Marvel VS Capcom: Infinite/Captain America: Difference between revisions

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== Strider Hiryu ==
== Captain America ==
{{MvC3HyperGuideCharacterBox | Mvci_Capamerica.png }}
{{MvC3HyperGuideCharacterBox | Mvci_Capamerica.png }}


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=== Players to Watch ===
=== Players to Watch ===


{{ MvCICharacterDataBox | ? | ? | ? | ? |
{{ MvCICharacterDataBox | 10,000 | Yes | No | 1 | Cartwheel }}
25.0 | 40.0 | 55.0 |
15 | 30 | 45 |
12 | 17 | 22 |
20 | 20 | 20 | 20 | 30 |
35 | 35 | 35 | 35 | 30 |
35 | 35 | 35 | 35 | 30 |
35 | 35 | 35 | 35 | 30 |
}}


== Move List ==
== Move List ==


=== Unique Trait ===
=== Unique Trait ===
'''Super Soldier''': Captain America has extended mobility thanks to the modification of his body back in the 1940's that made him the worlds greatest soldier. His double jump allows him to get around in the air as well as create new combo opportunities or more chances for an overhead. His cartwheel allows him to pass through attacks thanks to it's invincibility frames and helps Cap get in range to punish the opponents mistakes.


=== Normals ===
=== Normals ===
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Standing Light Punch
|name=Standing Light Punch
|command=[[File:Mvci_lp.png]]
|command=[[File:Mvci_lp.png]]
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Standing Heavy Punch
|name=Standing Heavy Punch
|command=[[File:Mvci_hp.png]]
|command=[[File:Mvci_hp.png]]
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Standing Light Kick
|name=Standing Light Kick
|command=[[File:Mvci_lk.png]]
|command=[[File:Mvci_lk.png]]
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Standing Heavy Kick
|name=Standing Heavy Kick
|command=[[File:Mvci_hk.png]]
|command=[[File:Mvci_hk.png]]
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Crouching Light Punch
|name=Crouching Light Punch
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Crouching Heavy Punch
|name=Crouching Heavy Punch
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Crouching Light Kick
|name=Crouching Light Kick
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Crouching Heavy Kick
|name=Crouching Heavy Kick
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Jumping Light Punch
|name=Jumping Light Punch
|command=[[File:Mvci_up.png]][[File:Mvci_lp.png]]
|command=j.[[File:Mvci_lp.png]]
|damage=
|damage=
|guard=High
|guard=High
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Jumping Heavy Punch
|name=Jumping Heavy Punch
|command=[[File:Mvci_up.png]][[File:Mvci_hp.png]]
|command=j.[[File:Mvci_hp.png]]
|damage=
|damage=
|guard=High
|guard=High
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Jumping Light Kick
|name=Jumping Light Kick
|command=[[File:Mvci_up.png]][[File:Mvci_lk.png]]
|command=j.[[File:Mvci_lk.png]]
|damage=
|damage=
|guard=High
|guard=High
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Jumping Heavy Kick
|name=Jumping Heavy Kick
|command=[[File:Mvci_up.png]][[File:Mvci_hk.png]]
|command=j.[[File:Mvci_hk.png]]
|damage=
|guard=High
|guard=High
|properties=Groundbounce Hardknockdown
|properties=Groundbounce Hardknockdown
|startup=
|active=
|recovery=
|hit=
|block=
|notes=
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Power Swing
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]]
|damage=
|guard=
|properties=
|startup=
|active=
|recovery=
|hit=
|block=
|notes=
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Leap Kick
|command=[[File:Mvci_fwd.png]][[File:Mvci_lk.png]]
|damage=
|guard=
|properties=
|startup=
|active=
|recovery=
|hit=
|block=
|notes=
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Air Chop
|command=j.[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|damage=
|guard=
|properties=
|startup=
|active=
|recovery=
|hit=
|block=
|notes=
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Air Raid Kick
|command=j.[[File:Mvci_fwd.png]][[File:Mvci_hk.png]]
|damage=
|guard=
|properties=
|startup=
|startup=
|active=
|active=
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=== Misc ===
=== Misc ===
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Throw
|name=Throw
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|damage=
|damage=
|guard=
|guard=
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Air Throw
|name=Air Throw
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|damage=
|damage=
|guard=
|guard=
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}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=Tag
|name=Tag
|command=[[File:Mvci_tag.png]]
|command=[[File:Mvci_tag.png]]
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|hit=+33
|hit=+33
|block=+28
|block=+28
|notes=Hit/Block adv is dependent on when you cancel your tag-in
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in
}}
}}


=== Specials ===
=== Specials ===
{{MvCIMoveListRow2.1
{{MvCIMoveListRow2.1
|photo=[[File:]][[File:]]
|photo=
|name=
|name=Shield Slash
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=
|ldamage=
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|lhit=
|lhit=
|lblock=
|lblock=
|lproperties={{airok}}
|hdamage=
|hdamage=
|hguard=
|hguard=
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|hhit=
|hhit=
|hblock=
|hblock=
|properties=
|hproperties={{airok}}
|notes=
}}
{{MvCIMoveListRow2.2
|photo=
|name=Stars and Stripes
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=
|lguard=
|lstartup=
|lactive=
|lrecovery=
|lhit=
|lblock=
|lproperties=
|hdamage=
|hguard=
|hstartup=
|hactive=
|hrecovery=
|hhit=
|hblock=
|hproperties=
|notes=
|notes=
}}
}}
{{MvCIMoveListRow2.2
{{MvCIMoveListRow2.2
|photo=[[File:]][[File:]]
|photo=
|name=
|name=Liberty Shock
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=
|ldamage=
|lguard=
|lguard=
Line 277: Line 348:
|lhit=
|lhit=
|lblock=
|lblock=
|lproperties=
|hdamage=
|hdamage=
|hguard=
|hguard=
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|hhit=
|hhit=
|hblock=
|hblock=
|hproperties=
|notes=
}}
{{MvCIMoveListRow2.1
|photo=
|name=Charging Star
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=
|lguard=
|lstartup=
|lactive=
|lrecovery=
|lhit=
|lblock=
|lproperties=
|hdamage=
|hguard=
|hstartup=
|hactive=
|hrecovery=
|hhit=
|hblock=
|hproperties=
|notes=
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Backflip
|command=[[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|damage=
|guard=
|properties=
|properties=
|startup=
|active=
|recovery=
|hit=
|block=
|notes=
|notes=
}}
}}
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=== Hypers ===
=== Hypers ===
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=
|name=Hyper Charging Star
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|damage=
|guard=
|properties=
|startup=
|active=
|recovery=
|hit=
|block=
|notes=
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Hyper Stars and Stripes
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|damage=
|damage=
|guard=
|guard=
Line 304: Line 426:
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
|photo=[[File:]]
|photo=
|name=
|name=Unyielding Justice (Level 3)
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]]
|damage=
|damage=
|guard=
|guard=
Line 350: Line 472:
[http://wiki.shoryuken.com/MvCI/Captain_America#Top Top of Page]
[http://wiki.shoryuken.com/MvCI/Captain_America#Top Top of Page]


[[Category: Marvel vs. Capcom Infinite]]
{{Navbox-MVCI}}
[[Category:Marvel vs. Capcom Infinite]]

Latest revision as of 16:28, 18 January 2021

Mvci logo.png

Captain America

Mvci Capamerica.png

In a nutshell
WIP

Introduction

Players to Watch

Character Vitals

CHARACTER DATA
Health:
10,000
Double Jump:
Yes
Air Dash:
No
Air Dash/Jump count:
1
Misc Movement:
Cartwheel

Move List

Unique Trait

Super Soldier: Captain America has extended mobility thanks to the modification of his body back in the 1940's that made him the worlds greatest soldier. His double jump allows him to get around in the air as well as create new combo opportunities or more chances for an overhead. His cartwheel allows him to pass through attacks thanks to it's invincibility frames and helps Cap get in range to punish the opponents mistakes.

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Launch
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Jumping Light Punch
j.Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High
Jumping Heavy Punch
j.Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High
Jumping Light Kick
j.Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High
Jumping Heavy Kick
j.Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
{{{damage}}} High Groundbounce Hardknockdown
Power Swing
Mvci fwd.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Leap Kick
Mvci fwd.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Air Chop
j.Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Air Raid Kick
j.Mvci fwd.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
3 1
Additional damage scales by 50%
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
3 1
Additional damage scales by 50%
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 6 8 44 +33 +28
Hit/Block adv is dependent on when you Cancel.png your tag-in

Specials

Shield Slash
Mvci qcf.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png Airok.png
Mvci hp.png Airok.png
Stars and Stripes
Mvci down.pngMvci down.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png
Mvci hk.png
Liberty Shock
Mvci qcb.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png
Mvci hk.png
Charging Star
Mvci qcb.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png
Mvci hp.png
Backflip
Mvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties

Hypers

Hyper Charging Star
Mvci qcb.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Hyper Stars and Stripes
Mvci down.pngMvci down.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Unyielding Justice (Level 3)
Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties

Hitboxes

Videos

Technology

Combos

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Captain America

Top of Page

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Capcom Characters
Arthur
Chris
Chun-Li
Dante
Firebrand
Frank West
Haggar
Jedah
Monster Hunter
Morrigan
Nemesis
Ryu
Sigma
Spencer
Strider
X
Zero
Marvel Characters
Black Panther
Black Widow
Captain America
Captain Marvel
Doctor Strange
Dormammu
Gamora
Ghost Rider
Hawkeye
Hulk
Iron Man
Nova
Rocket Raccoon
Spider-Man
Thanos
Thor
Ultron
Venom
Winter Soldier