M. Bison (SSFIV): Difference between revisions

From SuperCombo Wiki
Line 562: Line 562:
|  |Psycho Crusher EX
|  |Psycho Crusher EX
| align="center"  |HL
| align="center"  |HL
| align="center"  |70*70
| align="center"  |75*75
| align="center"  |100*100
| align="center"  |100*100
| align="center"  |-250/0
| align="center"  |-250/0

Revision as of 15:09, 11 May 2010

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close LP HL 30 50 20 ch/sp/su 6 2 5 +4 +7
Close MP HL 90 100 40 sp/su 7 3 12 -1 +2
Close HP HL 100 200 60 sp/su 8 3 16 -1 +4 Forces stand
Close LK HL 30 50 20 sp/su 4 2 6 +3 +6
Close MK HL 90 100 40 su 7 3 9 +2 +5
Close HK HL 100 200 60 - 6 3 16 -1 +3
Far LP HL 20 50 20 ch/sp/su 5 2 7 +2 +5
Far MP HL 90 100 40 su 8 3 11 0 +3
Far HP HL 120 200 60 - 11 2 19 -3 +1
Far LK HL 30 50 20 sp/su 4 2 6 +3 +6
Far MK HL 70 100 40 - 6 3 14 -3 0
Far HK HL 100 200 60 - 6 3 16 -1 +3
crouch LP HL 30 50 20 ch/sp/su 4 2 7 +2 +5
crouch MP HL 80 100 40 sp/su 7 2 9 +3 +6
crouch HP HL 110 200 60 su 12 4 21 -7 -2 Forces stand
crouch LK L 20 50 20 sp/su 3 2 8 +1 +4
crouch MK L 65 100 40 sp/su 5 4 11 -1 +2
crouch HK L 100 200 60 su 15 12 16 -10 D cannot fast recover
Jump up LP H 50 50 20 - 6 6 - - -
Jump up MP H 90 100 40 - 7 7 - - -
Jump up HP H 110 200 60 - 6 8 - - -
Jump up LK H 40 50 20 - 6 12 - - -
Jump up MK H 80 100 40 - 7 10 - - -
Jump up HK H 100 200 60 - 6 10 - - -
Jump forward LP H 50 50 20 - 6 7 - - -
Jump forward MP H 50 50 40 - 7 3 - - -
Jump forward HP H 110 200 60 - 8 8 - - -
Jump forward LK H 40 50 20 - 5 7 - - -
Jump forward MK H 70 100 40 - 6 14 - - -
Jump forward HK H 100 200 60 - 7 6 - - -
Jump MP(during Jump MP) H 30 50 20 - 6 4 - - - Pursuit property
Focus Attack LVL 1 HL 60 100 20 - 22 2 34 -20 -20
Focus attack LVL 2 HL 90 150 40 - 17+13 2 34 -14 D
Focus attack LVL 3 - 150 200 60 - 66 2 34 D D
Forward Throw 0.9 140 130 40 - 3 2 20 - D
Back throw 0.9 140 150 40 - 3 2 20 - D
Psycho Crusher LP HL 120*100 100 30/40 su 14 12*11 12+6 -8 D 37~48f cannot be thrown, Armor break, charge 55f
Psycho Crusher MP HL 130*100 150 30/40 su 14 12*15 12+10 -14 D 41~52f cannot be thrown, Armor break, charge 55f
Psycho Crusher HP HL 140*100 200 30/40 su 14 12*21 12+10 -17 D 47~58f cannot be thrown, Armor break, charge 55f
Psycho Crusher EX HL 75*75 100*100 -250/0 su 14 23 12+6 -16 D 1~13f invincible, 37~48 cannot be throw, Pursuit property, Armor break, charge 55f
Scissor Kick LK HL 60*30 100*50 20/16*16 su 10 2(1)4 17 0 D 1st hit cancellable, charge 55f
Scissor Kick MK HL 60*50 100*50 20/16*16 su 13 2(1)4 22 -5 D 1st hit cancellable, charge 55f
Scissor Kick HK HL 70*60 100*50 20/16*16 su 16 2(1)4 25 -8 D 1st hit cancellable, charge 55f
Scissor Kick EX HL 70*70 100*50 -250/0 su 13 2(1)4 25 -8 D 1~12f invincible, Pursuit property, charge 55f
Headstomp HL 120 100 20/30 - 22 Until ground 16 - - Flies toward opponent, charge 55f
Headstomp EX HL 180 200 -250/0 - 22 Until ground 16 - D Flies toward opponent, charge 55f
Headstomp ??? - - - 0/0 - - - 4 - -
Headstomp P followup HL 120 100 20/30 - 35+7 3 13 +10 +13
Headstomp P followup EX HL 80*80 100*100 -250/0 - 35+7 3 13 +10 +13 Pursuit property
Devil Reverse ??? HL - - 0/0 - - - 48 - - 1~13f invincible, Flies toward opponent
Devil Reverse HL 110 150 20/30 - 13+34 Until ground 16 - - charge 55f
Devil Reverse EX HL 80*80 100*100 -250/0 - 13+34 Until ground 16 - - Pursuit property, charge 55f
Teleport - - - 0/0 - - - 42 - - 1~29f invincible
Super Combo LK HLx4*L 60x4*100 0 -1000/0 - 1+6 2(1)2(11)2*2(8)18 30 -27 D 1~7f invincible, Pursuit property, charge 55f
Super Combo MK HLx4*L 60x4*100 0 -1000/0 - 1+11 2(1)2(11)2*2(8)18 30 -27 D 1~10f invincible, Pursuit property, charge 55f
Super Combo HK HLx4*L 60x4*100 0 -1000/0 - 1+16 2(1)2(11)2*2(8)18 30 -27 D 1~12f invincible, Pursuit property, charge 55f
Ultra Combo 1 HL 48x4*60*240 0 0/0 - 1+11 4*2(12)2*2(16)12x3 30+18 -35 D 1~16f invincible
Ultra Combo 2 H 90*330 0 0/0 - 1+21 2 35 -16 - 1~3f invincible
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes