Abel (SSFIV)

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data

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Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close LP HL 25*15 30*20 20*20 ch/sp/su*su 4 3(8)3 11 -3 0
Close MP HL 50*30 50*50 40*20 sp/su*su 5 3(8)2 14 -2 +4
Close HP HL 80*30 100*100 60*20 sp/su*su 4 3(8)2 20 -4 0
Close LK HL 30 50 20 - 5 2 9 0 +3
Close MK HL 70 100 40 sp/su 7 2 16 -4 -1
Close HK HL[H] 100[30] 150[50] 60[20] - 6 6 16 -4 0 Forces stand
Far LP HL 30 50 20 sp/su 5 3 6 +3 +4
Far MP HL 80 100 40 su 5 6 11 -3 +1
Far HP HL 130 200 60 - 12 3 17 -2 +2
Far LK HL 40 50 20 - 5 3 8 0 +3
Far MK HL 80 100 40 - 8 3 15 -4 -1
Far HK HL 100 200 60 - 14 2 19 -3 +1
crouch LP HL 30 50 20 ch/sp/su 5 2 6 +3 +6
crouch MP HL 70 100 40 sp/su 7 3 10 +1 +4
crouch HP HL 70*40 100*50 60*20 sp/su 8 2*2 22 -6 - 1st hit forces stand
crouch LK L 20 50 20 ch/sp/su 5 3 7 +1 +4 Low attack
crouch MK HL 70 100 40 sp/su 8 5 13 -4 +1
crouch HK L 100 200 60 sp/su 11 3 25 -10 - cannot fast recover
Jump up LP H 50 50 20 - 5 4 - - -
Jump up MP H 80 100 40 - 5 6 - - -
Jump up HP H 100 200 60 - 5 4 - - -
Jump up LK H 50 50 20 - 5 8 - - -
Jump up MK H 80 100 40 - 4 6 - - -
Jump up HK H 100 200 60 - 5 4 - - -
Jump forward LP H 50 50 20 - 5 8 - - -
Jump forward MP H 80 100 40 - 5 10 - - -
Jump forward HP H 100 200 60 - 5 8 - - -
Jump forward LK H 50 50 20 - 4 5 - - -
Jump forward MK H 70 100 40 - 5 6 - - -
Jump forward HK H 110 200 60 - 5 5 - - -
F+MK HL 80 100 40 ??? 7 2 16 0 +3
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 80 150 40 - 17+13 2 35 -15 -
Focus attack LVL 3 - 140 200 60 - 65 2 35 - -
Forward Throw 0.9 130 140 40 - 3 2 20 - -
Back throw 0.9 130 140 40 - 3 2 20 - -
Change of Direction LP HL 30 50 20/30 su 14 3 25 -3 +2
Change of Direction MP HL 35 50 20/30 su 16 3 25 -3 +2
Change of Direction HP HL 40 50 20/30 su 17 3 25 -3 +2
Change of Direction EX HL 40 50 -250/0 su 16 3 25 -3 +2 (translate)
Second Middle H 40 50 10/20 - 15 4 28 -9 -4 Mid attack
Secondoro L 50 50 20/30 su 22 4 24 -5 -1 Low attack
Middle Finish H 100 100 10/30 - 10 2 44 -35 - Armor break
Finishuro L 150 100 30/30 - 22 2 53 -44 - Armor break
Kick Wheel LK H 120 200 30/40 - 20 7 2+19 -10 -5
Kick Wheel MK H 140 200 30/40 - 24 7 2+20 -11 -6
Kick Wheel HK H 160 200 30/40 - 27 7 1+22 -12 -7
Kick Wheel EX H 60*120 100*100 -250/0 -- 17 7*3 2+19 -6 0
Rolling Marseille LK - - - 20/- - - - 27 - -
Rolling Marseille MK - - - 20/- - - - 30 - -
Rolling Marseille HK - - - 20/- - - - 32 - -
Rolling Marseille EX - - - -250/- - - - 32 - -
Sky Fall LP - 0*140 100 30/0*100 - 5 2 31 - -
Sky Fall MP - 0*150 150 30/0*100 - 6 4 31 - -
Sky Fall HP - 0*160 200 30/0*100 - 9 6 31 - -
Sky Fall EX - 0*160 150 -250/0 - 6 2 31 - -
Tornado Throw LP 1.3 160 100 30/80 - 5 2 51 - -
Tornado Throw MP 1.1 180 150 30/80 - 5 2 45 - -
Tornado Throw HP 0.9 200 200 30/80 - 5 2 39 - -
Tornado Throw EX 1.25 200 150 -250/0 - 5 2 54 - -
Super Combo HL 0*335 0 -1000/0 - 1+5 2 41 -32 - 1f invincible
Ultra Combo 1 HL 45*455 0 0/0 - 1+13 2 46 -30 - 1~5f invincible
Ultra Combo 2 1.0 480 0 0/0 - 1+7 6 51 - -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes