< Tekken 3
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==HUD== | ===HUD=== | ||
[[File:Tekken 3 HUD.png|center|400px]] | [[File:Tekken 3 HUD.png|center|400px]] | ||
*'''1- Health Bar''': Shows how much health the player has left. | *'''1- Health Bar''': Shows how much health the player has left. | ||
*'''2- Round Count''': Shows how many rounds each player has won. In standard competitive rules, you need to win 3 rounds to win a match. | *'''2- Round Count''': Shows how many rounds each player has won. In standard competitive rules, you need to win 3 rounds to win a match. | ||
*'''3- Timer''': Shows how much time is left in the round. If it hits zero, the player with more health wins the round. Standard competitive rules set this at 40 seconds. | *'''3- Timer''': Shows how much time is left in the round. If it hits zero, the player with more health wins the round. Standard competitive rules set this at 40 seconds. | ||
==Scaling== | ===Scaling=== | ||
==Guard Break== | ===Guard Break=== | ||
[[File:T3 GuardBreak.mp4|center|500px]] | [[File:T3 GuardBreak.mp4|center|500px]] | ||
Some moves when blocked have a Guard Break property (Notated as GB). The visual indicator for this is when the defender throws their hands up in the air. While in the Guard Break state, players cannot block until the duration is finished. This leaves the attacker free to get a hit in, depending on the distance and frame advantage given. Examples of moves with the Guard Break property include generic WR3's and Gon's f,f+1+2. | Some moves when blocked have a Guard Break property (Notated as GB). The visual indicator for this is when the defender throws their hands up in the air. While in the Guard Break state, players cannot block until the duration is finished. This leaves the attacker free to get a hit in, depending on the distance and frame advantage given. Examples of moves with the Guard Break property include generic WR3's and Gon's f,f+1+2. | ||
==Knockdown and Wake-Up== | ===Knockdown and Wake-Up=== | ||
===Quickstand=== | ====Quickstand==== | ||
===Side Roll=== | ====Side Roll==== | ||
===Back Roll=== | ====Back Roll==== | ||
===Front Roll=== | ====Front Roll==== | ||
===Getup Kicks=== | ====Getup Kicks==== | ||
==Parries== | ===Parries=== | ||
===Chickens=== | ====Chickens==== | ||
{{Navbox-T3}} | {{Navbox-T3}} | ||
[[Category: Tekken 3]] | [[Category: Tekken 3]] |
Revision as of 04:40, 3 April 2024
HUD
- 1- Health Bar: Shows how much health the player has left.
- 2- Round Count: Shows how many rounds each player has won. In standard competitive rules, you need to win 3 rounds to win a match.
- 3- Timer: Shows how much time is left in the round. If it hits zero, the player with more health wins the round. Standard competitive rules set this at 40 seconds.
Scaling
Guard Break
Some moves when blocked have a Guard Break property (Notated as GB). The visual indicator for this is when the defender throws their hands up in the air. While in the Guard Break state, players cannot block until the duration is finished. This leaves the attacker free to get a hit in, depending on the distance and frame advantage given. Examples of moves with the Guard Break property include generic WR3's and Gon's f,f+1+2.