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== Damage/Float-Scaling in Combos == | == Damage/Float-Scaling in Combos == | ||
Cancelling into a special after two hits of a combo scales damage to ~90%. | |||
Cancelling into a special after three hits of a combo scales damage to ~72%. | |||
Multiple hits that are part of the animation for a single move don't seem to affect scaling. | |||
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