E. Honda (SSFIV): Difference between revisions

From SuperCombo Wiki
(Footer)
Line 53: Line 53:
! align="center"  | Notes
! align="center"  | Notes
|-  
|-  
| align="center"  | Close LP
|   | Close LP
| align="center"  | HL
| align="center"  | HL
| align="center"  | 40
| align="center"  | 40
Line 64: Line 64:
| align="center"  | +3
| align="center"  | +3
| align="center"  | +6
| align="center"  | +6
| align="center"  | 1st hit cancellable  
|   | 1st hit cancellable  
|-  
|-  
| align="center"  | Close MP
|   | Close MP
| align="center"  | HL
| align="center"  | HL
| align="center"  | 30*50
| align="center"  | 30*50
Line 77: Line 77:
| align="center"  | +4
| align="center"  | +4
| align="center"  | +7
| align="center"  | +7
| align="center"  |  
|   |  
|-  
|-  
| align="center"  | Close HP
|   | Close HP
| align="center"  | HL
| align="center"  | HL
| align="center"  | 120[100]
| align="center"  | 120[100]
Line 90: Line 90:
| align="center"  | 0
| align="center"  | 0
| align="center"  | +5
| align="center"  | +5
| align="center"  | Forces stand  
|   | Forces stand  
|-  
|-  
| align="center"  | Close LK
|   | Close LK
| align="center"  | HL
| align="center"  | HL
| align="center"  | 30
| align="center"  | 30
Line 103: Line 103:
| align="center"  | +2
| align="center"  | +2
| align="center"  | +5
| align="center"  | +5
| align="center"  |  
|   |  
|-  
|-  
| align="center"  | Close MK
|   | Close MK
| align="center"  | HL
| align="center"  | HL
| align="center"  | 90
| align="center"  | 90
Line 116: Line 116:
| align="center"  | -1
| align="center"  | -1
| align="center"  | +2
| align="center"  | +2
| align="center"  |  
|   |  
|-  
|-  
| align="center"  | Close HK
|   | Close HK
| align="center"  | HL
| align="center"  | HL
| align="center"  | 30*100
| align="center"  | 30*100
Line 129: Line 129:
| align="center"  | -1
| align="center"  | -1
| align="center"  |  +4
| align="center"  |  +4
| align="center"  | 2nd forces stand, 1st hit cancellable  
|   | 2nd forces stand, 1st hit cancellable  
|-  
|-  
| align="center"  | Far LP
|   | Far LP
| align="center"  | HL
| align="center"  | HL
| align="center"  | 40
| align="center"  | 40
Line 142: Line 142:
| align="center"  | +3
| align="center"  | +3
| align="center"  | +6
| align="center"  | +6
| align="center"  |  
|   |  
|-  
|-  
| align="center"  | Far MP
|   | Far MP
| align="center"  | HL
| align="center"  | HL
| align="center"  | 90
| align="center"  | 90
Line 155: Line 155:
| align="center"  | -1
| align="center"  | -1
| align="center"  | +2
| align="center"  | +2
| align="center"  |  
|   |  
|-  
|-  
| align="center"  | Far HP
|   | Far HP
| align="center"  | HL
| align="center"  | HL
| align="center"  | 120
| align="center"  | 120
Line 168: Line 168:
| align="center"  | -2
| align="center"  | -2
| align="center"  | 0
| align="center"  | 0
| align="center"  |  
|   |  
|-  
|-  
| align="center"  | Far LK
|   | Far LK
| align="center"  | HL
| align="center"  | HL
| align="center"  | 40
| align="center"  | 40
Line 181: Line 181:
| align="center"  | +2
| align="center"  | +2
| align="center"  | +5
| align="center"  | +5
| align="center"  |  
|   |  
|-  
|-  
| align="center"  | Far MK
|   | Far MK
| align="center"  | HL
| align="center"  | HL
| align="center"  | 80
| align="center"  | 80
Line 194: Line 194:
| align="center"  | 0
| align="center"  | 0
| align="center"  | +3
| align="center"  | +3
| align="center"  |  
|   |  
|-  
|-  
| align="center"  | Far HK
|   | Far HK
| align="center"  | L
| align="center"  | L
| align="center"  | 100
| align="center"  | 100
Line 207: Line 207:
| align="center"  | -7
| align="center"  | -7
| align="center"  | -3
| align="center"  | -3
| align="center" | Low attack
|   |  
|-  
|-  
| align="center"  | crouch LP
|   | crouch LP
| align="center"  | HL
| align="center"  | HL
| align="center"  | 40
| align="center"  | 40
Line 220: Line 220:
| align="center"  | 0
| align="center"  | 0
| align="center"  | +3
| align="center"  | +3
| align="center"  |  
|   |  
|-  
|-  
