Marvel VS Capcom: Infinite/Chris

From SuperCombo Wiki

Mvci logo.png

Chris Redfield

Mvci Chris.png

In a nutshell
WIP

Introduction

Players to Watch

Character Vitals

CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:
-

Move List

Unique Trait

Heavy Arsenal: Chris sports an arsenal of weapons that even Rocket would be proud of. Owning a variety of weapons including guns and grenades, he can keep up the assault from a distance or close it out with his flamethrower, if he needs extra firepower he can even use grenade launchers and rockets.

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300 Mid 5 -3 -2
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Mid 11 0 -5
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid 8 -3 -6
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Mid 12 -3 -8
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid 7 -8 -7
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Mid 10 -8 Launch
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Low 8 -1 -4
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Low 12 -17
Jumping Light Punch
Mvci up.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300 High 6
Jumping Heavy Punch
Mvci up.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 High 9
Jumping Light Kick
Mvci up.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 High 8
Jumping Heavy Kick
Mvci up.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 High 10 Groundbounce Hardknockdown
Stun Rod
Mvci fwd.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Mid 12 -14 -17
Flamethrower
Mvci fwd.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
80*16(1216) Mid 21 0~-1 -5~-6
Slide
Mvci df.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Low 16 -18 HardKnockdown
Elbow Drop
Mvci up.pngMvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 High 8
Prone Position
Mvci down.pngMvci down.pngMvci lp.png or Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
29?
Chris goes into a prone position where his vertical hurtbox shrinks massively
Prone Shot
(While in Prone Position)Mvci lp.png or Mvci lk.png or Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Mid 11 -1 -6
Shoulder Tackle
(While in Prone Position) Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
900 Mid 16 -6 Wallbounce

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1000 3 1
Additional damage scales by 50%
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1000 3 1
Additional damage scales by 50%
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 6 8 44 +33 +28
Hit/Block adv is dependent on when you Cancel.png your tag-in

Specials

Gun Fire
Mvci qcf.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png 120*10(1140) Mid 25 +1 Airok.png
Mvci hp.png 160*7(1072) Mid 24 -3 +3 Airok.png
Light version is a shotgun that fires hitboxes in a fan pattern, while Heavy is a machine gun that fires straight ahead. Both are angled downwards when used in the air
Reload
Mvci qcf.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Total 32 (22 while airborne) Airok.png
Reloads all magnum ammo
Magnum Shot
Mvci qcf.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1500 Mid 19 -9 Airok.png, Wallbounce, Groundbounce (while airborne)
Fires straight forward on the ground, slightly downwards in the air. If used with no ammo he will reload before firing.
Grenade Toss
Mvci down.pngMvci down.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png Mid Total 53
Mvci hk.png 700+150*5(1360) Mid Total 53
Light is a landmine that activates when an enemy gets close. Heavy is an incindiary grenade that explodes after a timer. Heavy can be activated early by hitting it with any of Chris' gun attacks
Combination Punch L
Mvci qcb.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300*2 Mid 10 -1 -4
Straight Punch
During Combination Punch L Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300*3(870) Mid -14 WallBounce
Damage includes Combination Punch L
Magnum
During Straight Punch Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300*3+1500(2220) Mid -14 Wallbounce
Damage includes Combination Punch L and Straight Punch
Combination Punch H
Mvci qcb.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
400*2 Mid 10 -5 -10
Shotgun
During Combination Punch H Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
400*2+300+60*10(1568) Mid +11
Damage includes Combination Punch H

Hypers


Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties

Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties

Hitboxes

Videos

Technology

Combos

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Chris

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