Marvel VS Capcom: Infinite/Jedah: Difference between revisions

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=== Introduction ===
=== Introduction ===
<youtube>LrMllpEr0Lw</youtube>


=== Players to Watch ===
=== Players to Watch ===


{{ MvCICharacterDataBox | ? | ? | ? | ? |
{{ MvCICharacterDataBox | 10,000 | No | 2-Way | 1 | - }}
25.0 | 40.0 | 55.0 |
15 | 30 | 45 |
12 | 17 | 22 |
20 | 20 | 20 | 20 | 30 |
35 | 35 | 35 | 35 | 30 |
35 | 35 | 35 | 35 | 30 |
35 | 35 | 35 | 35 | 30 |
}}


== Move List ==
== Move List ==


=== Unique Trait ===
=== Unique Trait ===
'''Demon Dash''': Jedah's dashes all travel at unique angles, even his ground dash will put him in the air giving him access to fast overheads. Holding forward or back during his dashes will allow him to continue traveling in the direction of your choosing.


=== Normals ===
=== Normals ===
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Standing Light Punch
|name=Standing Light Punch
|command=[[File:Mvci_lp.png]]
|command=[[File:Mvci_lp.png]]
Line 44: Line 38:
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Standing Heavy Punch
|name=Standing Heavy Punch
|command=[[File:Mvci_hp.png]]
|command=[[File:Mvci_hp.png]]
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Standing Light Kick
|name=Standing Light Kick
|command=[[File:Mvci_lk.png]]
|command=[[File:Mvci_lk.png]]
Line 72: Line 66:
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Standing Heavy Kick
|name=Standing Heavy Kick
|command=[[File:Mvci_hk.png]]
|command=[[File:Mvci_hk.png]]
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Crouching Light Punch
|name=Crouching Light Punch
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Crouching Heavy Punch
|name=Crouching Heavy Punch
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Crouching Light Kick
|name=Crouching Light Kick
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Crouching Heavy Kick
|name=Crouching Heavy Kick
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Jumping Light Punch
|name=Jumping Light Punch
|command=[[File:Mvci_up.png]][[File:Mvci_lp.png]]
|command=j.[[File:Mvci_lp.png]]
|damage=
|damage=
|guard=High
|guard=High
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Jumping Heavy Punch
|name=Jumping Heavy Punch
|command=[[File:Mvci_up.png]][[File:Mvci_hp.png]]
|command=j.[[File:Mvci_hp.png]]
|damage=
|damage=
|guard=High
|guard=High
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Jumping Light Kick
|name=Jumping Light Kick
|command=[[File:Mvci_up.png]][[File:Mvci_lk.png]]
|command=j.[[File:Mvci_lk.png]]
|damage=
|damage=
|guard=High
|guard=High
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Jumping Heavy Kick
|name=Jumping Heavy Kick
|command=[[File:Mvci_up.png]][[File:Mvci_hk.png]]
|command=j.[[File:Mvci_hk.png]]
|damage=
|damage=
|guard=High
|guard=High
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|notes=
|notes=
}}
}}
 
{{UMvC3MoveListRow2.0
|photo=
|name=Dita del Lamento
|command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]]
|damage=
|guard=
|properties=
|startup=
|active=
|recovery=
|hit=
|block=
|notes=
}}{{UMvC3MoveListRow2.0
|photo=
|name=Falce Mortale
|command=[[File:Mvci_df.png]][[File:Mvci_lp.png]]
|damage=
|guard=
|properties=
|startup=
|active=
|recovery=
|hit=
|block=
|notes=
}}{{UMvC3MoveListRow2.0
|photo=
|name=Colpo dell'Oscurità
|command=[[File:Mvci_df.png]][[File:Mvci_hp.png]]
|damage=
|guard=
|properties=
|startup=
|active=
|recovery=
|hit=
|block=
|notes=
}}{{UMvC3MoveListRow2.0
|photo=
|name=Dita della Pietà
|command=[[File:Mvci_df.png]][[File:Mvci_lk.png]]
|damage=
|guard=
|properties=
|startup=
|active=
|recovery=
|hit=
|block=
|notes=
}}{{UMvC3MoveListRow2.0
|photo=
|name=Dita della Calma
|command=j.[[File:Mvci_fwd.png]][[File:Mvci_lp.png]]
|damage=
|guard=
|properties=
|startup=
|active=
|recovery=
|hit=
|block=
|notes=
}}
=== Misc ===
=== Misc ===
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Throw
|name=Throw
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|damage=
|damage=
|guard=
|guard=
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Air Throw
|name=Air Throw
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|damage=
|damage=
|guard=
|guard=
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Tag
|name=Tag
|command=[[File:Mvci_tag.png]]
|command=[[File:Mvci_tag.png]]
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|hit=+33
|hit=+33
|block=+28
|block=+28
|notes=Hit/Block adv is dependent on when you cancel your tag-in
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in
}}
}}


