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=== Introduction === | === Introduction === | ||
<youtube>GhkiLDwq5Eo</youtube> | |||
=== Players to Watch === | === Players to Watch === | ||
{{ MvCICharacterDataBox | | Flux, Killerkai | ||
{{ MvCICharacterDataBox | 9,000 | No | 2-Way | 1 | Hienkyaku (command dash) }} | |||
}} | |||
== Move List == | == Move List == | ||
=== Unique Trait === | === Unique Trait === | ||
'''Buster Cancel''': By holding down any of the attack buttons, Zero can charge his buster up to three levels. Once charged to level 3, Zero can cancel any of his special attacks by letting go of Buster to cancel into a new version of the special which can create new attack angles and keep the opponent guessing. Combine this with his Sougenmu shadow clone ability, and you can make life a living hell for your opponent. | |||
=== Normals === | === Normals === | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Standing Light Punch | |name=Standing Light Punch | ||
|command=[[File:Mvci_lp.png]] | |command=[[File:Mvci_lp.png]] | ||
|damage= | |damage=200 | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active=3 | ||
|recovery= | |recovery=12 | ||
|hit= | |hit=-4 | ||
|block= | |block=-2 | ||
|notes= | |notes= | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Standing Heavy Punch | |name=Standing Heavy Punch | ||
|command=[[File:Mvci_hp.png]] | |command=[[File:Mvci_hp.png]] | ||
|damage= | |damage=200x3 | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
|startup= | |startup=12 | ||
|active= | |active=9 | ||
|recovery= | |recovery=18 | ||
|hit= | |hit=+3 | ||
|block= | |block=-1 | ||
|notes= | |notes=Sword attack with extremely long active frames. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Standing Light Kick | |name=Standing Light Kick | ||
|command=[[File:Mvci_lk.png]] | |command=[[File:Mvci_lk.png]] | ||
|damage= | |damage=400 | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active=4 | ||
|recovery= | |recovery=19 | ||
|hit= | |hit=+1 | ||
|block= | |block=-3 | ||
|notes= | |notes= | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Standing Heavy Kick | |name=Standing Heavy Kick | ||
|command=[[File:Mvci_hk.png]] | |command=[[File:Mvci_hk.png]] | ||
|damage= | |damage=600 | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
|startup= | |startup=13 | ||
|active= | |active=6 | ||
|recovery= | |recovery=24 | ||
|hit= | |hit=-6 | ||
|block= | |block=-10 | ||
|notes= | |notes= | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Crouching Light Punch | |name=Crouching Light Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage=200 | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
|startup= | |startup=9 | ||
|active= | |active=5 | ||
|recovery= | |recovery=19 | ||
|hit= | |hit=-6 | ||
|block= | |block=-8 | ||
|notes= | |notes= | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Crouching Heavy Punch | |name=Crouching Heavy Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=600 | ||
|guard= | |guard= | ||
|properties=Launch | |properties=Launch | ||
|startup= | |startup=12 | ||
|active= | |active=7 | ||
|recovery= | |recovery=17 | ||
|hit= | |hit=+26 | ||
|block= | |block=-7 | ||
|notes= | |notes= | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Crouching Light Kick | |name=Crouching Light Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage=400 | ||
|guard= | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active=5 | ||
|recovery= | |recovery=23 | ||
|hit= | |hit=-4 | ||
|block= | |block=-9 | ||
|notes= | |notes= | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Crouching Heavy Kick | |name=Crouching Heavy Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=600 | ||
|guard= | |guard=Low | ||
|properties= | |properties=Hardknockdown | ||
|startup= | |startup=14 | ||
|active= | |active=9 | ||
|recovery= | |recovery=18 | ||
|hit= | |hit=+51 | ||
|block= | |block=-8 | ||
|notes= | |notes= | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Light Punch | |name=Jumping Light Punch | ||
|command=[[File:Mvci_up.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_up.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage=200 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=7 | ||
|active= | |active=7 | ||
|recovery= | |recovery=13 | ||
|hit= | |hit= | ||
|block= | |block= | ||
Line 156: | Line 152: | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Heavy Punch | |name=Jumping Heavy Punch | ||
|command=[[File:Mvci_up.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_up.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=200x3 (560) | ||
|guard=High | |guard=High (first hit only) | ||
|properties= | |properties= | ||
|startup= | |startup=13 | ||
|active= | |active=2(2)2(2)2(4)9 | ||
|recovery= | |recovery=7 | ||
|hit= | |hit= | ||
|block= | |block= | ||
Line 170: | Line 166: | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Light Kick | |name=Jumping Light Kick | ||
|command=[[File:Mvci_up.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_up.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage=400 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=6 | ||
|active= | |active=5 | ||
|recovery= | |recovery=18 | ||
|hit= | |hit= | ||
|block= | |block= | ||
Line 184: | Line 180: | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Heavy Kick | |name=Jumping Heavy Kick | ||
|command=[[File:Mvci_up.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_up.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=600 | ||
|guard=High | |||
|properties=During Air Combo:<br> Groundbounce Hardknockdown Aircombofinisher | |||
|startup=16 | |||
|active=5 | |||
|recovery=20 | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Youdantotsu | |||
|command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | |||
|damage=250 | |||
|guard= | |||
|properties= | |||
|startup=8 | |||
|active=4 | |||
|recovery=14 | |||
|hit=+6 | |||
|block=+2 | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Sippuuga | |||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | |||
|damage=250x3 | |||
|guard= | |||
|properties= | |||
|startup=14 | |||
|active=9 | |||
|recovery=28 | |||
|hit=-7 | |||
|block=-11 | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Reshoukyaku | |||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hk.png]] | |||
|damage=600 | |||
|guard= | |||
|properties=Knockdown | |||
|startup=10 | |||
|active=5 | |||
|recovery=47 | |||
|hit=-5 | |||
|block=-32 | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Koketsuga | |||
|command=[[File:Mvci_df.png]][[File:Mvci_hp.png]] | |||
|damage=700 | |||
|guard= | |||
|properties=Knockdown | |||
|startup=10 | |||
|active=3 | |||
|recovery=23 | |||
|hit=+52 | |||
|block=-7 | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Kuuenzan | |||
|command=[[File:Mvci_up.png]][[File:Mvci_back.png]][[File:Mvci_hp.png]] | |||
|damage=250x3 | |||
|guard=High (first hit only) | |||
|properties= | |||
|startup=12 | |||
|active=2(1)2(2)3(3)3(1)2 | |||
|recovery=7 | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Rasenkyaku | |||
|command=[[File:Mvci_up.png]][[File:Mvci_fwd.png]][[File:Mvci_hk.png]] | |||
|damage=650 | |||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=11 | ||
|active= | |active=3 | ||
|recovery= | |recovery=28 | ||
|hit= | |hit= | ||
|block= | |block= | ||
Line 200: | Line 280: | ||
=== Misc === | === Misc === | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Throw | |name=Throw | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=6 hits (960) or 1000 (back throw) | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
Line 214: | Line 294: | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Air Throw | |name=Air Throw | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=6 hits (960) or 1000 (back throw) | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
Line 228: | Line 308: | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Tag | |name=Tag | ||
|command=[[File:Mvci_tag.png]] | |command=[[File:Mvci_tag.png]] | ||
Line 239: | Line 319: | ||
|hit=+33 | |hit=+33 | ||
|block=+28 | |block=+28 | ||
|notes=Hit/Block adv is dependent on when you cancel your tag-in | |notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in | ||
}} | }} | ||
=== Specials === | === Specials === | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
|photo=[[File:]][[File:]] | |photo= | ||
|name= | |name=Hienkyaku (Air OK) | ||
|command=[[File: | |command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage= | |||
|lguard= | |||
|lstartup=7 | |||
|lactive=12 | |||
|lrecovery=18 | |||
|lhit= | |||
|lblock= | |||
|lproperties=No push box on frames 7-18 | |||
|hdamage= | |||
|hguard= | |||
|hstartup=7 | |||
|hactive=21 | |||
|hrecovery=18 | |||
|hhit= | |||
|hblock= | |||
|hproperties=No push box on frames 7-27 | |||
|notes=Zero's "command dash" is one of his main mobility options, this move will pass through opponents hurtboxes and allow him to create cross ups. This move can be canceled into Level 3 Buster.<br> [[File:Mvci_lp.png]] version dashes forwards a short distance.<br> [[File:Mvci_hp.png]] version dashes forwards full screen. | |||
}} | |||
{{MvCIMoveListRow2.2 | |||
|photo= | |||
|name=Hienkyaku (Air OK) | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |||
|ldamage= | |||
|lguard= | |||
|lstartup=7 | |||
|lactive=22 | |||
|lrecovery=16 | |||
|lhit= | |||
|lblock= | |||
|lproperties=No push box on frames 7-28 | |||
|hdamage= | |||
|hguard= | |||
|hstartup=7 | |||
|hactive=22 | |||
|hrecovery=16 | |||
|hhit= | |||
|hblock= | |||
|hproperties=No push box on frames 7-28 | |||
|notes=[[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] version of this move puts Zero in the air, Zero can perform one more Air Hienkyaku before landing. This move can be canceled into Level 3 Buster.<br> [[File:Mvci_lk.png]] version dashes directly upwards a short distance.<br> [[File:Mvci_hk.png]] version dashes towards the top of the screen and then down to the ground. | |||
}} | |||
{{MvCIMoveListRow2.1 | |||
|photo= | |||
|name=Air Hienkyaku | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |||
|ldamage= | |||
|lguard= | |||
|lstartup=7 | |||
|lactive=10 | |||
|lrecovery=2 | |||
|lhit= | |||
|lblock= | |||
|lproperties= | |||
|hdamage= | |||
|hguard= | |||
|hstartup=7 | |||
|hactive=23 | |||
|hrecovery=2 | |||
|hhit= | |||
|hblock= | |||
|hproperties= | |||
|notes=The air version is an effective way to set up cross up overheads, can only use one Hienkyaku per jump. This move can be canceled into Level 3 Buster.<br> [[File:Mvci_lp.png]] version in the air dashes forwards a short distance.<br> [[File:Mvci_hp.png]] version in the air dashes forwards full screen. | |||
}} | |||
{{MvCIMoveListRow2.2 | |||
|photo= | |||
|name=Air Hienkyaku | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |||
|ldamage= | |ldamage= | ||
|lguard= | |lguard= | ||
|lstartup= | |lstartup=9 | ||
|lactive= | |lactive=12 | ||
|lrecovery= | |lrecovery=6 | ||
|lhit= | |lhit= | ||
|lblock= | |lblock= | ||
|lproperties=Super Jump 8F + Land 6F | |||
|hdamage= | |hdamage= | ||
|hguard= | |hguard= | ||
|hstartup= | |hstartup=7 | ||
|hactive= | |hactive=22 | ||
|hrecovery= | |hrecovery= | ||
|hhit= | |hhit= | ||
|hblock= | |hblock= | ||
|properties= | |hproperties=No push box on frames 7-28 | ||
|notes= | |notes=Can only use one Hienkyaku per jump, this move can be canceled into Level 3 Buster.<br> [[File:Mvci_lk.png]] version dashes directly down towards the ground.<br> [[File:Mvci_hk.png]] version dashes towards the top of the screen and then down to the ground, can effectively chain the ground version into this air version to reach higher altitudes. | ||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Hyper Zero Blaster level 1 | |||
|command=Hold [[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] or [[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] <br> release to activate | |||
|damage=800 | |||
|guard= | |||
|properties=Proj | |||
|startup=9 | |||
|active=22 | |||
|recovery= | |||
|hit=-11 | |||
|block=+4 | |||
|notes=Level 1 can be reflected. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Hyper Zero Blaster level 2 | |||
|command=Hold [[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] or [[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] <br> release to activate | |||
|damage=900 | |||
|guard= | |||
|properties=Proj | |||
|startup=9 | |||
|active=22 | |||
|recovery= | |||
|hit=-4 | |||
|block=+4 | |||
|notes=Level 2 can not be reflected | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Hyper Zero Blaster level 3 | |||
|command=Hold [[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] or [[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] <br> release to activate | |||
|damage=1000 | |||
|guard= | |||
|properties=Proj Hardknockdown Groundbounce Wallbounce | |||
|startup=9 | |||
|active=22 | |||
|recovery= | |||
|hit=+80 | |||
|block=+4 | |||
|notes=Level 3 can not be reflected. Release charge during Hadangeki, Ryuenjin, Sentsuizan, or Raikousen to get a follow up attack out of these moves. | |||
}} | |||
{{MvCIMoveListRow2.1 | |||
|photo= | |||
|name=Hadangeki | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |||
|ldamage=1000 | |||
|lguard= | |||
|lstartup=18 | |||
|lactive=8 | |||
|lrecovery=19 | |||
|lhit=-3 | |||
|lblock=-1 | |||
|lproperties=Proj | |||
|hdamage=550x2 | |||
|hguard= | |||
|hstartup=18 | |||
|hactive=16 | |||
|hrecovery=11 | |||
|hhit=-1 | |||
|hblock=+7 | |||
|hproperties= | |||
|notes=Simply known as Zero's "fireball" attack, an effective zoning tool which gains strength when canceled into Rakuhouha.<br> [[File:Mvci_lp.png]] version travels slowly and can be reflected.<br> [[File:Mvci_hp.png]] version travels a bit faster and is a 2 hit projectile, can be reflected. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Rakuhouha | |||
|command=Release Level 3 Buster (during Hadangeki) | |||
|damage=500x3 (1450) | |||
|guard= | |||
|properties=Proj Knockdown | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes=Releasing charge at any point during this move, even on the very last frame of recovery, will {{cancel}} into this move. This is Zero's strongest zoning tool as it will release 3 separate projectiles that travel at different angles with one traveling {{low}} to the ground. All projectiles spawned can be reflected and cause knockdowns. | |||
}} | |||
{{MvCIMoveListRow2.1 | |||
|photo= | |||
|name=Ryuenjin | |||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |||
|ldamage=1000 | |||
|lguard= | |||
|lstartup=5 | |||
|lactive=1(4)1(6)1(6)4 | |||
|lrecovery=16 | |||
|lhit=+16 | |||
|lblock=-26 | |||
|lproperties=Knockdown Invincible frames 1-4 | |||
|hdamage=150*5(735)/500+150*4(1055) | |||
|hguard= | |||
|hstartup=5 | |||
|hactive=27 | |||
|hrecovery=31 | |||
|hhit=+5 | |||
|hblock=-29 | |||
|hproperties=Knockdown Invincible frames 1-4 | |||
|notes=Zero's "DP" is a {{high}} reaching ground attack with invincibility frames and is great for anti-airs and can be canceled into Hyouretsuzan to confirm.<br> [[File:Mvci_lp.png]] version is a {{low}} to the ground DP.<br> [[File:Mvci_hp.png]] version is a {{high}} reaching DP, damage is based on distance, first hit does 500 during early animation frames vs 150. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Hyouretsuzan | |||
|command=Release Level 3 Buster (during Ryuenjin) | |||
|damage=500x2 | |||
|guard= | |||
|properties=Hardknockdown | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes=When canceled out of Ryuenjin, Zero performs a {{downward}} ice attack that confirms out of Ryuenjin. If done twice in a combo, the opponent will enter a force tech where they can only either neutral tech or air tech. | |||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
|photo= | |photo= | ||
|name= | |name=Sentsuizan (air only) | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage=1000 | ||
|lguard= | |||
|lstartup=15 | |||
|lactive=1 | |||
|lrecovery= | |||
|lhit= | |||
|lblock= | |||
|lproperties= | |||
|hdamage=1000 | |||
|hguard= | |||
|hstartup=20 | |||
|hactive=1 | |||
|hrecovery= | |||
|hhit= | |||
|hblock= | |||
|hproperties=During Air Combo:<br> Hardknockdown Aircombofinisher | |||
|notes=Zero's "Dive Kick", when combined with his dash options in neutral, he can use this move after getting in position to pressure the opponent. Can {{cancel}} into F-Splasher to create new combo paths or frame trap the enemy.<br> [[File:Mvci_lk.png]] version is a decent combo tool as it won't waste your hard {{knockdown}} and can be used multiple times in a combo.<br> [[File:Mvci_hk.png]] version has longer start up and is a good air combo ender as it ends in a hard knockdown. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=F-Splasher | |||
|command=Release Level 3 Buster (during Sentsuizan) | |||
|damage=800 | |||
|guard= | |||
|properties=Wallbounce Knockdown | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes=After canceling out of Sentsuizan, Zero will do an air shoulder tackle backed by ice which creates a wall bounce, can be an ideal move to begin your combo. | |||
}} | |||
{{MvCIMoveListRow2.1 | |||
|photo= | |||
|name=Raikousen (air only) | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |||
|ldamage=200x5 (960) | |||
|lguard= | |lguard= | ||
|lstartup= | |lstartup=32 | ||
|lactive= | |lactive=20 | ||
|lrecovery= | |lrecovery= | ||
|lhit= | |lhit= | ||
|lblock= | |lblock= | ||
|hdamage= | |lproperties=Proj | ||
|hdamage=200x5 (960) | |||
|hguard= | |hguard= | ||
|hstartup= | |hstartup=35 | ||
|hactive= | |hactive=20 | ||
|hrecovery= | |hrecovery= | ||
|hhit= | |hhit= | ||
|hblock= | |hblock= | ||
| | |hproperties=Proj | ||
|notes= | |notes=Known simply as Zero's "lightning attack", after dashing forwards Zero leaves a trail of electricity which is ideal for setting up mix-ups. Can {{cancel}} into C-Sword at anytime before landing.<br> [[File:Mvci_lp.png]] version has Zero travel at a {{downward}} angle towards the ground, this is his primary special in his "lightning loops".<br> [[File:Mvci_hp.png]] version has Zero travel forwards in the air. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=C-Sword | ||
|command= | |command=Release Level 3 Buster (during Raikousen) | ||
|damage= | |damage=300x3 (870) | ||
|guard= | |guard= | ||
|properties= | |properties=Knockdown | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 299: | Line 595: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=A move resembling his [[File:Mvci_up.png]][[File:Mvci_hp.png]] but with a wider hitbox that hits all around Zero. This move seems better used with tags as it's very easy to punish on block or whiff. | ||
}} | |||
=== Hypers === | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Rekkoha | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |||
|damage=360*13+450 (3681) | |||
|guard= | |||
|properties=Proj Knockdown | |||
|startup=17 | |||
|active=70 | |||
|recovery=29 | |||
|hit=+81 | |||
|block=-13 | |||
|notes=Known simply by "skittles" due to it's rainbow effect, can be a nice way to add damage on to an enemy at higher heights. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Raijinshou | |||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |||
|damage=300+250+220*12+500 | |||
|guard= | |||
|properties=Proj Knockdown | |||
|startup=16 | |||
|active=106 | |||
|recovery=57 | |||
|hit=+46 | |||
|block=-51 | |||
|notes=An invincible super with nice lockdown properties. | |||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Sougenmu | ||
|command=[[File: | |command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|properties= | |properties= | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=Also known as his "shadow clone" ability, Zero powers up and creates a clone that mimics his actions after a set amount of time. | ||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Genmu Zero (Level 3) | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |||
|damage=1500*5 (4800) | |||
|guard= | |||
|properties=Proj Knockdown | |||
|startup=20 | |||
|active=59 | |||
|recovery= | |||
|hit=+96 | |||
|block=+2 | |||
|notes=Zero's level 3 is different from most characters in that his isn't a cinematic hyper and is simply an incredibly strong full screen projectile. | |||
}} | }} | ||
=== Hitboxes === | === Hitboxes === | ||
<youtube>B9iBT0V9J1M</youtube><br> | |||
== Videos == | == Videos == | ||
Line 348: | Line 689: | ||
[http://wiki.shoryuken.com/MvCI/Zero#Top Top of Page] | [http://wiki.shoryuken.com/MvCI/Zero#Top Top of Page] | ||
[[Category: Marvel vs. Capcom Infinite]] | {{Navbox-MVCI}} | ||
[[Category:Marvel vs. Capcom Infinite]] |
Latest revision as of 02:18, 3 January 2021
Zero
In a nutshell
WIP
Introduction
Players to Watch
Flux, Killerkai
Character Vitals
CHARACTER DATA
Health:
9,000
Double Jump:
No
Air Dash:
2-Way
Air Dash/Jump count:
1
Misc Movement:
Hienkyaku (command dash)
Move List
Unique Trait
Buster Cancel: By holding down any of the attack buttons, Zero can charge his buster up to three levels. Once charged to level 3, Zero can cancel any of his special attacks by letting go of Buster to cancel into a new version of the special which can create new attack angles and keep the opponent guessing. Combine this with his Sougenmu shadow clone ability, and you can make life a living hell for your opponent.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | 5 | 3 | 12 | -4 | -2 | |||
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200x3 | 12 | 9 | 18 | +3 | -1 | |||
Sword attack with extremely long active frames. |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | 8 | 4 | 19 | +1 | -3 | |||
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | 13 | 6 | 24 | -6 | -10 | |||
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | 9 | 5 | 19 | -6 | -8 | |||
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | 12 | 7 | 17 | +26 | -7 | Launch | ||
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Low | 8 | 5 | 23 | -4 | -9 | ||
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Low | 14 | 9 | 18 | +51 | -8 | Hardknockdown | |
Jumping Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | High | 7 | 7 | 13 | ||||
Jumping Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200x3 (560) | High (first hit only) | 13 | 2(2)2(2)2(4)9 | 7 | ||||
Jumping Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | High | 6 | 5 | 18 | ||||
Jumping Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 16 | 5 | 20 | During Air Combo: Groundbounce Hardknockdown Aircombofinisher | |||
Youdantotsu![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
250 | 8 | 4 | 14 | +6 | +2 | |||
Sippuuga![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
250x3 | 14 | 9 | 28 | -7 | -11 | |||
Reshoukyaku![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | 10 | 5 | 47 | -5 | -32 | Knockdown | ||
Koketsuga![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | 10 | 3 | 23 | +52 | -7 | Knockdown | ||
Kuuenzan![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
250x3 | High (first hit only) | 12 | 2(1)2(2)3(3)3(1)2 | 7 | ||||
Rasenkyaku![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
650 | High | 11 | 3 | 28 | ||||
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
6 hits (960) or 1000 (back throw) | 3 | 1 | ||||||
Additional damage scales by 50% |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
6 hits (960) or 1000 (back throw) | 3 | 1 | ||||||
Additional damage scales by 50% |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | 6 | 8 | 44 | +33 | +28 | |||
Hit/Block adv is dependent on when you ![]() |
Specials
Hyper Zero Blaster level 1 Hold ![]() ![]() ![]() ![]() release to activate |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | 9 | 22 | -11 | +4 | Proj | |||
Level 1 can be reflected. |
Hyper Zero Blaster level 2 Hold ![]() ![]() ![]() ![]() release to activate |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
900 | 9 | 22 | -4 | +4 | Proj | |||
Level 2 can not be reflected |
Rakuhouha Release Level 3 Buster (during Hadangeki) |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500x3 (1450) | Proj Knockdown | |||||||
Releasing charge at any point during this move, even on the very last frame of recovery, will ![]() ![]() |
Hyouretsuzan Release Level 3 Buster (during Ryuenjin) |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500x2 | Hardknockdown | |||||||
When canceled out of Ryuenjin, Zero performs a ![]() |
F-Splasher Release Level 3 Buster (during Sentsuizan) |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Wallbounce Knockdown | |||||||
After canceling out of Sentsuizan, Zero will do an air shoulder tackle backed by ice which creates a wall bounce, can be an ideal move to begin your combo. |
Hypers
Raijinshou![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300+250+220*12+500 | 16 | 106 | 57 | +46 | -51 | Proj Knockdown | ||
An invincible super with nice lockdown properties. |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind