Street Fighter 3: 3rd Strike/Ken/Archive: Difference between revisions

From SuperCombo Wiki
mNo edit summary
No edit summary
Line 1: Line 1:
[http://persian-pussy.kiekie.info/index.html persian pussy] [http://sterling-silver.distains.info/index.html sterling silver celtic jewelry] [http://barbiegoggins.ide.am/blog/andrew-lawrence.html actor andrew lawrence] [http://ickapiga.ide.am/pages/scuba-vanuatu.html scuba vanuatu] [http://villaggio-marina.unfoxy.info/ villaggio marina di camerota] [http://approved-golf-travel.kiekie.info/index.html approved golf travel case] [http://vida-guerra-nude.furison.info/index.html free nude pic of vida guerra] [http://asian-gag.kiekie.info/index.html asian gag] [http://adelaidecelis.pop3.ru/viper-fish.html viper fish] [http://phawkwood.ide.am/pages/pbscom.html pbs.com] [http://maireje.w8w.pl/library/static-friction.html static friction] [http://clarisamatchett.freehostia.com/article/rick-astley.html rick astley] [http://palmiradagostin.pop3.ru/pages/miss-universe-2003.html miss universe 2003 dominican republic] [http://gfs.kiekie.info/index.html gfs pickup] [http://humana-2-plus.stooper.info/ humana 2 plus] [http://annfarrer.pop3.ru/web/meaning-of-the.html meaning of the name paul] [http://gemamarkland.free-site-host.com/content/airborne-inn-fort.html airborne inn fort bragg nc] [http://nellysalaam.ifrance.com/pix-ssh-config.html pix ssh config] [http://asian-cuties.distains.info/index.html asian cuties] [http://maireje.w8w.pl/library/metamorphic-rock.html metamorphic rock type] [http://fotocamere-digitali.calusa.info/ fotocamere digitali philips] [http://renaposton.ifrance.com/blog/gallbladder.html bladder gall stone] [http://nellysalaam.ifrance.com/partition-resize.html resize partition free ware] [http://il-buono-il-brutto.calusa.info/ il buono, il brutto e il dvd] [http://katelyns.w8w.pl/blog/indian-songs.html indian songs] [http://meghann.w8w.pl/small/english-font-old.html english font old tattoo] [http://clt.plinker.info/index.html clt] [http://renaposton.ifrance.com/blog/pandemic-flu.html bird flu pandemic] [http://renaposton.ifrance.com/blog/what-is-anterior.html what is anterior resection] [http://myrtispettie.pop3.ru/articles/ufo-tv-program.html ufo tv program] [http://myrtispettie.pop3.ru/articles/discover-gold.html discover gold card] [http://lateshacl.w8w.pl/wiki/solitaire-ring.html sapphire solitaire ring] [http://domenicaswearin.freehostia.com/first-horizon.html first horizon mortgage] [http://in-real-estate.touters.info/index.html in real estate profits] [http://phawkwood.ide.am/pages/teachers-inspirational.html inspirational poem teacher] [http://carriberkowitz.free-site-host.com/bosnian-ringtones.html bosnian ringtones] [http://punkking157.ide.am/library/redemption.html redemption] [http://happymother.profil.tc/1962-buick-special.html 1962 buick special pics] [http://fatimahcrunk.ifrance.com/wholesale-handbags.html wholesale handbags] [http://x3-bmw-futura-nuova.yautias.info/ x3 bmw futura nuova] [http://daylelz.datadiri.us/kingdom-hearts.html kingdom hearts 2 characters] [http://domenicaswearin.freehostia.com/microsoft-access.html microsoft access how to guide] [http://gaylavillalpand.pop3.ru/view/basic-first-aid.html aid basic first instructions] [http://boob-exam-scam.nonionic.info/index.html boob exam scam] [http://fassa.calusa.info/ fassa] [http://sonwheless.ifrance.com/grizzly-bears.html grizzly bears] [http://aloe-vera-for.duddie.info/index.html aloe vera for gerd] [http://www-mx-barbie.yautias.info/ www mx barbie com] [http://dominicachampli.freehostia.com/advertising-bay.html advertising bay free online tampa] [http://renaposton.ifrance.com/blog/los-angeles-ford.html los angeles ford dealership] [http://marlyscat.w8w.pl/buffalo-wings.html buffalo wings] [http://ethylwilkey.ifrance.com/small/katharine-hamnett.html katharine hamnett watches] [http://kane-tiesto-rain.esta-feta.info/ kane tiesto rain down on me] [http://flinstones-nude.kingbolt.info/index.html flinstones nude] [http://tmdexter.datadiri.us/data/sweaty-feet.html her sweaty foot] [http://quincy-massachusetts.zoonic.info/ quincy (massachusetts)] [http://demetriusklink.free-site-host.com/topic/aaron-carter-in.html aaron carter boxer] [http://blishlock.ide.am/data/nortel-telephone.html nortel phone system] [http://demetriusklink.free-site-host.com/topic/wireless-internet.html wireless internet provider] [http://meghann.w8w.pl/small/vi-editor-commands.html vi editor commands in unix] [http://gemamarkland.free-site-host.com/content/war.html war] [http://2nd-mortgage-refinance.distains.info/index.html 2nd california california loan mortgage refinance refinance] [http://drunk-flash.distains.info/index.html drunk flash party taxlo] [http://crisi-di-coppia.stooper.info/ crisi di coppia] [http://caridadkulik.ifrance.com/goku.html goku and chi chi] [http://dotfitts.freehostia.com/pages/rolling-stones.html rolling stones tickets] [http://maddyriddle.ide.am/resources/packaging.html packaging] [http://evil-twin.fallway.info/ evil twin] [http://amateur-facials.stooper.info/ amateur facials alicia] [http://funberrycom.preteria.info/index.html funberry.com] [http://escalade-specialists.distains.info/index.html escalade specialists] [http://porno-diva.fallway.info/ porno diva] [http://palmiradagostin.pop3.ru/pages/cashmere-pashmina.html cashmere pashmina scarf silk] [http://internet-point.fallway.info/ internet point] [http://caridadkulik.ifrance.com/songlyrics.html songlyrics] [http://scarlettlakey.ifrance.com/article/marine-biologist.html marine biologist jobs] [http://staceetammaro.pop3.ru/fordcom.html ford.com mx] [http://maireje.w8w.pl/library/make-smiley.html make smiley yahoo] [http://venessadrake.ifrance.com/multiple-sclerosis.html multiple sclerosis walk a thon] [http://glyndap.w8w.pl/wiki/local-ip-address.html local ip address c] [http://daylelz.datadiri.us/xxx-video-women.html xxx video women orgasms] [http://lauraleegerhard.freehostia.com/emigrates-airlines.html emigrates airlines] [http://paddle-boats.furison.info/index.html pelican paddle boat] [http://cialis-online.duddie.info/index.html cialis online purchase] [http://domenicaswearin.freehostia.com/electric-lawn.html electric lawn mower] [http://shizuewinstead.pop3.ru/lib/rent-to-own.html rent to own rims and tires] [http://dirt-bike-crashes.kiekie.info/index.html bike crash dirt funny] [http://sex-voyeurism.preteria.info/index.html sex voyeurism] [http://domenicaswearin.freehostia.com/view-earth-from.html view earth from space] [http://mie-hama.preteria.info/index.html mie hama] [http://free-adult-websites.furison.info/index.html adult free site web] [http://sonwheless.ifrance.com/scary-movie-2.html scary movie 2] [http://renaposton.ifrance.com/blog/play-online-games.html play online games pogo] [http://demetriusklink.free-site-host.com/topic/safeway-insurance.html safeway insurance of georgia] [http://tinishav.w8w.pl/view/scary-movie-3.html scary movie 3] [http://dollydiva.profil.tc/new/8300-cell-lg.html 8300 cell lg phone vx] [http://ethylwilkey.ifrance.com/small/japchae.html japchae] [http://talim-hentai.euploid.info/index.html talim hentai] [http://palmiradagostin.pop3.ru/pages/job-openings-in.html job openings in south carolina public schools] [http://lexmark-x1180.shellak.info/ lexmark x1180] [http://veronica-zemanova.kingbolt.info/index.html veronica zemanova nude video] [http://heavy-tits.kingbolt.info/index.html big heavy hot tit] [http://adelaidecelis.pop3.ru/cunt-sucking.html lesbian cunt sucking] [http://glyndap.w8w.pl/wiki/military-photos.html military photos iraq] [http://lateshacl.w8w.pl/wiki/agnes-monica.html agnes bugil foto monica moorehead telanjang] [http://shizuewinstead.pop3.ru/lib/masters-in-public.html masters in public health in uk] [http://le-valdigi.daywork.info/ le valdigi] [http://nellysalaam.ifrance.com/canadel-furniture.html canadel furniture] [http://scuole-lingue.shellak.info/ scuole lingue genova] [http://lateshacl.w8w.pl/wiki/stockhouse.html regent stockhouse venture] [http://fatimahcrunk.ifrance.com/protocole-des-sages.html protocole des sages de sion] [http://phawkwood.ide.am/pages/load-png-opengl.html load png opengl] [http://marlyscat.w8w.pl/thermocouples.html thermocouples type] [http://free-rape.plinker.info/index.html free rape] [http://rubiedunlap.ifrance.com/comments/stock-quote.html stock quote] [http://adelaidecelis.pop3.ru/prime-time-inc.html prime time inc] [http://ethylwilkey.ifrance.com/small/saab-340-freighter.html saab 340 freighter] [http://baby-monitor.shellak.info/ baby monitor color] [http://kid-motor-bikes.distains.info/index.html kid mini motor bike] [http://annfarrer.pop3.ru/web/jodeci.html jodeci] [http://ariete-vapore.yautias.info/ ariete vapore] [http://phawkwood.ide.am/pages/western-union.html western union payment options] [http://neomirivenbark.pop3.ru/new/xp.html xp] [http://women-flashing.duddie.info/index.html women flashing their tits] [http://genovevaloar.free-site-host.com/directory/nase.html careington.com nase] [http://gaylavillalpand.pop3.ru/view/sports-photography.html action sports photography] [http://katelyns.w8w.pl/blog/florida-mls-listings.html florida listing mls pensacola] [http://demetriusklink.free-site-host.com/topic/she-swallows.html she swallows] [http://ngk-spark-plugs.preteria.info/index.html ngk spark plug heat range] [http://black-gang-bangs.distains.info/index.html black attack gang bang] [http://masakobriceno.pop3.ru/blog/tomsongs.html tomsongs] [http://informa-giovani.calusa.info/ informa giovani lavoro] [http://glyndap.w8w.pl/wiki/egypt-scavenger.html egypt scavenger hunts] [http://carriberkowitz.free-site-host.com/international-investment.html international investment portfolio management] [http://diesel-t-shirt.stooper.info/ diesel t-shirt maniche lunghe uomo] [http://wet-hentai.kingbolt.info/index.html wet hentai] [http://mom-son-sex-stories.kingbolt.info/index.html mom son sex stories] [http://annfarrer.pop3.ru/web/social-organizations.html social organizations in italy] [http://palmari-con-windows.maybee.info/ palmari con windows] [http://rubiedunlap.ifrance.com/comments/kelly-kole.html kelly kole] [http://pink-nip-slip.preteria.info/index.html pink nip slip] [http://rubiedunlap.ifrance.com/comments/fried-chicken.html fried chicken recipe] [http://daylelz.datadiri.us/evil.html evil] [http://masakobriceno.pop3.ru/blog/andree-braud-m.html andree braud m] [http://michelangelo-milano.daywork.info/ michelangelo milano] [http://negre-puttane.yautias.info/ negre puttane culo] [http://sonwheless.ifrance.com/casino-business.html casino business opportunities] [http://neomirivenbark.pop3.ru/new/the-vagina.html the vagina monologue] [http://mikethevile.datadiri.org/q/harp-seal.html what do harp seals eat] [http://blonde-teen-porn.plinker.info/index.html blonde teen porn] [http://pated.mrbonus.com/content/florida-keys-fishing.html fishing in the florida key] [http://simply.mrbonus.com/topic/nirvana-heart-shaped.html nirvana heart shaped box tab] [http://european-soccer.touters.info/index.html european soccer tour operators] [http://tamikam.summerhost.info/porcupine-mountains.html porcupine mountains wilderness state park] [http://karieleroux.totalh.com/wiki/steps-in-writing.html steps in writing technical report] [http://gailherr.ifrance.com/tablet-pc-graphics.html tablet pc graphics software] [http://sanoraaverett.ifrance.com/texas-land-prices.html texas land prices] [http://yolondap.summerhost.info/wwwwhitehousecom.html www.whitehouse.com] [http://taurus.yourtrap.com/html/copper-bathtubs.html copper bath tub] [http://lornabib.summerhost.info/double-penetration.html double penetration] [http://elmerunrein.ifrance.com/cherokee-tribune.html cherokee tribune classifieds] [http://tinder.yourtrap.com/view/1-development-new.html 1 development new pdma product toolbook] [http://glindatoll.summerhost.info/html/tree-branch-art.html tree branch art] [http://gender.mrbonus.com/sergeant-course.html course sergeant usmc] [http://alight.yourtrap.com/html/satin-hangers.html satin baby hanger] [http://erotic-asian.furison.info/index.html asian erotic mistress nyc] [http://teenage-boobs.preteria.info/index.html teenage boob] [http://alight.yourtrap.com/html/iraqi-women.html abuse iraqi photo woman] [http://stefaniahepwort.quotaless.com/scottland.html scottland] [http://glindatoll.summerhost.info/html/lisa-phillips.html lisa phillips] [http://stefaniahepwort.quotaless.com/attica-indiana.html attica indiana girls basketball] [http://scabs.mrbonus.com/comments/swaps.html swaps] [http://verladorey.totalh.com/free-apple-ipod.html free apple ipod] [http://elmerunrein.ifrance.com/edm-sinker-machining.html edm sinker machining] [http://limp-biskit-tickets.furison.info/index.html limp biskit tickets] [http://karieleroux.totalh.com/wiki/trans-union-consumer.html trans union consumer relations] [http://horse-races.distains.info/index.html horse races] [http://alight.yourtrap.com/html/925-the-mix.html 92.5 the mix] [http://gender.mrbonus.com/dorothea-lange.html dorothea lange] [http://callet.servemp3.com/web/rancho-del-rey.html rancho del rey] [http://pated.mrbonus.com/content/templates-for.html templates for legal documents