Super Dragon Ball Z (PS2)
Introduction
Originally an arcade game from Crafts & Meister, the PS2 version propose 6 extra characters and a rebalanced engine.
System
The game uses 4 buttons, the default configuration is:
- Square for light attack (LA)
- Triangle for heavy attack (HA)
- X for guard (G)
- Circle for jump/flight(F)
- Square+Triangle (LA+HA) for throw (TH)
- Square+X (LA+G)for light homing attack (LHA)
- Triangle+X (HA+G) for heavy homing attack (HHA)
- X+Circle (G+F) for dash (D)
SDBZ uses an 8-way run system. Here is the universal notation for each direction. The number system was derived from the numeric keypad on any standard computer keyboard.
- 7 8 9
- 4 5 6
- 1 2 3
- 7 8 9
- 1 = Down/Back
- 2 = Down
- 3 = Down/Forward
- 4 = Back
- 5 = Neutral
- 6 = Forward
- 7 = Up/Back
- 8 = Up
- 9 = Up Forward
- 1 = Down/Back
Special Commands:
- 6+LA/6+HA character will throw a Ki ball.
- 4+F character will execute a back flip.
- 7/8/9+F character will back flip/jump higher.
- you can press F/G anytime during a jump to activate flight.
"Tier List (so far)"
Super DragonBall Z tiers from Gamefaqs
S Class:
Frieza/Son Goku/Perfect Cell/Mira Trunks
A Class: Piccolo Jr./Vegeta/17/18
B Class: Son Gohan/16
C Class: Chi Chi/Kuririn
But by now Kuririn should be higher than Chi Chi, and Piccolo should move to S class.
Characters
- Android 16
- Android 17
- Android 18
- Cell
- Chi-Chi
- Freeza (Frieza)
- Son Gohan
- Son Goku
- Kuririn (Krillin)
- Majin Buu
- Piccolo
- Trunks
- Vegeta
Hidden Characters
- Ultimate Son Gohan
- Cyborg Freeza (SDBZ) (Cyborg Frieza)
- Piccolo Daimao (King Piccolo)
- Majin Vegeta (SDBZ)
- Videl