Template:FrameData-SF6/Documentation: Difference between revisions

Template page
(updated for DriveDamage split into block/hit values)
(mega update)
 
Line 4: Line 4:
| images        =  
| images        =  
| hitboxes      =  
| hitboxes      =  
| cost          =
| damage        =  
| damage        =  
| chip          =  
| chip          =  
| dmgScaling    =
| startup      =  
| startup      =  
| active        =  
| active        =  
| recovery      =  
| recovery      =  
| invuln       =  
| total        =
| guard        =
| cancel       =
| hitconfirm    =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard        =  
| punishAdv    =  
| cancel        =
| perfParryAdv  =  
| react        =
| punish        =  
| DRcancelHit  =  
| DRcancelHit  =  
| DRcancelBlk  =  
| DRcancelBlk  =  
| perfParryAdv  =  
| afterDRHit    =
| afterDRBlk    =  
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
Line 25: Line 27:
| driveDmgBlk  =  
| driveDmgBlk  =  
| driveDmgHit  =  
| driveDmgHit  =  
| selfDriveOH  =  
| driveGain    =  
| selfDriveOB  =  
| superGainHit  =  
| selfSuperOH  =  
| superGainBlk  =  
| selfSuperOB  =  
| invuln        =  
| oppSuperOH    =  
| armor        =  
| oppSuperOB    =  
| airborne      =  
| jugStart      =  
| jugStart      =  
| jugIncrease  =  
| jugIncrease  =  
| jugLimit      =  
| jugLimit      =  
| projSpeed    =
| notes        =  
| notes        =  
}}</pre>
}}</pre>
Line 48: Line 51:
| images        = SF6_Ken_5LP.png
| images        = SF6_Ken_5LP.png
| hitboxes      = SF6_Ken_5LP_hitbox.png
| hitboxes      = SF6_Ken_5LP_hitbox.png
| cost          = -
| damage        = 300
| damage        = 300
| chip          = -
| chip          = -
| dmgScaling    = 10% Starter
| startup      = 4
| startup      = 4
| active        = 3
| active        = 3
| recovery      = 7
| recovery      = 7
| invuln       = -
| total        = 13
| guard        = LH
| cancel       = Chn Sp SA
| hitconfirm    = 13
| hitAdv        = {{sf6-adv|VP|+4}}
| hitAdv        = {{sf6-adv|VP|+4}}
| blockAdv      = {{sf6-adv|M|-1}}
| blockAdv      = {{sf6-adv|M|-1}}
| guard        = LH
| punishAdv    = {{sf6-adv|VP|+8}}
| cancel        = ch sp su
| perfParryAdv  = {{sf6-adv|VM|-8}}
| react        = 13
| punish        = {{sf6-adv|VP|+8}}
| DRcancelHit  = {{sf6-adv|VP|+4}}
| DRcancelHit  = {{sf6-adv|VP|+4}}
| DRcancelBlk  = {{sf6-adv|M|-1}}
| DRcancelBlk  = {{sf6-adv|M|-1}}
| perfParryAdv  = {{sf6-adv|VM|-8}}
| hitstun      = 14
| hitstun      = 14
| blockstun    = 9
| blockstun    = 9
| hitstop      =  
| hitstop      = 9
| driveDmgBlk  = 500
| driveDmgBlk  = 500
| driveDmgHit  = [2000]
| driveDmgHit  = [2000]
| selfDriveOH  = 250
| driveGain    = 250
| selfDriveOB  = 250
| superGainHit  = 300 (210)
| selfSuperOH  = 300
| superGainBlk  = 150 (75)
| selfSuperOB  = 150
| invuln        = -
| oppSuperOH    = 210
| armor        = -
| oppSuperOB    = 75
| airborne      = -
| jugStart      =  
| jugStart      = -
| jugIncrease  =  
| jugIncrease  = -
| jugLimit      =  
| jugLimit      = 0
| notes        = Example notes (specific chain properties, juggle properties, airborne/low profile frames, force stand/crouch, whiff on stand/crouch, damage scaling properties, properties vs. airborne opponents, crossup, gaps in hitstun/blockstun, etc.)
| projSpeed    = -
| notes        = Example notes (specific chain properties, juggle properties, low profile frames, force stand/crouch, whiff on stand/crouch, properties vs. airborne opponents, cross-up, gaps in hitstun/blockstun, etc.)
}}</pre>
}}</pre>


Line 86: Line 90:
| images        = SF6_Ken_5LP.png
| images        = SF6_Ken_5LP.png
| hitboxes      = SF6_Ken_5LP_hitbox.png
| hitboxes      = SF6_Ken_5LP_hitbox.png
| cost          = -
| damage        = 300
| damage        = 300
| chip          = -
| chip          = -
| dmgScaling    = 10% Starter
| startup      = 4
| startup      = 4
| active        = 3
| active        = 3
| recovery      = 7
| recovery      = 7
| invuln       = -
| total        = 13
| guard        = LH
| cancel       = Chn Sp SA
| hitconfirm    = 13
| hitAdv        = {{sf6-adv|VP|+4}}
| hitAdv        = {{sf6-adv|VP|+4}}
| blockAdv      = {{sf6-adv|M|-1}}
| blockAdv      = {{sf6-adv|M|-1}}
| guard        = LH
| punishAdv    = {{sf6-adv|VP|+8}}
| cancel        = ch sp su
| perfParryAdv  = {{sf6-adv|VM|-8}}
| react        = 13
| punish        = {{sf6-adv|VP|+8}}
| DRcancelHit  = {{sf6-adv|VP|+4}}
| DRcancelHit  = {{sf6-adv|VP|+4}}
| DRcancelBlk  = {{sf6-adv|M|-1}}
| DRcancelBlk  = {{sf6-adv|M|-1}}
| perfParryAdv  = {{sf6-adv|VM|-8}}
| hitstun      = 14
| hitstun      = 14
| blockstun    = 9
| blockstun    = 9
| hitstop      =  
| hitstop      = 9
| driveDmgBlk  = 500
| driveDmgBlk  = 500
| driveDmgHit  = [2000]
| driveDmgHit  = [2000]
| selfDriveOH  = 250
| driveGain    = 250
| selfDriveOB  = 250
| superGainHit  = 300 (210)
| selfSuperOH  = 300
| superGainBlk  = 150 (75)
| selfSuperOB  = 150
| invuln        = -
| oppSuperOH    = 210
| armor        = -
| oppSuperOB    = 75
| airborne      = -
| jugStart      =  
| jugStart      = -
| jugIncrease  =  
| jugIncrease  = -
| jugLimit      =  
| jugLimit      = 0
| notes        = Example notes (specific chain properties, juggle properties, airborne/low profile frames, force stand/crouch, whiff on stand/crouch, damage scaling properties, properties vs. airborne opponents, crossup, gaps in hitstun/blockstun, etc.)
| projSpeed    = -
| notes        = Example notes (specific chain properties, juggle properties, low profile frames, force stand/crouch, whiff on stand/crouch, properties vs. airborne opponents, cross-up, gaps in hitstun/blockstun, etc.)
}}
}}
<noinclude>
<noinclude>

Latest revision as of 20:21, 11 November 2023

{{FrameData-SF6 | chara = | moveId = | moveType =
| input         = 
| name          = 
| images        = 
| hitboxes      = 
| damage        = 
| chip          = 
| dmgScaling    = 
| startup       = 
| active        = 
| recovery      = 
| total         = 
| guard         = 
| cancel        = 
| hitconfirm    = 
| hitAdv        = 
| blockAdv      = 
| punishAdv     = 
| perfParryAdv  = 
| DRcancelHit   = 
| DRcancelBlk   = 
| afterDRHit    = 
| afterDRBlk    = 
| hitstun       = 
| blockstun     = 
| hitstop       = 
| driveDmgBlk   = 
| driveDmgHit   = 
| driveGain     = 
| superGainHit  = 
| superGainBlk  = 
| invuln        = 
| armor         = 
| airborne      = 
| jugStart      = 
| jugIncrease   = 
| jugLimit      = 
| projSpeed     = 
| notes         = 
}}

Usage

Stores values in the SF6_FrameData Cargo Table.

Example

{{FrameData-SF6 | chara = Ken | moveId = ken_5lp | moveType = normal
| input         = 5LP
| name          = Standing Light Punch
| images        = SF6_Ken_5LP.png
| hitboxes      = SF6_Ken_5LP_hitbox.png
| damage        = 300
| chip          = -
| dmgScaling    = 10% Starter
| startup       = 4
| active        = 3
| recovery      = 7
| total         = 13
| guard         = LH
| cancel        = Chn Sp SA
| hitconfirm    = 13
| hitAdv        = {{sf6-adv|VP|+4}}
| blockAdv      = {{sf6-adv|M|-1}}
| punishAdv     = {{sf6-adv|VP|+8}}
| perfParryAdv  = {{sf6-adv|VM|-8}}
| DRcancelHit   = {{sf6-adv|VP|+4}}
| DRcancelBlk   = {{sf6-adv|M|-1}}
| hitstun       = 14
| blockstun     = 9
| hitstop       = 9
| driveDmgBlk   = 500
| driveDmgHit   = [2000]
| driveGain     = 250
| superGainHit  = 300 (210)
| superGainBlk  = 150 (75)
| invuln        = -
| armor         = -
| airborne      = -
| jugStart      = -
| jugIncrease   = -
| jugLimit      = 0
| projSpeed     = -
| notes         = Example notes (specific chain properties, juggle properties, low profile frames, force stand/crouch, whiff on stand/crouch, properties vs. airborne opponents, cross-up, gaps in hitstun/blockstun, etc.)
}}
Ken
ken_5lp

5LP

Standing Light Punch
SF6 Ken 5LP.png
SF6 Ken 5LP hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - 10% Starter LH Chn Sp SA 13
Startup Active Recovery Total Hitstun Blockstun
4 3 7 13 14 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] 250 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-8 - - +4 -1
Punish Advantage Hit Advantage Block Advantage
+8 +4 -1
Notes
Example notes (specific chain properties, juggle properties, low profile frames, force stand/crouch, whiff on stand/crouch, properties vs. airborne opponents, cross-up, gaps in hitstun/blockstun, etc.)