Super Dragon Ball Z/Trunks

From SuperCombo Wiki

Introduction

brief introduction to what the character broadly does, what role they excel at, and what they aren't so good at. i.e.

Trunks is a character with tools designed to kill Goku

Sdbz trunks mini.png Trunks is a character who kills Goku
Pros Cons
  • TBD
  • TBD
  • TBD
  • TBD
  • TBD
  • TBD
Sdbz portrait trunks.png

Base Moves

Normal Moves

Combination A
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

L and LLH are safe and leave you close enough for a throw. All 4 hits of LLHH are bufferable. Trunks has a just frame in his LLHH string. Delaying the last hit will allow you to juggle afterwards. Trunks can link his L into itself, but that tends to weaken your combos.


Combination B
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

H is safe if spaced properly. HH is unsafe on hit. H and HH can only be super canceled. HHH is bufferable, but there is a small window where it can be interrupted. Kara canceling H gives more reach than anything else. Trunks can end with a roll by replacing the final H with 8 or 2. Rolling is safe if spaced properly and may get you behind the opponent.


Special Moves

Crescent Wave
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - - - - -

has good tracking

H - - - - -

great anti-air

L+H - - - - -

2 hits, but only counts as one if it collides with another projectile


Stylish Buster
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - - - - -

gives you safe unparriable chip if spaced properly

H - - - - -

move description


Aura Smash
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - - - - -

unsafe on block. The L version absorbs 2 ki attacks. It makes a nice air dash, but won't protect you if a blast hits your feet.

H - - - - -

the H version absorbs 4 ki attacks


Super Moves

Slash Break
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - -

move description


Super Saiyan
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - -

Super Saiyan gives you an attack boost, makes your projectiles bigger, and gives them twice as many hits (only Cannon Shot's field benefits from this, the ball does not). Upon activation, you are invincible to ki attacks until you regain control, but there is a period where you are vulnerable to physical attacks. You can cancel a ki blast into SSJ to give yourself some cover.


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