Biglightning (talk | contribs) (added specials, will add hypers later and will attempt to get pictures, but there's very limited frame data records out there so idk how much I'll get to fill out) |
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*'''Aerial Coverage:''' Despite his strong ground control, Bucky has little to no options for covering the air above him. His buttons are small and his projectiles don't cover much area. This also makes his aerial combo game quite limited. | *'''Aerial Coverage:''' Despite his strong ground control, Bucky has little to no options for covering the air above him. His buttons are small and his projectiles don't cover much area. This also makes his aerial combo game quite limited. | ||
*'''Execution:''' Because his main weaknesses are quite notable, you're required to absolutely be on point with your choices in neutral so your opponent can't approach. Gun loops are also essential to maxing out his game plan, which can be hard to master. | *'''Execution:''' Because his main weaknesses are quite notable, you're required to absolutely be on point with your choices in neutral so your opponent can't approach. Gun loops are also essential to maxing out his game plan, which can be hard to master. | ||
Revision as of 16:13, 8 March 2022
Story
James "Bucky" Barnes was an American soldier who fought in World War II alongside his best friend, Captain America. After his supposed death, it was revealed that he was alive and brainwashed to be a soviet spy and was dubbed the Winter Soldier. He was commanded to go through with some of the most dreadful assassinations for quite some time. Decades later, he was freed from the Soviet's control and had his memories flood back to him. Now, he's looking to make up for the atrocities he committing as the Winter Solider any way he can.
Gameplay
Bucky is a wild card on the field of battle. One second he could be zoning you out, the next he could be right in your face. What he lacks in aerial coverage he makes up for in ground coverage, and oh boy, does he cover the ground. Bucky will force you to play his game with his vast array of projectiles and his powerful arm stance, and once you're playing that game, he wins. His execution requirement is quite high, but very much worth the investment.
Strengths | Weaknesses |
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Players to Watch
Character Vitals
Move List
Unique Trait
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | ||||||||
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | ||||||||
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | ||||||||
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | ||||||||
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | ||||||||
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Launch | |||||||
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | ||||||||
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | ||||||||
Jumping Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | High | |||||||
Jumping Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | |||||||
Jumping Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | |||||||
Jumping Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | Groundbounce Hardknockdown | ||||||
Sharp Strike![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | ||||||||
Middle Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | ||||||||
Pistol Shot![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | ||||||||
Flip Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | ||||||||
Quick Slice Air ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | ||||||||
Pistol Shot (Air) Air ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | ||||||||
Pistol Shot (Down) Air ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | ||||||||
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
3 | 1 | |||||||
Additional damage scales by 50% |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
3 | 1 | |||||||
Additional damage scales by 50% |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | 6 | 8 | 44 | +33 | +28 | |||
Hit/Block adv is dependent on when you ![]() |
Specials
Hard Blow![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
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Pariot![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
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Metal Shield![]() ![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
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Rifle Burst![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
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Grenade Toss![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
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Hypers
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Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
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Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind