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{{Nutshell| | {{Nutshell| | ||
Dark Ash is the final boss of the game. It is well-known across the fighting game community that SNK's bosses are known for their undisputed cheapness, and Dark Ash is no exception. He has no delay on his fireballs whatsoever, and he will endlessly spam them in an attempt to keep you out. In addition, his Germinal, which used to require the Sans-Culotte to be used and disables your specials, can now be used freely. His AI also command reads and is able to almost perfectly react to everything you do. The secret to beating Dark Ash? Sweeps. Pressure him in the corner and {{sweep}} kick him until death. | |||
}} | }} | ||
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{{KOFXIIIMoveListHeader}} | {{KOFXIIIMoveListHeader}} | ||
{{MoveListRow | Standing Light Punch | lp | 15 | chaincancel cancel}} | {{MoveListRow | Standing Light Punch | {{kof.lp}} | 15 | {{chaincancel}} cancel}} | ||
{{MoveListRow | Standing Light Kick | lk | 18 | low cancel}} | {{MoveListRow | Standing Light Kick | {{kof.lk}} | 18 | {{low}} cancel}} | ||
{{MoveListRow | Standing Heavy Punch | | {{MoveListRow | Standing Heavy Punch | {{kof.sp}} | 42 | cancel}} | ||
{{MoveListRow | Close Heavy Punch | | {{MoveListRow | Close Heavy Punch | {{kof.sp}} | 42 | cancel}} | ||
{{MoveListRow | Standing Heavy Kick | | {{MoveListRow | Standing Heavy Kick | {{kof.sk}} | 48 |}} | ||
{{MoveListRow | Close Heavy Kick | | {{MoveListRow | Close Heavy Kick | {{kof.sk}} | 42 | {{low}} cancel}} | ||
{{MoveListRow | Crouching Light Punch | d + lp | 15 | chaincancel cancel}} | {{MoveListRow | Crouching Light Punch | {{d}} + {{kof.lp}} | 15 | {{chaincancel}} cancel}} | ||
{{MoveListRow | Crouching Light Kick | d + lk | 18 | low chaincancel cancel}} | {{MoveListRow | Crouching Light Kick | {{d}} + {{kof.lk}} | 18 | {{low}} {{chaincancel}} cancel}} | ||
{{MoveListRow | Crouching Heavy Punch | d + | {{MoveListRow | Crouching Heavy Punch | {{d}} + {{kof.sp}} | 42 | cancel}} | ||
{{MoveListRow | Crouching Heavy Kick | d + | {{MoveListRow | Crouching Heavy Kick | {{d}} + {{kof.sk}} | 48 | {{low}} {{softknockdown}} cancel}} | ||
{{MoveListRow | Blowback Attack | | {{MoveListRow | Blowback Attack | {{kof.sp}} + {{kof.sk}} | 45 | {{softknockdown}} specialcancel}} | ||
{{MoveListRow | Jumping Light Punch | air lp | Jump: 27<br>Hop: 24 | high}} | {{MoveListRow | Jumping Light Punch | air {{kof.lp}} | Jump: 27<br>Hop: 24 | high}} | ||
{{MoveListRow | Jumping Light Kick | air lk | Jump: 27<br>Hop: 24 | high}} | {{MoveListRow | Jumping Light Kick | air {{kof.lk}} | Jump: 27<br>Hop: 24 | high}} | ||
{{MoveListRow | Jumping Heavy Punch | air | {{MoveListRow | Jumping Heavy Punch | air {{kof.sp}} | Jump: 43<br>Hop: 42 | high}} | ||
{{MoveListRow | Jumping Heavy Kick | air | {{MoveListRow | Jumping Heavy Kick | air {{kof.sk}} | Jump: 42<br>Hop: 42 | high}} | ||
{{MoveListRow | Jumping Blowback Attack | air | {{MoveListRow | Jumping Blowback Attack | air {{kof.sp}} + {{kof.sk}} | Jump: 54<br>Hop: 48 | softknockdown}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Unique Attacks === | === Unique Attacks === | ||
{{KOFXIIIMoveListHeader}} | {{KOFXIIIMoveListHeader}} | ||
{{MoveListRow | Floréal | b + lk | 30 | | {{MoveListRow | Floréal | {{b}} + {{kof.lk}} | 30 | specialcancel}} | ||
{{MoveListRow | Floréal (backward) | b + | {{MoveListRow | Floréal (backward) | {{b}} + {{kof.sk}} | 30 | specialcancel}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{KOFXIIIMoveListHeader}} | {{KOFXIIIMoveListHeader}} | ||
{{MoveListRow | Récompenses | f or b + | {{MoveListRow | Récompenses | {{f}} or {{b}} + {{kof.sp}} or {{kof.sk}} (while close) | 100 | {{throw}} hardknockdown}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{KOFXIIIMoveListHeader}} | {{KOFXIIIMoveListHeader}} | ||
{{MoveListRow | Ventôse | b f + p | lp : 36<br> | {{MoveListRow | Ventôse | {{b}} {{f}} + {{p}} | {{kof.lp}} : 36<br> {{kof.sp}} : 13+34+24+35<br> {{ex}} : 48+45+43+40 | {{supercancel}} <br> {{ex}} : softknockdown}} | ||
{{MoveListRow | Nivôse | d u + k | lk | {{MoveListRow | Nivôse | {{d}} {{u}} + {{k}} | {{kof.lk}} : 30+18<br> {{kof.sk}} : 39+18x2<br> {{ex}} : 48+24x3 | {{startupinv}} {{softknockdown}} drivecancel}} | ||
{{MoveListRow | Germinal Caprice | b f + k | lk : 36<br> | {{MoveListRow | Germinal Caprice | {{b}} {{f}} + {{k}} | {{kof.lk}} : 36<br> {{kof.sk}} : 45<br> {{ex}} : 12x3+48 | {{softknockdown}} drivecancel}} | ||
{{MoveListRow | Génie | qcb + p or k | p / k : 18<br> ex | {{MoveListRow | Génie | {{qcb}} + {{p}} or {{k}} | {{p}} / {{k}} : 18<br> {{ex}} : 24x2+30 | supercancel}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{KOFXIIIMoveListHeader}} | {{KOFXIIIMoveListHeader}} | ||
{{MoveListRow | Thermidor | qcf qcf + p | | {{MoveListRow | Thermidor | {{qcf}} qcf + {{p}} | 12x7+24 | softknockdown}} | ||
{{MoveListRow | Pluviôse | qcf qcf + k | k | {{MoveListRow | Pluviôse | {{qcf}} qcf + {{k}} | {{k}} : 12x6+18x3<br> {{ex}} : 12x9+24x3 | {{softknockdown}} maxcancel}} | ||
{{MoveListRow | Germinal | qcb hcf + lp + | {{MoveListRow | Germinal | {{qcb}} {{hcf}} + {{kof.lp}} + {{kof.sp}} | 15x8 | softknockdown}} | ||
{{MoveListRow | Fructidor | hcb hcb + lk + | {{MoveListRow | Fructidor | {{hcb}} hcb + {{kof.lk}} + {{kof.sk}} | 288 | {{throw}} {{hardknockdown}} | level3}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
<!-- | |||
== Strategy == | == Strategy == | ||
Kopipe the following skeleton to save time on other characters. | |||
===Move Analysis=== | |||
==== Normal Moves ==== | |||
*'''Standing Light Punch ([[File:snka.gif]])''' - | |||
*'''Standing Light Kick ([[File:snkb.gif]])''' - | |||
*'''Standing Heavy Punch ([[File:snkc.gif]])''' - | |||
*'''Close Heavy Punch (Close [[File:snkc.gif]])''' - | |||
*'''Standing Heavy Kick ([[File:snkd.gif]])''' - | |||
*'''Close Heavy Kick (Close [[File:snkd.gif]])''' - | |||
*'''Crouching Light Punch ([[File:down.gif]] + [[File:snka.gif]])''' - | |||
*'''Crouching Light Kick ([[File:down.gif]] + [[File:snkb.gif]])''' - | |||
*'''Crouching Heavy Punch ([[File:down.gif]] + [[File:snkc.gif]])''' - | |||
*'''Crouching Heavy Kick ([[File:down.gif]] + [[File:snkd.gif]])''' - | |||
*'''Blowback Attack ([[File:snkc.gif]] + [[File:snkd.gif]])''' - | |||
*'''Jumping Light Punch (Air [[File:snka.gif]])''' - | |||
*'''Jumping Light Kick (Air [[File:snkb.gif]])''' - | |||
*'''Jumping Heavy Punch (Air [[File:snkc.gif]])''' - | |||
*'''Jumping Heavy Kick (Air [[File:snkd.gif]])''' - | |||
*'''Jumping Blowback Attack (Air [[File:snkc.gif]] + [[File:snkd.gif]])''' - | |||
====Unique Attacks==== | |||
*'''Grand Upper ([[File:downforward.gif]] + [[File:snkc.gif]])''' - | |||
====Throw==== | |||
*'''AHEHEH ([[File:right.gif]] or [[File:left.gif]] + [[File:snkc.gif]] or [[File:snkd.gif]] [while close])''' - | |||
====Special Moves==== | |||
*'''Swag ([[File:hcf.gif]] + [[File:punch.gif]])''' - | |||
**'''[[File:Ex.png]] Swag ([[File:hcf.gif]] + [[File:snka.gif]] + [[File:snkc.gif]])''' - | |||
====Desperation Moves==== | |||
*'''Super Saiyan Swag ([[File:hcf.gif]] + [[File:punch.gif]])''' - | |||
**'''[[File:Ex.png]] Super Saiyan Swag ([[File:hcf.gif]] + [[File:snka.gif]] + [[File:snkc.gif]])''' - | |||
=== Combos === | |||
==== 0% Drive ==== | |||
'''0 Bar''' | |||
*''cr.B cr.A df+D (1 hit) xx hcb+K'' - (213) | |||
**This is Kyo's combo | |||
==== 50% Drive ==== | |||
==== 100% Drive ==== | |||
=== Basic Strategy === | |||
==== Offense ==== | |||
==== Defense ==== | |||
=== Advanced Strategy === | |||
=== Frame Data === | === Frame Data === | ||
--> | |||
{{Navbox-KOF13}} | |||
[[Category:The King of Fighters XIII]] |
Latest revision as of 02:18, 6 January 2021
Dark Ash
In a nutshell
Dark Ash is the final boss of the game. It is well-known across the fighting game community that SNK's bosses are known for their undisputed cheapness, and Dark Ash is no exception. He has no delay on his fireballs whatsoever, and he will endlessly spam them in an attempt to keep you out. In addition, his Germinal, which used to require the Sans-Culotte to be used and disables your specials, can now be used freely. His AI also command reads and is able to almost perfectly react to everything you do. The secret to beating Dark Ash? Sweeps. Pressure him in the corner and kick him until death.
Move List
Normal Moves
Standing Light Punch
15
cancel
Standing Light Kick
18
cancel
Standing Heavy Punch
42
cancel
Close Heavy Punch
42
cancel
Standing Heavy Kick
48
Close Heavy Kick
42
cancel
Crouching Light Punch
+
15
cancel
Crouching Light Kick
+
18
cancel
Crouching Heavy Punch
+
42
cancel
Crouching Heavy Kick
+
48
cancel
Blowback Attack
+
45
specialcancel
Jumping Light Punch
air
Jump: 27
Hop: 24
Hop: 24
high
Jumping Light Kick
air
Jump: 27
Hop: 24
Hop: 24
high
Jumping Heavy Punch
air
Jump: 43
Hop: 42
Hop: 42
high
Jumping Heavy Kick
air
Jump: 42
Hop: 42
Hop: 42
high
Jumping Blowback Attack
air +
Jump: 54
Hop: 48
Hop: 48
softknockdown
Unique Attacks
Floréal
+
30
specialcancel
Floréal (backward)
+
30
specialcancel
Throw
Récompenses
or + or (while close)
100
hardknockdown
Special Moves
Ventôse
+
: 36
: 13+34+24+35
: 48+45+43+40
: 13+34+24+35
: 48+45+43+40
: softknockdown
Nivôse
+
: 30+18
: 39+18x2
: 48+24x3
: 39+18x2
: 48+24x3
drivecancel
Germinal Caprice
+
: 36
: 45
: 12x3+48
: 45
: 12x3+48
drivecancel
Génie
+ or
/ : 18
: 24x2+30
: 24x2+30
supercancel
Desperation Moves
Thermidor
qcf +
12x7+24
softknockdown
Pluviôse
qcf +
: 12x6+18x3
: 12x9+24x3
: 12x9+24x3
maxcancel
Germinal
+ +
15x8
softknockdown
Fructidor
hcb + +
288