Martial Masters/Lotus Master

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Mmlotusm.gif

Introduction

Pros:
Unblockable setups!
Some very large pokes.
Decent projectiles.
Jumping throw.
Good supers.
Good air normals.
214B+C is very good.
421P gives big frame advantage.

Cons:
Big target.
No free DP.
Works hard for damage.
Chews through meter fast.
Projectiles have long recovery and many characters have easy ways around them.

Move List

Quick Movelist

Normal Attack:
F+C (good for comboing into a QCF+C)

Special Attack:
Crouching A or B x3

Advanced Attacks:
Lotus Spell (Straight) QCF+P
Lotus Spell (Upward) QCF+K
Dancing Hawk HCF+K
Phantom Wind B,QCB+P,QCB+P,QCF+P,A
Guillotine In the Air QCF+P

Deadly Attacks:
Hawk QCFx2+P (Light P jumps close, HP jumps Far)
Lotus Secrets QCFx2+K
Burning Lotus QCB+P (Catches opponent in air)


Shadow Moves

Lotus Rush qcf + LK+HP must connect (not blocked) to perform entire maneuver; wall bounces opponent
Swallowing Lotus qcb + LK+HP absorbs projectiles; has a vacuum effect; can have two on the screen at the same time
Stagger Grab hcf + LP+LK connects close and is unblockable; small window for free attack after landing maneuver

Throw Moves

Command Moves

Flame Toss HP+HK can hit opponent for very minor damage; taunt fills Super Meter considerably
Hopping Double Slash d + LP+LK overhead
Backroll and Jump b + LP+LK can follow with air attack
Dead Claw f + HP 2 hits and must be blocked low; launches opponent
Short Dual Slide Kick db + HK must be blocked low
Medium Dual Slide Kick d + HK must be blocked low
Far Dual Slide Kick df + HK must be blocked low
Pouncing Claw d/u + LP/LK/HP/HK pursue attack when opponent is on floor

Special Moves

Bloom qcf + P LP=appears stationary close, HP=appears stationary far; will collide with other projectiles as both will be "destroyed" in the process
Pouncing Claw b, d, db + P LP=short, HP=far; overhead
-Reaping Claw qcb + P Pouncing Claw must touch opponent for this follow up to come out
--Sky Slash qcf + P
---Air Double Claw P
Lotus Catch hcf + P in air must touch opponent to perform the entire maneuver; unblockable;
can catch both airborneand grounded opponents
Raising Bloom qcf + K LK=short and upwards,HK=far and upwards;
will collide with other projectiles as both will be "destroyed" in the process
Thunderous Strikes hcb + K LK=4 hits, HK=9 hits;
must touch opponent to perform the entire maneuver; unblockable

Super Moves

Death Touch qcf, qcf + P LP=short, HP=far; must touch opponent to perform the entire maneuver; unblockable
Tower Of Flames hcb + P LP=short, HP=far; catches airborne opponent
Giant Bloom qcf, qcf + K absorbs projectiles

Combos

Crossups: j.A, j.C

Unblockable Setup: 214B+C, 63214D or 236236P Escapable via Guard Cancel.

Combos:
2A 2B 6C ...
(2B) 2B 6C ...
2B 2B 2B 6C 236236C

c.C/c.D/2C 6C ...

... 6C f.D
... 6C 236C, Taunt - Builds decent meter.
... 6C 63214C

... 6C 236236K - Corner only.
... 6C 214B+C, f.D, c.D, j.D - Deep Corner only.
... 6C 214B+C, f.D, c.D 63214C - Deep Corner only.
... 6C 214B+C, 236236K, 63214P - Deep Corner only.

... 6C(1) 421A 214P 236P, f.C - Distance specific, might miss from far.
... 6C(1) 421A 214P 236P, 66 c.C 6C or 236236K 2P/K - Works mid, but difficult.

... 6C(1) 421A 214P 236P, c.C/2C 6C 214B+C, f.D, c.D, j.D - Near Corner.
... 6C(1) 421A 214P 236P, c.C/2C 6C 214B+C, f.D, c.D 63214P - Near Corner.
... 6C(1) 421A 236B+C ...

... 236B+C, f.D, f.D, 66 c.D, 236D or 63214C

41236A+B c.D 6C ...

Strategies

Lotus Master its the antagonist of the game when he use his real form as the final boss, but in the gameplan's he's the long distance poking and keepaway fighter, also had a big throw anti air

Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Crane
Drunk Master
Ghost Kick
Lotus Master
Master Huang
Monk
Monkey Boy
Reika
Red Snake
Saojin
Scorpion
Tiger