|
Block
|
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|
Super Meter
|
|
|
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|
Frames
|
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|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close LP
|
HL
|
30
|
50
|
20
|
sp/su
|
4
|
2
|
10
|
-1
|
+2
|
|
Close MP
|
HL
|
80
|
100
|
40
|
su
|
6
|
2
|
10
|
+2
|
+5
|
|
Close HP
|
HL
|
110[90]
|
200[150]
|
60
|
su
|
7
|
4
|
22
|
-7
|
-1
|
Forces stand
|
Close LK
|
HL
|
40
|
50
|
20
|
sp/su
|
4
|
3
|
10
|
-2
|
+1
|
|
Close MK
|
HL
|
40*40
|
50*50
|
40*20
|
su
|
5
|
2(3)2
|
12
|
0
|
+3
|
1st hit cancellable
|
Close HK
|
HL
|
100[80]
|
200[150]
|
60
|
su
|
7
|
6
|
19
|
-6
|
-1
|
|
Far LP
|
HL
|
30
|
50
|
20
|
sp/su
|
3
|
2
|
9
|
0
|
+3
|
|
Far MP
|
HL
|
80
|
100
|
40
|
-
|
7
|
4
|
9
|
+1
|
+4
|
|
Far HP
|
HL
|
120
|
200
|
60
|
su
|
7
|
6
|
20
|
-5
|
-2
|
|
Far LK
|
HL
|
30
|
50
|
20
|
su
|
5
|
2
|
12
|
-3
|
0
|
|
Far MK
|
HL
|
90
|
100
|
40
|
-
|
5
|
2
|
19
|
-7
|
-2
|
|
Far HK
|
HL
|
100[80]
|
200[150]
|
60
|
sp/su
|
3
|
6
|
23
|
-8
|
-5
|
|
crouch LP
|
HL
|
30
|
50
|
20
|
su
|
4
|
2
|
9
|
0
|
+3
|
|
crouch MP
|
HL
|
90
|
100
|
40
|
su
|
7
|
4
|
15
|
-5
|
-2
|
|
crouch HP
|
HL
|
100
|
200
|
60
|
sp/su
|
8
|
4
|
25
|
-10
|
-4
|
|
crouch LK
|
L
|
30
|
50
|
20
|
sp/su
|
4
|
3
|
7
|
+1
|
+4
|
|
crouch MK
|
L
|
70
|
100
|
40
|
su
|
5
|
2
|
11
|
+1
|
+4
|
Low attack
|
crouch HK
|
L
|
90
|
150
|
60
|
-
|
6
|
5
|
21
|
-7
|
-
|
cannot fast recover, opponent gets up 48F after recovery if hit on first active frame
|
Jump up LP
|
H
|
40
|
50
|
20
|
-
|
5
|
7
|
-
|
-
|
-
|
|
Jump up MP
|
H
|
70
|
100
|
40
|
-
|
6
|
3
|
-
|
-
|
-
|
|
Jump up HP
|
H
|
120
|
200
|
60
|
-
|
4
|
3
|
-
|
-
|
-
|
|
Jump up LK
|
H
|
40
|
50
|
20
|
-
|
4
|
3
|
-
|
-
|
-
|
|
Jump up MK
|
H
|
60
|
100
|
40
|
-
|
5
|
5
|
-
|
-
|
-
|
|
Jump up HK
|
H
|
120
|
200
|
60
|
-
|
7
|
7
|
-
|
-
|
-
|
|
Jump forward LP
|
H
|
40
|
50
|
20
|
-
|
5
|
7
|
-
|
-
|
-
|
|
Jump forward MP
|
H
|
70
|
100
|
40
|
-
|
6
|
5
|
-
|
-
|
-
|
|
Jump forward HP
|
H
|
90
|
200
|
60
|
-
|
5
|
4
|
-
|
-
|
-
|
|
Jump forward LK
|
H
|
40
|
50
|
20
|
-
|
5
|
5
|
-
|
-
|
-
|
|
Jump forward MK
|
H
|
60
|
100
|
40
|
-
|
5
|
5
|
-
|
-
|
-
|
|
Jump forward HK
|
H
|
110
|
200
|
60
|
-
|
7
|
6
|
-
|
-
|
-
|
|
B or F+MP(close)
|
HL
|
50*40
|
50*50
|
40*20
|
sp/su
|
7
|
2(1)5
|
12
|
-3
|
+2
|
1st hit cancellable
|
Overhead
|
H
|
50*40
|
50*50
|
40*20
|
-
|
25
|
2(1)4
|
12
|
-2
|
+3
|
Mid attack
|
DF+HP
|
L
|
100
|
200
|
60
|
-
|
10
|
19
|
16
|
-14
|
-
|
cannot fast recover
|
F+KKK
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
22
|
-
|
-
|
|
B+KKK
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
29
|
-
|
-
|
|
D+PPP
|
-
|
-
|
-
|
-
|
sp/su
|
-
|
-
|
53
|
-
|
-
|
|
D+PPP (???)
|
|
|
|
|
sp/su
|
|
|
90
|
|
|
|
Focus Attack LVL 1
|
HL
|
60
|
100
|
20
|
-
|
20
|
2
|
38
|
-24
|
-24
|
|
Focus attack LVL 2
|
HL
|
90
|
150
|
40
|
-
|
17+11
|
2
|
38
|
-18
|
-
|
|
Focus attack LVL 3
|
-
|
150
|
200
|
60
|
-
|
63
|
2
|
39
|
-
|
-
|
|
Forward Throw
|
0.9
|
130
|
140
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard Knockdown / Opponent gets up 80F after throw recovers
|
Back throw
|
0.9
|
120
|
120
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
|
Rolling Attack LP
|
HL
|
100
|
100
|
30/30
|
su
|
6
|
18
|
4+2
|
-24
|
-15
|
Armor break, charge 55f
|
Rolling Attack MP
|
HL
|
110
|
150
|
30/30
|
su
|
6
|
33
|
4+2
|
-24
|
-15
|
Armor break, charge 55f
|
Rolling Attack HP
|
HL
|
120
|
200
|
30/30
|
su
|
6
|
33
|
4+3
|
-24
|
-15
|
Armor break, charge 55f
|
Rolling Attack EX
|
HL
|
110
|
150
|
-250/0
|
su
|
6
|
33
|
4+3
|
-24
|
-15
|
Armor break, charge 55f
|
Backstep Rolling LK
|
HL
|
110
|
200
|
30/40
|
-
|
28
|
25
|
6
|
-
|
-
|
charge 55f
|
Backstep Rolling MK
|
HL
|
120
|
200
|
30/40
|
-
|
28
|
29
|
6
|
-
|
-
|
charge 55f
|
Backstep Rolling HK
|
HL
|
130
|
200
|
30/40
|
-
|
28
|
33
|
6
|
-
|
-
|
charge 55f
|
Backstep Rolling EX
|
HL
|
120
|
200
|
-250/0
|
-
|
28
|
33
|
6
|
-
|
-
|
1~22f invincible, 23~27f cannot be thrown, charge 55f
|
Anti Air Rolling LK
|
HL
|
100
|
200
|
30/30
|
-
|
4
|
18
|
40+5
|
-21
|
-17
|
charge 55f
|
Anti Air Rolling MK
|
HL
|
110
|
200
|
30/30
|
-
|
4
|
15
|
42+10
|
-21
|
-17
|
charge 55f
|
Anti Air Rolling HK
|
HL
|
120
|
200
|
30/30
|
-
|
4
|
12
|
46+4
|
-21
|
-17
|
charge 55f
|
Anti Air Rolling EX
|
HL
|
120
|
200
|
-250/0
|
-
|
4
|
18
|
47+10
|
-21
|
-17
|
1~5f invincible, charge 55f
|
Electricity LP
|
HL
|
120
|
200
|
20/20
|
su
|
5
|
4x4
|
9
|
+5
|
-
|
|
Electricity MP
|
HL
|
130
|
200
|
20/20
|
su
|
7
|
2x8
|
9
|
+8
|
-
|
|
Electricity HP
|
HL
|
140
|
200
|
20/20
|
su
|
10
|
1x16*2
|
9
|
+10
|
-
|
|
Electricity EX
|
HL
|
150
|
200
|
-250/0
|
su
|
10
|
1x16*2
|
11
|
+8
|
-
|
|
Super Combo LP
|
HL
|
100x5
|
0
|
-1000/0
|
-
|
1+4
|
16*1x14
|
12
|
-34
|
-
|
1~5f invincible, Pursuit property, charge 55f
|
Super Combo MP
|
HL
|
100x5
|
0
|
-1000/0
|
-
|
1+4
|
22*1x14
|
12
|
-34
|
-
|
1~5f invincible, Pursuit property, charge 55f
|
Super Combo HP
|
HL
|
100x5
|
0
|
-1000/0
|
-
|
1+4
|
22*1x14
|
19
|
-34
|
-
|
1~5f invincible, Pursuit property, charge 55f
|
Ultra Combo 1
|
L*H*H*HLx4
|
0*100x5
|
0
|
0/0
|
-
|
1+3
|
2(20)26*1x20
|
17
|
-41
|
-
|
1~27f invincible, Pursuit property, charge 55f
|
Ultra Combo 2 KKK
|
|
120x2*90x3
|
0
|
0/0
|
-
|
1+11
|
2(7)2(33)90
|
31
|
-57
|
-
|
1~10f invincible
|
Ultra Combo 2 PPP
|
|
30*195[470]
|
0
|
0/0
|
-
|
1+6
|
55(10)6
|
80
|
-
|
-
|
1-6f invincible
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|