Template:FrameData-SF6/Documentation

Template page
< Template:FrameData-SF6
Revision as of 16:27, 11 June 2023 by Spabobin (talk | contribs) (updated for DriveDamage split into block/hit values)
{{FrameData-SF6 | chara = | moveId = | moveType =
| input         = 
| name          = 
| images        = 
| hitboxes      = 
| cost          = 
| damage        = 
| chip          = 
| startup       = 
| active        = 
| recovery      = 
| invuln        = 
| hitAdv        = 
| blockAdv      = 
| guard         = 
| cancel        = 
| react         = 
| punish        = 
| DRcancelHit   = 
| DRcancelBlk   = 
| perfParryAdv  = 
| hitstun       = 
| blockstun     = 
| hitstop       = 
| driveDmgBlk   = 
| driveDmgHit   = 
| selfDriveOH   = 
| selfDriveOB   = 
| selfSuperOH   = 
| selfSuperOB   = 
| oppSuperOH    = 
| oppSuperOB    = 
| jugStart      = 
| jugIncrease   = 
| jugLimit      = 
| notes         = 
}}

Usage

Stores values in the SF6_FrameData Cargo Table.

Example

{{FrameData-SF6 | chara = Ken | moveId = ken_5lp | moveType = normal
| input         = 5LP
| name          = Standing Light Punch
| images        = SF6_Ken_5LP.png
| hitboxes      = SF6_Ken_5LP_hitbox.png
| cost          = -
| damage        = 300
| chip          = -
| startup       = 4
| active        = 3
| recovery      = 7
| invuln        = -
| hitAdv        = {{sf6-adv|VP|+4}}
| blockAdv      = {{sf6-adv|M|-1}}
| guard         = LH
| cancel        = ch sp su
| react         = 13
| punish        = {{sf6-adv|VP|+8}}
| DRcancelHit   = {{sf6-adv|VP|+4}}
| DRcancelBlk   = {{sf6-adv|M|-1}}
| perfParryAdv  = {{sf6-adv|VM|-8}}
| hitstun       = 14
| blockstun     = 9
| hitstop       = 
| driveDmgBlk   = 500
| driveDmgHit   = [2000]
| selfDriveOH   = 250
| selfDriveOB   = 250
| selfSuperOH   = 300
| selfSuperOB   = 150
| oppSuperOH    = 210
| oppSuperOB    = 75
| jugStart      = 
| jugIncrease   = 
| jugLimit      = 
| notes         = Example notes (specific chain properties, juggle properties, airborne/low profile frames, force stand/crouch, whiff on stand/crouch, damage scaling properties, properties vs. airborne opponents, crossup, gaps in hitstun/blockstun, etc.)
}}
Ken
ken_5lp

5LP

Standing Light Punch
SF6 Ken 5LP.png
SF6 Ken 5LP hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
4 3 7 - 14 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-8 - - +4 -1
Punish Advantage Hit Advantage Block Advantage
- +4 -1
Notes
Example notes (specific chain properties, juggle properties, airborne/low profile frames, force stand/crouch, whiff on stand/crouch, damage scaling properties, properties vs. airborne opponents, crossup, gaps in hitstun/blockstun, etc.)