Mortal Kombat 11/Kabal: Difference between revisions

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* '''Fatal Blow:''' Kabal's Fatal Blow is essentially a much faster Nomad Dash that wraps around the screen and approaches the opponent from behind, making for an unpredictable activation and has the potential to function as a punish/combo ender as well.
* '''Fatal Blow:''' Kabal's Fatal Blow is essentially a much faster Nomad Dash that wraps around the screen and approaches the opponent from behind, making for an unpredictable activation and has the potential to function as a punish/combo ender as well.
|cons=
|cons=
* '''Limited Zoning:''' Apart from Buzzsaw and Air Buzzsaw, Kabal lacks proper zoning, but makes up for it in his pressure and ability to control spacing very well as a rushdown character.
* '''If You Think It Whiffs, It Whiffs:''' Some of Kabal's specials that have a relatively slow startup (Nomad Dash, Low Hook Grab, sometimes Hook Slam) can be especially slow on whiff, opening Kabal up to easy punishes and reversals.
* '''If You Think It Whiffs, It Whiffs:''' Some of Kabal's specials that have a relatively slow startup (Nomad Dash, Low Hook Grab, sometimes Hook Slam) can be especially slow on whiff, opening Kabal up to easy punishes and reversals.
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Revision as of 03:59, 12 October 2023

Kabal
#MK11_KAB
Mk11-kabal-splash.png
AVARICE

Fleet-footed Black Dragon enforcer. Kabal’s sprinting speed is only outpaced by his greed. He was a rookie cop until Kano tempted him to sell out his police department for cash money and a spot in the Black Dragon. Kabal has run down anyone who's crossed Kano ever since.

Data
Health 1000.00
Hitbox Male




Introduction

While Kabal isn't always considered top-tier in MK11, his specials, mixups, and extremely dangerous rushdowns are still strong enough to put him above many of the high-tier characters and into the highest tiers. At least we're not back in UMK3 or MK9.

Strengths Weaknesses
  • Lightning Fast: Kabal's strings, mixups, and special cancels leave little to no time to react, flawless block, or punish, making Kabal one of the most dangerously strong rushdown characters in the game.
  • Incredible Utility: Low Hook Grab, Nomad Dash, Air Buzzsaw, Extended Hook, and Hook Slam are extremely versatile, allowing Kabal to have the upper hand in many matchups alongside offering various unblockable special cancels.
  • Fatal Blow: Kabal's Fatal Blow is essentially a much faster Nomad Dash that wraps around the screen and approaches the opponent from behind, making for an unpredictable activation and has the potential to function as a punish/combo ender as well.
  • If You Think It Whiffs, It Whiffs: Some of Kabal's specials that have a relatively slow startup (Nomad Dash, Low Hook Grab, sometimes Hook Slam) can be especially slow on whiff, opening Kabal up to easy punishes and reversals.

Movelist

Normals and Strings


1


Face Smasher
1
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 9 2 11
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 23 4 4 -

Placeholder


2


Face Smasher
2
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 9 2 11
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 23 4 4 -

Placeholder


3


Face Smasher
3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 9 2 11
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 23 4 4 -

Placeholder


4


Face Smasher
1
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 9 2 11
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 23 4 4 -

Placeholder


Jump and Hop Attacks


Face Smasher
1
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 9 2 11
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 23 4 4 -

Placeholder


Getup and Flawless Block Attacks


Face Smasher
3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 9 2 11
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 23 4 4 -

Placeholder


Throws


Face Smasher
3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 9 2 11
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 23 4 4 -

Placeholder


Special Moves


Face Smasher
3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 9 2 11
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 23 4 4 -

Placeholder


Fatal Blow


Face Smasher
3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 9 2 11
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 23 4 4 -

Placeholder


Kustom Abilities


SUB AbilityDeepFreeze.png
DEEP FREEZE

"Modifies Ice Ball. Can amplify Ice Ball Special Move. Absorbs other projectiles."

2 Slots, No Conflicts, No Requirements


Face Smasher
3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 9 2 11
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 23 4 4 -

Placeholder


Strategy and Kombos


General Tactics


Popular Variations


Universal Kombos


Variation Kombos


Game Navigation

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