Marvel VS Capcom: Infinite/Hulk: Difference between revisions

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=== Introduction ===
=== Introduction ===
<youtube>TMtfCOroYWw</youtube>


=== Players to Watch ===
=== Players to Watch ===


{{ MvCICharacterDataBox | ? | ? | ? | ? |
{{ MvCICharacterDataBox | 11,000 | No | No | 0 | Wall Jump }}
25.0 | 40.0 | 55.0 |
15 | 30 | 45 |
12 | 17 | 22 |
20 | 20 | 20 | 20 | 30 |
35 | 35 | 35 | 35 | 30 |
35 | 35 | 35 | 35 | 30 |
35 | 35 | 35 | 35 | 30 |
}}


== Move List ==
== Move List ==


=== Unique Trait ===
=== Unique Trait ===
'''Avalanche Leap''': A new tool for Hulk is a unique wall jump that can act as a type of air dash. Using this, Hulk can quickly vault himself across the screen to get close to the opponent and keep them in check with his hard hitting attacks.


=== Normals ===
=== Normals ===
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Standing Light Punch
|name=Standing Light Punch
|command=[[File:Mvci_lp.png]]
|command=[[File:Mvci_lp.png]]
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Standing Heavy Punch
|name=Standing Heavy Punch
|command=[[File:Mvci_hp.png]]
|command=[[File:Mvci_hp.png]]
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Standing Light Kick
|name=Standing Light Kick
|command=[[File:Mvci_lk.png]]
|command=[[File:Mvci_lk.png]]
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Standing Heavy Kick
|name=Standing Heavy Kick
|command=[[File:Mvci_hk.png]]
|command=[[File:Mvci_hk.png]]
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Crouching Light Punch
|name=Crouching Light Punch
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Crouching Heavy Punch
|name=Crouching Heavy Punch
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Crouching Light Kick
|name=Crouching Light Kick
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Crouching Heavy Kick
|name=Crouching Heavy Kick
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Jumping Light Punch
|name=Jumping Light Punch
|command=[[File:Mvci_up.png]][[File:Mvci_lp.png]]
|command=j.[[File:Mvci_lp.png]]
|damage=
|damage=
|guard=High
|guard=High
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Jumping Heavy Punch
|name=Jumping Heavy Punch
|command=[[File:Mvci_up.png]][[File:Mvci_hp.png]]
|command=j.[[File:Mvci_hp.png]]
|damage=
|damage=
|guard=High
|guard=High
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Jumping Light Kick
|name=Jumping Light Kick
|command=[[File:Mvci_up.png]][[File:Mvci_lk.png]]
|command=j.[[File:Mvci_lk.png]]
|damage=
|damage=
|guard=High
|guard=High
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Jumping Heavy Kick
|name=Jumping Heavy Kick
|command=[[File:Mvci_up.png]][[File:Mvci_hk.png]]
|command=j.[[File:Mvci_hk.png]]
|damage=
|damage=
|guard=High
|guard=High
|properties=Groundbounce Hardknockdown
|properties=Groundbounce Hardknockdown
|startup=
|active=
|recovery=
|hit=
|block=
|notes=
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Gut Punch
|command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]]
|damage=
|guard=
|properties=
|startup=
|active=
|recovery=
|hit=
|block=
|notes=
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Impact Punch
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] or hold [[File:Mvci_hp.png]]
|damage=
|guard=
|properties=
|startup=
|active=
|recovery=
|hit=
|block=
|notes=
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Incredible Punch
|command=j.[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|damage=
|guard=High
|properties=
|startup=
|startup=
|active=
|active=
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=== Misc ===
=== Misc ===
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Throw
|name=Throw
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|damage=
|damage=
|guard=
|guard=
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Air Throw
|name=Air Throw
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|damage=
|damage=
|guard=
|guard=
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Tag
|name=Tag
|command=[[File:Mvci_tag.png]]
|command=[[File:Mvci_tag.png]]
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|hit=+33
|hit=+33
|block=+28
|block=+28
|notes=Hit/Block adv is dependent on when you cancel your tag-in
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in
}}
}}


=== Specials ===
=== Specials ===
{{MvCIMoveListRow2.1
{{MvCIMoveListRow2.1
|photo=[[File:]][[File:]]
|photo=
|name=
|name=Gamma Wave
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=
|ldamage=
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|lhit=
|lhit=
|lblock=
|lblock=
|lproperties=
|hdamage=
|hguard=
|hstartup=
|hactive=
|hrecovery=
|hhit=
|hblock=
|hproperties=
|notes=
}}
{{MvCIMoveListRow2.1
|photo=
|name=Gamma Tornado
|command=[[File:Mvci_hcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=
|lguard=
|lstartup=
|lactive=
|lrecovery=
|lhit=
|lblock=
|lproperties=
|hdamage=
|hdamage=
|hguard=
|hguard=
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|hhit=
|hhit=
|hblock=
|hblock=
|properties=
|hproperties=
|notes=
|notes=
}}
}}
{{MvCIMoveListRow2.2
{{MvCIMoveListRow2.2
|photo=[[File:]][[File:]]
|photo=
|name=
|name=Gamma Charge
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=
|ldamage=
Line 275: Line 334:
|lhit=
|lhit=
|lblock=
|lblock=
|lproperties=
|hdamage=
|hdamage=
|hguard=
|hguard=
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|hhit=
|hhit=
|hblock=
|hblock=
|properties=
|hproperties=
|notes=
}}
{{MvCIMoveListRow2.2
|photo=
|name=Gamma Charge (AA)
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=
|lguard=
|lstartup=
|lactive=
|lrecovery=
|lhit=
|lblock=
|lproperties=
|hdamage=
|hguard=
|hstartup=
|hactive=
|hrecovery=
|hhit=
|hblock=
|hproperties=
|notes=
|notes=
}}
}}
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=== Hypers ===
=== Hypers ===
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=
|name=Gamma Tsunami
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|damage=
|damage=
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=
|name=Gamma Crush
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|damage=
|damage=
Line 315: Line 397:
|notes=
|notes=
}}
}}
 
{{UMvC3MoveListRow2.0
|photo=
|name=Gamma Quake
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|damage=
|guard=
|properties=
|startup=
|active=
|recovery=
|hit=
|block=
|notes=
}}
=== Hitboxes ===
=== Hitboxes ===


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[http://wiki.shoryuken.com/MvCI/Hulk#Top Top of Page]
[http://wiki.shoryuken.com/MvCI/Hulk#Top Top of Page]


[[Category: Marvel vs. Capcom Infinite]]
{{Navbox-MVCI}}
[[Category:Marvel vs. Capcom Infinite]]

Latest revision as of 21:45, 21 January 2021

Mvci logo.png

Hulk

Mvci Hulk.png

In a nutshell
WIP

Introduction

Players to Watch

Character Vitals

CHARACTER DATA
Health:
11,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:
Wall Jump

Move List

Unique Trait

Avalanche Leap: A new tool for Hulk is a unique wall jump that can act as a type of air dash. Using this, Hulk can quickly vault himself across the screen to get close to the opponent and keep them in check with his hard hitting attacks.

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Launch
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Jumping Light Punch
j.Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High
Jumping Heavy Punch
j.Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High
Jumping Light Kick
j.Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High
Jumping Heavy Kick
j.Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High Groundbounce Hardknockdown
Gut Punch
Mvci fwd.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Impact Punch
Mvci fwd.pngMvci hp.png or hold Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Incredible Punch
j.Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
3 1
Additional damage scales by 50%
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
3 1
Additional damage scales by 50%
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 6 8 44 +33 +28
Hit/Block adv is dependent on when you Cancel.png your tag-in

Specials

Gamma Wave
Mvci qcf.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png
Mvci hp.png
Gamma Tornado
Mvci hcb.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png
Mvci hp.png
Gamma Charge
Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png
Mvci hk.png
Gamma Charge (AA)
Mvci qcb.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png
Mvci hk.png

Hypers

Gamma Tsunami
Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Gamma Crush
Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Gamma Quake
Mvci qcb.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties

Hitboxes

Videos

Technology

Combos

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Hulk

Top of Page

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Capcom Characters
Arthur
Chris
Chun-Li
Dante
Firebrand
Frank West
Haggar
Jedah
Monster Hunter
Morrigan
Nemesis
Ryu
Sigma
Spencer
Strider
X
Zero
Marvel Characters
Black Panther
Black Widow
Captain America
Captain Marvel
Doctor Strange
Dormammu
Gamora
Ghost Rider
Hawkeye
Hulk
Iron Man
Nova
Rocket Raccoon
Spider-Man
Thanos
Thor
Ultron
Venom
Winter Soldier