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! scope="row" | {{qcd}} [[File:Snkd.gif]] | ! scope="row" | {{qcd}} [[File:Snkd.gif]] | ||
| (412) [[File:Snkd.gif]] | | (412) [[File:Snkd.gif]] | ||
| On {{knockdown}} before landing - Ground Tech | | On {{knockdown}} before landing - Ground Tech | ||
Costs 16px meter and requires H.Power or above | |||
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== Offense Inputs == | == Offense Inputs == | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" |
Revision as of 21:39, 13 January 2024
Basic Inputs
All commands assume the game is on a NeoGeo MVS and your character is facing right.
Lever
Motion | Numpad | Direction |
---|---|---|
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1 | down-back |
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2 | down |
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3 | down-forward |
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4 | back |
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5 | neutral |
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6 | forward |
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7 | up-back |
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8 | up |
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9 | up-forward |
Buttons
Button | Action |
---|---|
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Punch |
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Kick |
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Strong Attack |
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Line Change |
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Start |
Movement
Motion | Numpad | Action |
---|---|---|
![]() ![]() |
(4 or 6) | Walk |
![]() ![]() |
(2 or 1) | Crouch |
![]() ![]() ![]() |
(8 or 7 or 9) | Jump |
Tap ![]() ![]() ![]() |
(8 or 7 or 9) | Hop |
![]() ![]() |
(66) | Dash |
![]() ![]() |
(44) | Backdash |
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(3) | Crouch-walk |
Defense Inputs
Motion | Numpad | Action |
---|---|---|
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(4) | Block ![]() ![]() |
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(1) | Block ![]() ![]() |
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(4) | ![]() |
![]() ![]() |
(6) ![]() |
While Blocking - Defensive Attack |
![]() ![]() |
(412) ![]() |
On ![]() Costs 16px meter and requires H.Power or above |
Offense Inputs
Motion | Numpad | Action |
---|---|---|
![]() ![]() ![]() |
(6 or 4) ![]() |
At Close Range - ![]() |
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In the middle of a Jump | Turn Around |
Line Change Inputs
Other Inputs
Motion | Numpad | Action |
---|---|---|
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- | With at least one credit - Join-in |
![]() ![]() |
(5) ![]() |
when opponent is at least 3/4 screen away - Taunt |