| align="center"  | crouch MP
|   | crouch MP
| align="center"  | HL
| align="center"  | HL
| align="center"  | 80
| align="center"  | 80
Line 233: Line 233:
| align="center"  | 0
| align="center"  | 0
| align="center"  | +3
| align="center"  | +3
| align="center"  |  
|   |  
|-  
|-  
| align="center"  | crouch HP
|   | crouch HP
| align="center"  | HL
| align="center"  | HL
| align="center"  | 140
| align="center"  | 140
Line 246: Line 246:
| align="center"  | -2
| align="center"  | -2
| align="center"  | +2
| align="center"  | +2
| align="center"  |  
|   |  
|-  
|-  
| align="center"  | crouch LK
|   | crouch LK
| align="center"  | L
| align="center"  | L
| align="center"  | 30
| align="center"  | 30
Line 259: Line 259:
| align="center"  | +2
| align="center"  | +2
| align="center"  | +5
| align="center"  | +5
| align="center" | Low attack
|   |  
|-  
|-  
| align="center"  | crouch MK
|   | crouch MK
| align="center"  | L
| align="center"  | L
| align="center"  | 80
| align="center"  | 80
Line 272: Line 272:
| align="center"  | 0
| align="center"  | 0
| align="center"  | +3
| align="center"  | +3
| align="center" | Low attack
|   |  
|-  
|-  
| align="center"  | crouch HK
|   | crouch HK
| align="center"  | L
| align="center"  | L
| align="center"  | 120
| align="center"  | 120
Line 284: Line 284:
| align="center"  | 14
| align="center"  | 14
| align="center"  | +2
| align="center"  | +2
| align="center"  | D
| align="center"  | -
| align="center"  | Low attack, cannot fast recover  
|   | cannot fast recover  
|-  
|-  
| align="center"  | Jump up LP
|   | Jump up LP
| align="center"  | H
| align="center"  | H
| align="center"  | 60
| align="center"  | 60
Line 298: Line 298:
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  |  
|   |  
|-  
|-  
| align="center"  | Jump up MP
|   | Jump up MP
| align="center"  | H
| align="center"  | H
| align="center"  | 90
| align="center"  | 90
Line 311: Line 311:
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  |  
|   |  
|-  
|-  
| align="center"  | Jump up HP
|   | Jump up HP
| align="center"  | H
| align="center"  | H
| align="center"  | 120
| align="center"  | 120
Line 324: Line 324:
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center" | (translate)
|   |  
|-  
|-  
| align="center"  | Jump up LK
|   | Jump up LK
| align="center"  | H
| align="center"  | H
| align="center"  | 50
| align="center"  | 50
Line 337: Line 337:
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  |  
|   |  
|-  
|-  
| align="center"  | Jump up MK
|   | Jump up MK
| align="center"  | H
| align="center"  | H
| align="center"  | 90
| align="center"  | 90
Line 350: Line 350:
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  |  
|   |  
|-  
|-  
| align="center"  | Jump up HK
|   | Jump up HK
| align="center"  | H
| align="center"  | H
| align="center"  | 130
| align="center"  | 130
Line 363: Line 363:
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  |  
|   |  
|-  
|-  
| align="center"  | Jump forward LP
|   | Jump forward LP
| align="center"  | H
| align="center"  | H
| align="center"  | 60
| align="center"  | 60
Line 376: Line 376:
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  |  
|   |  
|-  
|-  
| align="center"  | Jump forward MP
|   | Jump forward MP
| align="center"  | H
| align="center"  | H
| align="center"  | 90
| align="center"  | 90
Line 389: Line 389:
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  |  
|   |  
|-  
|-  
| align="center"  | Jump forward HP
|   | Jump forward HP
| align="center"  | H
| align="center"  | H
| align="center"  | 120
| align="center"  | 120
Line 402: Line 402:
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  |  
|   |  
|-  
|-  
| align="center"  | Jump forward LK
|   | Jump forward LK
| align="center"  | H
| align="center"  | H
| align="center"  | 50
| align="center"  | 50
Line 415: Line 415:
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  |  
|   |  
|-  
|-  
| align="center"  | Jump forward MK
|   | Jump forward MK
| align="center"  | H
| align="center"  | H
| align="center"  | 90
| align="center"  | 90
Line 428: Line 428:
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  |  
|   |  
|-  
|-  
| align="center"  | Jump forward HK
|   | Jump forward HK
| align="center"  | H
| align="center"  | H
| align="center"  | 110
| align="center"  | 110
Line 441: Line 441:
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  |  
|   |  
|-  
|-  
| align="center"  | df+HK
|   | df+HK
| align="center"  | H
| align="center"  | H
| align="center"  | 130
| align="center"  | 130
Line 453: Line 453:
| align="center"  | 19
| align="center"  | 19
| align="center"  | -3
| align="center"  | -3
| align="center"  | D
| align="center"  | -
| align="center"  | Mid attack, cannot fast recover, (translate)
|   | cannot fast recover  
|-  
|-  
| align="center"  | Target Combo 1
|   | Target Combo 1
| align="center"  | H
| align="center"  | H
| align="center"  | 130
| align="center"  | 130
Line 466: Line 466:
| align="center"  | 19
| align="center"  | 19
| align="center"  | -3
| align="center"  | -3
| align="center"  | D
| align="center"  | -
| align="center"  | Mid attack, cannot fast recover, (translate)
|   | cannot fast recover  
|-  
|-  
| align="center"  | Focus Attack LVL 1
|   | Focus Attack LVL 1
| align="center"  | HL
| align="center"  | HL
| align="center"  | 80
| align="center"  | 80
Line 480: Line 480:
| align="center"  | -21
| align="center"  | -21
| align="center"  | -21
| align="center"  | -21
| align="center"  |  
|   |  
|-  
|-  
| align="center"  | Focus attack LVL 2
|   | Focus attack LVL 2
| align="center"  | HL
| align="center"  | HL
| align="center"  | 100
| align="center"  | 100
Line 492: Line 492:
| align="center"  | 35
| align="center"  | 35
| align="center"  | -15
| align="center"  | -15
| align="center"  | D
| align="center"  | -
| align="center"  |  
|   |  
|-  
|-  
| align="center"  | Focus attack LVL 3
|   | Focus attack LVL 3
| align="center"  | -
| align="center"  | -
| align="center"  | 160
| align="center"  | 160
Line 504: Line 504:
| align="center"  | 2
| align="center"  | 2
| align="center"  | 35
| align="center"  | 35
| align="center"  | D
| align="center"  | -
| align="center"  | D
| align="center"  | -
| align="center"  |  
|   |  
|-  
|-  
| align="center"  | Forward Throw
|   | Forward Throw
| align="center"  | 0.9
| align="center"  | 0.9
| align="center"  | 140
| align="center"  | 140
Line 518: Line 518:
| align="center"  | 20
| align="center"  | 20
| align="center"  | -
| align="center"  | -
| align="center"  | D
| align="center"  | -
| align="center" | Throw range 0.9
|   |  
|-  
|-  
| align="center"  | Back throw
|   | Back throw
| align="center"  | 0.9
| align="center"  | 0.9
| align="center"  | 150
| align="center"  | 150
Line 531: Line 531:
| align="center"  | 20
| align="center"  | 20
| align="center"  | -
| align="center"  | -
| align="center"  | D
| align="center"  | -
| align="center" | Throw range 0.9
|   |  
|-  
|-  
| align="center"  | Hundred Hands LP
|   | Hundred Hands LP
| align="center"  | HL
| align="center"  | HL
| align="center"  | 20x3
| align="center"  | 20x3
Line 545: Line 545:
| align="center"  | +3
| align="center"  | +3
| align="center"  | +7
| align="center"  | +7
| align="center"  | 1~2 hit cancellable  
|   | 1~2 hit cancellable  
|-  
|-  
| align="center"  | Hundred Hands MP
|   | Hundred Hands MP
| align="center"  | HL
| align="center"  | HL
| align="center"  | 20x4
| align="center"  | 20x4
Line 558: Line 558:
| align="center"  | +4
| align="center"  | +4
| align="center"  | +8
| align="center"  | +8
| align="center"  | 1~2 hit cancellable  
|   | 1~2 hit cancellable  
|-  
|-  
| align="center"  | Hundred Hands FP
|   | Hundred Hands FP
| align="center"  | HL
| align="center"  | HL
| align="center"  | 20x7
| align="center"  | 20x7
Line 571: Line 571:
| align="center"  | +6
| align="center"  | +6
| align="center"  | +10
| align="center"  | +10
| align="center"  | 1~4 hit cancellable  
|   | 1~4 hit cancellable  
|-  
|-  
| align="center"  | Hundred Hands (???)
|   | Hundred Hands (???)
| align="center"  |  
| align="center"  |  
| align="center"  | 20x6
| align="center"  | 20x6
Line 584: Line 584:
| align="center"  |  +8
| align="center"  |  +8
| align="center"  |  +12
| align="center"  |  +12
| align="center"  |  
|   |  
|-  
|-  
| align="center"  | Hundred Hands EX
|   | Hundred Hands EX
| align="center"  | HL
| align="center"  | HL
| align="center"  | 20x7
| align="center"  | 20x7
Line 597: Line 597:
| align="center"  | 0
| align="center"  | 0
| align="center"  | +4
| align="center"  | +4
| align="center"  | 1~4 hit cancellable  
|   | 1~4 hit cancellable  
|-  
|-  
| align="center"  | Headbutt LP
|   | Headbutt LP
| align="center"  | HL
| align="center"  | HL
| align="center"  | 130
| align="center"  | 130
Line 609: Line 609:
| align="center"  | 14+13
| align="center"  | 14+13
| align="center"  | -9
| align="center"  | -9
| align="center"  | D
| align="center"  | -
| align="center"  | 1~14f (translate), 1~14f (translate), Armor break, charge 55f  
|   | Armor break, charge 55f  
|-  
|-  
| align="center"  | Headbutt MP
|   | Headbutt MP
| align="center"  | HL
| align="center"  | HL
| align="center"  | 140
| align="center"  | 140
Line 622: Line 622:
| align="center"  | 14+13
| align="center"  | 14+13
| align="center"  | -13
| align="center"  | -13
| align="center"  | D
| align="center"  | -
| align="center"  | Armor break, charge 55f  
|   | Armor break, charge 55f  
|-  
|-  
| align="center"  | Headbutt FP
|   | Headbutt FP
| align="center"  | HL
| align="center"  | HL
| align="center"  | 160
| align="center"  | 160
Line 635: Line 635:
| align="center"  | 14+13
| align="center"  | 14+13
| align="center"  | -16
| align="center"  | -16
| align="center"  | D
| align="center"  | -
| align="center"  | Armor break, charge 55f  
|   | Armor break, charge 55f  
|-  
|-  
| align="center"  | Headbutt EX
|   | Headbutt EX
| align="center"  | HL
| align="center"  | HL
| align="center"  | 160
| align="center"  | 160
Line 648: Line 648:
| align="center"  | 14+13
| align="center"  | 14+13
| align="center"  | -8
| align="center"  | -8
| align="center"  | D
| align="center"  | -
| align="center"  | 1~8f invincible, Armor break, charge 55f  
|   | 1~8f invincible, Armor break, charge 55f  
|-  
|-  
| align="center"  | Butt Drop LK
|   | Butt Drop LK
| align="center"  | HL*H
| align="center"  | HL*H
| align="center"  | 80*100
| align="center"  | 80*100
Line 661: Line 661:
| align="center"  | 18
| align="center"  | 18
| align="center"  | -2
| align="center"  | -2
| align="center"  | D
| align="center"  | -
| align="center"  | 1~12f invincible, 2nd hit(translate), cannot fast recover, charge 55f  
|   | 1~12f invincible, 2nd hit(translate), cannot fast recover, charge 55f  
|-  
|-  
| align="center"  | Butt Drop MK
|   | Butt Drop MK
| align="center"  | HL*H
| align="center"  | HL*H
| align="center"  | 90*110
| align="center"  | 90*110
Line 674: Line 674:
| align="center"  | 18
| align="center"  | 18
| align="center"  | -2
| align="center"  | -2
| align="center"  | D
| align="center"  | -
| align="center"  | 1~13f invincible, 2nd hit(translate), cannot fast recover, charge 55f  
|   | 1~13f invincible, 2nd hit(translate), cannot fast recover, charge 55f  
|-  
|-  
| align="center"  | Butt Drop HK
|   | Butt Drop HK
| align="center"  | HL*H
| align="center"  | HL*H
| align="center"  | 100*120
| align="center"  | 100*120
Line 687: Line 687:
| align="center"  | 18
| align="center"  | 18
| align="center"  | -3
| align="center"  | -3
| align="center"  | D
| align="center"  | -
| align="center"  | 1~12f invincible, 2nd hit(translate), cannot fast recover, charge 55f  
|   | 1~12f invincible, 2nd hit(translate), cannot fast recover, charge 55f  
|-  
|-  
| align="center"  | Butt Drop EX
|   | Butt Drop EX
| align="center"  | HL*H
| align="center"  | HL*H
| align="center"  | 100*80
| align="center"  | 100*80
Line 700: Line 700:
| align="center"  | 18
| align="center"  | 18
| align="center"  | -2
| align="center"  | -2
| align="center"  | D
| align="center"  | -
| align="center"  | 1~9f invincible, 2nd hit(translate), cannot fast recover, charge 55f  
|   | 1~9f invincible, 2nd hit(translate), cannot fast recover, charge 55f  
|-  
|-  
| align="center"  | Ohicho LP
|   | Ohicho LP
| align="center"  | 1.5
| align="center"  | 1.5
| align="center"  | 180
| align="center"  | 180
Line 713: Line 713:
| align="center"  | 41
| align="center"  | 41
| align="center"  | -
| align="center"  | -
| align="center"  | D
| align="center"  | -
| align="center" | Throw range 1.5
|   |  
|-  
|-  
| align="center"  | Ohicho MP
|   | Ohicho MP
| align="center"  | 1.35
| align="center"  | 1.35
| align="center"  | 190
| align="center"  | 190
Line 726: Line 726:
| align="center"  | 41
| align="center"  | 41
| align="center"  | -
| align="center"  | -
| align="center"  | D
| align="center"  | -
| align="center" | Throw range 1.35
|   |  
|-  
|-  
| align="center"  | Ohicho HP
|   | Ohicho HP
| align="center"  | 1.3
| align="center"  | 1.3
| align="center"  | 200
| align="center"  | 200
Line 739: Line 739:
| align="center"  | 41
| align="center"  | 41
| align="center"  | -
| align="center"  | -
| align="center"  | D
| align="center"  | -
| align="center" | Throw range 1.3
|   |  
|-  
|-  
| align="center"  | Ohicho EX
|   | Ohicho EX
| align="center"  | 1.5
| align="center"  | 1.5
| align="center"  | 190
| align="center"  | 190
Line 752: Line 752:
| align="center"  | 41
| align="center"  | 41
| align="center"  | -
| align="center"  | -
| align="center"  | D
| align="center"  | -
| align="center" | Throw range 1.5
|   |  
|-  
|-  
| align="center"  | Super Combo LP
|   | Super Combo LP
| align="center"  | HL
| align="center"  | HL
| align="center"  | 160*240
| align="center"  | 160*240
Line 765: Line 765:
| align="center"  | 14+17
| align="center"  | 14+17
| align="center"  | -6
| align="center"  | -6
| align="center"  | D
| align="center"  | -
| align="center"  | 1~13f invincible, 1st hit (translate), Pursuit property, charge 55f  
|   | 1~13f invincible, Pursuit property, charge 55f  
|-  
|-  
| align="center"  | Super Combo MP
|   | Super Combo MP
| align="center"  | HL
| align="center"  | HL
| align="center"  | 160*240
| align="center"  | 160*240
Line 778: Line 778:
| align="center"  | 14+17
| align="center"  | 14+17
| align="center"  | -6
| align="center"  | -6
| align="center"  | D
| align="center"  | -
| align="center"  | 1~12f invincible, 1st hit (translate), Pursuit property, charge 55f  
|   | 1~12f invincible, Pursuit property, charge 55f  
|-  
|-  
| align="center"  | Super Combo HP
|   | Super Combo HP
| align="center"  | HL
| align="center"  | HL
| align="center"  | 160*240
| align="center"  | 160*240
Line 791: Line 791:
| align="center"  | 14+17
| align="center"  | 14+17
| align="center"  | -6
| align="center"  | -6
| align="center"  | D
| align="center"  | -
| align="center"  | 1~9f invincible, 1st hit (translate), Pursuit property, charge 55f  
|   | 1~9f invincible, Pursuit property, charge 55f  
|-  
|-  
| align="center"  | Ultra Combo 1
|   | Ultra Combo 1
| align="center"  | HL
| align="center"  | HL
| align="center"  | 60*450
| align="center"  | 60*450
Line 804: Line 804:
| align="center"  | 22+13
| align="center"  | 22+13
| align="center"  | -15
| align="center"  | -15
| align="center"  | D
| align="center"  | -
| align="center"  | 1~10f invincible
|   | 1~10f invincible
|-  
|-  
| align="center"  | Ultra Combo 2
|   | Ultra Combo 2
| align="center"  | 0.9
| align="center"  | 0.9
| align="center"  | 450
| align="center"  | 450
Line 817: Line 817:
| align="center"  | 71
| align="center"  | 71
| align="center"  | -
| align="center"  | -
| align="center"  | D
| align="center"  | -
| align="center"  | 1~2f invincible
|   | 1~2f invincible
|- 
! align="center"  |
! align="center"  | Block
! align="center"  |
! align="center"  |
! align="center"  | Super Meter
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  | Frames
! align="center"  |
! align="center"  |
|-
! align="center"  | Move Name
! align="center"  | HL
! align="center"  | Damage
! align="center"  | Stun
! align="center"  | Gain
! align="center"  | Cancel Ability
! align="center"  | Startup
! align="center"  | Active
! align="center"  | Recovery
! align="center"  | On Guard
! align="center"  | On Hit
! align="center"  | Notes
|-
|}
|}




{{Super Street Fighter IV}}
{{Super Street Fighter IV}}

Revision as of 03:02, 10 May 2010

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close LP HL 40 50 20 sp/su 6 2 6 +3 +6 1st hit cancellable
Close MP HL 30*50 50*50 40*20 sp/su 7 2(4)1 9 +4 +7
Close HP HL 120[100] 200[150] 60 su 8 6 12 0 +5 Forces stand
Close LK HL 30 50 20 sp/su 5 3 6 +2 +5
Close MK HL 90 100 40 sp/su 5 3 12 -1 +2
Close HK HL 30*100 125*75 60*20 su 6 2*3 14 -1 +4 2nd forces stand, 1st hit cancellable
Far LP HL 40 50 20 sp/su 6 2 6 +3 +6
Far MP HL 90 100 40 su 8 3 12 -1 +2
Far HP HL 120 200 60 su 10 6 16 -2 0
Far LK HL 40 50 20 sp/su 5 2 7 +2 +5
Far MK HL 80 100 40 su 8 2 12 0 +3
Far HK L 100 150 60 - 7 3 22 -7 -3
crouch LP HL 40 50 20 sp/su 4 4 7 0 +3
crouch MP HL 80 100 40 su 8 3 11 0 +3
crouch HP HL 140 200 60 su 11 4 16 -2 +2
crouch LK L 30 50 20 sp/su 5 2 7 +2 +5
crouch MK L 80 100 40 sp/su 7 3 11 0 +3
crouch HK L 120 200 60 - 14 2 14 +2 - cannot fast recover
Jump up LP H 60 50 20 - 7 5 - - -
Jump up MP H 90 100 40 - 6 8 - - -
Jump up HP H 120 200 60 - 8 10 - - -
Jump up LK H 50 50 20 - 7 9 - - -
Jump up MK H 90 100 40 - 9 9 - - -
Jump up HK H 130 200 60 - 7 9 - - -
Jump forward LP H 60 50 20 - 7 6 - - -
Jump forward MP H 90 100 40 - 7 7 - - -
Jump forward HP H 120 200 60 - 8 5 - - -
Jump forward LK H 50 50 20 - 6 6 - - -
Jump forward MK H 90 100 40 - 6 8 - - -
Jump forward HK H 110 200 60 - 6 7 - - -
df+HK H 130 200 60 sp/su 30 2 19 -3 - cannot fast recover
Target Combo 1 H 130 200 60 sp/su 30 2 19 -3 - cannot fast recover
Focus Attack LVL 1 HL 80 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 100 150 40 - 17+12 2 35 -15 -
Focus attack LVL 3 - 160 200 60 - 65 2 35 - -
Forward Throw 0.9 140 180 40 - 3 2 20 - -
Back throw 0.9 150 100 40 - 3 2 20 - -
Hundred Hands LP HL 20x3 20x3 20/10xN su 9 - 16 +3 +7 1~2 hit cancellable
Hundred Hands MP HL 20x4 20x4 20/10xN su 9 - 15 +4 +8 1~2 hit cancellable
Hundred Hands FP HL 20x7 20x7 20/10xN su 9 - 13 +6 +10 1~4 hit cancellable
Hundred Hands (???) 20x6 20x6 20/10 su 3 1(3)2(4)1(2)2(4)1(3)2 7 +8 +12
Hundred Hands EX HL 20x7 20x7 -250/0 su 9 - 19 0 +4 1~4 hit cancellable
Headbutt LP HL 130 200 30/40 su 13 17 14+13 -9 - Armor break, charge 55f
Headbutt MP HL 140 200 30/40 su 9 21 14+13 -13 - Armor break, charge 55f
Headbutt FP HL 160 200 30/40 su 8 48 14+13 -16 - Armor break, charge 55f
Headbutt EX HL 160 200 -250/0 su 8 25 14+13 -8 - 1~8f invincible, Armor break, charge 55f
Butt Drop LK HL*H 80*100 100*150 30*30*20 - 14 7(14)6 18 -2 - 1~12f invincible, 2nd hit(translate), cannot fast recover, charge 55f
Butt Drop MK HL*H 90*110 100*150 30*30*20 - 14 7(14)9 18 -2 - 1~13f invincible, 2nd hit(translate), cannot fast recover, charge 55f
Butt Drop HK HL*H 100*120 100*150 30*30*20 - 14 7(14)15 18 -3 - 1~12f invincible, 2nd hit(translate), cannot fast recover, charge 55f
Butt Drop EX HL*H 100*80 100*100 -250/0 - 9 6(14)12 18 -2 - 1~9f invincible, 2nd hit(translate), cannot fast recover, charge 55f
Ohicho LP 1.5 180 100 30/80 - 5 2 41 - -
Ohicho MP 1.35 190 100 30/80 - 5 2 41 - -
Ohicho HP 1.3 200 100 30/80 - 5 2 41 - -
Ohicho EX 1.5 190 100 -250/0 - 5 2 41 - -
Super Combo LP HL 160*240 0 -1000/0 - 1+9 13(36)23 14+17 -6 - 1~13f invincible, Pursuit property, charge 55f
Super Combo MP HL 160*240 0 -1000/0 - 1+10 16(36)23 14+17 -6 - 1~12f invincible, Pursuit property, charge 55f
Super Combo HP HL 160*240 0 -1000/0 - 1+10 25(36)23 14+17 -6 - 1~9f invincible, Pursuit property, charge 55f
Ultra Combo 1 HL 60*450 0 0/0 - 1+10 24 22+13 -15 - 1~10f invincible
Ultra Combo 2 0.9 450 0 0/0 - 1+0 2 71 - - 1~2f invincible
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes