Ryu (SSFIV): Difference between revisions

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(Footer)
Line 259: Line 259:
| align="center"  | -1
| align="center"  | -1
| align="center"  | +2
| align="center"  | +2
|  | Low attack
|  |  
|-  
|-  
|  | crouch MK
|  | crouch MK
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| align="center"  | -3
| align="center"  | -3
| align="center"  | 0
| align="center"  | 0
|  | Low attack
|  |
|-  
|-  
|  | crouch HK
|  | crouch HK
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| align="center"  | 28
| align="center"  | 28
| align="center"  | -14
| align="center"  | -14
| align="center"  | D
| align="center"  | -
|  | Low attack, cannot fast recover  
|  | cannot fast recover  
|-  
|-  
|  | Jump up LP
|  | Jump up LP
Line 389: Line 389:
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  | (translate)/(translate)
|  |
|-  
|-  
|  | Jump forward HP
|  | Jump forward HP
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| align="center"  | -2
| align="center"  | -2
| align="center"  | +3
| align="center"  | +3
|  | Mid attack
|  |
|-  
|-  
|  | f+HP
|  | f+HP
Line 461: Line 461:
| align="center"  | 50*50
| align="center"  | 50*50
| align="center"  | 60*20
| align="center"  | 60*20
| align="center"  | sp/su
| align="center"  | -
| align="center"  | 17
| align="center"  | 17
| align="center"  | 2*2
| align="center"  | 2*2
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| align="center"  | 0
| align="center"  | 0
| align="center"  | +4
| align="center"  | +4
|  | 2nd hit cencellable
|  |
|-  
|-  
|  | Focus Attack LVL 1
|  | Focus Attack LVL 1
Line 492: Line 492:
| align="center"  | 35
| align="center"  | 35
| align="center"  | -15
| align="center"  | -15
| align="center"  | D
| align="center"  | -
|  |  
|  |  
|-  
|-  
Line 504: Line 504:
| align="center"  | 2
| align="center"  | 2
| align="center"  | 35
| align="center"  | 35
| align="center"  | D
| align="center"  | -
| align="center"  | D
| align="center"  | -
|  |  
|  |  
|-  
|-  
Line 518: Line 518:
| align="center"  | 20
| align="center"  | 20
| align="center"  | -
| align="center"  | -
| align="center"  | D
| align="center"  | -
|  | Throw range 0.9
|  |
|-  
|-  
|  | Back throw
|  | Back throw
Line 531: Line 531:
| align="center"  | 20
| align="center"  | 20
| align="center"  | -
| align="center"  | -
| align="center"  | D
| align="center"  | -
|  | Throw range 0.9
|  |
|-  
|-  
|  | Hadoken
|  | Hadoken
Line 557: Line 557:
| align="center"  | 40
| align="center"  | 40
| align="center"  | +1
| align="center"  | +1
| align="center"  | D
| align="center"  | -
|  | Pursuit property  
|  | Pursuit property  
|-  
|-  
Line 570: Line 570:
| align="center"  | 14+10
| align="center"  | 14+10
| align="center"  | -17
| align="center"  | -17
| align="center"  | D
| align="center"  | -
|  | 1~2f invincible, 3~4f cannot be thrown, 3~16f lower body invincibility  
|  | 1~2f invincible, 3~4f cannot be thrown, 3~16f lower body invincibility  
|-  
|-  
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| align="center"  | 25+18
| align="center"  | 25+18
| align="center"  | -36
| align="center"  | -36
| align="center"  | D
| align="center"  | -
|  | 1~4f invincible, 5~16f lower body invincibility  
|  | 1~4f invincible, 5~16f lower body invincibility  
|-  
|-  
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| align="center"  | 28+18
| align="center"  | 28+18
| align="center"  | -39
| align="center"  | -39
| align="center"  | D
| align="center"  | -
|  | 1~4f invincible, 5~16f lower body invincibility  
|  | 1~4f invincible, 5~16f lower body invincibility  
|-  
|-  
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| align="center"  | 30+18
| align="center"  | 30+18
| align="center"  | -39
| align="center"  | -39
| align="center"  | D
| align="center"  | -
|  | 1~16f invincible, 2nd hit (translate), 1st hit cancellable  
|  | 1~16f invincible, 2nd hit (translate), 1st hit cancellable  
|-  
|-  
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| align="center"  | 12+5
| align="center"  | 12+5
| align="center"  | -6
| align="center"  | -6
| align="center"  | D
| align="center"  | -
|  | 7~20f (translate), Armor break  
|  | Armor break  
|-  
|-  
|  | Hurricane Kick MK/HK
|  | Hurricane Kick MK/HK
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| align="center"  | 18+3
| align="center"  | 18+3
| align="center"  | -2
| align="center"  | -2
| align="center"  | D
| align="center"  | -
|  | 7~45f (translate), Armor break  
|  | Armor break  
|-  
|-  
|  | Hurricane Kick EX
|  | Hurricane Kick EX
Line 648: Line 648:
| align="center"  | 18+3
| align="center"  | 18+3
| align="center"  | -1
| align="center"  | -1
| align="center"  | D
| align="center"  | -
|  | 6~27f (translate), Forces stand, Pursuit property, Armor break  
|  | Forces stand, Pursuit property, Armor break  
|-  
|-  
|  | Hurricane Kick LK (air)
|  | Hurricane Kick LK (air)
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| align="center"  | 10
| align="center"  | 10
| align="center"  | -
| align="center"  | -
| align="center"  | D
| align="center"  | -
|  |  
|  |  
|-  
|-  
Line 674: Line 674:
| align="center"  | 10
| align="center"  | 10
| align="center"  | -
| align="center"  | -
| align="center"  | D
| align="center"  | -
|  |  
|  |  
|-  
|-  
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| align="center"  | 10
| align="center"  | 10
| align="center"  | -
| align="center"  | -
| align="center"  | D
| align="center"  | -
|  |  
|  |  
|-  
|-  
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| align="center"  | 4
| align="center"  | 4
| align="center"  | -
| align="center"  | -
| align="center"  | D
| align="center"  | -
|  | Pursuit property  
|  | Pursuit property  
|-  
|-  
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| align="center"  | 52
| align="center"  | 52
| align="center"  | +11
| align="center"  | +11
| align="center"  | D
| align="center"  | -
|  | 1f invincible, Pursuit property  
|  | 1f invincible, Pursuit property  
|-  
|-  
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| align="center"  | 120
| align="center"  | 120
| align="center"  | -25
| align="center"  | -25
| align="center"  | D
| align="center"  | -
|  | 1~9f (translate) invincible, Pursuit property  
|  | Pursuit property  
|-  
|-  
|  | Ultra Combo 2
|  | Ultra Combo 2
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| align="center"  | 43+41
| align="center"  | 43+41
| align="center"  | -84
| align="center"  | -84
| align="center"  | D
| align="center"  | -
|  | 1~7f invincible
|  | 1~7f invincible
|- 
! align="center"  |
! align="center"  | Block
! align="center"  |
! align="center"  |
! align="center"  | Super Meter
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  | Frames
! align="center"  |
! align="center"  |
|-
! align="center"  | Move Name
! align="center"  | HL
! align="center"  | Damage
! align="center"  | Stun
! align="center"  | Gain
! align="center"  | Cancel Ability
! align="center"  | Startup
! align="center"  | Active
! align="center"  | Recovery
! align="center"  | On Guard
! align="center"  | On Hit
! align="center"  | Notes
|-  
|-  
|}
|}

Revision as of 03:16, 10 May 2010

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close LP HL 30 50 20 ch/sp/su 3 3 6 +2 +5
Close MP HL 70 100 40 sp/su 3 3 21 -3 +3
Close HP HL 100[80] 200[150] 60 sp/su 5 7 26 -15 -10 Forces stand
Close LK HL 30 50 20 - 5 5 7 -1 +2
Close MK HL 70 100 40 sp/su 3 5 16 -7 -2
Close HK HL 40*70 125*75 60*20 su 8 8(2)4 17 -3 +2 1st hit cancellable
Far LP HL 30 50 20 ch/sp/su 4 3 6 +2 +5
Far MP HL 80 100 40 su 5 4 14 -4 -1
Far HP HL 120 200 60 - 8 3 15 0 +4
Far LK HL 40 50 20 - 5 6 6 -1 +2
Far MK HL 80 100 40 - 8 2 17 -5 -2
Far HK HL 110 200 60 - 9 4 20 -6 -2
crouch LP HL 30 50 20 ch/sp/su 3 2 7 +2 +5
crouch MP HL 60 100 40 sp/su 4 4 8 +2 +5
crouch HP HL 90 200 60 sp/su 4 8 28 -18 -13 Forces stand
crouch LK L 20 50 20 sp/su 4 3 9 -1 +2
crouch MK L 60 100 40 sp/su 5 5 12 -3 0
crouch HK L 90 100 60 - 5 4 28 -14 - cannot fast recover
Jump up LP H 50 50 20 - 10 7 - - -
Jump up MP H 80 100 40 - 5 5 - - -
Jump up HP H 100 200 60 - 6 5 - - -
Jump up LK H 40 50 20 - 5 9 - - -
Jump up MK H 80 100 40 - 6 10 - - -
Jump up HK H 100 200 60 - 4 4 - - -
Jump forward LP H 50 50 20 - 4 7 - - -
Jump forward MP H 50*30 50*50 40*20 - 7 3*4 - - -
Jump forward HP H 100 200 60 - 6 5 - - -
Jump forward LK H 40 50 20 - 4 8 - - -
Jump forward MK H 70 100 40 - 6 6 - - -
Jump forward HK H 100 200 60 - 7 7 - - -
Overhead f+MP H 30*50 50*50 40*20 - 17 1(1)2 14 -2 +3
f+HP HL 40*80 50*50 60*20 - 17 2*2 18 0 +4
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 80 150 40 - 17+12 2 35 -15 -
Focus attack LVL 3 - 140 200 60 - 65 2 35 - -
Forward Throw 0.9 130 140 40 - 3 2 20 - -
Back throw 0.9 130 120 40 - 3 2 20 - -
Hadoken HL 60 100 10/20 su 13 - 45 -6 -2
Hadoken EX HL 50*50 50*50 -250/0 su 12 - 40 +1 - Pursuit property
Shoryuken LP HL 100[70] 200[100] 30/40 su 3 14 14+10 -17 - 1~2f invincible, 3~4f cannot be thrown, 3~16f lower body invincibility
Shoryuken MP HL 80*50 150*50 20/20*20 su 3 2*12 25+18 -36 - 1~4f invincible, 5~16f lower body invincibility
Shoryuken HP HL 100*50 150*50 20/20*20 su 3 2*12 28+18 -39 - 1~4f invincible, 5~16f lower body invincibility
Shoryuken EX HL 80*60 100*100 -250/0 su 3 2*12 30+18 -39 - 1~16f invincible, 2nd hit (translate), 1st hit cancellable
Hurricane Kick LK HL 100 200 30/30 - 11 2(6)2 12+5 -6 - Armor break
Hurricane Kick MK/HK HL 120 200 30/30 - 12 2(6)2(6)2(6)2(6)2 18+3 -2 - Armor break
Hurricane Kick EX HL 30x4*40 50x5 -250/0 - 11 1(3)1(3)1(3)1(3)1 18+3 -1 - Forces stand, Pursuit property, Armor break
Hurricane Kick LK (air) HL 70 100 10/40 - 9 2(6)2(6)2 10 - -
Hurricane Kick MK (air) HL 80 100 10/40 - 9 2(6)2(6)2 10 - -
Hurricane Kick HK (air) HL 90 100 10/40 - 9 2(6)2(6)2 10 - -
Hurricane Kick EX (air) HL 40x5 50x5 -250/0 - 7 1(3)1(3)1(3)1(3)1 4 - - Pursuit property
Super Combo HL 50x4*100 0 -1000/0 - 1+2 - 52 +11 - 1f invincible, Pursuit property
Ultra Combo 1 HL 42x7*75 0 0/0 - 1+10 - 120 -25 - Pursuit property
Ultra Combo 2 HL 270*38x4*50x3[270*233] 0 0/0 - 1+7 2*3x7 43+41 -84 - 1~7f invincible
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes