Template:FrameData-SF6

Template page

This template defines the table "SF6_FrameData". View table.

Template DocumentationEdit This Documentation
{{FrameData-SF6 | chara = | moveId = | moveType =
| input         = 
| name          = 
| images        = 
| hitboxes      = 
| damage        = 
| chip          = 
| dmgScaling    = 
| startup       = 
| active        = 
| recovery      = 
| total         = 
| guard         = 
| cancel        = 
| hitconfirm    = 
| hitAdv        = 
| blockAdv      = 
| punishAdv     = 
| perfParryAdv  = 
| DRcancelHit   = 
| DRcancelBlk   = 
| afterDRHit    = 
| afterDRBlk    = 
| hitstun       = 
| blockstun     = 
| hitstop       = 
| driveDmgBlk   = 
| driveDmgHit   = 
| driveGain     = 
| superGainHit  = 
| superGainBlk  = 
| invuln        = 
| armor         = 
| airborne      = 
| jugStart      = 
| jugIncrease   = 
| jugLimit      = 
| projSpeed     = 
| notes         = 
}}

Usage

Stores values in the SF6_FrameData Cargo Table.

Example

{{FrameData-SF6 | chara = Ken | moveId = ken_5lp | moveType = normal
| input         = 5LP
| name          = Standing Light Punch
| images        = SF6_Ken_5LP.png
| hitboxes      = SF6_Ken_5LP_hitbox.png
| damage        = 300
| chip          = -
| dmgScaling    = 10% Starter
| startup       = 4
| active        = 3
| recovery      = 7
| total         = 13
| guard         = LH
| cancel        = Chn Sp SA
| hitconfirm    = 13
| hitAdv        = {{sf6-adv|VP|+4}}
| blockAdv      = {{sf6-adv|M|-1}}
| punishAdv     = {{sf6-adv|VP|+8}}
| perfParryAdv  = {{sf6-adv|VM|-8}}
| DRcancelHit   = {{sf6-adv|VP|+4}}
| DRcancelBlk   = {{sf6-adv|M|-1}}
| hitstun       = 14
| blockstun     = 9
| hitstop       = 9
| driveDmgBlk   = 500
| driveDmgHit   = [2000]
| driveGain     = 250
| superGainHit  = 300 (210)
| superGainBlk  = 150 (75)
| invuln        = -
| armor         = -
| airborne      = -
| jugStart      = -
| jugIncrease   = -
| jugLimit      = 0
| projSpeed     = -
| notes         = Example notes (specific chain properties, juggle properties, low profile frames, force stand/crouch, whiff on stand/crouch, properties vs. airborne opponents, cross-up, gaps in hitstun/blockstun, etc.)
}}
Ken
ken_5lp

5LP

Standing Light Punch
SF6 Ken 5LP.png
SF6 Ken 5LP hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - 10% Starter LH Chn Sp SA 13
Startup Active Recovery Total Hitstun Blockstun
4 3 7 13 14 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] 250 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-8 - - +4 -1
Punish Advantage Hit Advantage Block Advantage
+8 +4 -1
Notes
Example notes (specific chain properties, juggle properties, low profile frames, force stand/crouch, whiff on stand/crouch, properties vs. airborne opponents, cross-up, gaps in hitstun/blockstun, etc.)

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