Mortal Kombat X/Defense: Difference between revisions

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{{MKXHeader}}
{{MKXHeader}}
== Blocking ==
== Blocking ==
Blocking is performed by holding {{#motion: bl}}, or {{#motion: d + bl}} to block while crouching.


== Throw Escapes ==
== Throw Escapes ==
Throw escapes are performed by pressing the throw motion ({{#motion: fp + fk}}) at the same time the opponent does.


== Breakers ==
== Breakers ==
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== Delayed Wakeup ==
== Delayed Wakeup ==
Holding {{#motion: d}} while on the ground will delay your character getting up until you release the stick or the maximum delay time is reached.


== Stage Moves/Interactables ==
== Stage Moves/Interactables ==

Revision as of 06:04, 19 April 2015

Mkx-logo.png

Blocking

Blocking is performed by holding {{#motion: bl}}, or {{#motion: d + bl}} to block while crouching.

Throw Escapes

Throw escapes are performed by pressing the throw motion ({{#motion: fp + fk}}) at the same time the opponent does.

Breakers

Roll Recovery

Delayed Wakeup

Holding {{#motion: d}} while on the ground will delay your character getting up until you release the stick or the maximum delay time is reached.

Stage Moves/Interactables

Certain stage moves, also known as interactables, allows characters to escape corners that exist on a stage. These are executed by hitting the Interact Shortcut or executing __UNKNOWN__. Note that these cancel out of normal moves like special moves and require a stock of stamina to execute.


Mortal Kombat X

AlienBo' Rai ChoCassie CageD'VorahErmacErron BlackFerra/TorrGoroJacqui BriggsJasonJaxJohnny CageKanoKenshiKitanaKotal KahnKung LaoKung JinLeatherfaceLiu KangMileenaPredatorQuan ChiRaidenReptileScorpionShinnokSonya BladeSub-ZeroTakedaTanyaTremorTriborg

System FAQ

BasicsMovement/CancelingOffenseAttack AttributesDefenseFatalitiesStagesTier List