Marvel VS Capcom: Infinite/Dormammu

From SuperCombo Wiki

Mvci logo.png

Dormammu

Mvci Dorm.png

In a nutshell
WIP

Introduction

Players to Watch

FChamp, Richard Nguyen

Character Vitals

CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
8-Way
Air Dash/Jump count:
1
Misc Movement:
Flight & Teleport

Move List

Unique Trait

Dark Spells: Dormammu has the ability to stack Dark Spells together and unleash them for powerful attacks. He can combine his Destruction and Creation spells together to create unique versions and deadly zoning patterns. His special attacks also automatically cancel into a Dark Spell and once he has reached a maximum of three spells, he will automatically unleash his dark magic at the end of his specials.

Liberation (0D0C)
Mvci qcb.pngMvci hp.png or Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1,000 mid 14 8 19 8 -7
Dormammu releases a pulse of energy from his entire body, launching opponents away from him. When performing this special move with stacks of Destruction or Creation, all stacks will be consumed, and the effects of this move change drastically.
Dimension Fang - Revelation
Mvci down.pngMvci lk.png + Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
mid
Dormammu releases a mental pulse, before slashing downwards with dimensional claws. Afterwards, Dormammu consumes all stacks of Destruction & Creation & casts a Dark Spell determined by the combination of stacks consumed.
Liberation (1D0C)
With 1 Destruction, Mvci qcb.pngMvci hp.png or Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
900 high
Dormammu creates a small explosion in front of him, sending the opponent to full-screen distance.
Liberation (2D0C)
With 2 Destruction, Mvci qcb.pngMvci hp.png or Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1200 Wall-bounce
Dormammu creates a medium-sized explosion in front of him, sending the opponent flying & consuming your wall-bounce if you still have one in your combo.
Liberation (3D0C)
With 3 Destruction, Mvci qcb.pngMvci hp.png or Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1500
Dormammu creates a full-screen explosion covering up to jump height, sending the opponent back to full-screen.
Liberation (0D1C)
With 1 Creation, Mvci qcb.pngMvci hp.png or Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1000
Dormammu summons a molten spire in front of himself. There is a gap between Dormammu & the spire, so be careful not to miss with this spell.
Liberation (0D2C)
With 2 Creation, Mvci qcb.pngMvci hp.png or Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500x2, 450 (1450)
Dormammu summons 3 molten spires in front of himself, one after another. There is a gap between Dormammu & the first spire, so be careful not to miss.
Liberation (0D3C)
With 3 Creation, Mvci qcb.pngMvci hp.png or Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
100x6, 90x4 (960) mid OTG
Dormammu summons magical thorns across the entire ground. On hit, the thorns leave the opponent in hitstun for an extended period of time, allowing Dormammu to charge up another 3 spell charges before continuing the combo. On block, the opponent is forced to sit there for a long time, allowing Dormammu to tag the other character in and go for repeated mixups.
Liberation (1D1C)
With 1 Destruction & Creation, Mvci qcb.pngMvci hp.png or Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Dormammu summons a small meteor shower in front of himself.
Liberation (2D1C)
With 2 Destruction & 1 Creation, Mvci qcb.pngMvci hp.png or Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Dormammu summons a volcanic eruption in front of himself, with falling meteors on both sides of the eruption.
Liberation (1D2C)
With 1 Destruction & 2 Creation, Mvci qcb.pngMvci hp.png or Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Dormammu summons a medium meteor that shatters into more rocks on impact with the ground.

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 7 3 24 -9 -11
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Launch
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Jumping Light Punch
Mvci up.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High
Jumping Heavy Punch
Mvci up.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High
Jumping Light Kick
Mvci up.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High
Jumping Heavy Kick
Mvci up.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High Groundbounce Hardknockdown
Dark Matter
Mvci fwd.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 High
Chaos Ripper
Mvci up.pngMvci fwd.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Mid

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
3 1
Additional damage scales by 50%
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
3 1
Additional damage scales by 50%
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 6 8 44 +33 +28
Hit/Block adv is dependent on when you Cancel.png your tag-in

Specials

Dark Hole
Mvci qcf.pngMvci lp.png/Mvci lk.png/Mvci hp.png/Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
120x5, 108x4 (1032) high
Dormammu summons a dark hole at various spaces on screen. The damage is the same across the board, & the range increases with button strength. Performing this move with Mvci lp.png or Mvci hp.png will give Dormammu a stack of Dark Spell - Destruction, while Mvci lk.png & Mvci hk.png will give a stack of Dark Spell - Creation.
Purification
Mvci dp.pngMvci lp.png/Mvci lk.png/Mvci hp.png/Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Dormammu summons a pillar of energy from the ground to attack. This special's range increases with button strength, but the damage stays the same. Performing this move with Mvci lp.png or Mvci hp.png will give Dormammu a stack of Dark Spell - Destruction, while Mvci lk.png & Mvci hk.png will give a stack of Dark Spell - Creation.
Dark Spell - Destruction
Mvci qcb.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
0 N/A 0 N/A N/A
Dormammu raises his front hand, which begins to glow pink, giving him 1 stack of Dark Spell - Destruction.
Dark Spell - Creation
Mvci qcb.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
0 N/A 0 N/A N/A
Dormammu raises his back hand, which begins to glow blue, giving him 1 stack of Dark Spell - Creation.
Dimension Fang - Destruction
Mvci fwd.pngMvci lk.png + Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
high
Dormammu releases a mental pulse, before slashing downwards with dimensional claws. Afterwards, he gains a stack of Dark Spell - Destruction. Notably, you can cancel the stack gain by pressing a normal after the slashes.
Dimension Fang - Creation
Mvci back.pngMvci lk.png + Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
high
Dormammu releases a mental pulse, before slashing across with dimensional claws. Afterwards, he gains a stack of Dark Spell - Creation. Notably, you can cancel the stack gain by pressing a normal after the slashes.
Flight
Mvci qcb.pngMvci lk.png + Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
0 N/A N/A N/A N/A
Dormammu hovers off of the ground in a flight stance. He can perform his jumping normals & aerial specials. Performing air versions of Mass Change (except for Mvci lk.png ) does not end flight stance, but jumping Mvci hk.png does, as well as repeating this special move.

Hypers

Chaotic Flame
Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
mid
Costs 1 bar of meter. Dormammu releases a long wave of flame from his hands.
Stalking Flare
Mvci qcb.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Costs 1 bar of meter. Dormammu raises his front hand, releasing a ball of fire that slowly tracks the opponent across the screen.
Dark Dimension
Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
OTG
Costs 3 bars of meter. Cinematic super. Dormammu summons darkness from the floor, enveloping the opponent in a sphere of darkness before piercing it with his fingertips.

Hitboxes


Videos


Technology

Combos

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Dormammu

Top of Page

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Capcom Characters
Arthur
Chris
Chun-Li
Dante
Firebrand
Frank West
Haggar
Jedah
Monster Hunter
Morrigan
Nemesis
Ryu
Sigma
Spencer
Strider
X
Zero
Marvel Characters
Black Panther
Black Widow
Captain America
Captain Marvel
Doctor Strange
Dormammu
Gamora
Ghost Rider
Hawkeye
Hulk
Iron Man
Nova
Rocket Raccoon
Spider-Man
Thanos
Thor
Ultron
Venom
Winter Soldier