Street Fighter 3: 3rd Strike/Ken/Archive

From SuperCombo Wiki

max office store air plane tickets british airways cheap vogue xxx social segregation definition estractor lite 1.4 shy lolita obesity help china southern airline name of the vice president of the united states naked horny girls calgary flames ann poll sudhian shuttle superscout download chicago white sox photos approval bush job kid dirt bikes downing street memo the it job board uk fedex tracking mintz levin cohn ferris glovsky popeo pc rico celebrity birthdays rollout picture quizzes free red hat ladies sales contract gay ass fucking atk young and hairy type a behaviour augmentation thistle down hawaii job bank typo ruby on rails apple tree honda fletcher nc skateboard trucks 98 from upgrade window surface appearance of saturn soul calibur iii forums tobradex impact models liverpool chocolate lab oral cumshot lifehouse you and me o flahertys modeles de cv stratovarius forever download labor day holiday 2004 kenya community abroad relaxation techniques meditation tonya cooley cannibalism international law article nude gymnist in motel nj sale lace scarf pattern arab pussy little league world series how to finger a girl record size cocks golem outline state fried recipe shrimp distributor herbal herbalife network nutrition add porn links to your site manufacture umbrella canadel furniture gilgamesh job search calgary microfiber spa robes marburg wall coverings tone down paint huge teen boobs shinobu hosokawa versace bath towels moms cum filled pussy, cum filled pussy free playboy lesbian video rentals female arse nipple sex lyrics for angles metal gear solid 2 pc imagery ontario satellite mascot costume my wife tamil mami stories men in condoms www fourwheelers download free tamil movies free preteen sex long call option all wrapped up gifts corvettes tfk.com ass like that video austin texas house rent percentage us population custom trucks top figure skaters in the world new release books thanh pho ho chi minh sams club swing set hrithik roshan new picture starwars mp3 1 bit predictors are initialized to unlocking nec e616v phone motorola startac 3000 edging machines welding blankets eject paper nina simone beachgirls langstons hughes biography clit pierce jill st john bison meats sleigh riding new york city thief gold trainer tyra banks model show enchanted forest k s fitness sugar were going down swinging glamour lingerie girls laguna beach mansions never winter nights hydraulic cylinders stillwater hockey arena visio stencils information technology and central government show boat musicals efel tower preteens wearing diapers another day in paradise asian chicks little green footballs e business application in service industry naked lesbian porn strawberry shortcake gameboy advance in the beginning there was the word puerto rico commerce lost tv show secret evidence based research nurse overtime lead to back injuries special pal animal shelter addaware antineutrophil antibodies titian tree peonies interactive menu gta leg pain prince harry dna test triumph daytona 600 allen iverson bio wooddale high school memphis tn north dakota lands farms real estate for sale sony dcr trv 18 indiana elnora drugs legal information wachovia online.com wilma a mysterious 2 shows up on the radar log home kit in maine winner winner chicken dinner quote scorpion tattoo design association baton bowling rouge american society for industrial security ejack tenterden kent uk abu abdullah mohammad ibn musa al khawarizmi richest oil producing country in south america nelson simple soaker new england snow storm pictures escort in indian raleigh mays landing school nasal cease police subculture name list smith wholesale drug company ecard sex sealed signed presbyterian christian school hattiesburg mustang 3.8 engine mayan ruins mexico photos ibm manual thinkpad victorian bags exclusivamente morning star academy rock island motion picture soundtrack lyrics radiohead anger format generic in level management outpatient program stress arrow rest taker trophy pet site toy web king arthur tristan movie plga synthesis 2006 plus result tamilnadu two typdef vector white tiger pictures estate listing michigan property real new movies released on video alachua florida home inspection mcafee north quarry spur record videos with webcam skyway pier lgi leeds absorbent additive food ibreeze antibody ebola virus we wont pay by dario fo magic carpet motel performance strut vw nicole wray make it hot rosh pinah mine kimblee fade root takahira agreement 1908 thad cochran ms sicily rental tony coulter trevor wye acting school nyc elements massage oil end manufacturer micro mill sql date formating international marathons 2005 paradisus hotel mexico andrew johnson presidency king richard lionhearts second great seal the formation of the solar system anyone but care dont else i lyric watch sky tv on pc free rubicon richmond virginia naphtenic net earnings defined uru game hints avildsen g john used authentic jersey ennis independent school district jake simpson oprah reticular layer of dermis lincontro restaurant london joker 3d pics lds young woman camp 03 09 500 california california speedway ticket lg mobile phone t sadistic torture educational comp games for kids free umbrellagirls usa at the cross hymn lyrics aircraft engine fabrications joseph trippi lion heart soy product developed in china teppo yakitori 3d character animation tutorial oakley eyeglass frames endocrine neoplasia type paolo costagli ed middle school white wife an husband swinger enfest rene mure prismacolor marker tutorial saluda north carolina map maid wench something corporate lyrics punk rock princess oceanic and atmospheric te770b yawn lyrics eun sung john barclay estates the singing butler canvas verbs and adverbs residential construction managers natural coffee filters 10 local weather raxxess aventura - mp3 ness county invalid sql statement expected 1.3.1_01 download estheticienne montreal love bites def lyrics authenticode lavender plant sales wa rcw 20mbit shaky handwriting sailor moon calendar po po symthe cramer print crystal report vb.net spying satellites map rode tennessee rado diastar sintra penny whistle plans aipmt application form indie anthems volume 1 magic marine sailing gear miniature movie set new car scent air freshener animal ballons staple hill motors radio control airplane kit nipples.com super parts for power tools meckler international flight cheap first class airfares london matlins financial marcella bombardieri average height and weight of women recommended fat intake olive drab paint union pacific railroad maps weapons of mass destruction cannot be displayed iga supermarkets australia random select sql server making memories stamping die melters snow tax lawyer job description academy of obstetrics and gynecology ashton book com guest inurl site william tell in countryside trai tim mong manh zio italian resturant okc agate slice pendants medtex alliance internationale de tourisme name of the demon solar boilers west bend housewares love madison susan schulman philadelphia what matter most lyric audace bar 1967 gtos pontiac sale missing unidentified insanity wrestling ups store bloomington in altocumulus mackerel sky yu gi oh reshef of destruction gameshark codes 2003 cd key nascar racing season nike football skills nicholodeon games tv guide for e4 enemy nick.com ultimate payal rohatgi endless hills poster art indoor outdoor philips thermometer lyric nothing something league little photography jim fitzpatrick intuit language translation software downlaods ascella express strict machine remix

Ken's Character Select Portrait
Ken's Neutral Stance

Introduction

Specific Character Information

  • Stamina: 1150
  • Stun Bar Length (dots): 64
  • Stun Bar Recovery (frames it takes to recover 1 dot): 22
  • Taunt: Increases damage for the next hit/combo by 31.3%. One taunt is the maximum.
  • Best Kara-Throw: ?

Colors

Moves List

Basics/Legend

Foward F
Back B
Crouch C
Jump J
Jump Foward JF
Jump Backwards JB
Super Jump D-U
Super Jump Foward D-UF
Super Jump Backwards D-UB
Dash Foward FF
Dash Backwards BB
Quarter Circle Foward QCF
Quarter Circle Backwards QCB
Half Circle Backwards HCB
Foward, Down, Down-Foward F, D, DF / DP
Back, Down, Down-Backwards B, D, DB
Guard (High) B when enemy is attacking
Guard (Low) DB when enemy is attacking
Parry (High) Tap F when about to take a hit
Parry (Low) Tap D when about to take a hit
Parry (Air) Tap F in air when about to take a hit
Red Parry Execute parry after blocking a hit in a combo
Punch (Any) P
Kick (Any) K
2 Punches PP
2 Kicks KK
Jab LP
Strong MP
Fierce HP
Short LK
Foward MK
Roundhouse HK

Normal Moves

Move Motion
Jab LP
Strong MP
Fierce HP
Close Jab (Close to opponent) LP
Close Strong (Close to opponent) MP
Close Fierce (Close to opponent) HP
Short LK
Foward MK
Roundhouse HK
Jumping Jab (Air) LP
Jumping Strong (Air) MP
Jumping Fierce (Air) HP
Neutral Jumping Fierce (Air) HP
Jumping Short (Air) LK
Jumping Foward (Air) MK
Neutral Jumping Foward (Air) MK
Jumping Roundhouse (Air) HK
Neutral Jumping Roundhouse (Air) Hk
Overhead MP MK
Taunt HP HK

Throws

Hiza Geri LP LK
Seoi Nage F LP LK
Jigoku Guruma B LP LK

Command Normals

Crouching Jab D LP
Crouching Strong D MP
Crouching Fierce D HP
Crouching Short D LK
Crouching Foward D MK
Crouching Roundhouse D HK
Fumikomi Mae Geria F MK
Inazuma Kakato Wari B MK, or hold MK
Shiden Kakato Otoshi F HK (hold HK to cancel attack)

Target Combos

1. Close MP -> Close HP

2. Close d.lk -> d.lp -> d.lk

This combo is character specific and does not work on: Q, Urien, or Necro.

Special Moves

Move Name Motion
Hadouken QCF P (Speed vary for LP, MP or HP)
Shoryuken F, D, DF P (Damage/Hits/Range vary for LP, MP or HP)
Tatsumaki Senpuu Kyaku QCB K (Damage/Hits/Range vary for LK, MK or HK)

(Air) QCB K (Damage/Hits/Range vary for LK, MK or HK)

EX Moves

Move Name Motion
Hadouken QCF PP
Shoryuken F, D, DF PP
Tatsumaki Senpuu Kyaku QCB KK

(Air) QCB KK

Super Arts

Num. Super Art Name Motion Super Bars
I Shoryu-Reppa QCF QCF P 2 stocks
II Shinryu-Ken QCF QCF K (Tap K rapidly) 1 stock
III Shippu-Jinrai-Kyaku QCF QCF K 3 stocks

Move Analisys

All those sprites are taken from the site http://www.zweifuss.com/index.htm Please note that the images show in this section are for the 1st frame it hits, so this means the opponent is taking the hit in the image shown on the move. I use the 1st frame of every move because you will see the maximum range of every attack.

Normal Moves

(kenlp).gif
Move Motion Damage Stun Damage
Jab LP 20 3

Comments here


(kenmp).gif
Move Motion Damage Stun Damage
Strong MP 90 11

Comments here


(kenhp).gif
Move Motion Damage Stun Damage
Fierce HP 130 13

Comments here


(kencloselp).gif
Move Motion Damage Stun Damage
Close Jab (Close to opponent) LP 30 3

Comments here


(kenclosemp).gif
Move Motion Damage Stun Damage
Close Strong (Close to opponent) MP 100 7

Comments here


(kenclosehp).gif
Move Motion Damage Stun Damage
Close Fierce (Close to opponent) HP 130 15

Comments here


(kenlk).gif
Move Motion Damage Stun Damage
Short LK 40 3

Comments here


(kenmk).gif
Move Motion Damage Stun Damage
Foward MK 110 15

Comments here


(kenhk).gif
Move Motion Damage Stun Damage
Roundhouse HK 150 11

Comments here


(kenjlp).gif
Move Motion Damage Stun Damage
Jumping Jab (Air) LP 50 7

Comments here


(kenjmp).gif
Move Motion Damage Stun Damage
Jumping Strong (Air) MP 100 11

Comments here


(kenjmp).gif
Move Motion Damage Stun Damage
Jumping Fierce (Air) HP 130 15

Comments here


(kenjhp).gif
Move Motion Damage Stun Damage
Neutral Jumping Fierce (Air) HP 130 15

Comments here


(kenjlk).gif
Move Motion Damage Stun Damage
Jumping Short (Air) LK 50 5

Comments here


(kenjlk).gif
Move Motion Damage Stun Damage
Neutral Jumping Short (Air) LK 50 7

Comments here


(kenjmk).gif
Move Motion Damage Stun Damage
Jumping Foward (Air) MK 90 9

Comments here


(kennjmk).gif
Move Motion Damage Stun Damage
Neutral Jumping Foward (Air) MK 90 7

Comments here


(kenjhk).gif
Move Motion Damage Stun Damage
Jumping Roundhouse (Air) HK 130 13

Comments here


(kennjhk).gif
Move Motion Damage Stun Damage
Neutral Jumping Roundhouse (Air) HK 130 13

Comments here


(kenoh).gif
Move Motion Damage Stun Damage
Universal Overhead MP MK 40 3

Comments here


(kent).gif
Move Motion Damage Stun Damage
Taunt HP HK 5 3
2nd Hit - 5 3

Comments here


Throws

(kenhg).gif
Move Motion Damage Stun Damage Throw Range
Hiza Geri LP LK 80 3x6 24

Comments here


(kensn).gif
Move Motion Damage Stun Damage Throw Range
Seoi Nage F LP LK 120 9 24

Comments here


(kenjg).gif
Move Motion Damage Stun Damage Throw Range
Jigoku Guruma B LP LK 110 15 24

Comments here


Command Normals

(kenclp).gif
Move Motion Damage Stun Damage
Crouching Jab D LP 20 3

Comments here


(kenclp).gif
Move Motion Damage Stun Damage
Crouching Strong D MP 90 7

Comments here


(kenchp).gif
Move Motion Damage Stun Damage
Crouching Fierce D HP 130 13

Comments here


(kenclk).gif
Move Motion Damage Stun Damage
Crouching Short D LK 20 3

Comments here


(kencmk).gif
Move Motion Damage Stun Damage
Crouching Foward D MK 85 3

Comments here


(kenchk).gif
Move Motion Damage Stun Damage
Crouching Roundhouse D HK 130 3

Comments here


(kenfmk).gif
Move Motion Damage Stun Damage
Fumikomi Mae Geri F MK 8 7

Comments here


(kenbmk).gif
Move Motion Damage Stun Damage
Inazuma Kakato Wari B MK 60 7
2nd Hit - 80 7

Comments here


(kenhmk).gif
Move Motion Damage Stun Damage
Inazuma Kakato Wari Hold MK 110? 15?
2nd Hit - 60 7
3rd Hit - 80 7

Comments here


(kenfhk).gif
Move Motion Damage Stun Damage
Shiden Kakato Otoshi F HK 120(80) 11(9)

Comments here


Special Moves

Please note that in this section you will see mainly 3 images for the special moves, this means the image on the left its done with LP (or LK), the image on the center its done with MP (or MK), and the image on the right its done with HP (or HK). Also its the same "rule" as the sections above, its the 1rst frame it hits for every of the moves.

(kenhdk).gif
Move Motion Damage Stun Damage Fireball Speed
Hadouken (Jab) QCF LP 60 3 Slow
Hadouken (Strong) QCF MP 60 3 Medium
Hadouken (Fierce) QCF HP 60 3 Fast

Comments here


(kensrk).gif
Move Motion Damage Stun Damage
Shoryuken (Jab) F, D, DF LP 150(100)(60) 11
Shoryuken (Strong) F, D, DF MP 110 11
2nd Hit - 55(50) 5
Shoryuken (Fierce) F, D, DF HP 80 11
2nd Hit - 60 3
3rd Hit - 50(50) 3

Comments here


(kentsk).gif
Move Motion Damage Stun Damage
Tatsumaki Senpuu Kyaku (Short) QCB LK 90 7
2nd Hit - 30 3
Tatsumaki Senpuu Kyaku (Foward) QCB MK 60 7
2nd Hit - 30 3
3rd Hit - 30 3
4th Hit - 30 3
Tatsumaki Senpuu Kyaku (Roundhouse) QCB HK 60 7
2nd Hit - 30 3
3rd Hit - 30 3
4th Hit - 30 3
5th Hit - 30 3

Comments here


(kenatsk).gif
Move Motion Damage Stun Damage
Air Tatsumaki Senpuu Kyaku (Short) (Air) QCB LK 80 5
2nd Hit - 80 5
Air Tatsumaki Senpuu Kyaku (Foward) (Air) QCB MK 80 5
2nd Hit - 80 5
3rd Hit - 80 5
Air Tatsumaki Senpuu Kyaku (Roundhouse) (Air) QCB HK 80 5
2nd Hit - 80 5
3rd Hit - 80 5
4th Hit - 80 5

Comments here

EX Moves

(kenhdkex).gif
Move Motion Damage Stun Damage
Hadouken (EX) QCF PP 60 3
2nd Hit - 60 3

Comments here


(kensrkex).gif
Move Motion Damage Stun Damage
Shoryuken (EX) F, D, DF PP 80 11
2nd Hit - 50 3
3rd Hit - 40 3
4th Hit - 40 3

Comments here


(kentskex).gif
Move Motion Damage Stun Damage
Tatsumaki Senpuu Kyaku (EX) QCB KK 60 7?
2nd Hit - 35 3
3rd Hit - 35 3
4th Hit - 35 3
5th Hit - 35 3
6th Hit - 30 3

Comments here


(kenatskex).gif
Move Motion Damage Stun Damage
Air Tatsumaki Senpuu Kyaku (EX) (Air) QCB KK 80 5
2nd Hit - 80 5
3rd Hit - 80 5
4th Hit - 80 5
5th Hit - 80 5

Comments here


Super Arts

(kensa1).gif
Num. Super Art Name Motion Damage Stun Damage
I Shoryureppa QCF QCF P 80 0
- 2nd Hit - 50 0
- 3rd Hit - 60 0
- 4th Hit - 70 0
- 5th Hit - 40 0
- 6th Hit - 40 0
- 7th Hit - 40 3
- 8th Hit - 40 3
- 9th Hit - 40 5
- 10th Hit - 40 5
- 11th Hit - 40 5
- 12th Hit - 40 3
  • Total Damage if all hits connect: 400

Comments here


(kensa2).gif
Num. Super Art Name Motion Damage Stun Damage
II Shinryuken QCF QCF P ? 0
- 2nd Hit - ? 0
- 3rd Hit - ? 0
- 4th Hit - ? 0
- 5th Hit - ? 0
- 6th Hit - ? 0
- 7th Hit - ? 3
- 8th Hit - ? 3
- 9th Hit - ? 5
- 10th Hit - ? 5
- 11th Hit - ? 5
- 12th Hit - ? 3
- 13th Hit - ? 5
- 14th Hit - ? 5
- 15th Hit - ? 3
  • Total Damage if all hits connect: 495

Comments here


(kensa3).gif
Num. Super Art Name Motion Damage Stun Damage
III Shippu Jinrai Kyaku QCF QCF K 80 7
- 2nd Hit - 40 3
- 3rd Hit - 40 3
- 4th Hit - 50 3
- 5th Hit - 40 3
- 6th Hit - 30 0?
- 7th Hit - 30 0?
- 8th Hit - 30 0?
- 9th Hit - 50 3
  • Total Damage if all hits connect: 290

Comments here


Combos

SAI:

Cr. mk, SAI

Cr. lk x2, xx SAI


SAII:

Cr. mk, SAII

Cr. lk x2, xx SAII

Cl. mp, hp, lp shoryuken, SAII (only in corner)


SAIII:

Cr. mk, SAIII

Cr. lk x2, xx SAIII

Cl. mp, hp, (hadouken), xx SAIII

Cl. hp, mp shoryuken, xx SAIII

Cr. mp, SAIII

(Far) mp, SAIII



Note about performing combos: I do super cancels like this for ken.

QCF M kick QCF and kick button but here's the real trick

The special thing to keep in mind is to press down and mk at the same time then follow through with the rest of the combo.

You can practice even during matches. Instead of holding down and performing mk just press down and mk at the same time.

I also do something similar for canceling Hadouken into SAIII but instead, do not press down and punch at the same time. The notation should

QCF, P, QCF, K.

Some people might have problems going from shoryuken to SAIII. My method is

F, QCF, P, QCF, K.

Hope this helps out future players. -Velius

Frame Data

Normals

Throws

Command Normals

Special Moves

Super Arts

Additional Frame Data

Strategies

Overview

Super Art 3 is the super of choice, although SAI does more damage it has range. For example it will whiff at max range of cr. mk.

Ken has a fast dash and a good close up game with his MPxxHP chain and cr. LKx2 into shippu. Also his jumping mk is good for crossing up.

Basics

Learn how to use low forward because it is pretty safe, and can cancel into EX hadoken (use Ex hadoken cause it is safer that a regular hadoken). It can also cancel into SAIII.

Get a knockdown and do any of these:

- cr. short,cr. short xx Shippu.

- strong->fierce xx Shippu.

note:if you have trouble confirming the Shippu throw in a hadoken to buy some time, it only takes away 1 point of damage. So it wold be strong-> fierce xx hadoken xx Shippu)

- dashback, cr. forward xx Shippu.

- cr. strong -> Shippu.

- far strong -> Shippu.

- cr. short, walk up, throw.

If your beating him badly, chances are he'll do a shoryuken or super on wakeup so just block then punish it.

  • Best punisher*

Close Fierce xx MP Shoryuken XX Shippu.

Super Art Selection

SAI (Shoryu-Reppa):

A decent super, would probably be his super of choice if SAIII didn't exist. Has numerous hit confirms, 2 stocks, and good damage. On the downside, doesn't have the incredible invincibility frames and lightning-fast startup of SAIII, and has significantly worse recovery.


SAII (Shinryu-Ken):

Not a very popular super, as it has very pronounced flaws and strengths. It is a fairly good anti-air (since you can mash unpredictably, and thus mess up the opponent's air-parry timings), and does the most damage out of his supers by a good amount. On the flip side, it has terrible range, even more terrible recovery, and doesn't have as many good hit-confirms and cancels as his other two supers. Probably his least used super.


SAIII (Shippu-Jinrai-Kyaku):

The universal choice of super for Ken, for good reason. Perhaps its biggest selling points are the 3 stocks (lots of EX meter for fireballs and air hurricane kicks) and its absurd number of hit confirms...it links off of just about anything you can possibly imagine. But less obvious (but equally important) properties include its lightning-quick startup - it can punish a whole bunch of moves that are otherwise usually safe, i.e. any shoto's cr. mk (yes, it can be reversal super punished, if blocked), Alex's EX shoulder, etc. It also has great invincibility properties - at point-blank, virtually nothing but a projectile can knock Ken out of the super. (I've heard Dudley's jab is also capable of this, but this needs to be confirmed.) The only downside to this super is the fairly low damage, but it's still perfectly respectable, especially for the length of meter, and the numerous upsides completely outweigh that one small negative.

Kara-Techniques

Zoning

Mixups

Additional Notes

  • Personal Action: Increased damage for all moves except throws, this increase goes away after the next attack (blocked or not) and extends for an entire combo. Ken's personal action can actually hit twice.

Match-ups

Serious Advantage Match-ups

  • Twelve
  • Sean

Advantage Match-ups

  • Yang
  • Akuma
  • Urien
  • Oro
  • Ibuki
  • Elena
  • Necro
  • Alex
  • Remy
  • Q
  • Hugo

Fair Match-ups

  • Yun
  • Makoto
  • Dudley
  • Ryu

Disadvantage Match-ups

  • Chun-Li

Serious Disadvantage Match-ups