free] [http://alight.yourtrap.com/html/math-worksheets.html math worksheets word problem] [http://leolavictor.quotaless.com/small/physical-therapy.html physical therapy program in michigan] [http://elmerunrein.ifrance.com/free-little-lolita.html free little lolita] [http://leg-warmer.nonionic.info/index.html abercrombie leg warmer] [http://yolondap.summerhost.info/turkish-airline.html turkish airline] [http://callet.servemp3.com/web/windows-xp-hosts.html windows xp hosts file not working] [http://big-boobed-teens.kiekie.info/index.html amateur big boobed teen] [http://tamikam.summerhost.info/beautiful-erect.html beautiful erect boys] [http://plantof.servemp3.com/xenophot-bulb.html xenophot bulb] [http://pated.mrbonus.com/content/briefs-men-galleries.html briefs men galleries] [http://scabs.mrbonus.com/comments/sean-paul-well.html sean paul well be burning video] [http://leolavictor.quotaless.com/small/maps-for-day-of.html maps for day of defeat] [http://tossing-salad.duddie.info/index.html tossing salad] [http://verladorey.totalh.com/prime-audio-soup.html prime audio soup meat beat manifesto] [http://karieleroux.totalh.com/wiki/jet-music.html jet music] [http://scabs.mrbonus.com/comments/report-singapore.html report singapore weather] [http://tinder.yourtrap.com/view/search-home-sales.html search home sales in memphis] [http://simply.mrbonus.com/topic/mobile-alabama.html airport alabama mobile] [http://briankeith.totalh.com/millennium-cable.html millennium cable services] [http://horny-heaven.plinker.info/index.html horny heaven] [http://tnv-girls.preteria.info/index.html tnv girls] [http://revolt.yourtrap.com/lib/allasiandvdcom.html allasiandvd.com] [http://gender.mrbonus.com/geo-metro-engines.html geo metro engines] [http://elmerunrein.ifrance.com/medical-savings.html medical savings plan] [http://sanoraaverett.ifrance.com/picture-of-bird.html picture of bird the kite] [http://stefaniahepwort.quotaless.com/couples-caught.html couple sex caught on tape] [http://elmerunrein.ifrance.com/creative-wording.html creative invitation wedding wording] [http://african-tribal.euploid.info/index.html african tribal sex] [http://taurus.yourtrap.com/html/rattan-and-wicker.html furniture rattan wicker] [http://briankeith.totalh.com/equestrian-stores.html equestrian stores in new york city] [http://alight.yourtrap.com/html/katrina-satellite.html katrina satellite pictures] [http://odellsellers.totalh.com/text/busty-older-women.html busty older women] [http://alight.yourtrap.com/html/christmas-indoor.html christmas indoor light] [http://tamelacalton.ifrance.com/view/key-card.html access card key] [http://tv-satellite.distains.info/index.html tv satellite dish] [http://revolt.yourtrap.com/lib/precision-165-sailboat.html precision 165 sailboat] [http://sanoraaverett.ifrance.com/70s.html season 6 of that 70s show] [http://adult-retirement.euploid.info/index.html adult retirement community green valley] [http://taurus.yourtrap.com/html/sugano-sensei.html sugano sensei] [http://corin.yourtrap.com/styles/karete.html kamil karete] [http://plantof.servemp3.com/sharratt-design.html sharratt design] [http://delphianuttall.quotaless.com/description/online-calendars.html online calendar] [http://elmerunrein.ifrance.com/advent-readings.html advent reading] [http://gailherr.ifrance.com/action-10-news.html action 10 news terre haute] [http://nude-beach-pictures.nonionic.info/index.html beach gallery nude picture] [http://verladorey.totalh.com/latina-secretary.html latina secretary sex] [http://pated.mrbonus.com/content/memory-craft.html memory craft sewing machine] [http://scabs.mrbonus.com/comments/orest-rusnak.html orest rusnak] [http://elmerunrein.ifrance.com/into-the-west.html annie lennox into the west lyric] [http://olympiazuehlke.ifrance.com/pages/michael-gray-weekend.html michael gray weekend video cast] [http://6r914.nonionic.info/index.html 6r914] [http://glindatoll.summerhost.info/html/long-lucious.html long lucious legs] [http://linettewille.quotaless.com/small/aggressive-internet.html aggressive internet marketing online business marketing] [http://london-ontario.furison.info/index.html london ontario house for sale] [http://free-young-teens.euploid.info/index.html free pussy teen young] [http://verladorey.totalh.com/acura-oem-parts.html acura oem parts] [http://gailherr.ifrance.com/tormek.html tormek sharpener] [http://karieleroux.totalh.com/wiki/e840.html e840] [http://barbarsagers.ifrance.com/html/tiffany-co-ring.html tiffany co diamond ring] [http://hattielinney.ifrance.com/copper-kitchen.html copper farmhouse kitchen sink] [http://verladorey.totalh.com/used-golf-cart.html used golf cart for sale] [http://katie-holmes-porn.duddie.info/index.html katie holmes porn] [http://velvetcourtrigh.ifrance.com/chlordiazepoxide.html chlordiazepoxide] [http://sanoraaverett.ifrance.com/usmc-clothing-store.html usmc clothing store] [http://verladorey.totalh.com/evans.html evans] [http://verladorey.totalh.com/little-bit.html little bit] [http://taurus.yourtrap.com/html/ask-this-old-house.html ask this old house] [http://sanoraaverett.ifrance.com/becca-bratt.html becca bratt] [http://madeleineeaster.ifrance.com/wiki/parking-lot.html parking lot lighting] [http://delphianuttall.quotaless.com/description/spring-break.html spring break] [http://olympiazuehlke.ifrance.com/pages/poker-cards.html poker cards] [http://baywatch.distains.info/index.html baywatch] [http://linettewille.quotaless.com/small/patch-panel-1963.html patch panel 1963 chevrolet] [http://simply.mrbonus.com/topic/salt.html city lake salt toyota] [http://corin.yourtrap.com/styles/normal-distribution.html normal distribution z score] [http://furniture-for.touters.info/index.html erotic sex furniture] [http://lornabib.summerhost.info/secured-loan-review.html secured loan review] [http://verladorey.totalh.com/michelle-pfieffer.html michelle pfieffer] [http://gender.mrbonus.com/streptococcus.html streptococcus agalactiae gram] [http://swits.servemp3.com/alprazolam-side.html alprazolam side effect] [http://janamor.summerhost.info/san-diego-traffic.html san diego traffic] [http://revolt.yourtrap.com/lib/air-asia.html air asia] [http://alight.yourtrap.com/html/pc-ram-uk.html pc ram uk] [http://scabs.mrbonus.com/comments/nick-hornsby-fever.html nick hornsby fever pitch] [http://hattielinney.ifrance.com/troy-bilt.html troy bilt pressure washer] [http://tinder.yourtrap.com/view/statos.html statos] [http://pedant.servemp3.com/article/mine-all-mine-shedaisy.html shedaisy mine all mine lyric] [http://tinder.yourtrap.com/view/windows-xp-training.html windows xp training manual] [http://karieleroux.totalh.com/wiki/premiere-theater.html premiere theater] [http://tamikam.summerhost.info/renaissance-festival.html renaissance festival shakopee minnesota] [http://amandalistcom.duddie.info/index.html amandalist.com] [http://velvetcourtrigh.ifrance.com/essence-studio.html essence studio] [http://sanoraaverett.ifrance.com/improve-credit.html improve credit score] [http://glindatoll.summerhost.info/html/moving-to-phoenix.html moving to phoenix] [http://spanked-teens.kiekie.info/index.html spanked black teen] [http://gailherr.ifrance.com/discount-school.html teacher discount school supply] [http://lornabib.summerhost.info/underage-photography.html underage photography] [http://yolondap.summerhost.info/groban.html groban] [http://best-friend-sex.plinker.info/index.html sex best friend wife] [http://karieleroux.totalh.com/wiki/alix.html alix] [http://teens-with-huge.plinker.info/index.html huge natural teen tit] [http://tamikam.summerhost.info/el-ladiescom.html el ladies.com] [http://laces.servemp3.com/trampoline-enclosure.html trampoline enclosure 14] [http://gender.mrbonus.com/online-jugsaw-puzzles.html online jugsaw puzzles] [http://briankeith.totalh.com/indian-wedding.html indian wedding gallery] [http://las-vegas-casino.euploid.info/index.html las vegas casino coupon book] [http://hentai-misty.euploid.info/index.html pokemon misty hentai] [http://poke-boat.plinker.info/index.html poke boat] [http://elmerunrein.ifrance.com/nokia-1100-ring.html nokia 1100 ring tones free] [http://glindatoll.summerhost.info/html/imsi-turbocad-professional.html imsi turbocad professional 10.5] [http://callet.servemp3.com/web/peta.html peta] [http://sexy-maid.euploid.info/index.html sexy french maid outfit] [http://pated.mrbonus.com/content/implantation.html implantation] [http://gender.mrbonus.com/gte-credit-union.html gte federal credit union at home] [http://leolavictor.quotaless.com/small/lawn-chipper.html lawn chipper] [http://plantof.servemp3.com/marcela-mejia.html marcela mejia] [http://briankeith.totalh.com/viking-sewing.html viking sewing machine] [http://gailherr.ifrance.com/viagra-sale-online.html viagra sale online] [http://corin.yourtrap.com/styles/free-pam-tommy.html free pam tommy lee video] [http://simply.mrbonus.com/topic/kosher-productions.html kosher productions] [http://swits.servemp3.com/conductive-elastomers.html conductive elastomers] [http://simply.mrbonus.com/topic/case-studies.html case house study] [http://velvetcourtrigh.ifrance.com/ad-aware-6-0.html ad aware 6 0 download] [http://lornabib.summerhost.info/the-arab-news.html the arab news] [http://lornabib.summerhost.info/audio-speaker.html audio speaker market] [http://pedant.servemp3.com/article/all-i-want-lyrics.html all i want lyrics the offspring] [http://yolondap.summerhost.info/hack-windows-xp.html hack windows xp activation] [http://janamor.summerhost.info/mark-twain-lake.html mark twain lake] [http://odellsellers.totalh.com/text/no-fax-payday.html no fax payday loan] [http://leolavictor.quotaless.com/small/antique-bronze.html antique bronze chandelier] [http://hattielinney.ifrance.com/ibc.html ibc] [http://tamelacalton.ifrance.com/view/attorney-colorado.html attorney colorado disability security social springs] [http://glindatoll.summerhost.info/html/oil-and-gas-production.html oil and gas production oklahoma] [http://free-fucking-clips.kiekie.info/index.html free hardcore fucking movie clip] [http://copper-tub.furison.info/index.html copper tub] [http://yolondap.summerhost.info/shreveport-times.html shreveport times] [http://pated.mrbonus.com/content/stethoscopes.html littman stethoscope] [http://stefaniahepwort.quotaless.com/cheerleaders-crotches.html cheerleaders crotches] [http://scabs.mrbonus.com/comments/travel-insurance.html travel insurance online] [http://briankeith.totalh.com/billiard-balls.html billiard balls] [http://scabs.mrbonus.com/comments/ez-wealth-by-design.html ez wealth by design] [http://sanoraaverett.ifrance.com/western-shoshone.html western shoshone early nevada] [http://simply.mrbonus.com/topic/penetrate.html how to penetrate virgin] [http://hillary-duff-upskirt.furison.info/index.html hillary duff upskirt] [http://linettewille.quotaless.com/small/fotos-de-anais.html fotos de anais martinez desnuda] [http://jenifer-lopez.kiekie.info/index.html jenifer lopez naked] [http://swits.servemp3.com/gourmet-baskets.html wine gourmet gift basket] [http://lornabib.summerhost.info/medical-supply.html medical supply store new york] [http://brink.mrbonus.com/resources/time-again-childrens.html time again childrens photography] [http://janamor.summerhost.info/inventores-afroamericanos.html inventores afroamericanos] [http://gailherr.ifrance.com/library-rural.html library rural] [http://pated.mrbonus.com/content/car-shipping.html car online quote shipping] [http://venus-fly-trap.plinker.info/index.html fly trap venus video] [http://leolavictor.quotaless.com/small/project-red-star.html project red star] [http://naked-girls-under.touters.info/index.html naked girls under 18] [http://simply.mrbonus.com/topic/aids-new-virus.html aids new virus] [http://callet.servemp3.com/web/ginger-bath-fixtures.html bath fixture ginger] [http://virgin-blue-australia.furison.info/index.html virgin blue australia] [http://alight.yourtrap.com/html/mobile-phone-directory.html mobile phone directory] [http://luellakutcher.quotaless.com/content/lexus-photos.html lexus photo] [http://delphianuttall.quotaless.com/description/together24.html together24] [http://silk-blanket.kiekie.info/index.html silk blanket] [http://stefaniahepwort.quotaless.com/why-do-people.html why do people wear mask on mardi gras] [http://karieleroux.totalh.com/wiki/art-therapy-new.html art therapy new jersey] [http://madeleineeaster.ifrance.com/wiki/lithophane-lamps.html lithophane lamps] [http://alight.yourtrap.com/html/school-fundraiser.html elementary fund idea raiser school] [http://nikky.kiekie.info/index.html case nikky pier999] [http://callet.servemp3.com/web/female-birth.html female birth control] [http://glindatoll.summerhost.info/html/2005-state-union.html 2005 state union address] [[Image:Ken3sport.gif|frame|right|Ken's Character Select Portrait]]
[[Image:Ken3sport.gif|frame|right|Ken's Character Select Portrait]]
[[Image:Ken3s-stance.gif|frame|right|Ken's Neutral Stance]]
[[Image:Ken3s-stance.gif|frame|right|Ken's Neutral Stance]]
==Introduction==
==Introduction==
Line 135: Line 135:
| Neutral Jumping Roundhouse || '''(Air)''' HK
| Neutral Jumping Roundhouse || '''(Air)''' HK
|-
|-
| Overhead || MP MK
| Overhead || MP+MK
|-
|-
| Taunt || HP HK
| Taunt || HP+HK
|}
|}


Line 144: Line 144:
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
|-
|-
| Hiza Geri || LP LK
| Hiza Geri || LP+LK
|-
|-
| Seoi Nage || F LP LK
| Seoi Nage || F+LP+LK
|-
|-
| Jigoku Guruma || B LP LK
| Jigoku Guruma || B+LP+LK
|}
|}


Line 155: Line 155:
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;"
|-
|-
| Crouching Jab || D LP
| Crouching Jab || D+LP
|-
|-
| Crouching Strong || D MP
| Crouching Strong || D+MP
|-
|-
| Crouching Fierce || D HP
| Crouching Fierce || D+HP
|-
|-
| Crouching Short || D LK
| Crouching Short || D+LK
|-
|-
| Crouching Foward || D MK
| Crouching Foward || D+MK
|-
|-
| Crouching Roundhouse || D HK
| Crouching Roundhouse || D+HK
|-
|-
| Fumikomi Mae Geria || F MK
| Fumikomi Mae Geria || F+MK
|-
|-
| Inazuma Kakato Wari || B MK, or hold MK
| Inazuma Kakato Wari || B+MK, or hold MK
|-
|-
| Shiden Kakato Otoshi || F HK (hold HK to cancel attack)
| Shiden Kakato Otoshi || F+HK (hold HK to cancel attack)
|}
|}


Line 184: Line 184:
| '''Move Name''' || '''Motion'''
| '''Move Name''' || '''Motion'''
|-
|-
| Hadouken || QCF P
| Hadouken || QCF+P
|-
|-
| Shoryuken || F, D, DF P
| Shoryuken || F, D, DF+P
|-
|-
| Tatsumaki Senpuu Kyaku || QCB K
| Tatsumaki Senpuu Kyaku || QCB+K
|-
|-
| Tatsumaki Senpuu Kyaku (Air) || '''(Air)'''QCB K
| Tatsumaki Senpuu Kyaku (Air) || '''(Air)'''QCB+K
|}
|}


Line 199: Line 199:
| '''Move Name''' || '''Motion'''
| '''Move Name''' || '''Motion'''
|-
|-
| Hadouken || QCF PP
| Hadouken || QCF+PP
|-
|-
| Shoryuken || F, D, DF PP
| Shoryuken || F, D, DF+PP
|-
|-
| Tatsumaki Senpuu Kyaku || QCB KK
| Tatsumaki Senpuu Kyaku || QCB+KK
|-
|-
| Tatsumaki Senpuu Kyaku (Air) || '''(Air)'''QCB KK
| Tatsumaki Senpuu Kyaku (Air) || '''(Air)'''QCB+KK
|}
|}


Line 214: Line 214:
| '''Num.''' || '''Super Art Name''' || '''Motion''' || '''Super Bars'''
| '''Num.''' || '''Super Art Name''' || '''Motion''' || '''Super Bars'''
|-
|-
| I || Shoryu-Reppa || QCF QCF P || 2 stocks
| I || Shoryu-Reppa || QCF QCF+P || 2 stocks
|-
|-
| II || Shinryu-Ken || QCF QCF K (Tap K rapidly) || 1 stock
| II || Shinryu-Ken || QCF QCF+K (Tap K rapidly) || 1 stock
|-
|-
| III || Shippu-Jinrai-Kyaku || QCF QCF K || 3 stocks
| III || Shippu-Jinrai-Kyaku || QCF QCF+K || 3 stocks
|}
|}


Line 246: Line 246:
*'''Hit Advantage''': Number of frames you are in advantage/disvantage after opponent have been take the hit
*'''Hit Advantage''': Number of frames you are in advantage/disvantage after opponent have been take the hit
*'''Crouching Hit Advantage''': Number of frames you are in advantage/disvantage after opponent have been take the hit while he's crouching
*'''Crouching Hit Advantage''': Number of frames you are in advantage/disvantage after opponent have been take the hit while he's crouching
*   # : You have # frames of advantage
* + # : You have # frames of advantage
* - # : You have # frames of disvantage
* - # : You have # frames of disvantage
* # ~ # : Advantage/disvantage can vary from # to #
* # ~ # : Advantage/disvantage can vary from # to #
Line 345: Line 345:
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel'''
|-
|-
| align="center" | Taunt || align="center" | HP HK || align="center" | 5/5 || align="center" | 3/3 || align="center" | No || align="center" | No || align="center" | No
| align="center" | Taunt || align="center" | HP+HK || align="center" | 5/5 || align="center" | 3/3 || align="center" | No || align="center" | No || align="center" | No
|}
|}
'''Frame Data'''
'''Frame Data'''
Line 359: Line 359:
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
|-
| align="center" | 4(6) || align="center" | ? || align="center" | ? || align="center" | 8(4 4)
| align="center" | 4(6) || align="center" | ? || align="center" | ? || align="center" | 8(4+4)
|}
|}
''Comments here''
''Comments here''
Line 380: Line 380:
| align="center" | '''Move''' || align="center" | '''Frames you're frozen''' || align="center" | '''Frames opponent is frozen''' || align="center" | '''Frame Advantage when parry is successful''' || align="center" | '''Frames before you can try another parry'''
| align="center" | '''Move''' || align="center" | '''Frames you're frozen''' || align="center" | '''Frames opponent is frozen''' || align="center" | '''Frame Advantage when parry is successful''' || align="center" | '''Frames before you can try another parry'''
|-
|-
| align="center" | Parry (High) || align="center" | 16 || align="center" | 16 || align="center" | 4(LP/LK) 3(MP/MK) 2(HP/HK) 0(Special/Super)  -16(Fireball) || align="center" | 24(19 when attack comes from the air)*,**
| align="center" | Parry (High) || align="center" | 16 || align="center" | 16 || align="center" | +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super)  -16(Fireball) || align="center" | 24(19 when attack comes from the air)*,**
|-
|-
| align="center" | Parry (Low) || align="center" | 16 || align="center" | 16 || align="center" | 4(LP/LK) 3(MP/MK) 2(HP/HK) 0(Special/Super)  -16(Fireball) || align="center" | 24(19 when attack comes from the air)*,**
| align="center" | Parry (Low) || align="center" | 16 || align="center" | 16 || align="center" | +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super)  -16(Fireball) || align="center" | 24(19 when attack comes from the air)*,**
|-
|-
| align="center" | Parry (Air) || align="center" | 16 || align="center" | 16 || align="center" | 4(LP/LK) 3(MP/MK) 2(HP/HK) 0(Special/Super)  -16(Fireball) || align="center" | 21(19 when attack comes from the air)*,**
| align="center" | Parry (Air) || align="center" | 16 || align="center" | 16 || align="center" | +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super)  -16(Fireball) || align="center" | 21(19 when attack comes from the air)*,**
|}
|}
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: #F2F2F2;"
Line 424: Line 424:
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| align="center" | 5 || align="center" | 3 || align="center" | 4 || align="center" | 4 || align="center" | 4 || align="center" | 4 || align="center" | HL || align="center" | HL
| align="center" | 5 || align="center" | 3 || align="center" | 4 || align="center" | +4 || align="center" | +4 || align="center" | +4 || align="center" | HL || align="center" | HL
|}
|}
'''Gauge Increase'''
'''Gauge Increase'''
Line 448: Line 448:
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| align="center" | 6 || align="center" | 3 || align="center" | 10 || align="center" | 3 || align="center" | 4 || align="center" | 5 || align="center" | HL || align="center" | H
| align="center" | 6 || align="center" | 3 || align="center" | 10 || align="center" | +3 || align="center" | +4 || align="center" | +5 || align="center" | HL || align="center" | H
|}
|}
'''Gauge Increase'''
'''Gauge Increase'''
Line 472: Line 472:
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| align="center" | 9 || align="center" | 3 || align="center" | 15 || align="center" | 0 || align="center" | 2 || align="center" | 4 || align="center" | HL || align="center" | H
| align="center" | 9 || align="center" | 3 || align="center" | 15 || align="center" | 0 || align="center" | +2 || align="center" | +4 || align="center" | HL || align="center" | H
|}
|}
'''Gauge Increase'''
'''Gauge Increase'''
Line 496: Line 496:
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| align="center" | 3 || align="center" | 3 || align="center" | 5 || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | HL || align="center" | HL
| align="center" | 3 || align="center" | 3 || align="center" | 5 || align="center" | +3 || align="center" | +3 || align="center" | +3 || align="center" | HL || align="center" | HL
|}
|}
'''Gauge Increase'''
'''Gauge Increase'''
Line 520: Line 520:
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| align="center" | 4 || align="center" | 4 || align="center" | 10 || align="center" | 1 || align="center" | 2 || align="center" | 3 || align="center" | HL || align="center" | H
| align="center" | 4 || align="center" | 4 || align="center" | 10 || align="center" | +1 || align="center" | +2 || align="center" | +3 || align="center" | HL || align="center" | H
|}
|}
'''Gauge Increase'''
'''Gauge Increase'''
Line 544: Line 544:
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| align="center" | 6 || align="center" | 3 || align="center" | 15 || align="center" | -2 || align="center" | 0 || align="center" | 2 || align="center" | HL || align="center" | H
| align="center" | 6 || align="center" | 3 || align="center" | 15 || align="center" | -2 || align="center" | 0 || align="center" | +2 || align="center" | HL || align="center" | H
|}
|}
'''Gauge Increase'''
'''Gauge Increase'''
Line 568: Line 568:
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| align="center" | 4 || align="center" | 4 || align="center" | 7 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | HL || align="center" | HL
| align="center" | 4 || align="center" | 4 || align="center" | 7 || align="center" | +2 || align="center" | +2 || align="center" | +2 || align="center" | HL || align="center" | HL
|}
|}
'''Gauge Increase'''
'''Gauge Increase'''
Line 849: Line 849:
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel'''
|-
|-
| align="center" | Universal Overhead || align="center" | MP MK || align="center" | 40 || align="center" | 3 || align="center" | No || align="center" | No || align="center" | No
| align="center" | Universal Overhead || align="center" | MP+MK || align="center" | 40 || align="center" | 3 || align="center" | No || align="center" | No || align="center" | No
|}
|}
'''Frame Data'''
'''Frame Data'''
Line 856: Line 856:
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| align="center" | 15 || align="center" | 8 || align="center" | 7 || align="center" | -5~ 7 || align="center" | 0~ 8 || align="center" | 1~ 9 || align="center" | H || align="center" | H
| align="center" | 15 || align="center" | 8 || align="center" | 7 || align="center" | -5~+7 || align="center" | 0~+8 || align="center" | +1~+9 || align="center" | H || align="center" | H
|}
|}
'''Gauge Increase'''
'''Gauge Increase'''
Line 875: Line 875:
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range'''
|-
|-
| align="center" | Hiza Geri || align="center" | LP LK || align="center" | 160(40x6) || align="center" | 12(3x6) || align="center" | 24
| align="center" | Hiza Geri || align="center" | LP+LK || align="center" | 160(40x6) || align="center" | 12(3x6) || align="center" | 24
|}
|}
'''Frame Data'''
'''Frame Data'''
Line 882: Line 882:
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| align="center" | 2 || align="center" | 1 || align="center" | 21 || align="center" | - || align="center" | - || align="center" | - || align="center" | LP LK || align="center" | -
| align="center" | 2 || align="center" | 1 || align="center" | 21 || align="center" | - || align="center" | - || align="center" | - || align="center" | LP+LK || align="center" | -
|}
|}
'''Gauge Increase'''
'''Gauge Increase'''
Line 899: Line 899:
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range'''
|-
|-
| align="center" | Seoi Nage || align="center" | F LP LK || align="center" | 120 || align="center" | 9 || align="center" | 24
| align="center" | Seoi Nage || align="center" | F+LP+LK || align="center" | 120 || align="center" | 9 || align="center" | 24
|}
|}
'''Frame Data'''
'''Frame Data'''
Line 906: Line 906:
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| align="center" | 2 || align="center" | 1 || align="center" | 21 || align="center" | - || align="center" | - || align="center" | - || align="center" | LP LK || align="center" | -
| align="center" | 2 || align="center" | 1 || align="center" | 21 || align="center" | - || align="center" | - || align="center" | - || align="center" | LP+LK || align="center" | -
|}
|}
'''Gauge Increase'''
'''Gauge Increase'''
Line 923: Line 923:
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range'''
|-
|-
| align="center" | Jigoku Guruma|| align="center" | B LP LK || align="center" | 110 || align="center" | 15 || align="center" | 24
| align="center" | Jigoku Guruma|| align="center" | B+LP+LK || align="center" | 110 || align="center" | 15 || align="center" | 24
|}
|}
'''Frame Data'''
'''Frame Data'''
Line 930: Line 930:
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| align="center" | 2 || align="center" | 1 || align="center" | 21 || align="center" | - || align="center" | - || align="center" | - || align="center" | LP LK || align="center" | -
| align="center" | 2 || align="center" | 1 || align="center" | 21 || align="center" | - || align="center" | - || align="center" | - || align="center" | LP+LK || align="center" | -
|}
|}
'''Gauge Increase'''
'''Gauge Increase'''
Line 949: Line 949:
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel'''
|-
|-
| align="center" | Crouch Jab || align="center" | D LP || align="center" | 20 || align="center" | 3 || align="center" | Yes || align="center" | Yes || align="center" | Yes
| align="center" | Crouch Jab || align="center" | D+LP || align="center" | 20 || align="center" | 3 || align="center" | Yes || align="center" | Yes || align="center" | Yes
|}
|}
'''Frame Data'''
'''Frame Data'''
Line 956: Line 956:
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| align="center" | 4 || align="center" | 3 || align="center" | 5 || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | HL || align="center" | HL
| align="center" | 4 || align="center" | 3 || align="center" | 5 || align="center" | +3 || align="center" | +3 || align="center" | +3 || align="center" | HL || align="center" | HL
|}
|}
'''Gauge Increase'''
'''Gauge Increase'''
Line 973: Line 973:
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel'''
|-
|-
| align="center" | Crouch Strong || align="center" | D MP || align="center" | 90 || align="center" | 7 || align="center" | No || align="center" | Yes || align="center" | Yes
| align="center" | Crouch Strong || align="center" | D+MP || align="center" | 90 || align="center" | 7 || align="center" | No || align="center" | Yes || align="center" | Yes
|}
|}
'''Frame Data'''
'''Frame Data'''
Line 980: Line 980:
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| align="center" | 5 || align="center" | 4 || align="center" | 7 || align="center" | 3 || align="center" | 4 || align="center" | 5 || align="center" | HL || align="center" | HL
| align="center" | 5 || align="center" | 4 || align="center" | 7 || align="center" | +3 || align="center" | +4 || align="center" | +5 || align="center" | HL || align="center" | HL
|}
|}
'''Gauge Increase'''
'''Gauge Increase'''
Line 997: Line 997:
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel'''
|-
|-
| align="center" | Crouch Fierce || align="center" | D HP || align="center" | 130 || align="center" | 13 || align="center" | No || align="center" | Yes || align="center" | Yes
| align="center" | Crouch Fierce || align="center" | D+HP || align="center" | 130 || align="center" | 13 || align="center" | No || align="center" | Yes || align="center" | Yes
|}
|}
'''Frame Data'''
'''Frame Data'''
Line 1,021: Line 1,021:
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel'''
|-
|-
| align="center" | Crouch Short || align="center" | D LK || align="center" | 20 || align="center" | 3 || align="center" | Yes || align="center" | Yes || align="center" | Yes
| align="center" | Crouch Short || align="center" | D+LK || align="center" | 20 || align="center" | 3 || align="center" | Yes || align="center" | Yes || align="center" | Yes
|}
|}
'''Frame Data'''
'''Frame Data'''
Line 1,028: Line 1,028:
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| align="center" | 5 || align="center" | 3 || align="center" | 7 || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | L || align="center" | L
| align="center" | 5 || align="center" | 3 || align="center" | 7 || align="center" | +1 || align="center" | +1 || align="center" | +1 || align="center" | L || align="center" | L
|}
|}
'''Gauge Increase'''
'''Gauge Increase'''
Line 1,045: Line 1,045:
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel'''
|-
|-
| align="center" | Crouch Forward || align="center" | D MK || align="center" | 85 || align="center" | 3 || align="center" | No || align="center" | Yes || align="center" | Yes
| align="center" | Crouch Forward || align="center" | D+MK || align="center" | 85 || align="center" | 3 || align="center" | No || align="center" | Yes || align="center" | Yes
|}
|}
'''Frame Data'''
'''Frame Data'''
Line 1,069: Line 1,069:
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel'''
|-
|-
| align="center" | Crouch Roundhouse || align="center" | D HK || align="center" | 130 || align="center" | 3 || align="center" | No || align="center" | No || align="center" | No
| align="center" | Crouch Roundhouse || align="center" | D+HK || align="center" | 130 || align="center" | 3 || align="center" | No || align="center" | No || align="center" | No
|}
|}
'''Frame Data'''
'''Frame Data'''
Line 1,093: Line 1,093:
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel'''
|-
|-
| align="center" | Fumikomi Mae Geri || align="center" | F MK || align="center" | 80 || align="center" | 7 || align="center" | No || align="center" | No || align="center" | No
| align="center" | Fumikomi Mae Geri || align="center" | F+MK || align="center" | 80 || align="center" | 7 || align="center" | No || align="center" | No || align="center" | No
|}
|}
'''Frame Data'''
'''Frame Data'''
Line 1,117: Line 1,117:
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel'''
|-
|-
| align="center" | Inazuma Kakato Wari || align="center" | B MK || align="center" | 130(60 80) || align="center" | 11(7 7) || align="center" | No || align="center" | No || align="center" | No
| align="center" | Inazuma Kakato Wari || align="center" | B+MK || align="center" | 130(60+80) || align="center" | 11(7+7) || align="center" | No || align="center" | No || align="center" | No
|}
|}
'''Frame Data'''
'''Frame Data'''
Line 1,124: Line 1,124:
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| align="center" | 8 || align="center" | 2/2 || align="center" | 10 || align="center" | 1 || align="center" | 2 || align="center" | 3 || align="center" | H/H || align="center" | H/H
| align="center" | 8 || align="center" | 2/2 || align="center" | 10 || align="center" | +1 || align="center" | +2 || align="center" | +3 || align="center" | H/H || align="center" | H/H
|}
|}
'''Gauge Increase'''
'''Gauge Increase'''
Line 1,131: Line 1,131:
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
|-
| align="center" | 2(2 0) || align="center" | 3(2 1) || align="center" | 9(7 2) || align="center" | 8(4 4)
| align="center" | 2(2+0) || align="center" | 3(2+1) || align="center" | 9(7+2) || align="center" | 8(4+4)
|}
|}
''Comments here''
''Comments here''
Line 1,141: Line 1,141:
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel'''
|-
|-
| align="center" | Inazuma Kakato Wari || align="center" | Hold MK || align="center" | 110/130(60 80) || align="center" | 15/11(7 7) || align="center" | No || align="center" | No || align="center" | No
| align="center" | Inazuma Kakato Wari || align="center" | Hold MK || align="center" | 110/130(60+80) || align="center" | 15/11(7+7) || align="center" | No || align="center" | No || align="center" | No
|}
|}
'''Frame Data'''
'''Frame Data'''
Line 1,148: Line 1,148:
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| align="center" | 8/25 || align="center" | 7/2/2 || align="center" | 10 || align="center" | 1 || align="center" | 2 || align="center" | 3 || align="center" | HL/H/H || align="center" | H/H/H
| align="center" | 8/25 || align="center" | 7/2/2 || align="center" | 10 || align="center" | +1 || align="center" | +2 || align="center" | +3 || align="center" | HL/H/H || align="center" | H/H/H
|}
|}
'''Gauge Increase'''
'''Gauge Increase'''
Line 1,155: Line 1,155:
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
|-
| align="center" | 4(2 2 0) || align="center" | 7(4 2 1) || align="center" | 17(8 7 2) || align="center" | 12(4 4 4)
| align="center" | 4(2+2+0) || align="center" | 7(4+2+1) || align="center" | 17(8+7+2) || align="center" | 12(4+4+4)
|}
|}
''Comments here''
''Comments here''
Line 1,165: Line 1,165:
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel'''
|-
|-
| align="center" | Shiden Kakato Otoshi || align="center" | F HK || align="center" | 120(80) || align="center" | 11(9) || align="center" | No || align="center" | No || align="center" | No
| align="center" | Shiden Kakato Otoshi || align="center" | F+HK || align="center" | 120(80) || align="center" | 11(9) || align="center" | No || align="center" | No || align="center" | No
|}
|}
'''Frame Data'''
'''Frame Data'''
Line 1,172: Line 1,172:
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| align="center" | 30 || align="center" | 5 || align="center" | 14 || align="center" | -1 || align="center" | 1 || align="center" | 3 || align="center" | H || align="center" | H
| align="center" | 30 || align="center" | 5 || align="center" | 14 || align="center" | -1 || align="center" | +1 || align="center" | +3 || align="center" | H || align="center" | H
|}
|}
'''Gauge Increase'''
'''Gauge Increase'''
Line 1,189: Line 1,189:
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel'''
|-
|-
| align="center" | Shiden Kakato Otoshi (Fake) || align="center" | F HK (Hold HK) || align="center" | - || align="center" | - || align="center" | No || align="center" | No || align="center" | No
| align="center" | Shiden Kakato Otoshi (Fake) || align="center" | F+HK (Hold HK) || align="center" | - || align="center" | - || align="center" | No || align="center" | No || align="center" | No
|}
|}
'''Frame Data'''
'''Frame Data'''
Line 1,213: Line 1,213:
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel'''
|-
|-
| align="center" | Target Combo || align="center" | Close MP -> Close HP || align="center" | 100 60 || align="center" | 7 5 || align="center" | No || align="center" | Yes/Yes || align="center" | Yes/Yes
| align="center" | Target Combo || align="center" | Close MP -> Close HP || align="center" | 100+60 || align="center" | 7+5 || align="center" | No || align="center" | Yes/Yes || align="center" | Yes/Yes
|}
|}
'''Frame Data'''
'''Frame Data'''
Line 1,220: Line 1,220:
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| align="center" | 4 || align="center" | - || align="center" | - || align="center" | -2 || align="center" | 0 || align="center" | 2 || align="center" | HL/HL || align="center" | H/H
| align="center" | 4 || align="center" | - || align="center" | - || align="center" | -2 || align="center" | 0 || align="center" | +2 || align="center" | HL/HL || align="center" | H/H
|}
|}
'''Gauge Increase'''
'''Gauge Increase'''
Line 1,227: Line 1,227:
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
|-
| align="center" | 2 ? || align="center" | 4 1 || align="center" | 8 1 || align="center" | 8(4 4)
| align="center" | 2+? || align="center" | 4+1 || align="center" | 8+1 || align="center" | 8(4+4)
|}
|}
''Comments here''
''Comments here''
Line 1,239: Line 1,239:
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel'''
|-
|-
| align="center" | Hadouken || align="center" | QCF P || align="center" | 60 || align="center" | 4 || align="center" | 3 || align="center" | Yes
| align="center" | Hadouken || align="center" | QCF+P || align="center" | 60 || align="center" | 4 || align="center" | 3 || align="center" | Yes
|}
|}
'''Frame Data'''
'''Frame Data'''
Line 1,263: Line 1,263:
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel'''
|-
|-
| align="center" | Shoryuken (Jab) || align="center" | F, D, DF LP || align="center" | 150(100)(60) || align="center" | 19(6)(4) || align="center" | 11 || align="center" | Yes
| align="center" | Shoryuken (Jab) || align="center" | F, D, DF+LP || align="center" | 150(100)(60) || align="center" | 19(6)(4) || align="center" | 11 || align="center" | Yes
|-
|-
| align="center" | Shoryuken (Strong) || align="center" | F, D, DF MP || align="center" | 165(110 55) || align="center" | 21(14 7) || align="center" | 15(11 5) || align="center" | Yes/No
| align="center" | Shoryuken (Strong) || align="center" | F, D, DF+MP || align="center" | 165(110+55) || align="center" | 21(14+7) || align="center" | 15(11+5) || align="center" | Yes/No
|-
|-
| align="center" | Shoryuken (Fierce) || align="center" | F, D, DF HP || align="center" | 185(80 60 50) || align="center" | 21(10 8 3) || align="center" | 17(11 3 3) || align="center" | Yes/Yes/No
| align="center" | Shoryuken (Fierce) || align="center" | F, D, DF+HP || align="center" | 185(80+60+50) || align="center" | 21(10+8+3) || align="center" | 17(11+3+3) || align="center" | Yes/Yes/No
|}
|}
'''Frame Data'''
'''Frame Data'''
Line 1,287: Line 1,287:
| align="center" | Shoryuken (Jab) || align="center" | 3 || align="center" | 10 || align="center" | 15 || align="center" | 4
| align="center" | Shoryuken (Jab) || align="center" | 3 || align="center" | 10 || align="center" | 15 || align="center" | 4
|-
|-
| align="center" | Shoryuken (Strong) || align="center" | 3 || align="center" | 11(10 1) || align="center" | 17(15 2) || align="center" | 8(4 4)
| align="center" | Shoryuken (Strong) || align="center" | 3 || align="center" | 11(10+1) || align="center" | 17(15+2) || align="center" | 8(4+4)
|-
|-
| align="center" | Shoryuken (Fierce) || align="center" | 3 || align="center" | 12(10 1 1) || align="center" | 19(15 2 2) || align="center" | 12(4 4 4)
| align="center" | Shoryuken (Fierce) || align="center" | 3 || align="center" | 12(10+1+1) || align="center" | 19(15+2+2) || align="center" | 12(4+4+4)
|}
|}
''Comments here''
''Comments here''
Line 1,299: Line 1,299:
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel'''
|-
|-
| align="center" | Tatsumaki Senpuu Kyaku (Short) || align="center" | QCB LK || align="center" | 115(80 30) || align="center" | 12(10 2) || align="center" | 10(7 3) || align="center" | Yes/No
| align="center" | Tatsumaki Senpuu Kyaku (Short) || align="center" | QCB+LK || align="center" | 115(80+30) || align="center" | 12(10+2) || align="center" | 10(7+3) || align="center" | Yes/No
|-
|-
| align="center" | Tatsumaki Senpuu Kyaku (Forward) || align="center" | QCB MK || align="center" | 140(60 30(x3)) || align="center" | 14(8 2(x3)) || align="center" | 15(7 3(x3)) || align="center" | Yes/No/No/No
| align="center" | Tatsumaki Senpuu Kyaku (Forward) || align="center" | QCB+MK || align="center" | 140(60+30(x3)) || align="center" | 14(8+2(x3)) || align="center" | 15(7+3(x3)) || align="center" | Yes/No/No/No
|-
|-
| align="center" | Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | QCB HK || align="center" | 160(60 30(x4)) || align="center" | 16(8 2(x4)) || align="center" | 17(7 3(x4)) || align="center" | Yes/No/No/No/No
| align="center" | Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | QCB+HK || align="center" | 160(60+30(x4)) || align="center" | 16(8+2(x4)) || align="center" | 17(7+3(x4)) || align="center" | Yes/No/No/No/No
|}
|}
'''Frame Data'''
'''Frame Data'''
Line 1,321: Line 1,321:
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
|-
| align="center" | Tatsumaki Senpuu Kyaku (Short) || align="center" | 3 || align="center" | 9(8 1) || align="center" | 15(13 2) || align="center" | 8(4 4)
| align="center" | Tatsumaki Senpuu Kyaku (Short) || align="center" | 3 || align="center" | 9(8+1) || align="center" | 15(13+2) || align="center" | 8(4+4)
|-
|-
| align="center" | Tatsumaki Senpuu Kyaku (Forward) || align="center" | 3 || align="center" | 11(8 1x3) || align="center" | 19(13 2x3) || align="center" | 16(4 4 4 4)
| align="center" | Tatsumaki Senpuu Kyaku (Forward) || align="center" | 3 || align="center" | 11(8+1x3) || align="center" | 19(13+2x3) || align="center" | 16(4+4+4+4)
|-
|-
| align="center" | Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | 3 || align="center" | 12(8 1x4) || align="center" | 21(13 2x4) || align="center" | 20(4 4 4 4 4)
| align="center" | Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | 3 || align="center" | 12(8+1x4) || align="center" | 21(13+2x4) || align="center" | 20(4+4+4+4+4)
|}
|}
''Comments here''
''Comments here''
Line 1,335: Line 1,335:
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel'''
|-
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Short) || align="center" | (Air) QCB LK || align="center" | 160*(80x4) || align="center" | 5**(5x4) || align="center" | 10***(5x4) || align="center" | No/No
| align="center" | Air Tatsumaki Senpuu Kyaku (Short) || align="center" | (Air) QCB+LK || align="center" | 160*(80x4) || align="center" | 5**(5x4) || align="center" | 10***(5x4) || align="center" | No/No
|-
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Forward) || align="center" | (Air) QCB MK || align="center" | 160*(80x6) || align="center" | 5**(5x6) || align="center" | 10***(5x6) || align="center" | No/No
| align="center" | Air Tatsumaki Senpuu Kyaku (Forward) || align="center" | (Air) QCB+MK || align="center" | 160*(80x6) || align="center" | 5**(5x6) || align="center" | 10***(5x6) || align="center" | No/No
|-
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | (Air) QCB HK || align="center" | 160*(80x8) || align="center" | 5**(5x8) || align="center" | 10***(5x8) || align="center" | No/No
| align="center" | Air Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | (Air) QCB+HK || align="center" | 160*(80x8) || align="center" | 5**(5x8) || align="center" | 10***(5x8) || align="center" | No/No
|}
|}
'''Frame Data'''
'''Frame Data'''
Line 1,357: Line 1,357:
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Short) || align="center" | 2(1x2) || align="center" | 4(2x2) || align="center" | 18(9x2) || align="center" | 8(4 4)
| align="center" | Air Tatsumaki Senpuu Kyaku (Short) || align="center" | 2(1x2) || align="center" | 4(2x2) || align="center" | 18(9x2) || align="center" | 8(4+4)
|-
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Forward) || align="center" | 3(1x3) || align="center" | 6(2x3) || align="center" | 27(9x3) || align="center" | 12(4 4 4)
| align="center" | Air Tatsumaki Senpuu Kyaku (Forward) || align="center" | 3(1x3) || align="center" | 6(2x3) || align="center" | 27(9x3) || align="center" | 12(4+4+4)
|-
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | 4(1x4) || align="center" | 8(2x4) || align="center" | 36(9x4) || align="center" | 16(4 4 4 4)
| align="center" | Air Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | 4(1x4) || align="center" | 8(2x4) || align="center" | 36(9x4) || align="center" | 16(4+4+4+4)
|}
|}
''Comments here''
''Comments here''
Line 1,372: Line 1,372:
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Gauge Needed''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Gauge Needed''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel'''
|-
|-
| align="center" | Hadouken (EX) || align="center" | QCF PP || align="center" | 40 || align="center" | 120(60 60) || align="center" | 8(4 4) || align="center" | 6(3 3) || align="center" | Yes
| align="center" | Hadouken (EX) || align="center" | QCF+PP || align="center" | 40 || align="center" | 120(60+60) || align="center" | 8(4+4) || align="center" | 6(3+3) || align="center" | Yes
|}
|}
'''Frame Data'''
'''Frame Data'''
Line 1,386: Line 1,386:
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
|-
| align="center" | Hadouken (EX) || align="center" | - || align="center" | - || align="center" | - || align="center" | 8(4 4)
| align="center" | Hadouken (EX) || align="center" | - || align="center" | - || align="center" | - || align="center" | 8(4+4)
|}
|}
''Comments here''
''Comments here''
Line 1,396: Line 1,396:
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Gauge Needed''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Gauge Needed''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel'''
|-
|-
| align="center" | Shoryuken (EX) || align="center" | F, D, DF PP || align="center" | 40 || align="center" | 210(80 50 40 40) || align="center" | 24(10 6 5 3) || align="center" | 20(11 3(x3)) || align="center" | Yes
| align="center" | Shoryuken (EX) || align="center" | F, D, DF+PP || align="center" | 40 || align="center" | 210(80+50+40+40) || align="center" | 24(10+6+5+3) || align="center" | 20(11+3(x3)) || align="center" | Yes
|}
|}
'''Frame Data'''
'''Frame Data'''
Line 1,410: Line 1,410:
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
|-
| align="center" | Hadouken (EX) || align="center" | - || align="center" | - || align="center" | - || align="center" | 16(4 4 4 4)
| align="center" | Hadouken (EX) || align="center" | - || align="center" | - || align="center" | - || align="center" | 16(4+4+4+4)
|}
|}
''Comments here''
''Comments here''
Line 1,420: Line 1,420:
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Gauge Needed''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Gauge Needed''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel'''
|-
|-
| align="center" | Tatsumaki Senpuu Kyaku (EX) || align="center" | QCB KK || align="center" | 40 || align="center" | 200(60 35(x4) 30) || align="center" | 19(8 2(x5)) || align="center" | 20(7 3(x5)) || align="center" | Yes
| align="center" | Tatsumaki Senpuu Kyaku (EX) || align="center" | QCB+KK || align="center" | 40 || align="center" | 200(60+35(x4)+30) || align="center" | 19(8+2(x5)) || align="center" | 20(7+3(x5)) || align="center" | Yes
|}
|}
'''Frame Data'''
'''Frame Data'''
Line 1,434: Line 1,434:
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
|-
| align="center" | Tatsumaki Senpuu Kyaku (EX) || align="center" | - || align="center" | - || align="center" | - || align="center" | 24(4 4 4 4 4 4)
| align="center" | Tatsumaki Senpuu Kyaku (EX) || align="center" | - || align="center" | - || align="center" | - || align="center" | 24(4+4+4+4+4+4)
|}
|}
''Comments here''
''Comments here''
Line 1,444: Line 1,444:
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Gauge Needed''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Gauge Needed''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel'''
|-
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (EX) || align="center" | (Air) QCB KK || align="center" | 40 || align="center" | 240(80(x10)) || align="center" | 5(5(x10)) || align="center" | 15(5(x10)) || align="center" | No
| align="center" | Air Tatsumaki Senpuu Kyaku (EX) || align="center" | (Air) QCB+KK || align="center" | 40 || align="center" | 240(80(x10)) || align="center" | 5(5(x10)) || align="center" | 15(5(x10)) || align="center" | No
|}
|}
'''Frame Data'''
'''Frame Data'''
Line 1,458: Line 1,458:
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (EX) || align="center" | - || align="center" | - || align="center" | - || align="center" | 20(4 4 4 4 4)
| align="center" | Air Tatsumaki Senpuu Kyaku (EX) || align="center" | - || align="center" | - || align="center" | - || align="center" | 20(4+4+4+4+4)
|}
|}
''Comments here''
''Comments here''
Line 1,469: Line 1,469:
| align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage'''
|-
|-
| align="center" | I || align="center" | Shoryureppa || align="center" | 2 bars (112 each bar) || align="center" | QCF QCF P || align="center" | 400* || align="center" | 43** || align="center" | 8
| align="center" | I || align="center" | Shoryureppa || align="center" | 2 bars (112 each bar) || align="center" | QCF QCF+P || align="center" | 400* || align="center" | 43** || align="center" | 8
|}
|}
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
|-
|-
|* 80 50 60 70 40 40 (40x6) Damage is when all hits connect.
|* 80+50+60+70+40+40+(40x6) Damage is when all hits connect.
|-
|-
|** 16 6 8 4 3 3 (3x6) Damage is when all hits connect.
|** 16+6+8+4+3+3+(3x6) Damage is when all hits connect.
|}
|}
'''Frame Data'''
'''Frame Data'''
Line 1,492: Line 1,492:
| align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage'''
|-
|-
| align="center" | II || align="center" | Shinryuken || align="center" | 1 bar (104) || align="center" | QCF QCF K (Press K rapidly) || align="center" | 495* || align="center" | 58** || align="center" | 0
| align="center" | II || align="center" | Shinryuken || align="center" | 1 bar (104) || align="center" | QCF QCF+K (Press K rapidly) || align="center" | 495* || align="center" | 58** || align="center" | 0
|}
|}
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
|-
|-
|* 80 50 60 70 40 40 (40x6) Damage is when all hits connect.
|* 80+50+60+70+40+40+(40x6) Damage is when all hits connect.
|-
|-
|** 16 6 8 4 3 3 (3x6) Damage is when all hits connect.
|** 16+6+8+4+3+3+(3x6) Damage is when all hits connect.
|}
|}
'''Frame Data'''
'''Frame Data'''
Line 1,515: Line 1,515:
| align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage'''
|-
|-
| align="center" | III || align="center" | Shippu Jinrai Kyaku || align="center" | 3 bars (80 each bar) || align="center" | QCF QCF K || align="center" | 290* || align="center" | 29** || align="center" | 15
| align="center" | III || align="center" | Shippu Jinrai Kyaku || align="center" | 3 bars (80 each bar) || align="center" | QCF QCF+K || align="center" | 290* || align="center" | 29** || align="center" | 15
|}
|}
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
|-
|-
|* 80 50 60 70 40 40 (40x6) Damage is when all hits connect.
|* 80+50+60+70+40+40+(40x6) Damage is when all hits connect.
|-
|-
|** 16 6 8 4 3 3 (3x6) Damage is when all hits connect.
|** 16+6+8+4+3+3+(3x6) Damage is when all hits connect.
|}
|}
'''Frame Data'''
'''Frame Data'''

Revision as of 17:12, 8 January 2008

Ken's Character Select Portrait
Ken's Neutral Stance

Introduction

Specific Character Information

  • Stamina: 1150
  • Stun Bar Length (dots): 64
  • Stun Bar Recovery (frames it takes to recover 1 dot): 22
  • Taunt: Increases damage for the next hit/combo by 31.3%. One taunt is the maximum.
  • Best Kara-Throw: MK/HK

Character Colors

(kcolor).gif

Moves List

Basic Moves

Move Convention
Forward F
Back B
Crouch C / D
Up U
Jump J
Jump Forward JF
Jump Backwards JB
Super Jump D-U
Super Jump Forward D-UF
Super Jump Backwards D-UB
Dash Forward FF
Dash Backwards BB
Quarter Circle Forward QCF
Quarter Circle Backwards QCB
Half Circle Backwards HCB
Forward, Down, Down-Forward F, D, DF / DP
Guard (High) B when enemy is attacking
Guard (Low) DB when enemy is attacking
Parry (High) Tap F when about to take a hit
Parry (Low) Tap D when about to take a hit
Parry (Air) Tap F in air when about to take a hit
Red Parry Execute parry after blocking a hit in a combo
Punch (Any) P
Kick (Any) K
2 Punches PP
2 Kicks KK
3 Punches PPP
3 Kicks KKK
Jab LP
Strong MP
Fierce HP
Short LK
Forward MK
Roundhouse HK
Universal Overhead UOH

Normal Moves

Move Motion
Jab LP
Strong MP
Fierce HP
Close Jab (Close to opponent) LP
Close Strong (Close to opponent) MP
Close Fierce (Close to opponent) HP
Short LK
Foward MK
Roundhouse HK
Jumping Jab (Air) LP
Jumping Strong (Air) MP
Jumping Fierce (Air) HP
Neutral Jumping Fierce (Air) HP
Jumping Short (Air) LK
Jumping Foward (Air) MK
Neutral Jumping Foward (Air) MK
Jumping Roundhouse (Air) HK
Neutral Jumping Roundhouse (Air) HK
Overhead MP+MK
Taunt HP+HK

Throws

Hiza Geri LP+LK
Seoi Nage F+LP+LK
Jigoku Guruma B+LP+LK

Command Normals

Crouching Jab D+LP
Crouching Strong D+MP
Crouching Fierce D+HP
Crouching Short D+LK
Crouching Foward D+MK
Crouching Roundhouse D+HK
Fumikomi Mae Geria F+MK
Inazuma Kakato Wari B+MK, or hold MK
Shiden Kakato Otoshi F+HK (hold HK to cancel attack)

Target Combo

  • close standing MP -> HP

Special Moves

Move Name Motion
Hadouken QCF+P
Shoryuken F, D, DF+P
Tatsumaki Senpuu Kyaku QCB+K
Tatsumaki Senpuu Kyaku (Air) (Air)QCB+K

EX Moves

Move Name Motion
Hadouken QCF+PP
Shoryuken F, D, DF+PP
Tatsumaki Senpuu Kyaku QCB+KK
Tatsumaki Senpuu Kyaku (Air) (Air)QCB+KK

Super Arts

Num. Super Art Name Motion Super Bars
I Shoryu-Reppa QCF QCF+P 2 stocks
II Shinryu-Ken QCF QCF+K (Tap K rapidly) 1 stock
III Shippu-Jinrai-Kyaku QCF QCF+K 3 stocks

Move Analisys

Please note that the images show in this section are for the 1st frame it hits, so this means the opponent is taking the hit in the image shown on the move. I use the 1st frame of every move (except taunt, dash, jump, wakeup and 2nd throw image sprites) because you will see the maximum range of every attack (mostly of the attacks). Note also that those images are ACCURATE, they are exactly the first frame it hits, so enemy takes damage but they still dont make the "pain" frame.

General

  • Move: Move name
  • Motion: What you must do to execute the move
  • Damage: Damage it does (in pixels)
  • Stun Damage: Stun Damage it does (in pixels)
  • Chains into itself: If you can combo into the same movement
  • Special Cancel: If you can cancel the move into a Special Move
  • Super Cancel: If you can cancel the move into a Super Art
  • Throw Range: Range of the throw (in pixels)
  • Num.: Super Art number
  • Super Art: Super Art name
  • Super Art Stock: Number of Gauge Bars the Super Art have, also the lenght of each bar (in pixels)

Frame Data

  • Startup: Number of frames it takes to start the move
  • Hit: Number of frames that can hit the opponent
  • Recovery: Number of frames it takes to recover from the move
  • Blocked Advantage: Number of frames you are in advantage/disvantage after opponent have been blocked the hit
  • Hit Advantage: Number of frames you are in advantage/disvantage after opponent have been take the hit
  • Crouching Hit Advantage: Number of frames you are in advantage/disvantage after opponent have been take the hit while he's crouching
  • + # : You have # frames of advantage
  • - # : You have # frames of disvantage
  • # ~ # : Advantage/disvantage can vary from # to #
  • Down: Enemy gets knocked down
  • Guard: How opponent must guard the move, High (H), Low (L) or both (HL)
  • Parry: How opponent must parry the move, High (H), Low (L) or both (HL)

Gauge Increase

  • Miss: Gauge you gain if you miss the move (in pixels)
  • Blocked: Gauge you gain if the move gets blocked (in pixels)
  • Hit: Gauge you gain if you hit the opponent with the move (in pixels)
  • Parry: Gauge opponent gains when he parry the move (in pixels)

Basic Moves

(kendf).gif
Move Start-up frames In ground frames In air frames Recovery frames Total frames
Dash Forward 2? 8? - 6? 16

Comments here


(kendb).gif
Move Start-up frames In ground frames In air frames Recovery frames Total frames
Dash Backwards 4? 4? - 6? 13

Comments here


(kenjump).gif
Move Motion Startup Frames
Jump BU or U or FU 3

Comments here


(kenjump).gif
Move Motion Startup Frames
Super Jump DBU or DU or DFU 5

Comments here


(kenw).gif
Move Motion Frames
Normal Wakeup - 75

Comments here


(kentw).gif
Move Motion Frames
Tech Wakeup Tap D when hitting the ground 48

Comments here


(kent).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Taunt HP+HK 5/5 3/3 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
15/9 1/1 27 ? ? ? HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
4(6) ? ? 8(4+4)

Comments here


Move Motion
Parry (High) Tap F when about taking a hit
Parry (Low) Tap D when about taking a hit
Parry (Air) Tap F in air when about taking a hit

Frame Data

Move Frames you're frozen Frames opponent is frozen Frame Advantage when parry is successful Frames before you can try another parry
Parry (High) 16 16 +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super) -16(Fireball) 24(19 when attack comes from the air)*,**
Parry (Low) 16 16 +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super) -16(Fireball) 24(19 when attack comes from the air)*,**
Parry (Air) 16 16 +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super) -16(Fireball) 21(19 when attack comes from the air)*,**
* (If a parry attempt is successful, the 19/21/24 frame restriction is taken away and you can attempt another parry immediately)
** (If another attack connects within 2 frames of your parry, it will automatically be parried)

Gauge Increase

Move Gauge Increase
Parry (High) 4***
Parry (Low) 4***
Parry (Air) 4***
*** (You gain 4 of gauge for whatever attack parried, and for whatever hit you parry during multihit attack)

You can buffer any motion during High or Low parry, but NOT during Air parry, also parry resets the juggle count (and thus resets all scaling).

  • Parry information is taken from Shoryuken Forums, more exactly, from user JinraiPVC. Thanks for this information dude

Normal Moves

(kenlp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Far Jab LP 20 3 Yes Yes Yes

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 3 4 +4 +4 +4 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kenmp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Far Strong MP 90 11 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 3 10 +3 +4 +5 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenhp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Far Fierce HP 130 13 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
9 3 15 0 +2 +4 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kencloselp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Close Jab (Close to opponent) LP 20 3 No Yes Yes

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
3 3 5 +3 +3 +3 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kenclosemp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Close Strong (Close to opponent) MP 100 7 No Yes Yes

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4 4 10 +1 +2 +3 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenclosehp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Close Fierce (Close to opponent) HP 130 15 No Yes Yes

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 3 15 -2 0 +2 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kenlk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Short LK 40 3 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4 4 7 +2 +2 +2 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kenmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Forward MK 110 15 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
8 7 16 -6 -2 0 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenhk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Roundhouse HK 150 11 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
11 6 19 -4 -2 0 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kenjlp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Jump Jab (Air) LP 50(60 if neutral jump) 7 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4(5 if neutral jump) Until landing - - - - H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kenjmp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Jump Strong (Air) MP 100 11 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5(6 if neutral jump) 5 - - - - H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenjmp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Jump Fierce (Air) HP 130 15 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 4 - - - - H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kenjhp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Neutral Jump Fierce (Air) HP 130 15 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
7 3 - - - - H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kenjlk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Jump Short (Air) LK 50 5(7 if neutral jump) No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4(5 if neutral jump) 10(19 if neutral jump) - - - - H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kenjmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Jump Forward (Air) MK 90 9 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 6 - - - - H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kennjmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Neutral Jump Forward (Air) MK 90 9 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 6 - - - - H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenjhk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Jump Roundhouse (Air) HK 125 13 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 4 - - - - H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kennjhk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Neutral Jump Roundhouse (Air) HK 130 13 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
7 5 - - - - H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kenoh).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Universal Overhead MP+MK 40 3 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
15 8 7 -5~+7 0~+8 +1~+9 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


Throws

(kenhg).gif
Move Motion Damage Stun Damage Throw Range
Hiza Geri LP+LK 160(40x6) 12(3x6) 24

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
2 1 21 - - - LP+LK -

Gauge Increase

Miss Blocked Hit
0 7 (for the player who blocked) 12(6x2)

Comments here


(kensn).gif
Move Motion Damage Stun Damage Throw Range
Seoi Nage F+LP+LK 120 9 24

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
2 1 21 - - - LP+LK -

Gauge Increase

Miss Blocked Hit
0 7 (for the player who blocked) 7

Comments here


(kenjg).gif
Move Motion Damage Stun Damage Throw Range
Jigoku Guruma B+LP+LK 110 15 24

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
2 1 21 - - - LP+LK -

Gauge Increase

Miss Blocked Hit
0 7 (for the player who blocked) 7

Comments here


Command Normals

(kenclp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Crouch Jab D+LP 20 3 Yes Yes Yes

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4 3 5 +3 +3 +3 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kenclp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Crouch Strong D+MP 90 7 No Yes Yes

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 4 7 +3 +4 +5 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenchp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Crouch Fierce D+HP 130 13 No Yes Yes

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
7 5 17 -8 -6 -4 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kenclk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Crouch Short D+LK 20 3 Yes Yes Yes

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 3 7 +1 +1 +1 L L

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kencmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Crouch Forward D+MK 85 3 No Yes Yes

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 5 17 -3 -3 -1 L L

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenchk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Crouch Roundhouse D+HK 130 3 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 5 26 -13 Down Down L L

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kenfmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Fumikomi Mae Geri F+MK 80 7 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
16 4 15 -4 -1 0 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kenbmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Inazuma Kakato Wari B+MK 130(60+80) 11(7+7) No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
8 2/2 10 +1 +2 +3 H/H H/H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2(2+0) 3(2+1) 9(7+2) 8(4+4)

Comments here


(kenhmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Inazuma Kakato Wari Hold MK 110/130(60+80) 15/11(7+7) No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
8/25 7/2/2 10 +1 +2 +3 HL/H/H H/H/H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
4(2+2+0) 7(4+2+1) 17(8+7+2) 12(4+4+4)

Comments here


(kenfhk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Shiden Kakato Otoshi F+HK 120(80) 11(9) No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
30 5 14 -1 +1 +3 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3(0) 6(1) 14(2) 4

Comments here


(kenfhkf).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Shiden Kakato Otoshi (Fake) F+HK (Hold HK) - - No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
30 5 18 - - - - -

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
- - - -

Comments here


Target Combo

Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Target Combo Close MP -> Close HP 100+60 7+5 No Yes/Yes Yes/Yes

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4 - - -2 0 +2 HL/HL H/H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2+? 4+1 8+1 8(4+4)

Comments here

Special Moves

Please note that in this section you will see mainly 3 images for the special moves, this means the image on the left its done with LP (or LK), the image on the center its done with MP (or MK), and the image on the right its done with HP (or HK). Also its the same "rule" as the sections above, its the 1rst frame it hits for every of the moves.

(kenhdk).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel
Hadouken QCF+P 60 4 3 Yes

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
10 1 38 -11 -10 -10 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 1 4

Comments here


(kensrk).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel
Shoryuken (Jab) F, D, DF+LP 150(100)(60) 19(6)(4) 11 Yes
Shoryuken (Strong) F, D, DF+MP 165(110+55) 21(14+7) 15(11+5) Yes/No
Shoryuken (Fierce) F, D, DF+HP 185(80+60+50) 21(10+8+3) 17(11+3+3) Yes/Yes/No

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Shoryuken (Jab) 2 8 26 -17 Down Down HL HL
Shoryuken (Strong) 3 2/12 28 -24 Down Down HL/HL HL/HL
Shoryuken (Fierce) 1 2/2/7 32 -31 Down Down HL/HL/HL HL/HL/HL

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Shoryuken (Jab) 3 10 15 4
Shoryuken (Strong) 3 11(10+1) 17(15+2) 8(4+4)
Shoryuken (Fierce) 3 12(10+1+1) 19(15+2+2) 12(4+4+4)

Comments here


(kentsk).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel
Tatsumaki Senpuu Kyaku (Short) QCB+LK 115(80+30) 12(10+2) 10(7+3) Yes/No
Tatsumaki Senpuu Kyaku (Forward) QCB+MK 140(60+30(x3)) 14(8+2(x3)) 15(7+3(x3)) Yes/No/No/No
Tatsumaki Senpuu Kyaku (Roundhouse) QCB+HK 160(60+30(x4)) 16(8+2(x4)) 17(7+3(x4)) Yes/No/No/No/No

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Tatsumaki Senpuu Kyaku (Short) 6 2 14 -5 -3 -3 HL/HL H/H
Tatsumaki Senpuu Kyaku (Forward) 6 2 15 -6 -4 -4 HL/HL/HL/HL H/H/H/H
Tatsumaki Senpuu Kyaku (Roundhouse) 6 2 15 -7 -5 -5 HL/HL/HL/HL/HL H/H/H/H/H

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Tatsumaki Senpuu Kyaku (Short) 3 9(8+1) 15(13+2) 8(4+4)
Tatsumaki Senpuu Kyaku (Forward) 3 11(8+1x3) 19(13+2x3) 16(4+4+4+4)
Tatsumaki Senpuu Kyaku (Roundhouse) 3 12(8+1x4) 21(13+2x4) 20(4+4+4+4+4)

Comments here


(kenatsk).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel
Air Tatsumaki Senpuu Kyaku (Short) (Air) QCB+LK 160*(80x4) 5**(5x4) 10***(5x4) No/No
Air Tatsumaki Senpuu Kyaku (Forward) (Air) QCB+MK 160*(80x6) 5**(5x6) 10***(5x6) No/No
Air Tatsumaki Senpuu Kyaku (Roundhouse) (Air) QCB+HK 160*(80x8) 5**(5x8) 10***(5x8) No/No

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Air Tatsumaki Senpuu Kyaku (Short) 7 1 12 - - - HL H/H
Air Tatsumaki Senpuu Kyaku (Forward) 7 1 12 - - - HL H/H/H
Air Tatsumaki Senpuu Kyaku (Roundhouse) 7 1 12 - - - HL H/H/H/H

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Air Tatsumaki Senpuu Kyaku (Short) 2(1x2) 4(2x2) 18(9x2) 8(4+4)
Air Tatsumaki Senpuu Kyaku (Forward) 3(1x3) 6(2x3) 27(9x3) 12(4+4+4)
Air Tatsumaki Senpuu Kyaku (Roundhouse) 4(1x4) 8(2x4) 36(9x4) 16(4+4+4+4)

Comments here

EX Moves

(kenhdkex).gif
Move Motion Gauge Needed Damage Blocked Damage Stun Damage Super Cancel
Hadouken (EX) QCF+PP 40 120(60+60) 8(4+4) 6(3+3) Yes

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Hadouken (EX) 10 1 38 -6 Down Down HL H

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Hadouken (EX) - - - 8(4+4)

Comments here


(kensrkex).gif
Move Motion Gauge Needed Damage Blocked Damage Stun Damage Super Cancel
Shoryuken (EX) F, D, DF+PP 40 210(80+50+40+40) 24(10+6+5+3) 20(11+3(x3)) Yes

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Shoryuken (EX) 1 2/2/2/14 38 -36 Down Down HL HL

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Hadouken (EX) - - - 16(4+4+4+4)

Comments here


(kentskex).gif
Move Motion Gauge Needed Damage Blocked Damage Stun Damage Super Cancel
Tatsumaki Senpuu Kyaku (EX) QCB+KK 40 200(60+35(x4)+30) 19(8+2(x5)) 20(7+3(x5)) Yes

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Tatsumaki Senpuu Kyaku (EX) 4 2 13 -3 -1 -1 HL H

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Tatsumaki Senpuu Kyaku (EX) - - - 24(4+4+4+4+4+4)

Comments here


(kenatskex).gif
Move Motion Gauge Needed Damage Blocked Damage Stun Damage Super Cancel
Air Tatsumaki Senpuu Kyaku (EX) (Air) QCB+KK 40 240(80(x10)) 5(5(x10)) 15(5(x10)) No

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Air Tatsumaki Senpuu Kyaku (EX) 6 1 12 - Down Down HL H

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Air Tatsumaki Senpuu Kyaku (EX) - - - 20(4+4+4+4+4)

Comments here

Super Arts

(kensa1).gif
Super Art Super Art Name Super Art Stock Motion Damage Blocked Damage Stun Damage
I Shoryureppa 2 bars (112 each bar) QCF QCF+P 400* 43** 8
* 80+50+60+70+40+40+(40x6) Damage is when all hits connect.
** 16+6+8+4+3+3+(3x6) Damage is when all hits connect.

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
1 1 11 -38 Down Down HLx7~9 HLx7~9

Comments here


(kensa2).gif
Super Art Super Art Name Super Art Stock Motion Damage Blocked Damage Stun Damage
II Shinryuken 1 bar (104) QCF QCF+K (Press K rapidly) 495* 58** 0
* 80+50+60+70+40+40+(40x6) Damage is when all hits connect.
** 16+6+8+4+3+3+(3x6) Damage is when all hits connect.

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
2 2 61 -80 Down Down HLx3~5 HLx3~5

Comments here


(kensa3).gif
Super Art Super Art Name Super Art Stock Motion Damage Blocked Damage Stun Damage
III Shippu Jinrai Kyaku 3 bars (80 each bar) QCF QCF+K 290* 29** 15
* 80+50+60+70+40+40+(40x6) Damage is when all hits connect.
** 16+6+8+4+3+3+(3x6) Damage is when all hits connect.

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
2 2 27 -11 Down Down HLx5 Hx5

Comments here

Combos

Midscreen

Everyone

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch MK Tatsumaki Senpuu Kyaku (EX) - - 288 (25%) 15
Close MP Close HP Shoryuken (LP) - 288 (25%) 20
Close HP Shoryuken (HP) - - 311 (27%) 28

Specific to:

Q

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Close MP Close HP Shoryuken (LP) Shoryuken (LP) ??? (??%) ??

Corner

Specific to:

Ryu, Akuma, Urien, Q, Necro, Elena, Chun-Li, Makoto, Sean, Ken and Twelve

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Close MP Close HP Shoryuken (LP) Shoryuken (LP) ??? (??%) ??

Hit Confirms

Everyone

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch LK Crouch LK - - ??? (??%) ??

Specific to:

Yun, Akuma, Oro, Remy, Dudley, Elena, Chun-Li, Ibuki, Hugo, Makoto, Alex and Yang

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch LK Crouch LK Crouch LK - ??? (??%) ??

Ryu, Yun, Akuma, Oro, Remy, Dudley, Elena, Chun-Li, Ibuki, Hugo, Makoto, Sean, Ken, Twelve, Alex and Yang

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch LK Crouch LP Crouch LK - ??? (??%) ??

Super Art 1

Everyone

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch MK Shoryuken (HP) (2hits) Super Art 1 - 414 (36%) 18
Close HP Hadouken Super Art 1 - 426 (37%) 18

Super Art 2

Everyone

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch MK Super Art 2 - - 552 (48%) 0
Close MP Close HP Super Art 2 - 552 (48%) 10

Super Art 3

Everyone

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch LK Crouch LK Super Art 3 - 322 (28%) 15
Close MP Close HP Super Art 3 - 391 (34%) 22
Close HP Shoryuken (MP) (1hit) Super Art 3 - ??? (??%) ??

Specific to:

Hugo and Makoto

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Close MP Close HP Shoryuken (MP) (1hit) Super Art 3 ??? (??%) ??

SAIII:

Cr. mk, SAIII

Cr. lk x2, xx SAIII

Cl. mp, hp, (hadouken), xx SAIII

Cl. hp, mp shoryuken, xx SAIII

Cr. mp, SAIII

(Far) mp, SAIII



Note about performing combos: I do super cancels like this for ken.

QCF M kick QCF and kick button but here's the real trick

The special thing to keep in mind is to press down and mk at the same time then follow through with the rest of the combo.

You can practice even during matches. Instead of holding down and performing mk just press down and mk at the same time.

I also do something similar for canceling Hadouken into SAIII but instead, do not press down and punch at the same time. The notation should

QCF, P, QCF, K.

Some people might have problems going from shoryuken to SAIII. My method is

F, QCF, P, QCF, K.

Hope this helps out future players. -Velius

Strategies

Overview

Super Art 3 is the super of choice, although SAI does more damage it has range. For example it will whiff at max range of cr. mk.

Ken has a fast dash and a good close up game with his MPxxHP chain and cr. LKx2 into shippu. Also his jumping mk is good for crossing up.

Basics

Learn how to use low forward because it is pretty safe, and can cancel into EX hadoken (use Ex hadoken cause it is safer that a regular hadoken). It can also cancel into SAIII.

Get a knockdown and do any of these:

- cr. short,cr. short xx Shippu.

- strong->fierce xx Shippu.

note:if you have trouble confirming the Shippu throw in a hadoken to buy some time, it only takes away 1 point of damage. So it wold be strong-> fierce xx hadoken xx Shippu)

- dashback, cr. forward xx Shippu.

- cr. strong -> Shippu.

- far strong -> Shippu.

- cr. short, walk up, throw.

If your beating him badly, chances are he'll do a shoryuken or super on wakeup so just block then punish it.

  • Best punisher*

Close Fierce xx MP Shoryuken XX Shippu.

Super Art Selection

SAI (Shoryu-Reppa):

A decent super, would probably be his super of choice if SAIII didn't exist. Has numerous hit confirms, 2 stocks, and good damage. On the downside, doesn't have the incredible invincibility frames and lightning-fast startup of SAIII, and has significantly worse recovery.


SAII (Shinryu-Ken):

Not a very popular super, as it has very pronounced flaws and strengths. It is a fairly good anti-air (since you can mash unpredictably, and thus mess up the opponent's air-parry timings), and does the most damage out of his supers by a good amount. On the flip side, it has terrible range, even more terrible recovery, and doesn't have as many good hit-confirms and cancels as his other two supers. Probably his least used super.


SAIII (Shippu-Jinrai-Kyaku):

The universal choice of super for Ken, for good reason. Perhaps its biggest selling points are the 3 stocks (lots of EX meter for fireballs and air hurricane kicks) and its absurd number of hit confirms...it links off of just about anything you can possibly imagine. But less obvious (but equally important) properties include its lightning-quick startup - it can punish a whole bunch of moves that are otherwise usually safe, i.e. any shoto's cr. mk (yes, it can be reversal super punished, if blocked), Alex's EX shoulder, etc. It also has great invincibility properties - at point-blank, virtually nothing but a projectile can knock Ken out of the super. (I've heard Dudley's jab is also capable of this, but this needs to be confirmed.) The only downside to this super is the fairly low damage, but it's still perfectly respectable, especially for the length of meter, and the numerous upsides completely outweigh that one small negative.

Kara-Techniques

Zoning

Mixups

Additional Notes

  • Personal Action: Increased damage for all moves except throws, this increase goes away after the next attack (blocked or not) and extends for an entire combo. Ken's personal action can actually hit twice.

Match-ups

Serious Advantage Match-ups

  • Twelve
  • Sean

Advantage Match-ups

  • Yang
  • Akuma
  • Urien
  • Oro
  • Ibuki
  • Elena
  • Necro
  • Alex
  • Remy
  • Q
  • Hugo

Fair Match-ups

  • Yun
  • Makoto
  • Dudley
  • Ryu

Disadvantage Match-ups

  • Chun-Li

Serious Disadvantage Match-ups