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Block
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Super Meter
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Frames
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Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
3
|
2
|
7
|
+2
|
+5
|
|
|
Close
|
HL
|
70
|
100
|
40
|
sp/su
|
5
|
2
|
16
|
+3
|
+7
|
|
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Close
|
HL
|
100[80]
|
200[150]
|
60
|
sp/su
|
4
|
5
|
25
|
-12
|
-7
|
Forces stand, [] refers to active frames 3~5
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|
Close
|
HL
|
30
|
50
|
20
|
-
|
4
|
2
|
9
|
0
|
+3
|
|
|
Close
|
HL
|
75
|
100
|
40
|
sp/su
|
4
|
2
|
18
|
-6
|
-3
|
|
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Close
|
HL
|
120
|
200
|
60
|
su
|
6
|
3
|
24
|
-9
|
-5
|
|
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Far
|
HL
|
30
|
50
|
20
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ch/sp/su
|
3
|
2
|
7
|
+2
|
+5
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|
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Far
|
HL
|
80
|
100
|
40
|
su
|
5
|
2
|
16
|
-4
|
-1
|
|
|
Far
|
HL
|
120
|
200
|
60
|
-
|
7
|
3
|
18
|
-3
|
+1
|
|
|
Far
|
HL
|
40
|
50
|
20
|
-
|
4
|
2
|
11
|
-2
|
+1
|
|
|
Far
|
HL
|
70
|
100
|
40
|
-
|
7
|
2
|
18
|
-6
|
-3
|
|
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Far
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HL
|
110
|
200
|
60
|
-
|
9
|
4
|
20
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-6
|
-2
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|
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crouch
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
3
|
2
|
9
|
0
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+3
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|
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crouch
|
HL
|
55
|
100
|
40
|
su
|
4
|
3
|
9
|
+2
|
+5
|
|
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crouch
|
HL
|
100
|
200
|
60
|
-
|
8
|
3
|
20
|
-5
|
0
|
Forces stand
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crouch
|
L
|
20
|
50
|
20
|
ch/su
|
3
|
3
|
8
|
0
|
+3
|
|
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crouch
|
L
|
80
|
100
|
40
|
su
|
5
|
4
|
13
|
-3
|
0
|
|
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crouch
|
L
|
100
|
150
|
60
|
-
|
6
|
2
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25
|
-9
|
-
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Hard knockdown
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Jump up
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H
|
50
|
50
|
20
|
-
|
4
|
4
|
-
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-
|
-
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|
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Jump up
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H
|
80
|
100
|
40
|
-
|
5
|
3
|
-
|
-
|
-
|
|
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Jump up
|
H
|
100
|
200
|
60
|
-
|
6
|
4
|
-
|
-
|
-
|
|
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Jump up
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H
|
50
|
50
|
20
|
-
|
4
|
5
|
-
|
-
|
-
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|
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Jump up
|
H
|
80
|
100
|
40
|
-
|
6
|
6
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-
|
-
|
-
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|
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Jump up
|
H
|
100
|
200
|
60
|
-
|
6
|
5
|
-
|
-
|
-
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|
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Jump forward
|
H
|
50
|
50
|
20
|
-
|
4
|
5
|
-
|
-
|
-
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Jump forward
|
H
|
80
|
100
|
40
|
-
|
5
|
5
|
-
|
-
|
-
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Jump forward
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H
|
100
|
200
|
60
|
-
|
6
|
6
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-
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-
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-
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Jump forward
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H
|
40
|
50
|
20
|
-
|
4
|
8
|
-
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-
|
-
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Jump forward
|
H
|
70
|
100
|
40
|
-
|
5
|
4
|
-
|
-
|
-
|
|
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Jump forward
|
H
|
100
|
200
|
60
|
-
|
6
|
7
|
-
|
-
|
-
|
|
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Overhead
|
H
|
70
|
100
|
40
|
-
|
18
|
2
|
2 + After landing 14
|
-4
|
+1
|
6f~ airborne, Only -1 hit advantage vs crouching opponents
|
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+
|
HL
|
90*60
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150*50
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60*20
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-*su
|
15
|
2(7)2
|
15
|
-1
|
+3
|
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Focus Attack LVL 1
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HL
|
60
|
100
|
20
|
-
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10+11
|
2
|
35
|
-21
|
-21
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Focus Attack LVL 2
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HL
|
80
|
150
|
40
|
-
|
18+11
|
2
|
35
|
-15
|
-
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Focus Attack LVL 3
|
-
|
140
|
200
|
60
|
-
|
65
|
2
|
35
|
-
|
-
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Forward Throw
|
0.88
|
130
|
130
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown
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Back Throw
|
0.88
|
140
|
140
|
40
|
-
|
3
|
2
|
20
|
-
|
-
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Hard knockdown
|
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Rekka Ken (1)
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HL
|
50
|
50
|
10/10
|
-
|
7
|
2
|
21
|
-4
|
0
|
16f~ cancellable into next move
|
|
Rekka Ken (1)
|
HL
|
55
|
50
|
10/10
|
-
|
9
|
2
|
23
|
-6
|
-2
|
18f~ cancellable into next move
|
|
Rekka Ken (1)
|
HL
|
60
|
50
|
10/10
|
-
|
10
|
2
|
25
|
-8
|
-4
|
19f~ cancellable into next move
|
|
Rekka Ken (2)
|
HL
|
50
|
50
|
10/10
|
-
|
7
|
2
|
23
|
-8
|
-2
|
17f~ cancellable into next move
|
|
Rekka Ken (2)
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HL
|
55
|
50
|
10/10
|
-
|
7
|
2
|
25
|
-10
|
-4
|
17f~ cancellable into next move
|
|
Rekka Ken (2)
|
HL
|
60
|
50
|
10/10
|
-
|
7
|
2
|
27
|
-12
|
-6
|
17f~ cancellable into next move
|
|
Rekka Ken (3)
|
HL
|
60
|
50
|
10/10
|
-
|
7
|
2
|
36
|
-19
|
-
|
|
|
Rekka Ken (3)
|
HL
|
60
|
50
|
10/10
|
-
|
9
|
2
|
36
|
-19
|
-
|
|
|
Rekka Ken (3)
|
HL
|
60
|
50
|
10/10
|
-
|
9
|
2
|
40
|
-23
|
-
|
|
|
Rekka Ken (1)
|
HL
|
65
|
50
|
-250/0
|
-
|
7
|
2
|
25
|
0
|
+2
|
16f~ cancellable into next move, projectile hitbox
|
|
Rekka Ken (2)
|
HL
|
65
|
50
|
0/0
|
-
|
7
|
2
|
27
|
-1
|
0
|
17f~ cancellable into next move, projectile hitbox
|
|
Rekka Ken (3)
|
HL
|
70
|
50
|
0/0
|
-
|
9
|
2
|
40
|
-23
|
-
|
projectile hitbox
|
|
Flame Kick
|
HL
|
110[70]
|
200[100]
|
30/40
|
su
|
5
|
12
|
16+22
|
-30
|
-
|
1~4f Invincible, 5~6f unthrowable, 7f~ airborne, [] refers to active frames 3~12
|
|
Flame Kick
|
HL
|
120[90]
|
200[100]
|
30/40
|
su*-
|
5
|
12
|
20+22
|
-32
|
-
|
1~5f Invincible, 6f unthrowable, 7f~ airborne, [] refers to active frames 3~12
|
|
Flame Kick
|
HL
|
100*50
|
100*100
|
30/40*20
|
su*-
|
5
|
2*10
|
24+22
|
-36
|
-
|
1~5f Invincible, 6f unthrowable, 7f~ airborne, 2nd hit can juggle
|
|
Flame Kick
|
HL
|
100*50*40
|
100*50*40
|
-250/0
|
su*-*-
|
5
|
2*8*11
|
18+22
|
-39
|
-
|
1~6f Invincible, 7f~ airborne, 2nd & 3rd hit can juggle
|
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Flying Kick
|
HL
|
30*30*40
|
50x3
|
10/30*20*20
|
-
|
14
|
2(5)4(6)2
|
5+16
|
-4
|
0
|
1~8f Invincible, 9f~ airborne, 1st hit armor break, can juggle
|
|
Flying Kick
|
HL
|
30*30*50
|
50x3
|
10/30*20*20
|
-
|
16
|
2(5)4(6)2
|
5+14
|
-2
|
+2
|
1~10f Invincible, 11f~ airborne, 1st hit armor break, can juggle
|
|
Flying Kick
|
HL
|
35*35*30
|
50x3
|
10/30*20*20
|
-
|
18
|
2(5)4(6)2
|
4+13
|
0
|
+4
|
13f~ airborne, 1st hit armor break, can juggle
|
|
Flying Kick
|
HL
|
30*30*40
|
50x3
|
-250/0
|
-
|
18
|
2(5)4(6)2
|
4+13
|
0
|
+4
|
1~12f Invincible, 13~36f projectile invincible, 13f~ airborne, 1st hit armor break, can juggle
|
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Kaiten
|
0.92
|
0
|
0
|
10/40
|
-
|
14
|
2
|
51
|
-
|
+7
|
Forces stand
|
|
Kaiten
|
1.23
|
0
|
0
|
-250/0
|
-
|
12
|
2
|
51
|
-
|
+7
|
Forces stand
|
|
Super Combo
|
HL
|
50x4*170
|
0
|
-1000/0
|
-
|
1+5
|
2(10)2(12)2(11)2(20)2
|
57
|
-38
|
-
|
1~6f Invincible, can juggle
|
|
Ultra Combo 1
|
HL
|
60x4*165[375]
|
0
|
0/0
|
-
|
0+10
|
2(11)2(12)2(10)2(21)2
|
57
|
-38
|
-
|
1~11f Invincible, Hard knockdown, 2nd & 4th hit cannot hit airborne opponents, grounded hit goes into animation, [] refers to animation
|
|
Ultra Combo 2
|
-
|
470
|
0
|
0/0
|
-
|
0+1
|
35
|
61
|
-
|
-
|
Counters for 35f, (something about hitting), Hard knockdown
|
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Block
|
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Super Meter
|
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|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|