Super Street Fighter IV AE/E. Honda

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 40 50 20 sp/su 6 2 6 +3 +6
Close Strong.gif HL 30*50 50*50 40*20 sp/su 7 2(4)1 9 +4 +7
Close Fierce.gif HL 120[100] 200[150] 60 su 8 6 12 0 +5
Close Short.gif HL 30 50 20 sp/su 5 3 6 +2 +5
Close Forward.gif HL 90 100 40 sp/su 5 3 12 -1 +2
Close Roundhouse.gif HL 30*100 125*75 60*20 su 6 2*3 14 +1 +6
Far Jab.gif HL 40 50 20 sp/su 6 2 6 +3 +6
Far Strong.gif HL 90 100 40 su 8 3 12 -1 +2
Far Fierce.gif HL 120 200 60 su 10 6 16 -2 +2
Far Short.gif HL 40 50 20 sp/su 5 2 7 +2 +5
Far Forward.gif HL 80 100 40 su 8 2 12 0 +3
Far Roundhouse.gif L 100 150 60 - 7 3 22 -7 -3
crouch Jab.gif HL 40 50 20 sp/su 4 4 7 0 +3
crouch Strong.gif HL 80 100 40 su 8 3 11 0 +3
crouch Fierce.gif L 140 200 60 su 11 4 16 -2 +2
crouch Short.gif L 30 50 20 sp/su 5 2 7 +2 +5
crouch Forward.gif L 80 100 40 sp/su 7 3 11 0 +3
crouch Roundhouse.gif L 120 200 60 - 14 2 14 +2 -
Jump up Jab.gif H 60 50 20 - 7 5 - - -
Jump up Strong.gif H 90 100 40 - 6 8 - - -
Jump up Fierce.gif H 120 200 60 - 8 10 - - -
Jump up Short.gif H 50 50 20 - 7 9 - - -
Jump up Forward.gif H 90 100 40 - 9 9 - - -
Jump up Roundhouse.gif H 130 200 60 - 7 9 - - -
Jump forward Jab.gif H 60 50 20 - 7 6 - - -
Jump forward Strong.gif H 90 100 40 - 7 7 - - -
Jump forward Fierce.gif H 100 200 60 - 8 5 - - -
Jump forward Short.gif H 50 50 20 - 6 6 - - -
Jump forward Forward.gif H 90 100 40 - 6 8 - - -
Jump forward Roundhouse.gif H 110 200 60 - 6 7 - - -
Downright.gif+Roundhouse.gif H 130 200 60 sp/su 30 2 19 -3 -
Target Combo 1 H 130 200 60 sp/su 30 2 19 -3 -
Focus Attack LVL 1 HL 80 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 100 150 40 - 17+12 2 35 -15 -
Focus attack LVL 3 - 160 200 60 - 65 2 35 - -
Forward Throw 0.90 140 180 40 - 3 2 20 - -
Back throw 0.90 150 100 40 - 3 2 20 - -
Hundred Hands Jab.gif HL 30x3 20x3 20/10x3 su 6 ??? 16 +1 +5
Hundred Hands Strong.gif HL 30x4 20x4 20/10x4 su 9 ??? 15 +4 +8
Hundred Hands Fierce.gif HL 15x7 20x7 20/10x7 su 9 ??? 13 +3 +10
Hundred Hands (???) HL ??? 20xN 0/10xN su 4 1(3)2(4)1(2)2(4)1(3)2 7 +8 +12
Hundred Hands EX.gif HL 20x7 20x7 -250/0 su 9 ??? 19 0 +4
Headbutt Jab.gif HL 130[120] 200 30/40 su 13 17 14+13 -9 -
Headbutt Strong.gif HL 140[130] 200 30/40 su 9 21 14+13 -13 -
Headbutt Fierce.gif HL 160[140] 200 30/40 su 8 48 14+22 -16 -
Headbutt EX.gif HL 160[140] 200 -250/0 su 8 25 14+13 -8 -
Butt Drop Short.gif HL*H 80*100 100*150 30/30*20 - 14 7(14)6 18 -2 -
Butt Drop Forward.gif HL*H 90*110 100*150 30/30*20 - 14 7(14)9 18 -2 -
Butt Drop Roundhouse.gif HL*H 100*120 100*150 30/30*20 - 14 7(14)15 18 -3 -
Butt Drop EX.gif HL*H 100*80 100*100 -250/0 - 9 6(14)12 18 -2 -
Ohicho ?? ??? 100 30/80 - 5 2 41 - -
Ohicho EX.gif 1.52 190 100 -250/0 - 5 2 41 - -
Super Combo Jab.gif HL 160*240 0 -1000/0 - 1+8 13(36)23 14+17 -6 -
Super Combo Strong.gif HL 160*240 0 -1000/0 - 1+9 16(36)23 14+17 -6 -
Super Combo Fierce.gif HL 160*240 0 -1000/0 - 1+9 25(36)23 14+17 -6 -
Ultra Combo 1 HL 60*450 0 0/0 - 0+11 24 22+13 -15 -
Ultra Combo 2 1.16 450 0 0/0 - 0+1 2 70 - -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes: