Real Bout Fatal Fury Special/Andy Bogard: Difference between revisions

From SuperCombo Wiki
m (Added parts for Air Normals and Chain exclusive normals)
(added jumping attacks & chain normals, reordered command moves)
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====Air Normals====
====Jumping Attacks====
{{MoveData
|image=RBS_Andy_jA.png
|imageSize=200x200
|subtitle=
|caption=
|name=j.[[File:Snka.gif]]
|data=
{{AttackData-RBFFS
|Damage=7
|Guard=High
|Meter=3
|Cancel=Chain
|Startup=5
|Active=8
|Recovery=-
|Total=12
|Hit Adv=-
|Block Adv=-
|Properties=-
|Invulnerability=-
|description=* This is a light jumping attack with a slight downward angle hitbox.  The active frames may increase if the attack is done as a hop.  It can be chained into 5B or 5C while in the air.
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=RBS_Andy_jB.png
|imageSize=200x200
|subtitle=
|caption=
|name=j.[[File:Snkb.gif]]
|data=
{{AttackData-RBFFS
|Damage=9
|Guard=High
|Meter=3
|Cancel=Chain
|Startup=6
|Active=6
|Recovery=-
|Total=11
|Hit Adv=-
|Block Adv=-
|Properties=-
|Invulnerability=-
|description=* This is a 45 degree diagonal jumping attack.  The active frames can be lengthened provided a hop is done instead of a jump.
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=RBS_Andy_jC.png
|imageSize=200x200
|subtitle=
|caption=
|name=j.[[File:Snkc.gif]]
|data=
{{AttackData-RBFFS
|Damage=26
|Guard=High
|Meter=5
|Cancel=-
|Startup=8
|Active=8
|Recovery=-
|Total=15
|Hit Adv=-
|Block Adv=-
|Properties=-
|Invulnerability=-
|description=* This is a diagonal forwards or backwards jumping attack that shares a hitbox with hop C.
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=RBS_Andy_njC.png
|imageSize=200x200
|subtitle=
|caption=
|name=nj.[[File:Snkc.gif]]
|data=
{{AttackData-RBFFS
|Damage=26
|Guard=High
|Meter=5
|Cancel=-
|Startup=8
|Active=6
|Recovery=-
|Total=13
|Hit Adv=-
|Block Adv=-
|Properties=-
|Invulnerability=-
|description=* This is a horizontal neutral jump attack that shares a hitbox with neutral hop C.
}}
}}


====Chain Normals====
{{MoveData
|image=RBS_Andy_jA.png
|imageSize=
|subtitle=
|caption=
|name=hop.[[File:Snka.gif]]
|data=
{{AttackData-RBFFS
|Damage=7
|Guard=High
|Meter=3
|Cancel=-
|Startup=5
|Active=∞
|Recovery=-
|Total=∞-4
|Hit Adv=-
|Block Adv=-
|Properties=-
|Invulnerability=-
|description=*
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
 
{{MoveData
|image=RBS_Andy_jB.png
|imageSize=
|subtitle=
|caption=
|name=hop.[[File:Snkb.gif]]
|data=
{{AttackData-RBFFS
|Damage=9
|Guard=High
|Meter=3
|Cancel=-
|Startup=6
|Active=∞
|Recovery=-
|Total=∞-5
|Hit Adv=-
|Block Adv=-
|Properties=-
|Invulnerability=
|description=*
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
 
{{MoveData
|image=RBS_Andy_jC.png
|imageSize=
|subtitle=
|caption=
|name=hop.[[File:Snkc.gif]]
|data=
{{AttackData-RBFFS
|Damage=26
|Guard=High
|Meter=
|Cancel=5
|Startup=8
|Active=8
|Recovery=-
|Total=15
|Hit Adv=-
|Block Adv=-
|Properties=-
|Invulnerability=-
|description=*
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
 
{{MoveData
|image=RBS_Andy_njC.png
|imageSize=
|subtitle=
|caption=
|name=nhop.[[File:Snkc.gif]]
|data=
{{AttackData-RBFFS
|Damage=26
|Guard=High
|Meter=5
|Cancel=-
|Startup=8
|Active=8
|Recovery=-
|Total=15
|Hit Adv=-
|Block Adv=-
|Properties=-
|Invulnerability=-
|description=*
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>


===Command Moves===
====Command Moves====
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
|-
|-
Line 446: Line 646:
|-
|-
|}
|}
====Chain Normals====
{{MoveData
|image=RBS_Andy_chain3AC.png
|imageSize=
|subtitle=
|caption=
|name=3[[File:Snka.gif]]5[[File:Snkc.gif]]
|data=
{{AttackData-RBFFS
|Damage=10
|Guard=Mid
|Meter=3
|Cancel=Chain
|Startup=4
|Active=2+8
|Recovery=8
|Total=19
|Hit Adv=-1
|Block Adv=-3
|Properties=-
|Invulnerability=-
|description=* Andy's first rekka.
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=RBS_Andy_chain3ACC.png
|imageSize=
|subtitle=
|caption=
|name=3[[File:Snka.gif]]5[[File:Snkc.gif]]5[[File:Snkc.gif]]
|data=
{{AttackData-RBFFS
|Damage=10
|Guard=Mid
|Meter=3
|Cancel=Chain
|Startup=4
|Active=2+3
|Recovery=13
|Total=21
|Hit Adv=0
|Block Adv=-1
|Properties=-
|Invulnerability=-
|description=* Andy's second rekka.
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=RBS_Andy_chain3AC.png
|imageSize=
|subtitle=
|caption=
|name=3[[File:Snka.gif]]5[[File:Snkc.gif]]5[[File:Snkc.gif]]5[[File:Snkc.gif]]
|data=
{{AttackData-RBFFS
|Damage=10
|Guard=Mid
|Meter=3
|Cancel=Chain
|Startup=4
|Active=2+8
|Recovery=8
|Total=21
|Hit Adv=+1
|Block Adv=-3
|Properties=-
|Invulnerability=-
|description=* Andy's third rekka with identical hitboxes to the first.
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=RBS_Andy_chain3ACCC6C.png
|imageSize=
|subtitle=
|caption=
|name=3[[File:Snka.gif]]5[[File:Snkc.gif]]5[[File:Snkc.gif]]5[[File:Snkc.gif]]6[[File:Snkc.gif]]
|data=
{{AttackData-RBFFS
|Damage=24
|Guard=Mid
|Meter=5
|Cancel=-
|Startup=8
|Active=6
|Recovery=21
|Total=34
|Hit Adv=KD
|Block Adv=-4
|Properties={{softknockdown}}
|Invulnerability=-
|description=* Andy's rekka finisher.
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=RBS_Andy_chainendC.png
|imageSize=
|subtitle=
|caption=
|name=5[[File:Snka.gif]]5[[File:Snkb.gif]]5[[File:Snkc.gif]]
|data=
{{AttackData-RBFFS
|Damage=35
|Guard=Mid
|Meter=5
|Cancel=-
|Startup=8
|Active=6
|Recovery=21
|Total=34
|Hit Adv=KD
|Block Adv=-4
|Properties={{softknockdown}}
|Invulnerability=-
|description=* Chain finisher ending in a knockdown.  Not ideal for damage.
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=RBS_Andy_3A.png
|imageSize=
|subtitle=
|caption=
|name=5[[File:Snka.gif]]5[[File:Snkb.gif]]3[[File:Snkc.gif]]
|data=
{{AttackData-RBFFS
|Damage=24
|Guard=Mid
|Meter=3
|Cancel=Special, DM
|Startup=6
|Active=2+3
|Recovery=21
|Total=31
|Hit Adv=KD
|Block Adv=-3
|Properties={{launch}}
|Invulnerability=-
|description=* A launcher that combos out of crouching attacks.  Good for a dp or DM followup.
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=RBS_Andy_chainfg6C.png
|imageSize=
|subtitle=Foreground
|caption=
|name=5[[File:Snka.gif]]5[[File:Snkb.gif]]4[[File:Snkc.gif]]
|data=
{{AttackData-RBFFS
|Damage=15
|Guard=Mid
|Meter=3
|Cancel=Chain
|Startup=8
|Active=3
|Recovery=21
|Total=31
|Hit Adv=+2
|Block Adv=-1
|Properties=-
|Invulnerability=-
|description=* This move on hit will send the opponent to the opposite line. On block it will do nothing.
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=RBS_Andy_chainfg6C4C.png
|imageSize=
|subtitle=Foreground
|caption=
|name=5[[File:Snka.gif]]5[[File:Snkb.gif]]4[[File:Snkc.gif]]6[[File:Snkc.gif]]
|data=
{{AttackData-RBFFS
|Damage=15
|Guard=Mid
|Meter=3
|Cancel=Special, DM
|Startup=6
|Active=2+4
|Recovery=21
|Total=32
|Hit Adv=-3
|Block Adv=-5
|Properties=-
|Invulnerability=-
|description=* Follow-up to 4C.  Important for damage and comboing into a special or DM that knocks down.
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=RBS_Andy_chainbg6C.png
|imageSize=
|subtitle=Background
|caption=
|name=5[[File:Snka.gif]]5[[File:Snkb.gif]]4[[File:Snkc.gif]]
|data=
{{AttackData-RBFFS
|Damage=15
|Guard=Mid
|Meter=3
|Cancel=Chain
|Startup=8
|Active=6
|Recovery=21
|Total=34
|Hit Adv=-2
|Block Adv=-4
|Properties=-
|Invulnerability=-
|description=* Different frame data but does the same task.
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=RBS_Andy_chainbg6C4C.png
|imageSize=
|subtitle=Background
|caption=
|name=5[[File:Snka.gif]]5[[File:Snkb.gif]]4[[File:Snkc.gif]]6[[File:Snkc.gif]]
|data=
{{AttackData-RBFFS
|Damage=15
|Guard=Mid
|Meter=3
|Cancel=Special, DM
|Startup=9
|Active=5
|Recovery=21
|Total=34
|Hit Adv=-1
|Block Adv=-3
|Properties=-
|Invulnerability=-
|description=* Combo into this and into a DM or special if you want to do almost half life.
}}
}}


===Throw Moves===
===Throw Moves===

Revision as of 18:03, 11 January 2024

Rbffsandy.png

Introduction

Movelist

Normals

Close Normals

cl.Snka.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 6 Chain, Special, DM 5 12 0 15 +3 -0 - -
  • The best starter to light attack combos. It's cancelable, chains into itself, but whiffs on those low crouching chars.

cl.Snkb.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
9 Mid 3 Chain, Special, DM 6 6 10 21 -1 -3 - -
  • One of the kick buttons at Andy's disposal.

cl.Snkc.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
14+12 Mid 3+3 Special, DM 8 2+3 21 33 +1 -1 - -
  • A heavy attack that has two hitboxes, or hits twice. Fine for a burst of damage that can be cancelled into a special or DM.

Standing Normals

st.Snka.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 3 Chain, Special, DM 5 4 9 17 +2 -0 - -
  • A quick jab going far enough as to anti-air hops.

st.Snkb.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
9 Mid 3 Chain, Special, DM 6 5 11 21 -1 -3 - -
  • A moderate range kick that chains into itself into heavies.

st.Snkc.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
26 Mid 5 - 8 6 21 34 -2 -4 - -
  • This button hits hard and has comparable range to a st.A. Could be good for anti-airing hops.

Line Attacks

line.Snka.gif
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
9 Mid 3 - 13 5 13 30 -1 -3 - -
  • A light jab that targets the opposite line and is zero on hit at best.

line.Snkb.gif
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
18 High 5 - 13 6 21 39 -2 -4 - -
  • This attack targets the opposite line and hits high, or overhead.

linefg.Snkc.gif
100x100
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
18 Mid 5 Special, DM 6 2+5 21 33 -3 -5 - -
  • Heavy attack that targets the opposite line and can be cancelled into a special.

linebg.Snkc.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
18 Mid 5 Special, DM 8 5 21 33 -1 -3 - -
  • Heavy attack that targets the opposite line and can be cancelled into a special.

Crouching Normals

cr.Snka.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 3 Chain, Special, DM 5 5 8 17 +2 0 - -
  • The second best starter to light attack combos. You can always chain into cr.B 3C for a launch against low crouchers.

cr.Snkb.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
9 Low 3 Chain, Special, DM 6 6 10 21 -1 -3 - -
  • A light low attack that can be chained into a C button.

cr.Snkc.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
26 Low 5 Special, DM 8 6 21 34 KD -4 - -
  • A sweep that hits low in the attacker's line.

linefgcr.Snkc.gif
100x100
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
18 Low 5 Special, DM 4 4+5 21 33 KD -7 - -
  • A sweep that hits the opposite line.

linebgcr.Snkc.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
18 Low 5 Special, DM 8 2+3 21 33 KD -3 - -
  • A sweep that hits the opposite line.

Jumping Attacks

j.Snka.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 High 3 Chain 5 8 - 12 - - - -
  • This is a light jumping attack with a slight downward angle hitbox. The active frames may increase if the attack is done as a hop. It can be chained into 5B or 5C while in the air.

j.Snkb.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
9 High 3 Chain 6 6 - 11 - - - -
  • This is a 45 degree diagonal jumping attack. The active frames can be lengthened provided a hop is done instead of a jump.

j.Snkc.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
26 High 5 - 8 8 - 15 - - - -
  • This is a diagonal forwards or backwards jumping attack that shares a hitbox with hop C.

nj.Snkc.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
26 High 5 - 8 6 - 13 - - - -
  • This is a horizontal neutral jump attack that shares a hitbox with neutral hop C.
hop.Snka.gif
RBS Andy jA.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 High 3 - 5 - ∞-4 - - - -

hop.Snkb.gif
RBS Andy jB.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
9 High 3 - 6 - ∞-5 - - - -

hop.Snkc.gif
RBS Andy jC.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
26 High - 5 8 8 - 15 - - - -

nhop.Snkc.gif
RBS Andy njC.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
26 High 5 - 8 8 - 15 - - - -

Command Moves

Move Name Motion Numpad Description Adv on Block
Slide Palm F.pngF.png D.png Snka.gif 66 2A 0
Rising Palm Df.pngSnka.gif 3A -9
Falling Roll Kick F.pngSnkb.gif 6B -3
Crunch Kick F.pngSnka.gif while Blocking 6A Upperbodyinv.png -4
Feint Zan Ei Ken F.pngSnka.gifSnkc.gif 6AC -
Feint Hi Sho Ken D.pngSnka.gifSnkc.gif 2AC -
Feint Cho Reppa Dan D.pngSnkb.gifSnkc.gif 2BC -

Chain Normals

3Snka.gif5Snkc.gif
RBS Andy chain3AC.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
10 Mid 3 Chain 4 2+8 8 19 -1 -3 - -
  • Andy's first rekka.

3Snka.gif5Snkc.gif5Snkc.gif
RBS Andy chain3ACC.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
10 Mid 3 Chain 4 2+3 13 21 0 -1 - -
  • Andy's second rekka.

3Snka.gif5Snkc.gif5Snkc.gif5Snkc.gif
RBS Andy chain3AC.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
10 Mid 3 Chain 4 2+8 8 21 +1 -3 - -
  • Andy's third rekka with identical hitboxes to the first.

