Martial Masters/Drunk Master: Difference between revisions

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[[File:mmdrunk.gif|right]]
{{Infobox Character MartialM
|name= -
|image= -
|gender= -
|age= -
|fstyle= -
|fdash= -
|bstep= -
|prejump= -
|jumpd= -
|landing= -
|jumpa= -
|fjumpdt= -
|bjumpdt= -
|fdashdt= -
|bstepdt= -
|kdr= -
}}


=Introduction=
===Move list===
'''Pros:'''<br>
Strong counter moves. <br>
Very strong supers. <br>
Roll will beat a lot of things and sets up for damage. <br>
Good command throw that can be OSed.<br><br>


'''Cons:''' <br>
====Standing====
Infinite is unreliable.<br>
No free DP. Bad 214B+C.<br>


=Move List=
{{MoveData
==QuickMovelist==
| name    = [[File:Snka.gif]]
Normal Attack:<br>
| input    =  
F+A<br>
| subtitle =
<br>
| image    =  
Special Attack:<br>
| image2  =  
C,C,D,C<br>
| data    =
<br>
  {{AttackData-MartialM
Advanced Attacks:<br>
  | version =  
Near opponent Ax3, Crouching B
  | subtitle =
Drunk Punch                QCB+P,P<br>
  | Damage =
Asking Road                QCF+K,QCF+P<br>
  | Guard =
Drunk Moon                  F,QCF+K<br>
  | Cancel =
Mixed Wine                  HCB+K<br>
  | Startup = 
Sand Storm                  HCF+P<br>
  | Active =
Straight Up                F,QCF+P F,Dn,Bk,F+P<br>
  | Recovery = 
  | Adv. Hit =
  | Adv. Guard = 
  | description =--
  }}
}}
{{MoveData
| name    = [[File:Snkb.gif]]
| input    =
| subtitle =
| image    =
| image2  =
| data    =
  {{AttackData-MartialM
  | version =
  | subtitle =
  | Damage =
  | Guard =
  | Cancel =
  | Startup = 
  | Active =
  | Recovery = 
  | Adv. Hit =
  | Adv. Guard = 
  | description =
  }}
}}
{{MoveData
| name    = [[File:Snkc.gif]]
| input    =
| subtitle =
| image    = 
| image2  =
| data    =
  {{AttackData-MartialM
  | version =
  | subtitle =
  | Damage =
  | Guard =
  | Cancel = -
  | Startup = 
  | Active =
  | Recovery = 
  | Adv. Hit =
  | Adv. Guard = 
  | description =
  }}
}}
{{MoveData
| name    = [[File:Snkd.gif]]
| input    =
| subtitle =
| image    =
| image2  =
| data    =
  {{AttackData-MartialM
  | version =
  | subtitle =
  | Damage =
  | Guard =
  | Cancel = -
  | Startup = 
  | Active =
  | Recovery = 
  | Adv. Hit =
  | Adv. Guard = 
  | description =
  }}
}}


Deadly Attacks:<br>
====Close====
<br>
Dead Drunk                  QCFx2+P<br>
Swallow Drunk              QCBx2+K<br>


==Shadow Moves==
{{MoveData
Top Kick                qcf + LK+HP              must connect (not blocked) to perform entire maneuver; launches opponent<br>
| name    = [[File:Snka.gif]]
Gourd Frenzy            qcb + LK+HP<br>
| input    =
Stagger Grab            hcf + LP+LK              connects close and is unblockable; small window for free attack after landing maneuver<br>
| subtitle =
| image    =
| image2  =
| data    =
  {{AttackData-MartialM
  | version =
  | subtitle =
  | Damage =
  | Guard =
  | Cancel =
  | Startup = 
  | Active =
  | Recovery = 
  | Adv. Hit =
  | Adv. Guard = 
  | description =--
  }}
}}
{{MoveData
| name    = [[File:Snkb.gif]]
| input    =  
| subtitle =
| image    =  
  | image2  =
  | data    =
  {{AttackData-MartialM
  | version =
  | subtitle =
  | Damage =
  | Guard =
  | Cancel =
  | Startup = 
  | Active =
  | Recovery = 
  | Adv. Hit =
  | Adv. Guard = 
  | description =
  }}
}}
{{MoveData
| name    = [[File:Snkc.gif]]
| input    =
| subtitle =
| image    = 
| image2  =
| data    =
  {{AttackData-MartialM
  | version =
  | subtitle =
  | Damage =
  | Guard =
  | Cancel = -
  | Startup = 
  | Active =
  | Recovery = 
  | Adv. Hit =
  | Adv. Guard = 
  | description =
  }}
}}
{{MoveData
| name    = [[File:Snkd.gif]]
| input    =
| subtitle =
| image    =
| image2  =
| data    =
  {{AttackData-MartialM
  | version =
  | subtitle =
  | Damage =
  | Guard =
  | Cancel = -
  | Startup = 
  | Active =
  | Recovery = 
  | Adv. Hit =
  | Adv. Guard = 
  | description =
  }}
}}


====Crouching====


{{MoveData
| name    = [[File:Snka.gif]]
| input    =
| subtitle =
| image    =
| image2  =
| data    =
  {{AttackData-MartialM
  | version =
  | subtitle =
  | Damage =
  | Guard =
  | Cancel =
  | Startup =
  | Active =
  | Recovery = 
  | Adv. Hit =
  | Adv. Guard = 
  | description =
  }}
}}
{{MoveData
| name    = [[File:Snkb.gif]]
| input    =
| subtitle =
| image    = 
| image2  =
| data    =
  {{AttackData-MartialM
  | version =
  | subtitle =
  | Damage =
  | Guard =
  | Cancel = -
  | Startup = 
  | Active =
  | Recovery = 
  | Adv. Hit =
  | Adv. Guard = 
  | description = -
  }}
}}
{{MoveData
| name    = [[File:Snkc.gif]]
| input    =
| subtitle =
| image    = 
| image2  =
| data    =
  {{AttackData-MartialM
  | version =
  | subtitle =
  | Damage =
  | Guard =
  | Cancel =
  | Startup = 
  | Active =
  | Recovery = 
  | Adv. Hit =
  | Adv. Guard = 
  | description =
  }}
}}
{{MoveData
| name    = [[File:Snkd.gif]]
| input    =
| subtitle =
| image    = 
| image2  =
| data    =
  {{AttackData-MartialM
  | version =
  | subtitle =
  | Damage =
  | Guard =
  | Cancel =
  | Startup = 
  | Active =
  | Recovery = 
  | Adv. Hit =
  | Adv. Guard = 
  | description =
  }}
}}


==Throw Moves==
====Jumping====


==Command Moves==
{{MoveData
| name    = [[File:Snka.gif]]
| input    =  
| subtitle =
| image    =
| image2  =
| data    =
  {{AttackData-MartialM
  | version =
  | subtitle =
  | Damage =
  | Guard =
  | Cancel = -
  | Startup = 
  | Active =
  | Recovery = 
  | Adv. Hit =
  | Adv. Guard = 
  | description =
  }}
}}
{{MoveData
| name    = [[File:Snkb.gif]]
| input    =
| subtitle =
| image    = 
| image2  =
| data    =
  {{AttackData-MartialM
  | version =
  | subtitle =
  | Damage =
  | Guard =
  | Cancel = -
  | Startup = 
  | Active =
  | Recovery = 
  | Adv. Hit =
  | Adv. Guard = 
  | description =
  }}
}}
{{MoveData
| name    = [[File:Snkc.gif]]
| input    =
| subtitle =
| image    = 
| image2  =
| data    =
  {{AttackData-MartialM
  | version =
  | subtitle =
  | Damage =
  | Guard =
  | Cancel = -
  | Startup = 
  | Active =
  | Recovery = 
  | Adv. Hit =
  | Adv. Guard = 
  | description =
  }}
}}
{{MoveData
| name    = [[File:Snkd.gif]]
| input    =
| subtitle =
| image    = 
| image2  =
| data    =
  {{AttackData-MartialM
  | version =
  | subtitle =
  | Damage =
  | Guard =
  | Cancel =
  | Startup = 
  | Active =
  | Recovery = 
  | Adv. Hit =
  | Adv. Guard = 
  | description =
  }}
}}


Sake                    HP+HK                    can hit opponent for very minor damage; taunt fills Super Meter considerably<br>
===Command Normals===
Hopping Palm            d + LP+LK                overhead<br>
Backstep and Jump        b + LP+LK                can follow with air attack
Drunken Claw            f + LP                  <br>
Slide Kick              d + HK                  must be blocked low<br>
Leg Drop                d/u + LP/LK/HP/HK        pursue attack when opponent is  on floor<br>


==Special Moves==
{{MoveData
Gourd Swing              f, d, df + P            second part must be blocked low<br>
| name    =  
Stagger Top              hcf + P                  LP=short, HP=far<br>
| input    =  
--Drunken Smash          cancel into hcf + LP    overhead version or perform hcf + HP without canceling<br>
| subtitle =
Forward Roll            qcb + P                  LP=short, HP=far<br>
| image    =  
--Crushing Forearm      P                        launches opponent<br>
| image2  =
Butterfly Strike        hcb, f + P              connects close and is unblockable;<br>
| data    =
wall bounces opponent; <br>
  {{AttackData-MartialM
can be canceled into<br>
  | version =
Rotating Kick            qcf + K                  LK=short, HK=far<br>
  | subtitle =
Drunken Slide          qcf + P<br>
  | Damage =  
Sake Spit                hcb + K                  HK version lasts longer; auto counter<br>
  | Guard = High
Drunken Dance            f, d, df + K            LK=4 hits with second hit being an overhead,HK=6 hits with last hit being an overhead<br>
  | Cancel =
  | Startup = 
  | Active =
  | Recovery = 
  | Adv. Hit =  
  | Adv. Guard =
  | description =
  }}
}}


==Super Moves==
{{MoveData
| name    =  
| input    =  
| subtitle =
| image    =  
| image2  =
| data    =
  {{AttackData-MartialM
  | version =
  | subtitle =
  | Damage =
  | Guard =
  | Cancel = -
  | Startup = 
  | Active =
  | Recovery = 
  | Adv. Hit =
  | Adv. Guard = 
  | description =
  }}
}}


Gourd Nunchaku          qcf, qcf + P            <br>
{{MoveData
Strong Sake              qcb, qcb + K            auto counter super<br>
| name    =
=Combos=
| input    =  
Crossups: j.B, j.D<br>
| subtitle =
<br>
| image    =
Combos:<br>
| image2  =
5B 5A 6A 236B, 236A, ...  - Easy, can lead to super or loop.<br>
| data    =
5B 5A 6A 214C C, 214P P  - Easy, high damage.<br>
  {{AttackData-MartialM
5B 6A 632146P, 214P P, 214P P - Slightly stronger but doesn't work in some situations.<br>
  | version =
5B 6A 632146P, 236236P - Will work in situations where the roll won't.<br>
  | subtitle =
5B 5A 6A 632146P ... - May work in some situations but very distance dependant.<br>
  | Damage =
C C 6A ...<br>
  | Guard =
  | Cancel = -
  | Startup =  
  | Active =
  | Recovery =  
  | Adv. Hit =
  | Adv. Guard =  
  | description =
  }}
}}


... 6A 214C P, 236D 236A, 236D 236A ... - Works when not in the corner. BEST normal combo!<br>
{{MoveData
| name    =
| input    =
| subtitle =
| image    = 
| image2  =
| data    =
  {{AttackData-MartialM
  | version =
  | subtitle =
  | Damage =
  | Guard =
  | Cancel =
  | Startup = 
  | Active =
  | Recovery = 
  | Adv. Hit =
  | Adv. Guard =  
  | description =
  }}
}}


5B 6A 632146P, 214P P, 236D 236A, 236K 236A ...  <br>
===Special Moves===
- In case you throw, you can still do this loop.<br>
<br>
... 236B, 236A, 236236P  - End with super for very good damage.<br>
... 214P P, 236236P<br>
<br>
63214K, 66, C C 6A ...<br>
63214K, 6, j.D (crossup), C C 6A ...  - Crossup combo, very strong but hard.<br>


5B 5A 6A 623C(3) 236B+C ...<br>
{{MoveData
(2A+B) C C 6A 623C(3) 236B+C ...<br>
| name    =
| input    = 236P
| subtitle =
| image    = 
| image2  =
| data    =
  {{AttackData-MartialM
  | version =
  | subtitle =
  | Damage =
  | Guard =
  | Cancel =
  | Startup =
  | Active =
  | Recovery = 
  | Adv. Hit =
  | Adv. Guard = 
  | description =
  }}
}}
{{MoveData
| name    =
| input    = P
| subtitle = Follow up for 236P
| image    = 
| image2  =
| data    =
  {{AttackData-MartialM
  | version =
  | subtitle =
  | Damage =
  | Guard =
  | Cancel =
  | Startup = 
  | Active =
  | Recovery = 
  | Adv. Hit =
  | Adv. Guard = 
  | description = -
  }}
}}


... 236B+C, 214P P, 214P P, j.C, 214P, P or 236236P<br>
{{MoveData
... 236B+C, 214P P, 214P P, j.C, 236K 236P, ... - Advanced version.<br>
| name    =
| input    = 236K
| subtitle =
| image    = 
| image2  =
| data    =
  {{AttackData-MartialM
  | version =
  | subtitle =
  | Damage =
  | Guard =
  | Cancel =
  | Startup = 
  | Active =
  | Recovery = 
  | Adv. Hit =
  | Adv. Guard = 
  | description = -
  }}
}}
{{MoveData
| name    = 
| input    = 236P
| subtitle = Follow up for 236K
| image    = 
| image2  =
  | data    =
  {{AttackData-MartialM
  | version =
  | subtitle
  | Damage =
  | Guard =
  | Cancel =
  | Startup = 
  | Active =
  | Recovery = 
  | Adv. Hit =
  | Adv. Guard = 
  | description =
  }}
}}


41236A+B, C C 6A 214C C, 214C C - Basic super throw combo.<br>
{{MoveData
41236A+B, C C 6A 236236P - Strong but expensive.<br>
| name    = 
41236A+B, C C 6A 214P P, 236236P - Need to have back near corner.<br>
| input    = 623P
| subtitle =
| image    = 
| image2  =
  | data    =
  {{AttackData-MartialM
  | version =
  | subtitle
  | Damage =
  | Guard =
  | Cancel =
  | Startup = 
  | Active =
  | Recovery =  
  | Adv. Hit =
  | Adv. Guard =  
  | description =
  }}
}}


... C C 6A 41236C 236B+C, 66 C C 6A 214C C, 214C C or 236236P <br>
{{MoveData
- Delaunch. Must be done from crossup or 41236A+B.<br>
| name    =
   
| input    = 623K
... C C 6A 41236C 236B+C, 66 C C 6A 41236C 236B+C ... <br>
| subtitle =
- Delaunch loop.<br>
| image    =
  | image2  =
| data    =
  {{AttackData-MartialM
  | version =
  | subtitle =
  | Damage =
  | Guard =
  | Cancel =
  | Startup = 
  | Active =
  | Recovery = 
  | Adv. Hit =
  | Adv. Guard = 
  | description = -
  }}
}}


... C C 6A 623C(3) 236B+C, 2A+B, C C 6A 623D <br>
{{MoveData
- Delaunch, must have your back to the corner before you crossup?<br>
| name    = 
| input    = 63214P
| subtitle =
| image    = 
| image2  =
| data    =
  {{AttackData-MartialM
  | version =
  | subtitle =
  | Damage =
  | Guard =
  | Cancel =
  | Startup = 
  | Active =
  | Recovery = 
  | Adv. Hit =
  | Adv. Guard = 
  | description = -
  }}
}}


... 236B, 236A, 236B, 236A ...<br>
{{MoveData
- Infinite loop. Only works on a few characters, very hard to do.<br>
| name    = 
| input    = 63214K
| subtitle =
| image    = 
| image2  =
| data    =
  {{AttackData-MartialM
  | version =
  | subtitle =
  | Damage =
  | Guard =
  | Cancel =
  | Startup = 
  | Active =
  | Recovery = 
  | Adv. Hit =
  | Adv. Guard = 
  | description = -
  }}
}}


=Strategies=
{{MoveData
Drunken Master its the unorthodox rush and defensive counter short sized character of the game, you have a lot of mixups and resets options after use his counter specials, your main objective will be about going to forward your opponent to a medium-close and surprise him/her with a counter move or use your canteen as anti air at far distance.
| name    = 
| input    = 632146P
| subtitle =
| image    = 
| image2  =
| data    =
  {{AttackData-MartialM
  | version =
  | subtitle =
  | Damage =
  | Guard =
  | Cancel =
  | Startup = 
  | Active =
  | Recovery = 
  | Adv. Hit =
  | Adv. Guard = 
  | description = -
  }}
}}
 
===Shadow Moves===
 
{{MoveData
| name    = 
| input    =
| subtitle =
| image    = 
| image2  =
| data    =
  {{AttackData-MartialM
  | version =
  | subtitle =
  | Damage =
  | Guard =
  | Cancel =
  | Startup = 
  | Active =
  | Recovery = 
  | Adv. Hit =
  | Adv. Guard = 
  | description = -
  }}
}}
 
{{MoveData
| name    =
| input    =
| subtitle =
| image    = 
| image2  =
| data    =
  {{AttackData-MartialM
  | version =
  | subtitle =
  | Damage =
  | Guard =
  | Cancel =
  | Startup = 
  | Active =
  | Recovery = 
  | Adv. Hit =
  | Adv. Guard = 
  | description =
  }}
}}
 
===Super Moves===
 
{{MoveData
| name    = 
| input    = 236236P
| subtitle =
| image    = 
| image2  =  
| data    =
  {{AttackData-MartialM
  | version =
  | subtitle =
  | Damage =
  | Guard =
  | Cancel =
  | Startup = 
  | Active =
  | Recovery = 
  | Adv. Hit =
  | Adv. Guard = 
  | description = -
  }}
}}
 
{{MoveData
| name    =
| input    = 236236K
| subtitle =
| image    = 
| image2  =
| data    =
  {{AttackData-MartialM
  | version =
  | subtitle =
  | Damage =
  | Guard =
  | Cancel =
  | Startup = 
  | Active =
  | Recovery = 
  | Adv. Hit =
  | Adv. Guard = 
  | description =
  }}
}}


{{Navbox-MartialM}}
{{Navbox-MartialM}}
[[Category:Martial Masters]]
[[Category:Martial Masters]]

Revision as of 02:05, 29 November 2021

Drunk Master is the short sized, unorthodox rushdown character of Martial Masters. You have a variety of tools to open up the opponent, which range from basic options such as the universal overhead, to his 6246P command grab which wall bounces the opponent. On top of all of this, he has access to a meterless launcher that he can easily combo into and out of. This goes well with the fact that his 5B is a standing low, which makes him a monster to defend against. However, this all does not come without a cost. Besides his 624K auto-counter, he has little to no defensive options. You will have to carefully balance spending meter on defense with Burst or SG and cashing out on confirms with SAL.

Mmdrunk.gif
Pros Cons
  • Strong counters that are active for a while and lead to a full combo
  • Great supers that work well with the rest of his kit
  • Roll will beat a lot of things and sets up for damage
  • Good command throw that can be OSed
  • Infinite is unreliable when compared to other members of the cast
  • No true meterless reversal
  • His 214B+C is underwhelming
-
Character Data
Gender -
Age -
Fighting Style -
Stats
Forward Dash -
Back Step -
Pre-jump Frames -
Jump Duration -
Landing Frames -
Jump Height Apex -
Forward Jump Distance -
Backward Jump Distance -
Forward Dash Distance -
Back Step Distance -
Knockdown Recovery -

Move list

Standing

Snka.gif
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

--

Snkb.gif
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
Snkc.gif
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
Snkd.gif
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Close

Snka.gif
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

--

Snkb.gif
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
Snkc.gif
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
Snkd.gif
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Crouching

Snka.gif
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
Snkb.gif
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

-

Snkc.gif
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
Snkd.gif
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Jumping

Snka.gif
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
Snkb.gif
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
Snkc.gif
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
Snkd.gif
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Command Normals

Damage Guard Dizzy Cancel
- High - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Special Moves

236P
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
P
Follow up for 236P
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

-

236K
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

-

236P
Follow up for 236K
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
623P
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
623K
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

-

63214P
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

-

63214K
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

-

632146P
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

-

Shadow Moves

Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

-

Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Super Moves

236236P
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

-

236236K
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Game Navigation

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Crane
Drunk Master
Ghost Kick
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