Marvel VS Capcom: Infinite/Ryu: Difference between revisions

From SuperCombo Wiki
(→‎Normals: Filling information based on the jp wiki)
(Added more damage and startup information. Added information on specials/command normals.)
Line 29: Line 29:
|command=[[File:Mvci_lp.png]]
|command=[[File:Mvci_lp.png]]
|damage=300
|damage=300
|guard=mid
|guard=Mid
|properties=
|properties=
|startup=5f
|startup=5f
Line 43: Line 43:
|command=[[File:Mvci_hp.png]]
|command=[[File:Mvci_hp.png]]
|damage=700
|damage=700
|guard=mid
|guard=Mid
|properties=
|properties=
|startup=11
|startup=11f
|active=
|active=
|recovery=
|recovery=
Line 57: Line 57:
|command=[[File:Mvci_lk.png]]
|command=[[File:Mvci_lk.png]]
|damage=500
|damage=500
|guard=mid
|guard=Mid
|properties=
|properties=
|startup=8f
|startup=8f
Line 71: Line 71:
|command=[[File:Mvci_hk.png]]
|command=[[File:Mvci_hk.png]]
|damage=700
|damage=700
|guard=mid
|guard=Mid
|properties=
|properties=
|startup=12f
|startup=12f
Line 83: Line 83:
|name=Collarbone Breaker
|name=Collarbone Breaker
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]]
|damage=
|damage=2x300 (600)
|guard=High
|guard=High
|properties=
|properties=
|startup=
|startup=24f
|active=
|recovery=
|hit=
|block=
|notes=
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Shoken Tsuki
|command=[[File:Mvci_lp.png]]->[[File:Mvci_fwd.png]][[File:Mvci_lp.png]]
|damage=500
|guard=Mid
|properties=
|startup=5f
|active=
|recovery=
|hit=
|block=
|notes=
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Hiza Geri
|command=[[File:Mvci_lp.png]]or[[File:Mvci_lk.png]]->[[File:Mvci_fwd.png]][[File:Mvci_lk.png]]
|damage=500
|guard=Mid
|properties=
|startup=5f
|active=
|active=
|recovery=
|recovery=
Line 97: Line 125:
|name=Crouching Light Punch
|name=Crouching Light Punch
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|damage=
|damage=300
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=5f
|active=
|active=
|recovery=
|recovery=
Line 111: Line 139:
|name=Crouching Heavy Punch
|name=Crouching Heavy Punch
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|damage=
|damage=700
|guard=
|guard=Mid
|properties=Launch
|properties=Launch
|startup=
|startup=10f
|active=
|active=
|recovery=
|recovery=
Line 125: Line 153:
|name=Crouching Light Kick
|name=Crouching Light Kick
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|damage=
|damage=500
|guard=
|guard=Low
|properties=
|properties=
|startup=
|startup=8f
|active=
|active=
|recovery=
|recovery=
Line 139: Line 167:
|name=Crouching Heavy Kick
|name=Crouching Heavy Kick
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|damage=
|damage=700
|guard=
|guard=Low
|properties=
|properties=Knockdown
|startup=
|startup=10f
|active=
|active=
|recovery=
|recovery=
Line 153: Line 181:
|name=Jumping Light Punch
|name=Jumping Light Punch
|command=j.[[File:Mvci_lp.png]]
|command=j.[[File:Mvci_lp.png]]
|damage=
|damage=300
|guard=High
|guard=High
|properties=
|properties=
|startup=
|startup=5f
|active=
|active=
|recovery=
|recovery=
Line 167: Line 195:
|name=Jumping Heavy Punch
|name=Jumping Heavy Punch
|command=j.[[File:Mvci_hp.png]]
|command=j.[[File:Mvci_hp.png]]
|damage=
|damage=700
|guard=High
|guard=High
|properties=
|properties=
|startup=
|startup=9f
|active=
|active=
|recovery=
|recovery=
Line 181: Line 209:
|name=Jumping Light Kick
|name=Jumping Light Kick
|command=j.[[File:Mvci_lk.png]]
|command=j.[[File:Mvci_lk.png]]
|damage=
|damage=500
|guard=High
|guard=High
|properties=
|properties=
|startup=
|startup=7f
|active=
|active=
|recovery=
|recovery=
Line 193: Line 221:
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=
|photo=
|name=Hiza Geri
|name=Jumping Heavy Kick
|command=j.[[File:Mvci_hk.png]]
|damage=700
|guard=High
|properties=Groundbounce Hardknockdown
|startup=8f
|active=
|recovery=
|hit=
|block=
|notes=
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Air Hiza Geri
|command=j.[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|command=j.[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|damage=
|damage=500
|guard=High
|guard=High
|properties=
|properties=
|startup=
|startup=8f
|active=
|active=
|recovery=
|recovery=
Line 207: Line 249:
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=
|photo=
|name=Jumping Heavy Kick
|name=Sukui Tsuki
|command=j.[[File:Mvci_hk.png]]
|command=j.[[File:Mvci_fwd.png]][[File:Mvci_lp.png]]
|damage=
|damage=2x250 (475)
|guard=High
|guard=High
|properties=Groundbounce Hardknockdown
|properties=
|startup=
|startup=10f
|active=
|active=
|recovery=
|recovery=
Line 218: Line 260:
|block=
|block=
|notes=
|notes=
}}{{UMvC3MoveListRow2.0
}}
{{UMvC3MoveListRow2.0
|photo=
|photo=
|name=Mawashi Geri
|name=Mawashi Geri
|command=j.[[File:Mvci_fwd.png]][[File:Mvci_hk.png]]
|command=j.[[File:Mvci_fwd.png]][[File:Mvci_hk.png]]
|damage=
|damage=700
|guard=High
|guard=High
|properties=
|properties=
|startup=
|startup=8f
|active=
|active=
|recovery=
|recovery=
Line 241: Line 284:
|guard=
|guard=
|properties=
|properties=
|startup=3
|startup=3f
|active=1
|active=1f
|recovery=
|recovery=
|hit=
|hit=
Line 255: Line 298:
|guard=
|guard=
|properties=
|properties=
|startup=3
|startup=3f
|active=1
|active=1f
|recovery=
|recovery=
|hit=
|hit=
Line 269: Line 312:
|guard=
|guard=
|properties=
|properties=
|startup=6
|startup=6f
|active=8
|active=8f
|recovery=44
|recovery=44f
|hit=+33
|hit=+33f
|block=+28
|block=+28f
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in
}}
}}
Line 282: Line 325:
|name=Hadoken
|name=Hadoken
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=
|ldamage=1000
|lguard=
|lguard=Mid
|lstartup=
|lstartup=7f
|lactive=
|lactive=
|lrecovery=
|lrecovery=
Line 290: Line 333:
|lblock=
|lblock=
|lproperties={{airok}}
|lproperties={{airok}}
|hdamage=
|hdamage=1000
|hguard=
|hguard=Mid
|hstartup=
|hstartup=11f
|hactive=
|hactive=
|hrecovery=
|hrecovery=
Line 298: Line 341:
|hblock=
|hblock=
|hproperties={{airok}}
|hproperties={{airok}}
|notes=
|notes=Ryu throws a blue fireball. Light hadoken is slow, Heavy hadoken is fast. Can be reflected by perfect advancing guard
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Sen Hadoken
|command=[[File:Mvci_qcf.png]] hold [[File:Mvci_hp.png]]
|damage=9 hits, 1975 damage up close.
|guard=Mid
|properties={{airok}}
|startup=93f
|active=
|recovery=
|hit=
|block=
|notes=Ryu throws out a normal version of his beam super that can't be reflected. Charge can be held but it doesn't increase damage. Damage falls off at distance.
}}
}}
{{MvCIMoveListRow2.1
{{MvCIMoveListRow2.1
Line 304: Line 361:
|name=Shoryuken
|name=Shoryuken
|command=[[File:Mvci dp.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|command=[[File:Mvci dp.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=
|ldamage=1000
|lguard=
|lguard=Mid
|lstartup=
|lstartup=4f
|lactive=
|lactive=
|lrecovery=
|lrecovery=
|lhit=
|lhit=
|lblock=
|lblock=
|lproperties=
|lproperties=Invincible reversal
|hdamage=
|hdamage=1500
|hguard=
|hguard=Mid
|hstartup=
|hstartup=5f
|hactive=
|hactive=
|hrecovery=
|hrecovery=
|hhit=
|hhit=
|hblock=
|hblock=
|hproperties=
|hproperties=Invincible reversal
|notes=
|notes=Ryu does a rising uppercut that acts as an invulnerable reversal. Risky. You can follow up with air shinku hadoken to make you safe and get a tag out for one meter.
}}  
}}  
{{MvCIMoveListRow2.2
{{MvCIMoveListRow2.2

Revision as of 17:26, 26 December 2023

Mvci logo.png

Ryu

Mvci Ryu.png

In a nutshell
WIP

Introduction

Players to Watch

Character Vitals

CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:
-

Move List

Unique Trait

Dark Hadou: Suppressing the Dark Hadou only lasts so long, once Ryu reaches below 30% health his level 3 gains increased strength.

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300 Mid 5f
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Mid 11f
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid 8f
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Mid 12f
Collarbone Breaker
Mvci fwd.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
2x300 (600) High 24f
Shoken Tsuki
Mvci lp.png->Mvci fwd.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid 5f
Hiza Geri
Mvci lp.pngorMvci lk.png->Mvci fwd.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid 5f
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300 Mid 5f
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Mid 10f Launch
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Low 8f
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Low 10f Knockdown
Jumping Light Punch
j.Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300 High 5f
Jumping Heavy Punch
j.Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 High 9f
Jumping Light Kick
j.Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 High 7f
Jumping Heavy Kick
j.Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 High 8f Groundbounce Hardknockdown
Air Hiza Geri
j.Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 High 8f
Sukui Tsuki
j.Mvci fwd.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
2x250 (475) High 10f
Mawashi Geri
j.Mvci fwd.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 High 8f

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
3f 1f
Additional damage scales by 50%
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
3f 1f
Additional damage scales by 50%
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 6f 8f 44f +33f +28f
Hit/Block adv is dependent on when you Cancel.png your tag-in

Specials

Hadoken
Mvci qcf.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png 1000 Mid 7f Airok.png
Mvci hp.png 1000 Mid 11f Airok.png
Ryu throws a blue fireball. Light hadoken is slow, Heavy hadoken is fast. Can be reflected by perfect advancing guard
Sen Hadoken
Mvci qcf.png hold Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
9 hits, 1975 damage up close. Mid 93f Airok.png
Ryu throws out a normal version of his beam super that can't be reflected. Charge can be held but it doesn't increase damage. Damage falls off at distance.
Shoryuken
Mvci dp.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png 1000 Mid 4f Invincible reversal
Mvci hp.png 1500 Mid 5f Invincible reversal
Ryu does a rising uppercut that acts as an invulnerable reversal. Risky. You can follow up with air shinku hadoken to make you safe and get a tag out for one meter.
Jodan Soikuto Gai
Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png
Mvci hk.png
Tatsumaki Senpukyaku
Mvci qcb.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png Airok.png
Mvci hk.png Airok.png

Hypers

Shinku Hadoken
Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Shinku Tatsumaki Senpukyaku
Mvci qcb.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Shin Shoryuken
Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties

Hitboxes

Videos

Technology

Combos

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Ryu

Top of Page

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Capcom Characters
Arthur
Chris
Chun-Li
Dante
Firebrand
Frank West
Haggar
Jedah
Monster Hunter
Morrigan
Nemesis
Ryu
Sigma
Spencer
Strider
X
Zero
Marvel Characters
Black Panther
Black Widow
Captain America
Captain Marvel
Doctor Strange
Dormammu
Gamora
Ghost Rider
Hawkeye
Hulk
Iron Man
Nova
Rocket Raccoon
Spider-Man
Thanos
Thor
Ultron
Venom
Winter Soldier