|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close LP
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
6
|
2
|
5
|
+4
|
+7
|
|
Close MP
|
HL
|
90
|
100
|
40
|
sp/su
|
7
|
3
|
12
|
-1
|
+2
|
|
Close HP
|
HL
|
100
|
200
|
60
|
sp/su
|
8
|
3
|
16
|
-1
|
+4
|
Forces stand
|
Close LK
|
HL
|
30
|
50
|
20
|
sp/su
|
4
|
2
|
6
|
+3
|
+6
|
|
Close MK
|
HL
|
90
|
100
|
40
|
su
|
7
|
3
|
9
|
+2
|
+5
|
|
Close HK
|
HL
|
100
|
200
|
60
|
-
|
6
|
3
|
16
|
-1
|
+3
|
|
Far LP
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
5
|
2
|
7
|
+2
|
+5
|
|
Far MP
|
HL
|
90
|
100
|
40
|
su
|
8
|
3
|
11
|
0
|
+3
|
|
Far HP
|
HL
|
120
|
200
|
60
|
-
|
11
|
2
|
19
|
-3
|
+1
|
|
Far LK
|
HL
|
30
|
50
|
20
|
sp/su
|
4
|
2
|
6
|
+3
|
+6
|
|
Far MK
|
HL
|
70
|
100
|
40
|
-
|
6
|
3
|
14
|
-3
|
0
|
|
Far HK
|
HL
|
100
|
200
|
60
|
-
|
6
|
3
|
16
|
-1
|
+3
|
|
crouch LP
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
4
|
2
|
7
|
+2
|
+5
|
|
crouch MP
|
HL
|
80
|
100
|
40
|
sp/su
|
7
|
2
|
9
|
+3
|
+6
|
|
crouch HP
|
HL
|
110
|
200
|
60
|
su
|
12
|
4
|
21
|
-7
|
-2
|
Forces stand
|
crouch LK
|
L
|
20
|
50
|
20
|
sp/su
|
3
|
2
|
8
|
+1
|
+4
|
|
crouch MK
|
L
|
65
|
100
|
40
|
sp/su
|
5
|
4
|
11
|
-1
|
+2
|
|
crouch HK
|
L
|
100
|
200
|
60
|
su
|
15
|
12
|
16
|
-10
|
D
|
cannot fast recover
|
Jump up LP
|
H
|
50
|
50
|
20
|
-
|
6
|
6
|
-
|
-
|
-
|
|
Jump up MP
|
H
|
90
|
100
|
40
|
-
|
7
|
7
|
-
|
-
|
-
|
|
Jump up HP
|
H
|
110
|
200
|
60
|
-
|
6
|
8
|
-
|
-
|
-
|
|
Jump up LK
|
H
|
40
|
50
|
20
|
-
|
6
|
12
|
-
|
-
|
-
|
|
Jump up MK
|
H
|
80
|
100
|
40
|
-
|
7
|
10
|
-
|
-
|
-
|
|
Jump up HK
|
H
|
100
|
200
|
60
|
-
|
6
|
10
|
-
|
-
|
-
|
|
Jump forward LP
|
H
|
50
|
50
|
20
|
-
|
6
|
7
|
-
|
-
|
-
|
|
Jump forward MP
|
H
|
50
|
50
|
40
|
-
|
7
|
3
|
-
|
-
|
-
|
|
Jump forward HP
|
H
|
110
|
200
|
60
|
-
|
8
|
8
|
-
|
-
|
-
|
|
Jump forward LK
|
H
|
40
|
50
|
20
|
-
|
5
|
7
|
-
|
-
|
-
|
|
Jump forward MK
|
H
|
70
|
100
|
40
|
-
|
6
|
14
|
-
|
-
|
-
|
|
Jump forward HK
|
H
|
100
|
200
|
60
|
-
|
7
|
6
|
-
|
-
|
-
|
|
Jump MP(during Jump MP)
|
H
|
30
|
50
|
20
|
-
|
6
|
4
|
-
|
-
|
-
|
Pursuit property
|
Focus Attack LVL 1
|
HL
|
60
|
100
|
20
|
-
|
22
|
2
|
34
|
-20
|
-20
|
|
Focus attack LVL 2
|
HL
|
90
|
150
|
40
|
-
|
17+13
|
2
|
34
|
-14
|
D
|
|
Focus attack LVL 3
|
-
|
150
|
200
|
60
|
-
|
66
|
2
|
34
|
D
|
D
|
|
Forward Throw
|
0.9
|
140
|
130
|
40
|
-
|
3
|
2
|
20
|
-
|
D
|
|
Back throw
|
0.9
|
140
|
150
|
40
|
-
|
3
|
2
|
20
|
-
|
D
|
|
Psycho Crusher LP
|
HL
|
120*100
|
100
|
30/40
|
su
|
14
|
12*11
|
12+6
|
-8
|
D
|
37~48f cannot be thrown, Armor break, charge 55f
|
Psycho Crusher MP
|
HL
|
130*100
|
150
|
30/40
|
su
|
14
|
12*15
|
12+10
|
-14
|
D
|
41~52f cannot be thrown, Armor break, charge 55f
|
Psycho Crusher HP
|
HL
|
140*100
|
200
|
30/40
|
su
|
14
|
12*21
|
12+10
|
-17
|
D
|
47~58f cannot be thrown, Armor break, charge 55f
|
Psycho Crusher EX
|
HL
|
70*70
|
100*100
|
-250/0
|
su
|
14
|
23
|
12+6
|
-16
|
D
|
1~13f invincible, 37~48 cannot be throw, Pursuit property, Armor break, charge 55f
|
Scissor Kick LK
|
HL
|
60*30
|
100*50
|
20/16*16
|
su
|
10
|
2(1)4
|
17
|
0
|
D
|
1st hit cancellable, charge 55f
|
Scissor Kick MK
|
HL
|
60*50
|
100*50
|
20/16*16
|
su
|
13
|
2(1)4
|
22
|
-5
|
D
|
1st hit cancellable, charge 55f
|
Scissor Kick HK
|
HL
|
70*60
|
100*50
|
20/16*16
|
su
|
16
|
2(1)4
|
25
|
-8
|
D
|
1st hit cancellable, charge 55f
|
Scissor Kick EX
|
HL
|
70*70
|
100*50
|
-250/0
|
su
|
13
|
2(1)4
|
25
|
-8
|
D
|
1~12f invincible, Pursuit property, charge 55f
|
Headstomp
|
HL
|
120
|
100
|
20/30
|
-
|
22
|
Until ground
|
16
|
-
|
-
|
Flies toward opponent, charge 55f
|
Headstomp EX
|
HL
|
180
|
200
|
-250/0
|
-
|
22
|
Until ground
|
16
|
-
|
D
|
Flies toward opponent, charge 55f
|
Headstomp ???
|
-
|
-
|
-
|
0/0
|
-
|
-
|
-
|
4
|
-
|
-
|
|
Headstomp P followup
|
HL
|
120
|
100
|
20/30
|
-
|
35+7
|
3
|
13
|
+10
|
+13
|
|
Headstomp P followup EX
|
HL
|
80*80
|
100*100
|
-250/0
|
-
|
35+7
|
3
|
13
|
+10
|
+13
|
Pursuit property
|
Devil Reverse ???
|
HL
|
-
|
-
|
0/0
|
-
|
-
|
-
|
48
|
-
|
-
|
1~13f invincible, Flies toward opponent
|
Devil Reverse
|
HL
|
110
|
150
|
20/30
|
-
|
13+34
|
Until ground
|
16
|
-
|
-
|
charge 55f
|
Devil Reverse EX
|
HL
|
80*80
|
100*100
|
-250/0
|
-
|
13+34
|
Until ground
|
16
|
-
|
-
|
Pursuit property, charge 55f
|
Teleport
|
-
|
-
|
-
|
0/0
|
-
|
-
|
-
|
42
|
-
|
-
|
1~29f invincible
|
Super Combo LK
|
HLx4*L
|
60x4*100
|
0
|
-1000/0
|
-
|
1+6
|
2(1)2(11)2*2(8)18
|
30
|
-27
|
D
|
1~7f invincible, Pursuit property, charge 55f
|
Super Combo MK
|
HLx4*L
|
60x4*100
|
0
|
-1000/0
|
-
|
1+11
|
2(1)2(11)2*2(8)18
|
30
|
-27
|
D
|
1~10f invincible, Pursuit property, charge 55f
|
Super Combo HK
|
HLx4*L
|
60x4*100
|
0
|
-1000/0
|
-
|
1+16
|
2(1)2(11)2*2(8)18
|
30
|
-27
|
D
|
1~12f invincible, Pursuit property, charge 55f
|
Ultra Combo 1
|
HL
|
48x4*60*240
|
0
|
0/0
|
-
|
1+11
|
4*2(12)2*2(16)12x3
|
30+18
|
-35
|
D
|
1~16f invincible
|
Ultra Combo 2
|
H
|
90*330
|
0
|
0/0
|
-
|
1+21
|
2
|
35
|
-16
|
-
|
1~3f invincible
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|