Tag: Undo |
|||
Line 337: | Line 337: | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
|photo= | |photo= | ||
|name= | |name=Gun Fire | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage= | |ldamage=120*10(1140) | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup=25 | ||
|lactive= | |lactive= | ||
|lrecovery= | |lrecovery= | ||
|lhit= | |lhit= | ||
|lblock= | |lblock=+1 | ||
|lproperties= | |lproperties={{airok}} | ||
|hdamage= | |hdamage=160*7(1072) | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup=24 | ||
|hactive= | |hactive= | ||
|hrecovery= | |hrecovery= | ||
|hhit= | |hhit=-3 | ||
|hblock= | |hblock=+3 | ||
|hproperties= | |hproperties={{airok}} | ||
|notes= | |notes=Light version is a shotgun that fires hitboxes in a fan pattern, while Heavy is a machine gun that fires straight ahead. Both are angled downwards when used in the air | ||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Reload | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] | |||
|damage= | |||
|guard= | |||
|properties={{airok}} | |||
|startup= | |||
|active= | |||
|recovery=Total 32 (22 while airborne) | |||
|hit= | |||
|block= | |||
|notes=Reloads all magnum ammo | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Magnum Shot | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_hk.png]] | |||
|damage=1500 | |||
|guard=Mid | |||
|properties={{airok}}, Wallbounce, Groundbounce (while airborne) | |||
|startup=19 | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block=-9 | |||
|notes=Fires straight forward on the ground, slightly downwards in the air. If used with no ammo he will reload before firing. | |||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
|photo= | |photo= | ||
|name= | |name=Grenade Toss | ||
|command=[[File: | |command=[[File:Mvci_dwn.png]][[File:Mvci_dwn.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage= | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup= | ||
|lactive= | |lactive= | ||
|lrecovery= | |lrecovery=Total 53 | ||
|lhit= | |lhit= | ||
|lblock= | |lblock= | ||
|lproperties= | |lproperties= | ||
|hdamage= | |hdamage=700+150*5(1360) | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup= | ||
|hactive= | |hactive= | ||
|hrecovery= | |hrecovery=Total 53 | ||
|hhit= | |hhit= | ||
|hblock= | |hblock= | ||
|hproperties= | |hproperties= | ||
|notes=Light is a landmine that activates when an enemy gets close. Heavy is an incindiary grenade that explodes after a timer. Heavy can be activated early by hitting it with any of Chris' gun attacks | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Combination Punch L | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] | |||
|damage=300*2 | |||
|guard=Mid | |||
|properties= | |||
|startup=10 | |||
|active= | |||
|recovery= | |||
|hit=-1 | |||
|block=-4 | |||
|notes= | |notes= | ||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Straight Punch | |||
|command=During Combination Punch L [[File:Mvci_lp.png]] | |||
|damage=300*3(870) | |||
|guard=Mid | |||
|properties=WallBounce | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block=-14 | |||
|notes=Damage includes Combination Punch L | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Magnum | |||
|command=During Straight Punch [[File:Mvci_lp.png]] | |||
|damage=300*3+1500(2220) | |||
|guard=Mid | |||
|properties=Wallbounce | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block=-14 | |||
|notes=Damage includes Combination Punch L and Straight Punch | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Combination Punch H | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_hp.png]] | |||
|damage=400*2 | |||
|guard=Mid | |||
|properties= | |||
|startup=10 | |||
|active= | |||
|recovery= | |||
|hit=-5 | |||
|block=-10 | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Shotgun | |||
|command=During Combination Punch H [[File:Mvci_hp.png]] | |||
|damage=400*2+300+60*10(1568) | |||
|guard=Mid | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block=+11 | |||
|notes=Damage includes Combination Punch H | |||
}} | }} | ||
Revision as of 16:03, 3 October 2022
Chris Redfield
In a nutshell
WIP
Introduction
Players to Watch
Character Vitals
CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:
-
Move List
Unique Trait
Heavy Arsenal: Chris sports an arsenal of weapons that even Rocket would be proud of. Owning a variety of weapons including guns and grenades, he can keep up the assault from a distance or close it out with his flamethrower, if he needs extra firepower he can even use grenade launchers and rockets.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 5 | -3 | -2 | ||||
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 11 | 0 | -5 | ||||
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 8 | -3 | -6 | ||||
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 12 | -3 | -8 | ||||
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 7 | -8 | -7 | ||||
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 10 | -8 | Launch | ||||
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Low | 8 | -1 | -4 | ||||
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Low | 12 | -17 | |||||
Jumping Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | High | 6 | ||||||
Jumping Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 9 | ||||||
Jumping Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | 8 | ||||||
Jumping Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 10 | Groundbounce Hardknockdown | |||||
Stun Rod![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 12 | -14 | -17 | ||||
Flamethrower![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
80*16(1216) | Mid | 21 | 0~-1 | -5~-6 | ||||
Slide![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Low | 16 | -18 | HardKnockdown | ||||
Elbow Drop![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | 8 | ||||||
Prone Position![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
29? | ||||||||
Chris goes into a prone position where his vertical hurtbox shrinks massively |
Prone Shot (While in Prone Position) ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 11 | -1 | -6 | ||||
Shoulder Tackle (While in Prone Position) ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
900 | Mid | 16 | -6 | Wallbounce | ||||
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | 3 | 1 | ||||||
Additional damage scales by 50% |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | 3 | 1 | ||||||
Additional damage scales by 50% |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | 6 | 8 | 44 | +33 | +28 | |||
Hit/Block adv is dependent on when you ![]() |
Specials
Reload![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Total 32 (22 while airborne) | ![]() | |||||||
Reloads all magnum ammo |
Grenade Toss File:Mvci dwn.pngFile:Mvci dwn.png ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
Mid | Total 53 | |||||||
![]() |
700+150*5(1360) | Mid | Total 53 | ||||||
Light is a landmine that activates when an enemy gets close. Heavy is an incindiary grenade that explodes after a timer. Heavy can be activated early by hitting it with any of Chris' gun attacks |
Combination Punch L![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300*2 | Mid | 10 | -1 | -4 | ||||
Straight Punch During Combination Punch L ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300*3(870) | Mid | -14 | WallBounce | |||||
Damage includes Combination Punch L |
Magnum During Straight Punch ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300*3+1500(2220) | Mid | -14 | Wallbounce | |||||
Damage includes Combination Punch L and Straight Punch |
Combination Punch H![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400*2 | Mid | 10 | -5 | -10 | ||||
Shotgun During Combination Punch H ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400*2+300+60*10(1568) | Mid | +11 | ||||||
Damage includes Combination Punch H |
Hypers
![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind