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Marvel VS Capcom: Infinite/Arthur

From SuperCombo Wiki

Mvci logo.png

Arthur

Mvci Arthur.png

In a nutshell
WIP

Introduction

Players to Watch

Gonzo (gonzofgc)
l3r azurax-63
CappyOmega


Character Vitals

CHARACTER DATA
Health:
9,000
Double Jump:
Yes
Air Dash:
No
Air Dash/Jump count:
1
Misc Movement:
-

Move List

Unique Trait

Jump Cancel: Arthur can jump cancel his special moves while in the air and chain multiple attacks together. While the applications in combos are certainly there, this gives him access to some very devastating projectile lock down.

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
200 Mid 6 4 10 -3 -2
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Mid 14 4 23 -3 -8
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
400 Mid 9 3 26 -11 -14
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Mid 12 3 30 -9 -14
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
200 Mid 6 3 14 -6 -5
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Mid 9 3 32 +19 -13 Launch
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
400 Low 9 8 13 -3 -6
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Low 15 6 23 +51 -8
Jumping Light Punch
Mvci up.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
200 High 7 3 13 Double Jump Cancelable
Jumping Heavy Punch
Mvci up.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 High 14 3 22 Double Jump Cancelable
Jumping Light Kick
Mvci up.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
400 High 9 9 12 Double Jump Cancelable
Jumping Heavy Kick
Mvci up.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High 11 25 6 Groundbounce Hardknockdown, Double Jump Cancelable
Cross Sword
Mvci fwd.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Mid 24 27 0 +3 -2
Lance Charge
Mvci fwd.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
100*5 (460) Mid 18 16 18 +2 -3
Lance Impale
Mvci up.pngMvci fwd.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
400 High 10 8 15 Double Jump Cancelable
Lance Thrust
Mvci up.pngMvci fwd.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 High 12 6 20 Double Jump Cancelable

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1000 3 1
Additional damage scales by 50%
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1000 3 1
Additional damage scales by 50%
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 6 8 44 +33 +28
Hit/Block adv is dependent on when you Cancel.png your tag-in

Specials

Dagger Toss
Mvci qcf.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300*3/360*3 Mid 9 41 0 -17 -16 Airok.png, Rpdfire.png, Double Jump Cancelable
Second Set of damage is for Golden Armor
Lance Toss
Mvci qcf.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500*2/1200 Mid 12 53 0 -8 -13 Airok.png, Rpdfire.png, Double Jump Cancelable
Second Set of damage is for Golden Armor
Scatter Crossbow
Mvci qcb.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
400*2/360*3 Mid 15 35 0 -4 -9 Airok.png, Double Jump Cancelable
Second Set of damage is for Golden Armor
Fire Bottle Toss
Mvci qcb.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700,150*6/600,96*10 Mid 20 33 0 -16 -11 Airok.png, Double Jump Cancelable
(Bottle Damage,Fire Damage) Second Set of damage is for Golden Armor
Scythe Toss
Mvci qcb.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
400*2/240*3+480 Mid 20 41 0 -1 -4 Airok.png, Double Jump Cancelable
Second Set of damage is for Golden Armor
Ax Toss
Mvci qcb.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1200/120*20 Mid 20 38 0 -7 -12 Airok.png, Double Jump Cancelable
Second Set of damage is for Golden Armor
Heavenly Slash
Mvci down.pngMvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1000/1200 Mid 7 8 32 +16 -21
Second Set of damage is for Golden Armor
Hellbound Slash
Mvci down.pngMvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800+500/720*2 Mid 16 7(16)6 28 +49 -15
Second Set of damage is for Golden Armor
Shield Deflect
Mvci down.pngMvci down.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png 4 26 16
Mvci hk.png 8 26 26

Hypers

Godess' Bracelet
Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
200*20 (3100 Mid 22 119 0 +17 +12
Can jump during the move.
Golden Armor
Mvci down.pngMvci down.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
22 0 0 Invincible from frames 1-22
Gains a 20% Damage and Defense buff and enhances all projectiles.

When the timer expires the armor explodes and Arthur will be knocked down. Taking 20% more damage until this hyper is used again to regain his default armor. From there you can reactivate Golden Armor

For The Princess
Mvci qcb.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800*10 (4880) Mid 23 135 87 +35 -73 Invincible from frames 1-30

Hitboxes

Videos


Bum vs Smooth Viper ft10

Technology

Combos

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Arthur

Top of Page

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
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