9.65% | 2.00% | 15 | 24 | 21 | -8 | 37 | 0 |
Street Smart | F+BK, BK | Mid | 5.00% | 1.00% | 4 | 4 | 26 | -2 | 33 | 23 |
Special
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel |
---|---|---|---|---|---|---|---|---|---|---|
Single Shot | B>F+FP | High | 7.00% | 1.88% | 25 | 101 | -69 | -4 | 0 | 0 |
Akimbo | B>F+FP+BL | High | 12.92% | 7.76% | 17 | 122 | -72 | -3 | 9 | 0 |
Glow Kick | B>F+BK | Mid | 8.00% | 2.00% | 13 | 5 | 46 | -37 | 36 | 0 |
Diving Glow Kick | B>F+BK+BL | Mid | 14.40% | 4.00% | 13 | 31 | 10 | -28 | 4 | 0 |
Getaway Flip | D>B+BP | Mid | 6.00% | 1.75% | 7 | 6 | 45 | -29 | 62 | 0 |
Power Flip | D>B+BP+BL | Mid | 9.00% | 2.13% | 7 | 5 | 25 | -12 | 76 | 0 |
Testi-Kill | SS+BL | Mid | 11.00% | 5.75% | 13 | 2 | 44 | -10 | 1 | 0 |
Variations
Spec Ops
Gains various Air Strikes and The American Way.
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel |
---|---|---|---|---|---|---|---|---|---|---|
Air Assault (Med) | D>D+FP | Low | 5.00% | 1.63% | 75 | 6 | -29 | 45 | 112 | 0 |
Air Assault(Close) | D>D+FP, B | Low | 5.00% | 1.63% | 48 | 6 | -29 | 45 | 112 | 0 |
Air Assault(Far) | D>D+FP, F | Low | 5.00% | 1.63% | 48 | 6 | -29 | 45 | 112 | 0 |
Target Paint | D>D+FP+BL | Overhead | 8.00% | 2.00% | 60 | 107 | -127 | 45 | 108 | 0 |
The American Way | D>B+FP | High | 5.00% | 0.40% | 23 | 3 | 24 | -9 | -4 | 35 |
Hollywood
Gains stylish Air Akimbo Gunshots and Nut Kracker.
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel |
---|---|---|---|---|---|---|---|---|---|---|
Caged Heat | BP, FP, U+BK | Mid | 5.00% | 1.00% | 10 | 4 | 31 | -7 | 64 | 0 |
Assault Force | F+FK, BK | Mid | 13.65% | 2.80% | 13 | 21 | 28 | -8 | 23 | 0 |
Air Akimbo | (air) B>F+FP | High | 6.80% | 2.88% | 11 | 110 | -60 | -23 | -1 | 0 |
Air Multi Gun | (air) B>F+FP+BL | High | 12.21% | 4.63% | 7 | 132 | -73 | -10 | 23 | 0 |
Nut Kracker | B>D+FK | Mid | 10.00% | 2.25% | 14 | 3 | 46 | -21 | 3 | 0 |
Nut Buster | B>D+FK+BL | Mid | 14.75% | 3.88% | 14 | 3 | 46 | -23 | 52 | 0 |
Brawler
Gains Take Down, Air Power Slam, and Bow Breaker.
Name | Sequence | Move Type | Damage | Block Damage | Start-Up | Active | Recover | Block Adv. | Hit Adv. | Cancel |
---|---|---|---|---|---|---|---|---|---|---|
Severance Package | F+BP, TH/FP+FK | Mid | 9.00% | 0.40% | 9 | 4 | 29 | -15 | 1 | 13 |
Take Down | B>F+FK | Overhead | 13.00% | 1.37% | 17 | 7 | 31 | -20 | 10 | 0 |
Haymaker | B>F+FK+BL | Overhead | 18.00% | 1.63% | 17 | 7 | 31 | -20 | 10 | 0 |
Bow Breaker | D>B>F+BP | Throw | 13.00% | 1.37% | 12 | 2 | 39 | 0 | 4 | 0 |
Bone Breaker | D>B>F+BP+BL | Throw | 12 | 2 | 39 | 0 | 4 | 0 | ||
Air Power Slam | (air) D+TH | Unblockable | 9.00% | 0.00% | 7 | 2 | 11 | 0 | -2 | 53 |
*Enhance | (air) D+TH, BL | N/A | 0.00% | 0.00% | 1 | 0 | 21 | 0 | 47 | 0 |
Finishing Moves
Fatalities
Bubble Head (Mid)
(F D B F FP)
- Easy Fatality Hold (BL + FP)
Selfie (Close)
(D F D B BK)
- Easy Fatality Hold (BL + BP)
Brutalities
Between The Eyes
(B F FP)
- Available in all Variations
- Must e Jump Distance Away from the opponent
- Final hit must come from Single Shot (B F FP)
Hats Off
(D F FP)
- Available in all Variations
- Cassie must not lose a round
- Hold Up before the third hit of Kick Abuse
- Final hit must come from Kick Abuse (D F FP)
Pop Goes
(B D FK)
- Only In Hollywood Variation
- Cassie must hit the opponent with 4 Nut Krackers (B D FK) during the match
- Final hit must come from Nut Kracker (B D FK)
Beatdown
(B F FK)
- Only in Brawler Variation
- Final hit must come from a 3 hit kombo that ends with the Take Down (B F FK)
Half Day?
(D D FP + BL)
- Only in Spec Ops Variation
- Cassie must perform 1 American Ways (D B FP) during the match
- Must be Jump Distance away from the opponent
- Final hit must come from Target Paint (D D FP + BL)