3Snka.gif5Snkc.gif5Snkc.gif5Snkc.gif6Snkc.gif
RBS Andy chain3ACCC6C.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
24 Mid 5 - 8 6 21 34 KD -4 Softknockdown.png -
  • Andy's rekka finisher.

5Snka.gif5Snkb.gif5Snkc.gif
RBS Andy chainendC.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
35 Mid 5 - 8 6 21 34 KD -4 Softknockdown.png -
  • Chain finisher ending in a knockdown. Not ideal for damage.

5Snka.gif5Snkb.gif3Snkc.gif
RBS Andy 3A.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
24 Mid 3 Special, DM 6 2+3 21 31 KD -3 Launch.png -
  • A launcher that combos out of crouching attacks. Good for a dp or DM followup.

5Snka.gif5Snkb.gif4Snkc.gif
Foreground
RBS Andy chainfg6C.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
15 Mid 3 Chain 8 3 21 31 +2 -1 - -
  • This move on hit will send the opponent to the opposite line. On block it will do nothing.

5Snka.gif5Snkb.gif4Snkc.gif6Snkc.gif
Foreground
RBS Andy chainfg6C4C.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
15 Mid 3 Special, DM 6 2+4 21 32 -3 -5 - -
  • Follow-up to 4C. Important for damage and comboing into a special or DM that knocks down.

5Snka.gif5Snkb.gif4Snkc.gif
Background
RBS Andy chainbg6C.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
15 Mid 3 Chain 8 6 21 34 -2 -4 - -
  • Different frame data but does the same task.

5Snka.gif5Snkb.gif4Snkc.gif6Snkc.gif
Background
RBS Andy chainbg6C4C.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
15 Mid 3 Special, DM 9 5 21 34 -1 -3 - -
  • Combo into this and into a DM or special if you want to do almost half life.


Throw Moves

Move Name Motion Numpad Description
Uchimata F.png/B.pngSnkc.gif Close 6/4 C Hardknockdown.png

Special Moves

Move Name Motion Numpad Description Adv on Block
Hi Sho Ken Qcb.pngSnka.gif 214A Proj.png -6
Shoryudan Dp.pngSnkc.gif 623C Softknockdown.png -30
Zan Ei Ken Db.png F.pngSnka.gif or Snkc.gif 16A/C Punch equals short version and S equals long version -1,-3
Shippu Uraken Db.png F.pngSnkc.gif 16C Follow up to S Version Zai En Ken Softknockdown.png -18
Explosion Quake Hcb.pngSnkc.gif 63214C Softknockdown.png -7
Kuhadan Hcf.pngSnkb.gif 41236B RBS Breakshot.pngSoftknockdown.png -4

S-Power Move

Move Name Motion Numpad Description Adv on Block
Choreppa Dan charge D.png for 1 second, Qcf.pngSnkb.gifSnkc.gif [2]36BC Hardknockdown.png -9

P-Power Move

Move Name Motion Numpad Description Adv on Block
Zanei Reppa Hcf.pngSnkc.gif 41236C Hardknockdown.png -11

Chains

--- 3hits ---

[Ac/Bc/2+Ac/2+Bc],Bc,C

[Ac/Bc/2+Ac/2+Bc],[Bc/2+Bc],2+C

[Ac/Bc/2+Ac/2+Bc],[Bc/2+Bc],3+Cj

--- 4hits ---

[Ac/_Bc/_2_+_Ac/_2_+_Bc],Bc,6+CcP,4+CcP

--- 5hits ---

3+Ac,Cc,Cc,Cc,6+C

Combos

1)Jump C, standing C (two hits), {down-backward, forward + A}, {down-backward,forward + C}

2)Jump B, C, crouching B, ==> B, C, <== C, HCB + C

3)Jump C, crouching Bx2, down-forward C, {forward, down, down-forward + C}

4)Jump C, crouching A, B, down-forward C, HCF + B

5)Jump B, C, down-forward A, Super Move

6)Jump C, ==> A, B, C, <== C, Power Move, Pursue Attack

Strategies

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