Martial Masters/Notation

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Button Notations

Numpad.jpg

(Note: All of this is assuming that your character is facing to the right - the player 2 side, I mean. The Numpad there is just a way to answer the question "Why does that number mean that directional?" Just a tip: See 5 as the joystick on a neutral state, that will make it easier. If you have a numpad on your keyboard, you can use it as well.)
1 = Down-back = The directional for blocking low moves(Aka crouch-blocking);
2 = Down = The directional for crouching;
3 = Down-forward = Crouches as well, but everyone uses 1 for crouching for the most part;
4 = Backwards = The directional for blocking high moves;
5 = Neutral state = Where your character is doing nothing;
6 = Forward = Only to move forward, and to do most command normals;
7 = Up-back = Backwards jump;
8 = Up = Neutral jump;
9 = Up-forward = Forward jump.

A = Light Punch
B = Light Kick
C = Heavy Punch
D = Heavy Kick

(Note: "x" and "y" can be everything here, they aren't important)
, = Link. Doesn't directly cancel, you must properly time the next move.
(x) = Optional move, you might skip it for one reason or another.
... = Fill in the blank with whatever followup or starter is ideal.
f.x = The far version of a normal.
c.x = The close version of a normal.
j.x = The jumping version of a normal.
x/y = One or the other
AA = Anti-Air. Only works(Or works better) if this move hits against someone in the air.

Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Crane
Drunk Master
Ghost Kick
Lotus Master
Master Huang
Monk
Monkey Boy
Reika
Red Snake
Saojin
Scorpion
Tiger