Super Street Fighter IV AE/Yun

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 20 50 20 ch/sp/su 3 2 7 +3 +6
Close Strong.gif HL 60 100 40 sp/su 4 4 10 +2 +4
Close Fierce.gif HL 70*50 80*120 30*30 sp/su 6 1*3 20 -5 0
Close Short.gif HL 30 50 20 sp/su 4 3 7 +1 +4
Close Forward.gif HL 60 80 40 SJ 7 4 15 -5 -
Close Roundhouse.gif HL 110 200 60 - 12 4 21 -7 -
Far Jab.gif HL 20 50 20 ch/sp/su 4 2 6 +3 +6
Far Strong.gif HL 50 80 40 sp/su 5 5 14 -5 -2
Far Fierce.gif HL 120 200 60 - 9 3 20 -5 -1
Far Short.gif HL 30 50 20 sp/su 4 3 7 +1 +4
Far Forward.gif HL 70 100 40 - 6 3 13 -2 +1
Far Roundhouse.gif HL 110 200 60 - 12 4 16 -4 -
crouch Jab.gif HL 30 50 20 ch/sp/su 3 2 8 +2 +4
crouch Strong.gif HL 60 100 40 sp/su 5 4 6 +2 +6
crouch Fierce.gif HL 50*60 100*80 30*30 - 6 2(4)4 17 -3 +1
crouch Short.gif L 20 50 20 ch/sp/su 4 2 8 +1 +4
crouch Forward.gif L 60 100 40 sp/su 5 3 14 -3 0
crouch Roundhouse.gif L 80 100 60 - 10 4 23 -12 -
Jump Jab.gif H 35 50 20 - 3 13 - - -
Jump Strong.gif H 80 100 40 - 4 6[8] - - -
Jump Fierce.gif H 110 200 60 - 6 4 - - -
Jump Short.gif H 40 50 20 - 4 10 - - -
Jump Forward.gif H 70 100 40 - 7 8 - - -
Jump Roundhouse.gif H 100 200 60 - 5 4 - - -
Jump up Fierce.gif H 110 200 60 - 5 5 - - -
Senpuukyaku (Right.gif+Forward.gif) H 70 100 40 - 20 4 13 -1 +2
Dakai (Right.gif+Fierce.gif) HL 110 200 60 - 14 6 20 -8 -
Raigekishuu (Downright.gif+Short.gif) HL 60 100 20 - 7 until ground ??4 -3 +3
Raigekishuu (Downright.gif+Forward.gif) HL 60 100 20 - 8 until ground ??4 -3 +3
Raigekishuu (Downright.gif+Roundhouse.gif) HL 60 100 20 - 7 until ground ??4 -4 +2
far Jab.gif > Short.gif HL 30 50 20 - 4 2 8 +1 +4
far Jab.gif > Short.gif > Strong.gif HL 50 80 40 sp/su 5 5 14 -2 -1
Strong.gif > Fierce.gif HL 50 50 30 - 9 3 18 -3 +1
Strong.gif > Fierce.gif > B+Fierce.gif HL 75 62 30 su 13 5 24 -8 -
crouch Strong.gif > crouch Fierce.gif HL 40*50 50*100 30*30 su 5 2(4)4 18 -4 0
crouch Short.gif > Short.gif HL 70 100 40 - 7 4 24 -9 -
Jump Strong.gif Jab.gif > Right.gif+Fierce.gif H 90 150 60 - 3 5 - - -
Focus Attack LVL1 HL 60 100 20 - 21 2 35 -21 -21
Focus Attack LVL2 HL 80 150 40 - 17+12 2 35 -15 -
Focus Attack LVL3 - 140 200 60 - 65 2 34 - -
Forward Throw 0.9 110 150 40 - 3 2 20 - -
Back Throw 0.9 130 110 40 - 3 2 20 - -
Zesshou Hohou Jab.gif HL 90 150 30/30 su 9 7 10+12 -9 -
Zesshou Hohou Strong.gif HL 110 150 30/30 su 14 9 6+11 -7 -
Zesshou Hohou Fierce.gif HL 130 150 30/30 su 17 11 8+6 -9 -
Zesshou Hohou EX.gif HL 80*60 100*100 -250/0 su 17 7*2 4+11 +1 -
Tetsuzan Kou Jab.gif HL 100 200 30/60 su 16 6 14 -3 +2
Tetsuzan Kou Strong.gif HL 125 200 30/60 su 21 5 18 -6 -
Tetsuzan Kou Fierce.gif HL 140 200 30/60 su 25 4 22 -7 -
Tetsuzan Kou EX.gif HL 80*70 150*100 -250/0 su 13 1(1)4 20 -6 -
Kobokushi(???) - - - - - - - 23 - -
Kobokushi HL 160 250 30/60 su 23 15 5 +1 -
Kobokushi EX.gif HL 160 300 30/60 su 23 13 21 -13 -
Nishou Kyaku Short.gif HL 70*50 100*50 30/20*20 - 5 2(6)4 14+8 -5 -
Nishou Kyaku Forward.gif HL 70*60 100*50 30/30*20 - 6 2(6)4 18+14 -23 -
Nishou Kyaku Roundhouse.gif HL 70*70 100*100 30/30*30 - 8 2(6)4 24+14 -29 -
Nishou Kyaku EX.gif HL 60*40 100*100 -250/0 - 4 2(6)4 18+14 -23 -
Zenpou Tenshin 1.1 0 0 20/30 - 7 2 45 - +7
Zenpou Tenshin EX.gif 1.3 0 0 -250/0 - 5 2 45 - +7
Super Combo - - - -1000/0 - 1+0 430 8 - -
Ultra Combo 1 HL 105*45x2*135[375] 0 0/0 - 0+9 3(14)3(20)4(34)3 39 -21 -
Ultra Combo 2 HL 60*45x3*255 0 0/0 - 0+10 3(6)3(7)3(10)3(9)1 46 -26 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes

Frame Data Genei Jin

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close LP HL 20 0 0 ch/sp/J 3 2 5 +7 +7
Close MP HL 40 0 0 ch/sp/J 4 2 7 +5 +8
Close HP HL 40*30 0 0 ch/sp/J 6 1*3 7 +8 +13
Close LK HL 30 0 0 ch/sp/J 4 2 7 +5 +5
Close MK HL 50 0 0 ch/sp/J 5 4 15 -5 -
Close HK HL 65 0 0 ch/sp/J 8 4 21 -7 -
Far LP HL 20 0 0 ch/sp/J 4 2 6 +6 +6
Far MP HL 40 0 0 ch/sp/J 5 4 7 +3 +6
Far HP HL 60 0 0 ch/sp/J 6 3 7 +8 +13
Far LK HL 30 0 0 ch/sp/J 4 2 7 +5 +5
Far MK HL 50 0 0 ch/sp/J 6 3 15 -4 +1
Far HK HL 60 0 0 ch/sp/J 8 4 21 -7 -
crouch LP HL 20 0 0 ch/sp/J 4 2 8 +4 +4
crouch MP HL 40 0 0 ch/sp/J 4 3 6 +5 +8
crouch HP HL 30*30 0 0 ch/sp/J 3 2(3)3 7 +4 +8
crouch LK L 20 0 0 ch/sp/J 3 2 8 +4 +4
crouch MK L 50 0 0 ch/sp/J 4 3 14 -3 0
crouch HK L 80 0 0 ch/sp/J 8 3 21 -6 -
Jump LP H 30 0 0 - 3 13 - - -
Jump MP H 60 0 0 - 4 6[8] - - -
Jump HP H 90 0 0 - 6 4 - - -
Jump LK H 40 0 0 - 4 10 - - -
Jump MK H 70 0 0 - 7 8 - - -
Jump HK H 100 0 0 - 5 4 - - -
Jump up HP H 90 0 0 - 7 5 - - -
Senpuukyaku (F+MK) H 85 0 0 - 13 6 9 +1 +2
Dakai (F+HP) HL 65 0 0 - 10 3 12 +3 -
Raigekishuu (DF+LK) HL 50 0 0 - 7 until ground ??4 -1 +3
Raigekishuu (DF+MK) HL 50 0 0 - 7 until ground ??4 -1 +3
Raigekishuu (DF+HK) HL 50 0 0 - 7 until ground ??4 -2 +2
far LP > LK HL 30 0 0 - 4 2 8 +1 +4
far LP > LK > MP HL 40 0 0 sp/su 5 5 10 0 +3
crouch MP > crouch HP HL 30*30 0 0 su 3 2(3)3 9 +2 +6
jump LP > f+HP H 70 0 0 - 3 5 - - -
Focus Attack LVL1 HL 60 0 0 - 21 2 35 -21 -21
Focus Attack LVL2 HL 80 0 0 - 17+12 2 35 -15 -
Focus Attack LVL3 - 140 0 0 - 65 2 34 - -
Forward Throw 0.9 110 150 0 - 3 2 20 - -
Back Throw 0.9 130 110 0 - 3 2 20 - -
Zesshou Hohou LP HL 25*25*10 0 0 - 7 4*3*4 5+5 -2 +2
Zesshou Hohou MP HL 25*25*10 0 0 - 7 4*3*4 5+5 -2 +2
Zesshou Hohou HP HL 25*25*10 0 0 - 7 4*3*4 5+5 -2 +2
Tetsuzan Kou LP HL 40*30 0 0 - 9 2(1)4 13 +2 +1
Tetsuzan Kou MP HL 40*30 0 0 - 11 2(1)5 14 0 -
Tetsuzan Kou HP HL 40*30 0 0 - 13 2(1)6 16 -3 -
Kobokushi(???) - - 0 0 - - - 23 - -
Kobokushi HL 100 0 0 su 11 1- 5 +6 -
Nishou Kyaku LK HL 40*40 0 0 - 6 2(4)4 14+11 -14 -
Nishou Kyaku MK HL 40*60 0 0 - 6 2(4)4 19+10 -18 -
Nishou Kyaku HK HL 40*80 0 0 - 6 2(4)4 24+12 -25 -
Zenpou Tenshin 1.1 0 0 0 - 5 2 45 - +7
Ultra Combo 1 HL 75*45x2*135 0 0/0 - 0+9 3(14)3(20)4(34)3 39 -21 -
Ultra Combo 2 HL 60*45x3*75*45*45 0 0/0 - 0+10 3(6)3(7)3(10)3(9)1 46 -26 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes: