Marvel VS Capcom: Infinite/Spencer: Difference between revisions

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=== Introduction ===
=== Introduction ===
<youtube>tI4zoRgbAn0</youtube>


=== Players to Watch ===
=== Players to Watch ===


{{ MvCICharacterDataBox | ? | ? | ? | ? |
{{ MvCICharacterDataBox | 10,000 | No | No | 0 | Zip-Line }}
25.0 | 40.0 | 55.0 |
15 | 30 | 45 |
12 | 17 | 22 |
20 | 20 | 20 | 20 | 30 |
35 | 35 | 35 | 35 | 30 |
35 | 35 | 35 | 35 | 30 |
35 | 35 | 35 | 35 | 30 |
}}


== Move List ==
== Move List ==


=== Unique Trait ===
=== Unique Trait ===
'''Zip-Line''': Spencer sports a pseudo air dash with Zip-Line which allows him to fly around the screen at different angles on the ground or in the air. What makes Zip-Line especially good is that his movement doubles as an attack and many of his corner carry combos rely on this move.


=== Normals ===
=== Normals ===
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Standing Light Punch
|name=Standing Light Punch
|command=[[File:Mvci_lp.png]]
|command=[[File:Mvci_lp.png]]
Line 44: Line 38:
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Standing Heavy Punch
|name=Standing Heavy Punch
|command=[[File:Mvci_hp.png]]
|command=[[File:Mvci_hp.png]]
Line 58: Line 52:
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Standing Light Kick
|name=Standing Light Kick
|command=[[File:Mvci_lk.png]]
|command=[[File:Mvci_lk.png]]
Line 72: Line 66:
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Standing Heavy Kick
|name=Standing Heavy Kick
|command=[[File:Mvci_hk.png]]
|command=[[File:Mvci_hk.png]]
Line 86: Line 80:
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Crouching Light Punch
|name=Crouching Light Punch
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
Line 100: Line 94:
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Crouching Heavy Punch
|name=Crouching Heavy Punch
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
Line 114: Line 108:
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Crouching Light Kick
|name=Crouching Light Kick
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
Line 128: Line 122:
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Crouching Heavy Kick
|name=Crouching Heavy Kick
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Jumping Light Punch
|name=Jumping Light Punch
|command=[[File:Mvci_up.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_up.png]][[File:Mvci_lp.png]]
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Jumping Heavy Punch
|name=Jumping Heavy Punch
|command=[[File:Mvci_up.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_up.png]][[File:Mvci_hp.png]]
Line 170: Line 164:
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Jumping Light Kick
|name=Jumping Light Kick
|command=[[File:Mvci_up.png]][[File:Mvci_lk.png]]
|command=[[File:Mvci_up.png]][[File:Mvci_lk.png]]
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Jumping Heavy Kick
|name=Jumping Heavy Kick
|command=[[File:Mvci_up.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_up.png]][[File:Mvci_hk.png]]
Line 200: Line 194:
=== Misc ===
=== Misc ===
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Throw
|name=Throw
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|damage=
|damage=
|guard=
|guard=
Line 214: Line 208:
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Air Throw
|name=Air Throw
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|damage=
|damage=
|guard=
|guard=
Line 228: Line 222:
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Tag
|name=Tag
|command=[[File:Mvci_tag.png]]
|command=[[File:Mvci_tag.png]]
Line 239: Line 233:
|hit=+33
|hit=+33
|block=+28
|block=+28
|notes=Hit/Block adv is dependent on when you cancel your tag-in
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in
}}
}}


=== Specials ===
=== Specials ===
{{MvCIMoveListRow2.1
{{MvCIMoveListRow2.1
|photo=[[File:]][[File:]]
|photo=
|name=
|name=
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
Line 254: Line 248:
|lhit=
|lhit=
|lblock=
|lblock=
|lproperties=
|hdamage=
|hdamage=
|hguard=
|hguard=
Line 261: Line 256:
|hhit=
|hhit=
|hblock=
|hblock=
|properties=
|hproperties=
|notes=
|notes=
}}
}}
{{MvCIMoveListRow2.2
{{MvCIMoveListRow2.2
|photo=[[File:]][[File:]]
|photo=
|name=
|name=
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
Line 275: Line 270:
|lhit=
|lhit=
|lblock=
|lblock=
|lproperties=
|hdamage=
|hdamage=
|hguard=
|hguard=
Line 282: Line 278:
|hhit=
|hhit=
|hblock=
|hblock=
|properties=
|hproperties=
|notes=
|notes=
}}
}}
Line 288: Line 284:
=== Hypers ===
=== Hypers ===
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=
|name=
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
Line 302: Line 298:
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=
|name=
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]]
Line 348: Line 344:
[http://wiki.shoryuken.com/MvCI/Spencer#Top Top of Page]
[http://wiki.shoryuken.com/MvCI/Spencer#Top Top of Page]


[[Category: Marvel vs. Capcom Infinite]]
{{Navbox-MVCI}}
[[Category:Marvel vs. Capcom Infinite]]

Latest revision as of 02:17, 3 January 2021

Mvci logo.png

Spencer

Mvci Spencer.png

In a nutshell
WIP

Introduction

Players to Watch

Character Vitals

CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:
Zip-Line

Move List

Unique Trait

Zip-Line: Spencer sports a pseudo air dash with Zip-Line which allows him to fly around the screen at different angles on the ground or in the air. What makes Zip-Line especially good is that his movement doubles as an attack and many of his corner carry combos rely on this move.

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Launch
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Jumping Light Punch
Mvci up.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High
Jumping Heavy Punch
Mvci up.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High
Jumping Light Kick
Mvci up.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High
Jumping Heavy Kick
Mvci up.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High Groundbounce Hardknockdown

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
3 1
Additional damage scales by 50%
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
3 1
Additional damage scales by 50%
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 6 8 44 +33 +28
Hit/Block adv is dependent on when you Cancel.png your tag-in

Specials


Mvci qcf.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png
Mvci hp.png

Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png
Mvci hk.png

Hypers


Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties

Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties

Hitboxes

Videos

Technology

Combos

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Spencer

Top of Page

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Capcom Characters
Arthur
Chris
Chun-Li
Dante
Firebrand
Frank West
Haggar
Jedah
Monster Hunter
Morrigan
Nemesis
Ryu
Sigma
Spencer
Strider
X
Zero
Marvel Characters
Black Panther
Black Widow
Captain America
Captain Marvel
Doctor Strange
Dormammu
Gamora
Ghost Rider
Hawkeye
Hulk
Iron Man
Nova
Rocket Raccoon
Spider-Man
Thanos
Thor
Ultron
Venom
Winter Soldier