=== Specials ===
=== Specials ===
{{MvCIMoveListRow2.1
{{MvCIMoveListRow2.1
|photo=[[File:]][[File:]]
|photo=
|name=
|name=Sangue Sacrificale
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=
|ldamage=
|lguard=
|lguard=
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|lhit=
|lhit=
|lblock=
|lblock=
|lproperties=
|hdamage=
|hdamage=
|hguard=
|hguard=
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|hhit=
|hhit=
|hblock=
|hblock=
|properties=
|hproperties=
|notes=
}}
{{MvCIMoveListRow2.1
|photo=
|name=Falce Sacrificale
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=
|lguard=
|lstartup=
|lactive=
|lrecovery=
|lhit=
|lblock=
|lproperties=
|hdamage=
|hguard=
|hstartup=
|hactive=
|hrecovery=
|hhit=
|hblock=
|hproperties=
|notes=
|notes=
}}
}}
{{MvCIMoveListRow2.2
{{MvCIMoveListRow2.2
|photo=[[File:]][[File:]]
|photo=
|name=
|name=Falce Inizio
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=
|ldamage=
Line 275: Line 357:
|lhit=
|lhit=
|lblock=
|lblock=
|lproperties=
|hdamage=
|hdamage=
|hguard=
|hguard=
Line 282: Line 365:
|hhit=
|hhit=
|hblock=
|hblock=
|properties=
|hproperties=
|notes=
}}
{{MvCIMoveListRow2.2
|photo=
|name=Dolore Oscuro
|command=j.[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=
|lguard=
|lstartup=
|lactive=
|lrecovery=
|lhit=
|lblock=
|lproperties=
|hdamage=
|hguard=
|hstartup=
|hactive=
|hrecovery=
|hhit=
|hblock=
|hproperties=
|notes=
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Flight
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|damage=
|guard=
|properties={{airok}}
|startup=
|active=
|recovery=
|hit=
|block=
|notes=
|notes=
}}
}}
Line 288: Line 407:
=== Hypers ===
=== Hypers ===
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=
|name=Finale Rosso
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|damage=
|damage=
Line 302: Line 421:
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=
|name=Spirale Infernale
|command=j.[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|damage=
|guard=
|properties=
|startup=
|active=
|recovery=
|hit=
|block=
|notes=
}}
{{UMvC3MoveListRow2.0
|photo=
|name= Sigillo del Servo
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|damage=
|damage=
Line 315: Line 448:
|notes=
|notes=
}}
}}
=== Hitboxes ===
=== Hitboxes ===
<youtube>whl8vLfGvjY</youtube><br>


== Videos ==
== Videos ==
<youtube>vRhpWGY98v0</youtube><br>
<youtube>Ek5KrAf70NU</youtube><br>


=== Technology ===
=== Technology ===
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[http://wiki.shoryuken.com/MvCI/Jedah#Top Top of Page]
[http://wiki.shoryuken.com/MvCI/Jedah#Top Top of Page]


[[Category: Marvel vs. Capcom Infinite]]
{{Navbox-MVCI}}
[[Category:Marvel vs. Capcom Infinite]]

Latest revision as of 22:01, 21 January 2021

Mvci logo.png

Jedah

Mvci Jedah.png

In a nutshell
WIP

Introduction

Players to Watch

Character Vitals

CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
2-Way
Air Dash/Jump count:
1
Misc Movement:
-

Move List

Unique Trait

Demon Dash: Jedah's dashes all travel at unique angles, even his ground dash will put him in the air giving him access to fast overheads. Holding forward or back during his dashes will allow him to continue traveling in the direction of your choosing.

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Launch
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Jumping Light Punch
j.Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High
Jumping Heavy Punch
j.Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High
Jumping Light Kick
j.Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High
Jumping Heavy Kick
j.Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High Groundbounce Hardknockdown
Dita del Lamento
Mvci fwd.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Falce Mortale
Mvci df.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Colpo dell'Oscurità
Mvci df.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Dita della Pietà
Mvci df.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Dita della Calma
j.Mvci fwd.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
3 1
Additional damage scales by 50%
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
3 1
Additional damage scales by 50%
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 6 8 44 +33 +28
Hit/Block adv is dependent on when you Cancel.png your tag-in

Specials

Sangue Sacrificale
Mvci qcb.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png
Mvci hp.png
Falce Sacrificale
Mvci qcb.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png
Mvci hp.png
Falce Inizio
Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png
Mvci hk.png
Dolore Oscuro
j.Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png
Mvci hk.png
Flight
Mvci qcb.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Airok.png

Hypers

Finale Rosso
Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Spirale Infernale
j.Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Sigillo del Servo
Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties

Hitboxes


Videos



Technology

Combos

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Jedah

Top of Page

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Capcom Characters
Arthur
Chris
Chun-Li
Dante
Firebrand
Frank West
Haggar
Jedah
Monster Hunter
Morrigan
Nemesis
Ryu
Sigma
Spencer
Strider
X
Zero
Marvel Characters
Black Panther
Black Widow
Captain America
Captain Marvel
Doctor Strange
Dormammu
Gamora
Ghost Rider
Hawkeye
Hulk
Iron Man
Nova
Rocket Raccoon
Spider-Man
Thanos
Thor
Ultron
Venom
Winter Soldier