The King of Fighters 2000/Kyo Kusanagi

From SuperCombo Wiki


Introduction

Kyo is an offensively focused character with a variety of tools to get in, pressure the opponent, and deal damage. With his solid ground and air normals, as well as his 114 Shiki Aragami special and its follow-ups, he can bully his opponent to keep them locked down.

Strengths Weaknesses
  • Fantastic normals both on the ground and in the air
  • Strong combos thanks to an easily-accessible launcher and a hard knockdown
  • Good synergy with a wide variety of Strikers
  • Lacks unique answers to projectiles, making him potentially predictable against strong zoners
  • Has few ways to spend meter outside of taunts
  • Most rewarding combos have a high execution demand

Normals

Far Normals

stand A
st.A
Kof2000 kyostA.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
4 - - Command,Special,Super? 4 4 5 13 3 1 -
stand B
st.B
Kof2000 kyostB.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
4 Mid - - 7 3 13 23 -5 -7 -
stand C
st.C
Kof2000 kyostC.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
11 Mid - - 12 2 17 31 +1 -1 -
stand D
st.D
Kof2000 kyostD.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
12 Mid - - 17 2 20 39 -2 -4 -

moves you forward

Close Range Normals

close A
cl.A
Kof2000 kyocrA.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
4 Mid - Chain,Command,Special,Super 4 4 5 13 +3 +1 -
close B
cl.B
Kof2000 kyocrB.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
4 Low - Chain,Command,Special,Super 6 4 8 18 0 -2 -
close C
cl.C
Kof2000 kyocrC.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
8 Mid - Command,Special,Super 2 2+9 9 22 +1 -1 -
close D
cl.D
Kof2000 kyocrD.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
10 Mid - Command,Special,Super 4 3 22 29 -5 -7 -

Crouching Normals

Crouch A
2A
Kof2000 kyoclA.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
3 Mid - Chain,Command,Special,Super 4 4 5 13 +3 +1 -
Crouch B
2B
Kof2000 kyoclB.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
3 Low - Chain 4 4 5 13 +3 +1 -
Crouch C
2C
Kof2000 kyoclC.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
10 Mid - Command,Special,Super 5 2+4 21 30 -7 -9 -
Crouch D
2D
Kof2000 kyoclD.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
12 Low - Command,Special,Super 11 3 19 33 KND -4 -

Command Normals

Ge Shiki~Gofu Yo
6B
Kof2000 kyo6B.png
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Raw 7 Overhead - - 30 2 29 61 -9 -11 -
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Cancel 4,4 Mid - Special,Super 11 5(2)7 18 - -5 -7 -


88 Shiki
3D
Kof2000 kyo3D.png
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
7+7 Low,Low - - 3f 3(13)4 22 45 - - -
Ge Shiki~Naraku Otoshi
j2C
Kof2000 kyoj2C.png
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Jump - - - - - - - - - - -
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Hop - - - - - - - - - - -
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Neutral Jump - - - - - - - - - - -

Jumping Normals

j.A
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
jump 4 Overhead - - 4 9 - - - - -

Hurtbox shrinks into Kyo

Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
hop 4 Overhead - - 4 8 - - - - -
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Neutral Jump - - - - - - - - - - -
j.B
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Jump 6 Overhead - - 4 11 - - - - -
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Hop 4 Overhead - - 4 4 - - - - -
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Neutral Jump - - - - - - - - - - -
j.C
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Jump 8 Overhead - - 5 4 - - - - -
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Hop 8 Overhead - - 5 4 - - - - -
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Neutral Jump - - - - - - - - - - -
j.D
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Jump 12 Overhead - - 10 11 - - - - -
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Hop 10 Overhead - - 8 5 - - - - -
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Neutral Jump - - - - - - - - - - -

Blowback Attack

Blowback Attack
CD
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
13 Mid - Special,Super 19 4 16 40 KND +2 -
jump CD
j.CD
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
13 - - - 16 4 - - - - -

Universal Mechanics

Striker Call
BC
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - 49 49 - - 1~21F Strike Invul
Roll
AB
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Back - - - - 1 - - 32 - - 1~23F Strike Invul

Moves farther than Forward roll

Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Forward - - - - 1 - 32 - - - 1~23F Strike Invul
Hatsugane
(close) 4/6C
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
8 Throw - - 1 1 - - - - -
Issetsu Seoi Nage
(close) 4/6D
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
8 - - - 1 1 - - - - -

Special Moves

Kyo Rekkas

114 Shiki Aragami
236A
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
7 Mid 1 236A,63214A 12 8 19 39 - -18 6~7F Autoguard,12~13 Projectile
128 Shiki~Kono Kizu
236A after 236A
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
5 Mid 1 - 7 9 25 - - -21 -
127 Shiki~Yano Sabi
A/C after 236A>236A
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
5 Overhead 1 - - - - - HKD - -
125 Shiki~Nanase
B/D after 236A>236A
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -
127 Shiki~Yano Sabi
63214A after 236A
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -
127 Shiki~Yano Sabi
A/C after 236A>63214A
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -
125 Shiki~Nanase
B/D after 236A>63214A
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -


115 Shiki~Dokugami
236C
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -
401 Shiki~Tsumi Yomi
63214A/C after 236C
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -
401 Shiki~Tsumi Yomi
6A/C after 236C>63214A/C
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -
100 Shiki~Oniyaki
623A/C after 236C>63214A/C>6A/C
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -


100 Shiki~Oniyaki
623A/C
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
A 11 Mid 1 2 5 4+12 29 50 KND - 1~4 Strike Invul,5~7 Upper Body invul,8~38 Airborne
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
C 16 Mid 2 - 6 5+20 29 60 - - 1~5 Strike Invul,5~9 Upperbody Invul,10~47 Airborne,
75 Shiki~Kai
236B/D
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
B 3 Mid - B/D 13 5 27 45 KD - 9~34 Airborne
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
D 3 Mid - B/D 17 5 27 - - - -
75 Shiki~Kai
B/D after 236B/D
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -
R.E.D. Kick
412B/D
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
B 15 Mid 1 - 17 2+2+2 19 42 HKD - 7~27 Airborne
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
D 19 Mid 1 - 27 3+2+2+2 - 53 HKD - 9~37 Airborne
427 Shiki~Hikigane
63214B/D
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
B 12 Mid - Super? 20 3 30 53 Juggle -16 1~20F Lower Body Invul,3~13F Airborne
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
D 10 Mid 1 - 15 2(1)3 24 45 -11,HKD(air hit) -13 1~2F Strike Invul,3~14 Upper Body Invul(There is a hurtbox above Kyo's head during the first active)
910 Shiki~Nue Tsumi
214A/C
Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
A 6(13,14) Mid 0 - 15 5 23 43 KND(HKD,KND) -7 1~8F Feet invul,3~8 Low Autoguard,11~14 High Autoguard

Data in () presents low and high autoguard attack triggered respectfully

Version Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
C 6(13,14) Mid 0 - 19 5 23 47 KND(HKD,KND) -11 1~12 Feet Invul,3~12 Low Autoguard ,15~18F High Auoguard

Data in () presents low and high autoguard attack triggered respectfully

Desperation Moves

Ura 108 Shiki~Orochinagi
2141236A/C
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - HKD - -
182 Shiki
236236A/C
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
23(40) Mid(Unblockable) - - 7+7(7+180) 1(1)3 - - HKD - 1~10F Strike Invul, Low Profile during the charge

Super Desperation Moves

Ura 108 Shiki~Orochinagi
2141236AC
Damage Guard Guard Damage Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - -


Striker Moves

Kyo Ura 108 Shiki~Orochi Nagi Sho Kirishima Sexual Charisma Dynamite~Remember KOF Saisyu Kusanagi no Jin

The Basics

Combos

Close C > qcf+C > hcb+P > f+P

Close C > qcf+D,D > rdp+B

Close C > qcf+D, D > hcb+B > qcf+A > hcb+P > f+P

Close C > qcf+D,D > hcb+B > dp+C

Close C > qcf+D,D > qcb,hcf+P

throw > BC > run > qcf+D,D > hcb+B > qcf+A > qcf+A > f+B

Combo from throw, works with any striker, remember that calling striker after a throw costs an additional bar of meter so use sparingly

Best Striker: Another Iori

cr.B,cr.B,cr.B > BC > run > qcf+D,D > rdp+B

cr.B,cr.B,cr.B > BC > run > qcf+D,D > hcb+B > dp+A

Relatively easy striker combos with decent damage and hard knockdown

cr.B,cr.B,cr.B > BC > run > qcf+D,D > hcb+B > qcf+A > qcf+A > f+B > [BC > hyperhop back > qcf+D,D > hcb+B > qcf+A > qcf+A > f+B] x N

Low confirm, the first part of this combo (up to before the second striker call) works anywhere on the screen, for the extension with additional striker calls opponent must be in the corner when the first hit of light rekka connects.

crossup j.d+C > cl.C > BC > run > qcf+D,D > hcb+B > qcf+A > qcf+A > f+B

Striker confirm off of crossup j.d+C

Advanced Strategy

Best Strikers

Game Navigation

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