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The King of Fighters 2000/Kyo Kusanagi
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Introduction
Kyo is an offensively focused character with a variety of tools to get in, pressure the opponent, and deal damage. With his solid ground and air normals, as well as his 114 Shiki Aragami special and its follow-ups, he can bully his opponent to keep them locked down.
Strengths | Weaknesses |
---|---|
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Throws
Hatsugane [b/f]+C
Issetsu Seoi Nage [b/f]+D
Command Moves
Ge Shiki~Goufu You f+B 88 Shiki df+D Ge Shiki~Naraku Otoshi j.d+C
Special Moves
114 Shiki~Aragami qcf+A └128 Shiki~Kono Kizu qcf+P
└127 Shiki~Yano Sabi P └125 Shiki~Nanase K !
└127 Shiki~Yano Sabi hcb+P
└Ge Shiki~Migiri Ugachi P └125 Shiki~Nanase K !
115 Shiki~Dokugami qcf+C └401 Shiki~Tsumi Yomi hcb+P
└402 Shiki~Batsu Yomi f+P
100 Shiki~Oniyaki f,d,df+P ! 75 Shiki Kai qcf+KK R.E.D. KicK b2db+K 427 Shiki~Hikigane hcb+K ! 910 Shiki~Nue Tsumi qcb+P !
`reverse high/mid(Ge Shiki~Ryuu Iri) `reverse low(Ge Shiki~Tora Fuse)
Desperation Moves
Ura 108 Shiki~Orochi Nagi qcb,hcf+Hold P 182 Shiki qcfx2+Hold P
Super Desperation Moves
Ura 108 Shiki~Orochi Nagi qcb,hcf+Hold A+C
Striker Moves
Kyo Ura 108 Shiki~Orochi Nagi Sho Kirishima Sexual Charisma Dynamite~Remember KOF Saisyu Kusanagi no Jin
The Basics
Combos
Close C > qcf+C > hcb+P > f+P
Close C > qcf+D,D > rdp+B
Close C > qcf+D, D > hcb+B > qcf+A > hcb+P > f+P
Close C > qcf+D,D > hcb+B > dp+C
Close C > qcf+D,D > qcb,hcf+P
throw > BC > run > qcf+D,D > hcb+B > qcf+A > qcf+A > f+B
Combo from throw, works with any striker, remember that calling striker after a throw costs an additional bar of meter so use sparingly
Best Striker: Another Iori
cr.B,cr.B,cr.B > BC > run > qcf+D,D > rdp+B
cr.B,cr.B,cr.B > BC > run > qcf+D,D > hcb+B > dp+A
Relatively easy striker combos with decent damage and hard knockdown
cr.B,cr.B,cr.B > BC > run > qcf+D,D > hcb+B > qcf+A > qcf+A > f+B > [BC > hyperhop back > qcf+D,D > hcb+B > qcf+A > qcf+A > f+B] x N
Low confirm, the first part of this combo (up to before the second striker call) works anywhere on the screen, for the extension with additional striker calls opponent must be in the corner when the first hit of light rekka connects.
crossup j.d+C > cl.C > BC > run > qcf+D,D > hcb+B > qcf+A > qcf+A > f+B
Striker confirm off of crossup j.d+C