Abel (SSFIV): Difference between revisions

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==Move Analysis==
==Move Analysis==
===Normal Moves===
===Normal Moves===


===Normal Throws===
===Normal Throws===
* '''''Drop Throw''''' - F or N + LP + LK
* '''''Pincer Throw''''' - B + LP + LK


===Command Normals===
===Command Normals===
* '''''Step Kick''''' - F+MK


===Focus / Saving Attack===  
===Focus / Saving Attack===  


===Special Moves===
===Special Moves===
* '''''Change of Direction''''' - QCF + P
: Hold F + P or K for follow-up and finisher:
: -'''Second Mid''' - P
: -'''Second Low''' - K
: -'''Finish Mid''' - P
: -'''Finish Low''' - K
* '''''Sky Fall''''' - DP + P
* '''''Marseilles Roll''''' - QCF + K
* '''''Wheel Kick''''' - QCB + K
* '''''Tornado Throw''''' - HCB + P


===Super Move===
===Super Move===


===Ultra Move===
* '''''Heartless''''' - QCF, QCF + P
 
===Ultra Moves===
 
* '''''Soulless''''' - QCF, QCF + PPP
* '''''Breathless''''' - QCF, QCF + KKK


==The Basics==  
==The Basics==  
Line 573: Line 596:
|  |(translate)  
|  |(translate)  
|-  
|-  
|  |Second Middle
|  |Second Mid
| align="center"  |H
| align="center"  |H
| align="center"  |40
| align="center"  |40
Line 586: Line 609:
|  |Mid attack  
|  |Mid attack  
|-  
|-  
|  |Secondoro
|  |Second Low
| align="center"  |L
| align="center"  |L
| align="center"  |50
| align="center"  |50
Line 599: Line 622:
|  |Low attack  
|  |Low attack  
|-  
|-  
|  |Middle Finish
|  |Finish Mid
| align="center"  |H
| align="center"  |H
| align="center"  |100
| align="center"  |100
Line 612: Line 635:
|  |Armor break  
|  |Armor break  
|-  
|-  
|  |Finishuro
|  |Finish Low
| align="center"  |L
| align="center"  |L
| align="center"  |150
| align="center"  |150
Line 625: Line 648:
|  |Armor break  
|  |Armor break  
|-  
|-  
|  |Kick Wheel LK
|  |Wheel Kick LK
| align="center"  |H
| align="center"  |H
| align="center"  |120
| align="center"  |120
Line 638: Line 661:
|  |
|  |
|-  
|-  
|  |Kick Wheel MK
|  |Wheel Kick MK
| align="center"  |H
| align="center"  |H
| align="center"  |140
| align="center"  |140
Line 651: Line 674:
|  |  
|  |  
|-  
|-  
|  |Kick Wheel HK
|  |Wheel Kick HK
| align="center"  |H
| align="center"  |H
| align="center"  |160
| align="center"  |160
Line 664: Line 687:
|  |  
|  |  
|-  
|-  
|  |Kick Wheel EX
|  |Wheel Kick EX
| align="center"  |H
| align="center"  |H
| align="center"  |60*120
| align="center"  |60*120
Line 677: Line 700:
|  |  
|  |  
|-  
|-  
|  |Rolling Marseille LK
|  |Marseilles Roll LK
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
Line 690: Line 713:
|  |  
|  |  
|-  
|-  
|  |Rolling Marseille MK
|  |Marseilles Roll MK
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
Line 703: Line 726:
|  |  
|  |  
|-  
|-  
|  |Rolling Marseille HK
|  |Marseilles Roll HK
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
Line 716: Line 739:
|  |  
|  |  
|-  
|-  
|  |Rolling Marseille EX
|  |Marseilles Roll EX
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-

Revision as of 08:19, 20 June 2010

Introduction

Move Analysis

Normal Moves

Normal Throws

  • Drop Throw - F or N + LP + LK
  • Pincer Throw - B + LP + LK

Command Normals

  • Step Kick - F+MK

Focus / Saving Attack

Special Moves

  • Change of Direction - QCF + P
Hold F + P or K for follow-up and finisher:
-Second Mid - P
-Second Low - K
-Finish Mid - P
-Finish Low - K
  • Sky Fall - DP + P
  • Marseilles Roll - QCF + K
  • Wheel Kick - QCB + K
  • Tornado Throw - HCB + P

Super Move

  • Heartless - QCF, QCF + P

Ultra Moves

  • Soulless - QCF, QCF + PPP
  • Breathless - QCF, QCF + KKK

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close LP HL 25*15 30*20 20*20 ch/sp/su*su 4 3(8)3 11 -3 0
Close MP HL 50*30 50*50 40*20 sp/su*su 5 3(8)2 14 -2 +4
Close HP HL 80*30 100*100 60*20 sp/su*su 4 3(8)2 20 -4 0
Close LK HL 30 50 20 - 5 2 9 0 +3
Close MK HL 70 100 40 sp/su 7 2 16 -4 -1
Close HK HL[H] 100[30] 150[50] 60[20] - 6 6 16 -4 0 Forces stand
Far LP HL 30 50 20 sp/su 5 3 6 +3 +6
Far MP HL 80 100 40 su 5 6 11 -3 +1
Far HP HL 130 200 60 - 12 3 17 -2 +2
Far LK HL 40 50 20 - 5 3 8 0 +3
Far MK HL 80 100 40 - 8 3 15 -4 -1
Far HK HL 100 200 60 - 14 2 19 -3 +1
crouch LP HL 30 50 20 ch/sp/su 5 2 6 +3 +6
crouch MP HL 70 100 40 sp/su 7 3 10 +1 +4
crouch HP HL 70*40 100*50 60*20 sp/su 8 2*2 22 -6 - 1st hit forces stand
crouch LK L 20 50 20 ch/sp/su 5 3 7 +1 +4 Low attack
crouch MK HL 70 100 40 sp/su 8 5 13 -4 +1
crouch HK L 100 200 60 sp/su 11 3 25 -10 - cannot fast recover
Jump up LP H 50 50 20 - 5 4 - - -
Jump up MP H 80 100 40 - 5 6 - - -
Jump up HP H 100 200 60 - 5 4 - - -
Jump up LK H 50 50 20 - 5 8 - - -
Jump up MK H 80 100 40 - 4 6 - - -
Jump up HK H 100 200 60 - 5 4 - - -
Jump forward LP H 50 50 20 - 5 8 - - -
Jump forward MP H 80 100 40 - 5 10 - - -
Jump forward HP H 100 200 60 - 5 8 - - -
Jump forward LK H 50 50 20 - 4 5 - - -
Jump forward MK H 70 100 40 - 5 6 - - -
Jump forward HK H 110 200 60 - 5 5 - - -
F+MK HL 80 100 40 dash 7 2 16 0 +3
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 80 150 40 - 17+13 2 35 -15 -
Focus attack LVL 3 - 140 200 60 - 65 2 35 - -
Forward Throw 0.9 130 140 40 - 3 2 20 - -
Back throw 0.9 130 140 40 - 3 2 20 - -
Change of Direction LP HL 30 50 20/30 su 14 3 25 -3 +2
Change of Direction MP HL 35 50 20/30 su 16 3 25 -3 +2
Change of Direction HP HL 40 50 20/30 su 17 3 25 -3 +2
Change of Direction EX HL 40 50 -250/0 su 16 3 25 -3 +2 (translate)
Second Mid H 40 50 10/20 - 15 4 28 -9 -4 Mid attack
Second Low L 50 50 20/30 su 22 4 24 -5 -1 Low attack
Finish Mid H 100 100 10/30 - 10 2 44 -35 - Armor break
Finish Low L 150 100 30/30 - 22 2 53 -44 - Armor break
Wheel Kick LK H 120 200 30/40 - 20 7 2+19 -10 -5
Wheel Kick MK H 140 200 30/40 - 24 7 2+20 -11 -6
Wheel Kick HK H 160 200 30/40 - 27 7 1+22 -12 -7
Wheel Kick EX H 60*120 100*100 -250/0 -- 17 7*3 2+19 -6 0
Marseilles Roll LK - - - 20/- - - - 27 - -
Marseilles Roll MK - - - 20/- - - - 30 - -
Marseilles Roll HK - - - 20/- - - - 32 - -
Marseilles Roll EX - - - -250/- - - - 32 - -
Sky Fall LP - 0*140 100 30/0*100 - 5 2 31 - -
Sky Fall MP - 0*150 150 30/0*100 - 6 4 31 - -
Sky Fall HP - 0*160 200 30/0*100 - 9 6 31 - -
Sky Fall EX - 0*160 150 -250/0 - 6 2 31 - -
Tornado Throw LP 1.3 160 100 30/80 - 5 2 51 - -
Tornado Throw MP 1.1 180 150 30/80 - 5 2 45 - -
Tornado Throw HP 0.9 200 200 30/80 - 5 2 39 - -
Tornado Throw EX 1.25 200 150 -250/0 - 5 2 54 - -
Super Combo HL 0*335 0 -1000/0 - 1+5 2 41 -32 - 1f invincible
Ultra Combo 1 HL 45*455 0 0/0 - 1+13 2 46 -30 - 1~5f invincible
Ultra Combo 2 1.0 480 0 0/0 - 1+7 6 51 - -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes