The King of Fighters 2000/Kula: Difference between revisions

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=Introduction=
=Introduction=


They told me to chill
I said i am Cool-a


=== Normals ===
==== Far Normals ====
{{MoveData
|image=
|caption=
|name=stand A
|input=st.A
|data=
{{AttackData-KOF02
|Damage=5
|G. Damage=
|Cancel=Command,Special,Super
|Guard=Mid
|Startup=5
|Active=4
|Recovery=13
|Total=22
|Hit Adv=-5
|Block Adv=-7
|Invul=
|description=
}}
}}


=Movelist=
{{MoveData
|image=
|caption=
|name=stand
|input=st.B
|data=
{{AttackData-KOF02
|Damage=3,3
|G. Damage=
|Cancel=
|Guard=Mid,Mid
|Startup=13
|Active=3(14)3
|Recovery=12
|Total=46
|Hit Adv=-24,-5
|Block Adv=-23,-7
|Invul=
|description=
}}
}}


==Throws==
{{MoveData
Ice Coffin                                          [b/f]+C
|image=
Behind Slash                                        [b/f]+D
|caption=
|name=stand C
|input=st.C
|data=
{{AttackData-KOF02
|Damage=
|G. Damage=
|Cancel=  
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=
|description=
}}
}}


==Command Moves==
{{MoveData
|image=
|caption=
|name=stand D
|input=st.D
|data=
{{AttackData-KOF02
|Damage=
|G. Damage=
|Cancel=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
==== Close Range Normals ====
{{MoveData
|image=
|caption=
|name=close A(supposedly)
|input=cl.A(would be)
|data=
{{AttackData-KOF02
|description=she doesn't have a close A :(
}}
}}
 
{{MoveData
|image=
|caption=
|name=close B
|input=cl.B
|data=
{{AttackData-KOF02
|description=she doesn't have one :(
}}
}}
 
{{MoveData
|image=
|caption=
|name=close C
|input=cl.C
|data=
{{AttackData-KOF02
|Damage=
|G. Damage=
|Cancel=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
{{MoveData
|image=
|caption=
|name=
|input=
|data=
{{AttackData-KOF02
|description=What if you wanted to have a close D, but god said "MID BOSS CHARACTER"
 
}}
}}
==== Crouching Normals ====
 
{{MoveData
|image=
|caption=
|name=Crouch A
|input=2A
|data=
{{AttackData-KOF02
|Damage=
|G. Damage=
|Cancel=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
{{MoveData
|image=
|caption=
|name=Crouch B
|input=2B
|data=
{{AttackData-KOF02
|Damage=
|G. Damage=
|Cancel=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
{{MoveData
|image=
|caption=
|name=Crouch C
|input=2C
|data=
{{AttackData-KOF02
|Damage=
|G. Damage=
|Cancel=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=
|description=
}}
}}
 
{{MoveData
|image=
|caption=
|name=Crouch D
|input=2D
|data=
{{AttackData-KOF02
|Damage=
|G. Damage=
|Cancel=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
==== Command Normals ====
1-Inch                                                f+A !
1-Inch                                                f+A !
Slider Shoot                                          df+B
Slider Shoot                                          df+B

Revision as of 16:58, 18 June 2023


Introduction

They told me to chill I said i am Cool-a

Normals

Far Normals

stand A
st.A
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
5 Mid - Command,Special,Super 5 4 13 22 -5 -7 -
stand
st.B
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
3,3 Mid,Mid - - 13 3(14)3 12 46 -24,-5 -23,-7 -
stand C
st.C
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -
stand D
st.D
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -

Close Range Normals

close A(supposedly)
cl.A(would be)
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -

she doesn't have a close A :(

close B
cl.B
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -

she doesn't have one :(

close C
cl.C
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -

What if you wanted to have a close D, but god said "MID BOSS CHARACTER"

Crouching Normals

Crouch A
2A
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -
Crouch B
2B
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -
Crouch C
2C
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -
Crouch D
2D
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -

Command Normals

1-Inch f+A ! Slider Shoot df+B

Special Moves

Diamond Breath qcf+P ! Crow Bites f,d,df+P ! Counter Shell qcb+P

Desperation Moves

Diamond Edge qcfx2+P

Super Desperation Moves

Diamond Edge qcfx2+A+C Freeze Execution hcbx2+A+C

Striker Moves

Candy Candy Spin Foxy Unicorn no Tsuno / Getsu no Shirogane Rugal Genocide Cutter

The Basics

Combos

Close C (1 hit) > f+A > qcf+A or dp+C

Close C (2 hit) > qcf,qcf+P or hcb,hcb+AC

cr.B x 2 > Far B > df+B

Advanced Strategy

Best Strikers

Game Navigation

General
Controls
Notation
HUD
Strikers
System
FAQ
Characters
Andy
Athena
Bao
Benimaru
Chang
Chin
Choi
Clark
Hinako
Iori
Jhun
Joe
K'
Kasumi
Kensou
Kim
King
Kula
Kyo Kusanagi
Leona
Lin
Mai
Mary
Maxima
Ralf
Ramon
Robert
Ryo
Seth
Shingo
Takuma
Terry
Vanessa
Whip
Yuri