No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{MKXHeader}} | {{MKXHeader}} | ||
== Blocking == | == Blocking == | ||
Blocking is performed by holding {{#motion: bl}}, or {{#motion: d + bl}} to block while crouching. | |||
== Throw Escapes == | == Throw Escapes == | ||
Throw escapes are performed by pressing the throw motion ({{#motion: fp + fk}}) at the same time the opponent does. | |||
== Breakers == | == Breakers == | ||
Line 9: | Line 11: | ||
== Delayed Wakeup == | == Delayed Wakeup == | ||
Holding {{#motion: d}} while on the ground will delay your character getting up until you release the stick or the maximum delay time is reached. | |||
== Stage Moves/Interactables == | == Stage Moves/Interactables == |
Revision as of 06:04, 19 April 2015
Blocking
Blocking is performed by holding {{#motion: bl}}, or {{#motion: d + bl}} to block while crouching.
Throw Escapes
Throw escapes are performed by pressing the throw motion ({{#motion: fp + fk}}) at the same time the opponent does.
Breakers
Roll Recovery
Delayed Wakeup
Holding {{#motion: d}} while on the ground will delay your character getting up until you release the stick or the maximum delay time is reached.
Stage Moves/Interactables
Certain stage moves, also known as interactables, allows characters to escape corners that exist on a stage. These are executed by hitting the Interact Shortcut or executing __UNKNOWN__. Note that these cancel out of normal moves like special moves and require a stock of stamina to execute.