Line 248: | Line 248: | ||
|name=Raise the Flag | |name=Raise the Flag | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | ||
|damage=500 | |damage=500/550 | ||
|guard= | |guard=Mid | ||
|startup=10 | |startup=10/9 | ||
|active=4 | |active=4 | ||
|recovery=23 | |recovery=23/22 | ||
|hit=-7 | |hit=-7 | ||
|block=-9 | |block=-9 | ||
|properties= | |properties= | ||
|notes= | |notes=Second Set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 262: | Line 262: | ||
|name=Stinger | |name=Stinger | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | ||
|damage=800 | |damage=800/880 | ||
|guard=Mid | |guard=Mid | ||
|startup=16 | |startup=16 | ||
|active=6 | |active=6/5 | ||
|recovery=30 | |recovery=30/29 | ||
|hit=-12 | |hit=-12 | ||
|block=-16 | |block=-16 | ||
|properties= | |properties= | ||
|notes= | |notes=Second Set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 276: | Line 276: | ||
|name=Million Stabs | |name=Million Stabs | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] -> [[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] -> [[File:Mvci_hp.png]] | ||
|damage= | |damage=100*5+300/110*5+330 | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 284: | Line 284: | ||
|block= | |block= | ||
|properties= | |properties= | ||
|notes= | |notes=Second Set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 304: | Line 304: | ||
|name=Million Stabs Quick | |name=Million Stabs Quick | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] -> [[File:Mvci_hp.png]] -> [[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] -> [[File:Mvci_hp.png]] -> [[File:Mvci_hp.png]] | ||
|damage= | |damage=100*5+300/110*5+330 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 312: | Line 312: | ||
|block= | |block= | ||
|properties= | |properties= | ||
|notes= | |notes=Second Set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 318: | Line 318: | ||
|name=Drive | |name=Drive | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] -> [[File:Mvci_hp.png]] -> [[File:Mvci_lk.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] -> [[File:Mvci_hp.png]] -> [[File:Mvci_lk.png]] | ||
|damage= | |damage=400+500/440+550 | ||
|guard=mid | |guard=mid | ||
|startup= | |startup= | ||
Line 326: | Line 326: | ||
|block= | |block= | ||
|properties= | |properties= | ||
|notes= | |notes=Second Set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 332: | Line 332: | ||
|name=Volcano | |name=Volcano | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] -> [[File:Mvci_hp.png]] -> [[File:Mvci_hk.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] -> [[File:Mvci_hp.png]] -> [[File:Mvci_hk.png]] | ||
|damage= | |damage=1000/1100 | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 340: | Line 340: | ||
|block= | |block= | ||
|properties= | |properties= | ||
|notes= | |notes=Second Set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 346: | Line 346: | ||
|name=Beehive | |name=Beehive | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] -> [[File:Mvci_hp.png]] -> [[File:Mvci_hk.png]] -> [[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] -> [[File:Mvci_hp.png]] -> [[File:Mvci_hk.png]] -> [[File:Mvci_hp.png]] | ||
|damage= | |damage=250*8+700(2290)/275*8+770(2518) | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 354: | Line 354: | ||
|block= | |block= | ||
|properties= | |properties= | ||
|notes= | |notes=Second Set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 360: | Line 360: | ||
|name=Clay Pigeon | |name=Clay Pigeon | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=100*4(370)/110*4(407) | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 368: | Line 368: | ||
|block= | |block= | ||
|properties= | |properties= | ||
|notes= | |notes=Second Set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 374: | Line 374: | ||
|name=Reverse Edge | |name=Reverse Edge | ||
|command=[[File:Mvci_up.png]][[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_up.png]][[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage=500/550 | ||
|guard= | |guard= | ||
|startup= | |startup=11/10 | ||
|active= | |active=3 | ||
|recovery= | |recovery=38/34 | ||
|hit= | |hit= | ||
|block= | |block= | ||
|properties= | |properties= | ||
|notes= | |notes=Second Set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Helm Breaker | ||
|command=[[File:Mvci_up.png]][[File:Mvci_down.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_up.png]][[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=800/880 | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 396: | Line 396: | ||
|block= | |block= | ||
|properties= | |properties= | ||
|notes= | |notes=Second Set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 402: | Line 402: | ||
|name=Rain Storm | |name=Rain Storm | ||
|command=[[File:Mvci_up.png]][[File:Mvci_down.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_up.png]][[File:Mvci_down.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=60*12(708)/66*12(778) | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 410: | Line 410: | ||
|block= | |block= | ||
|properties= | |properties= | ||
|notes= | |notes=Second Set of damage and frame data is for Devil Trigger. | ||
}} | }} | ||
=== Specials === | === Specials === | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 |
Revision as of 12:16, 3 May 2024
Dante
In a nutshell
WIP
Introduction
Players to Watch
Stealth, Mains Dante Zero Soul
CyberJapanAgent, MIA Mained Dante Dorm Space
DeepestDrip, Mains Dante Spencer Space
EvilWenster, Mains Dante Ultron Space
Character Vitals
Move List
Unique Trait
Bold Cancel: Dante has the ability to cancel normals and certain specials into Bold Cancel which is a type of jump that can create new combo opportunities or keep him safe on block where he is normally not. He also has the ability to cancel specials into a new version of themselves by double tapping the input, often unlocking a very strong special attack.
Normals
Standing Light Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350/385 | Mid | 9 | 3 | 14/13 | +1 | -1 | ||
Second Set of damage and frame data is for Devil Trigger. Decent long range poke |
Standing Heavy Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/770 | Mid | 13 | 3 | 35/33 | -13 | -17 | ||
Second Set of damage and frame data is for Devil Trigger. |
Crouching Light Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400/440 | Mid | 12/11 | 2 | 33/32 | -17 | -19 | ||
Second Set of damage and frame data is for Devil Trigger. |
Crouching Heavy Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/770 | Mid | 12/11 | 4 | 35/33 | +12 | -18 | Launch | |
Second Set of damage and frame data is for Devil Trigger. |
Crouching Light Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350/385 | Low | 8 | 3 | 17/16 | -2 | -5 | ||
Second Set of damage and frame data is for Devil Trigger. |
Crouching Heavy Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500+400/550+440 | Low | 16/15 | 4(16)3 / 4(15)3 | 47/45 | +25 | -31 | ||
Second Set of damage and frame data is for Devil Trigger. |
Jumping Light Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300/330 | High | 8 | 2 | 20 | ||||
Second Set of damage and frame data is for Devil Trigger. |
Jumping Heavy Punch |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/770 | High | 13 | 3 | 32 | ||||
Second Set of damage and frame data is for Devil Trigger. |
Jumping Light Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*2(190)/110*2(209) | Mid | 16/15 | 1(3)2 / 4(1)7 | 18/12 | ||||
Second Set of damage and frame data is for Devil Trigger. |
Jumping Heavy Kick |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700/770 | High | 14 | 3 | 43/41 | Hard knockdown | |||
Second Set of damage and frame data is for Devil Trigger. |
Misc
Throw or |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
840/924 | Unblockable | 3 | 1 | |||||
Second Set of damage and frame data is for Devil Trigger. Additional damage scales by 50% |
Tag |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | 6 | 8 | 44 | +33 | +28 | |||
Hit/Block adv is dependent on when you your tag-in |
Command Normals
Raise the Flag |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500/550 | Mid | 10/9 | 4 | 23/22 | -7 | -9 | ||
Second Set of damage and frame data is for Devil Trigger. |
Stinger |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800/880 | Mid | 16 | 6/5 | 30/29 | -12 | -16 | ||
Second Set of damage and frame data is for Devil Trigger. |
Million Stabs -> |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*5+300/110*5+330 | Mid | |||||||
Second Set of damage and frame data is for Devil Trigger. |
Air Trick -> -> |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
0 | N/A | N/A | N/A | |||||
Teleports you into the air behind opponents. |
Million Stabs Quick -> -> |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*5+300/110*5+330 | Mid | |||||||
Second Set of damage and frame data is for Devil Trigger. |
Drive -> -> |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400+500/440+550 | mid | |||||||
Second Set of damage and frame data is for Devil Trigger. |
Volcano -> -> |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000/1100 | ||||||||
Second Set of damage and frame data is for Devil Trigger. |
Beehive -> -> -> |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
250*8+700(2290)/275*8+770(2518) | ||||||||
Second Set of damage and frame data is for Devil Trigger. |
Clay Pigeon |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
100*4(370)/110*4(407) | ||||||||
Second Set of damage and frame data is for Devil Trigger. |
Reverse Edge |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500/550 | 11/10 | 3 | 38/34 | |||||
Second Set of damage and frame data is for Devil Trigger. |
Helm Breaker |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800/880 | ||||||||
Second Set of damage and frame data is for Devil Trigger. |
Rain Storm |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
60*12(708)/66*12(778) | ||||||||
Second Set of damage and frame data is for Devil Trigger. |
Specials
or |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
or |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Hypers
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties | |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties | |
Hitboxes
Videos
Technology
Combos
Simple BnB
j.5HP > 5LP > 5HP > 2HP > j.5LP > j.5HP xx 236LP > 5HP > 2HP > j.5HP xx j.236HP > 236LP+HP
Simple BnB #2
214LP > j.236LP > 5HP > 2HP > j.5HP xx j.236HK > 5HP > 2HP > j.5LP > j.5HP xx j.236HP > 236LP+HP
Simple BnB #3
j.2HK > 2LK > 5HP > 6HP.HP xx 236LP > 5HP > j.5LP > j.5HP xx 236LP > 5HP > 2HP xx j.236HP > 236LP+HP
Credit: https://youtu.be/--Wu17QuKi0
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind