Gavin Ward (talk | contribs) (→Frame Data: Projectile recovery = Total duration.) |
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Line 698: | Line 698: | ||
| align="center" | 14 | | align="center" | 14 | ||
| align="center" | 100 | | align="center" | 100 | ||
| align="center" | 44 | | align="center" | 44 (total duration) | ||
| align="center" | -4 | | align="center" | -4 | ||
| align="center" | 0 | | align="center" | 0 | ||
Line 711: | Line 711: | ||
| align="center" | 12 | | align="center" | 12 | ||
| align="center" | 77 | | align="center" | 77 | ||
| align="center" | 41 | | align="center" | 41 (total duration) | ||
| align="center" | -3 | | align="center" | -3 | ||
| align="center" | +1 | | align="center" | +1 | ||
Line 724: | Line 724: | ||
| align="center" | 10 | | align="center" | 10 | ||
| align="center" | 45 | | align="center" | 45 | ||
| align="center" | 41 | | align="center" | 41 (total duration) | ||
| align="center" | -5 | | align="center" | -5 | ||
| align="center" | -1 | | align="center" | -1 | ||
Line 737: | Line 737: | ||
| align="center" | 10 | | align="center" | 10 | ||
| align="center" | 49 | | align="center" | 49 | ||
| align="center" | 48 | | align="center" | 48 (total duration) | ||
| align="center" | -4 | | align="center" | -4 | ||
| align="center" | 0 | | align="center" | 0 |
Revision as of 21:35, 17 May 2010
Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Strategy
Matchups
Frame Data
Block | Super Meter | Frames | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
Close LP | HL | 20 | 50 | 20 | sp/su | 3 | 2 | 7 | +2 | +5 | |
Close MP | HL | 40*40 | 50*50 | 40*20 | sp/su | 4 | 3(6)3 | 14 | -3 | 0 | |
Close HP | HL | 90 | 200 | 60 | sp/su | 4 | 4 | 21 | -7 | -3 | |
Close LK | HL | 40 | 50 | 20 | sp/su | 3 | 2 | 8 | +1 | +4 | |
Close MK | HL*H*H | 30*20*20 | 50*25*25 | 40*20*20 | sp/su | 4 | 3(7)2*2 | 16 | -4 | +1 | 1st hit cancellable |
Close HK | HL | 100 | 200 | 60 | sp/su | 4 | 3 | 18 | -3 | +2 | Forces stand |
Far LP | HL | 20 | 50 | 20 | ch/sp/su | 3 | 2 | 6 | +3 | +6 | |
Far MP | HL | 70 | 100 | 40 | sp/su | 7 | 2 | 10 | +2 | +5 | |
Far HP | HL | 100 | 200 | 60 | - | 6 | 3 | 16 | -1 | +3 | |
Far LK | HL | 30 | 50 | 20 | - | 4 | 2 | 10 | -1 | +2 | |
Far MK | HL | 70 | 100 | 40 | - | 7 | 3 | 13 | -2 | 0 | |
Far HK | HL | 100 | 200 | 60 | - | 12 | 2 | 20 | -4 | 0 | |
crouch LP | HL | 30 | 50 | 20 | ch/sp/su | 3 | 3 | 5 | +3 | +6 | |
crouch MP | HL | 60 | 100 | 40 | - | 10 | 5 | 12 | -3 | 0 | |
crouch HP | HL | 50*50 | 100*100 | 60*60 | sp/su | 7 | 2(6)2 | 18 | -2 | +2 | 1st hit cancellable |
crouch LK | L | 30 | 50 | 20 | ch | 3 | 4 | 8 | -1 | +2 | |
crouch MK | L | 60 | 100 | 40 | sp/su | 5 | 3 | 11 | 0 | +3 | |
crouch HK | L | 90 | 200 | 60 | - | 7 | 4 | 19 | -5 | - | cannot fast recover |
Jump up LP | H | 40 | 50 | 20 | - | 6 | 6 | - | - | - | |
Jump up MP | H | 70 | 100 | 40 | - | 4 | 3 | - | - | - | |
Jump up HP | H | 70*70 | 150*150 | 60*60 | - | 5 | 2(2)2 | - | - | - | |
Jump up LK | H | 50 | 50 | 20 | - | 3 | 7 | - | - | - | |
Jump up MK | H | 80 | 100 | 40 | - | 4 | 6 | - | - | - | |
Jump up HK | H | 90 | 200 | 60 | - | 4 | 8 | - | - | - | |
Jump forward LP | H | 40 | 50 | 20 | - | 3 | 6 | - | - | - | |
Jump forward MP | H | 70 | 100 | 40 | - | 5 | 3 | - | - | - | |
Jump forward HP | H | 70 | 150 | 60 | - | 5 | 8 | - | - | - | |
Jump forward LK | H | 30 | 50 | 20 | - | 4 | 10 | - | - | - | |
Jump forward MK | H | 60 | 100 | 40 | - | 5 | 5 | - | - | - | |
Jump forward HK | H | 100 | 200 | 60 | - | 4 | 5 | - | - | - | |
b+MK | HL | 50 | 50 | 40 | - | 9 | 4 | 16 | -6 | -3 | |
MK(during b+MK) | HL | 50 | 50 | 20 | su | 12 | 3 | 39 | -28 | - | |
d,u+K(during b+MK, MK) | HL | 20x5 | 50x5 | 20x5 | - | 4 | 4(2)1(4)2(4)1(5)1 | 9+15 | - | - | Pursuit property |
f+MK | HL | 80 | 100 | 40 | - | 15 | 3 | 13 | -2 | +1 | |
df+LK | HL | 40 | 50 | 20 | - | 10 | 4 | 8+7 | -5 | -2 | |
df+HK | H | 100 | 200 | 60 | - | 37 | 7 | 5 | +2 | +6 | |
d+MK(air) | H | 60 | 50 | 40 | - | 2 | 3 | - | - | - | |
Triangle Jump | - | - | - | - | - | - | - | - | - | - | |
Target Combo 1 | H | 40 | 50 | 20 | - | 4 | 3 | - | - | - | Pursuit property |
Focus Attack LVL 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | |
Focus attack LVL 2 | HL | 80 | 150 | 40 | - | 17+14 | 2 | 35 | -16 | - | |
Focus attack LVL 3 | - | 120 | 200 | 60 | - | 65 | 2 | 35 | - | - | |
Forward Throw | 1.0 | 140 | 100 | 40 | - | 3 | 2 | 20 | - | - | |
Back Throw | 1.0 | 140 | 100 | 40 | - | 3 | 2 | 20 | - | - | |
Air Throw | 1.1 | 150 | 150 | 40 | - | 3 | 2 | - | - | - | |
Lightning Kicks LK | HL | 15xN | 20xN | 20/10xN | su | 4 | - | 17 | +2 | +6 | 1~4 hit cancellable |
Lightning Kicks MK | HL | 15xN | 25xN | 20/10xN | su | 7 | - | 20 | 0 | +4 | 1~4 hit cancellable |
Lightning Kicks HK | HL | 15XN | 30xN | 20/10xN | su | 7 | - | 21 | -1 | +3 | 1~4 hit cancellable |
Lightning Kicks EX | HL | 40x4 | 50x4 | -250/0 | su | 4 | - | 19 | +1 | - | Pursuit property, 1~4 hit cancellable |
Kikkoken LP | HL | 50 | 50 | 20/20 | su | 14 | 100 | 44 (total duration) | -4 | 0 | charge 55f |
Kikkoken MP | HL | 60 | 75 | 20/20 | su | 12 | 77 | 41 (total duration) | -3 | +1 | charge 55f |
Kikkoken HP | HL | 70 | 100 | 20/20 | su | 10 | 45 | 41 (total duration) | -5 | -1 | charge 55f |
Kikkoken EX | HL | 50*50 | 50*50 | -250/0 | su | 10 | 49 | 48 (total duration) | -4 | 0 | Pursuit property, charge 55f |
Hazan Shu LK | H | 90 | 100 | 30/40 | su | 23 | 2 | 20 | -1 | +4 | |
Hazan Shu MK | H | 110 | 150 | 30/40 | su | 25 | 2 | 19 | 0 | +5 | |
Hazan Shu HK | H | 130 | 200 | 30/40 | su | 26 | 2 | 20 | -1 | +4 | |
Hazan Shu EX | H | 170 | 200 | -250/0 | su | 26 | 2 | 20 | -1 | - | |
Spinning Bird Kick LK | HL | 32x5 | 36x5 | 20/10 | - | 13 | 2(2)1(5)2(4)2(4)2 | 10+12 | -3 | +1 | Forces stand on hit, Armor break |
Spinning Bird Kick MK | HL | 25x6*30 | 28x6*32 | 20/10 | - | 14 | 2(2)1(5)1(5)2(4)2(6)1(5)2 | 9+12 | -2 | +2 | Forces stand on hit, Armor break |
Spinning Bird Kick HK | HL | 30x9 | 30x9 | 20/10 | - | 22 | 1(2)1(5)2(4)2(4)2(6)2(3)2(5)2(4)2 | 11+12 | -4 | 0 | Forces stand on hit, Armor break |
Spinning Bird Kick EX | HL | 30x5 | 50x4*60 | -250/0 | - | 6 | 2(1)2(3)2(4)2(3)2 | 9+9 | -18 | - | 1~7f invincible, Pursuit property, Armor break |
Super Combo LK | HL | 30x8*100 | 0 | -1000/0 | - | 1+1 | 2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2 | 50 | -31 | - | 1~3f invincible, Pursuit property |
Super Combo MK | HL | 30x8*100 | 0 | -1000/0 | - | 1+0 | 2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2 | 63 | -44 | - | 1f invincible, Pursuit property |
Super Combo HK | HL | 30x8*100 | 0 | -1000/0 | - | 1+1 | 2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2 | 86 | -67 | - | 1f invincible, Pursuit property |
Ultra Combo 1 | HL | 30x9*190 | 0 | 0/0 | - | 1+6 | 2(7)2(5)2(5)2(5)2(5)2(5)1(6)1(22)3 | 65 | -47 | - | 1~7f invincible, Pursuit property, Armor break |
Ultra Combo 2 | HL | 15x19*45 | 0 | 0/0 | - | 1+9 | 6x20 | 80 | -55 | - | 1~10f invincible |
Block | Super Meter | Frames | |||||||||
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
The characters | Abel • Adon • Akuma • Balrog • Blanka • C. Viper • Cammy • Chun-Li • Cody • Dan • Dee Jay • Dhalsim • Dudley • E. Honda • El Fuerte • Fei Long • Gen • Gouken • Guile • Guy • Hakan • Ibuki • Juri • Ken • M. Bison • Makoto • Rose • Rufus • Ryu • Sagat • Sakura • Seth • T.Hawk • Vega • Zangief |
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