(Created page with "link=Marvel vs. Capcom Infinite == Ryu == {{MvC3HyperGuideCharacterBox | Mvci_Ryu.png }} Category: Marvel vs. Capcom Infinite") |
(Filling in data from MVCI Frame Data google sheet https://docs.google.com/spreadsheets/d/1-8bUWUvF_479T6sJYlvZ5Xc0aSq005l9rKmmNoaABNc/edit#gid=390052964) |
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(19 intermediate revisions by 6 users not shown) | |||
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[[File:Mvci_logo.png|link= | [[File:Mvci_logo.png|link=MvCI]] | ||
{| align="right" | |||
| __TOC__ | |||
|} | |||
== Ryu == | == Ryu == | ||
{{MvC3HyperGuideCharacterBox | Mvci_Ryu.png }} | {{MvC3HyperGuideCharacterBox | Mvci_Ryu.png }} | ||
{{Nutshell|WIP}} | |||
=== Introduction === | |||
<youtube>5r4H4go2Yv0</youtube> | |||
=== Players to Watch === | |||
{{ MvCICharacterDataBox | 10,000 | No | No | 0 | - }} | |||
== Move List == | |||
=== Unique Trait === | |||
'''Dark Hadou''': Suppressing the Dark Hadou only lasts so long, once Ryu reaches below 30% health his level 3 gains increased strength. | |||
=== Normals === | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Standing Light Punch | |||
|command=[[File:Mvci_lp.png]] | |||
|damage=300 | |||
|guard=Mid | |||
|properties= | |||
|startup=5f | |||
|active=3f | |||
|recovery=7f | |||
|hit=+1 | |||
|block=+3 | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Standing Heavy Punch | |||
|command=[[File:Mvci_hp.png]] | |||
|damage=700 | |||
|guard=Mid | |||
|properties= | |||
|startup=11f | |||
|active=3f | |||
|recovery=21f | |||
|hit=0 | |||
|block=-4 | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Standing Light Kick | |||
|command=[[File:Mvci_lk.png]] | |||
|damage=500 | |||
|guard=Mid | |||
|properties= | |||
|startup=8f | |||
|active=2f | |||
|recovery=21f | |||
|hit=-5 | |||
|block=-7 | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Standing Heavy Kick | |||
|command=[[File:Mvci_hk.png]] | |||
|damage=700 | |||
|guard=Mid | |||
|properties= | |||
|startup=12f | |||
|active=6f | |||
|recovery=17f | |||
|hit=+1 | |||
|block=-3 | |||
|notes= | |||
}}{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Collarbone Breaker | |||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | |||
|damage=2x300 (600) | |||
|guard=High | |||
|properties= | |||
|startup=24f | |||
|active=4f(0f)4f | |||
|recovery=20f | |||
|hit=0 | |||
|block=-4 | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Shoken Tsuki | |||
|command=[[File:Mvci_lp.png]]->[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | |||
|damage=500 | |||
|guard=Mid | |||
|properties= | |||
|startup=5f | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Hiza Geri | |||
|command=[[File:Mvci_lp.png]]or[[File:Mvci_lk.png]]->[[File:Mvci_fwd.png]][[File:Mvci_lk.png]] | |||
|damage=500 | |||
|guard=Mid | |||
|properties= | |||
|startup=5f | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Crouching Light Punch | |||
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | |||
|damage=300 | |||
|guard=Mid | |||
|properties= | |||
|startup=5f | |||
|active=2f | |||
|recovery=14f | |||
|hit=-5 | |||
|block=-3 | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Crouching Heavy Punch | |||
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |||
|damage=700 | |||
|guard=Mid | |||
|properties=Launch | |||
|startup=10f | |||
|active=5f | |||
|recovery=21f | |||
|hit=+24f | |||
|block=-6 | |||
|notes=Do NOT end a blockstring with this. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Crouching Light Kick | |||
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | |||
|damage=500 | |||
|guard=Low | |||
|properties= | |||
|startup=8f | |||
|active=4f | |||
|recovery=15f | |||
|hit=-1 | |||
|block=-4 | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Crouching Heavy Kick | |||
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | |||
|damage=700 | |||
|guard=Low | |||
|properties=Knockdown | |||
|startup=10f | |||
|active=4f | |||
|recovery=33f | |||
|hit=+41 | |||
|block=-18 | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Jumping Light Punch | |||
|command=j.[[File:Mvci_lp.png]] | |||
|damage=300 | |||
|guard=High | |||
|properties= | |||
|startup=5f | |||
|active=10f | |||
|recovery=5f | |||
|hit=n/a | |||
|block=n/a | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Jumping Heavy Punch | |||
|command=j.[[File:Mvci_hp.png]] | |||
|damage=700 | |||
|guard=High | |||
|properties= | |||
|startup=9f | |||
|active=5f | |||
|recovery=17f | |||
|hit=n/a | |||
|block=n/a | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Jumping Light Kick | |||
|command=j.[[File:Mvci_lk.png]] | |||
|damage=500 | |||
|guard=High | |||
|properties= | |||
|startup=7f | |||
|active=7f | |||
|recovery=17f | |||
|hit=n/a | |||
|block=n/a | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Jumping Heavy Kick | |||
|command=j.[[File:Mvci_hk.png]] | |||
|damage=700 | |||
|guard=High | |||
|properties=Groundbounce Hardknockdown | |||
|startup=8f | |||
|active=6f | |||
|recovery=17f | |||
|hit=n/a | |||
|block=n/a | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Air Hiza Geri | |||
|command=j.[[File:Mvci_down.png]][[File:Mvci_lk.png]] | |||
|damage=500 | |||
|guard=High | |||
|properties= | |||
|startup=8f | |||
|active=11f | |||
|recovery=7f | |||
|hit=n/a | |||
|block=n/a | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Sukui Tsuki | |||
|command=j.[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | |||
|damage=2x250 (475) | |||
|guard=High | |||
|properties= | |||
|startup=10f | |||
|active=8f | |||
|recovery=11f | |||
|hit=n/a | |||
|block=n/a | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Mawashi Geri | |||
|command=j.[[File:Mvci_fwd.png]][[File:Mvci_hk.png]] | |||
|damage=700 | |||
|guard=High | |||
|properties= | |||
|startup=8f | |||
|active=6f | |||
|recovery=17f | |||
|hit=n/a | |||
|block=n/a | |||
|notes= | |||
}} | |||
=== Misc === | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Throw | |||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |||
|damage=1000 | |||
|guard=Throw | |||
|properties= | |||
|startup=3f | |||
|active=1f | |||
|recovery=n/a | |||
|hit=n/a | |||
|block=n/a | |||
|notes=Additional damage scales by 50% | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Air Throw | |||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |||
|damage=1000 | |||
|guard=Throw | |||
|properties= | |||
|startup=3f | |||
|active=1f | |||
|recovery=n/a | |||
|hit=n/a | |||
|block=n/a | |||
|notes=Additional damage scales by 50% | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Tag | |||
|command=[[File:Mvci_tag.png]] | |||
|damage=500 | |||
|guard= | |||
|properties= | |||
|startup=6f | |||
|active=8f | |||
|recovery=44f | |||
|hit=+33f | |||
|block=+28f | |||
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in | |||
}} | |||
=== Specials === | |||
{{MvCIMoveListRow2.1 | |||
|photo= | |||
|name=Hadoken | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |||
|ldamage=1000 | |||
|lguard=Mid | |||
|lstartup=7f | |||
|lactive=Projectile | |||
|lrecovery=42f | |||
|lhit=-14 point blank | |||
|lblock=-18 point blank | |||
|lproperties={{airok}} | |||
|hdamage=1000 | |||
|hguard=Mid | |||
|hstartup=11f | |||
|hactive=Projectile | |||
|hrecovery=43f | |||
|hhit=-15 point blank | |||
|hblock=-19 point blank | |||
|hproperties={{airok}} | |||
|notes=Ryu throws a blue fireball. Light hadoken is slow, Heavy hadoken is fast. Can be reflected by perfect advancing guard | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Sen Hadoken | |||
|command=[[File:Mvci_qcf.png]] hold [[File:Mvci_hp.png]] | |||
|damage=5x125(599) to 9x250(1975) | |||
|guard=Mid | |||
|properties={{airok}} | |||
|startup=30f-ish to 93f | |||
|active=21f | |||
|recovery=24f | |||
|hit=+8 | |||
|block=-7 | |||
|notes=Ryu throws out a normal version of his beam super that can't be reflected. Charge can be held but it doesn't increase damage. Damage falls off at distance. | |||
}} | |||
{{MvCIMoveListRow2.1 | |||
|photo= | |||
|name=Shoryuken | |||
|command=[[File:Mvci dp.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |||
|ldamage=1000 | |||
|lguard=Mid | |||
|lstartup=4f | |||
|lactive= | |||
|lrecovery= | |||
|lhit= | |||
|lblock= | |||
|lproperties=Invincible reversal | |||
|hdamage=1500 | |||
|hguard=Mid | |||
|hstartup=5f | |||
|hactive= | |||
|hrecovery= | |||
|hhit= | |||
|hblock= | |||
|hproperties=Invincible reversal | |||
|notes=Ryu does a rising uppercut that acts as an invulnerable reversal. Risky. You can follow up with air shinku hadoken to make you safe and get a tag out for one meter. | |||
}} | |||
{{MvCIMoveListRow2.2 | |||
|photo= | |||
|name=Jodan Soikuto Gai | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |||
|ldamage= | |||
|lguard= | |||
|lstartup= | |||
|lactive= | |||
|lrecovery= | |||
|lhit= | |||
|lblock= | |||
|lproperties= | |||
|hdamage= | |||
|hguard= | |||
|hstartup= | |||
|hactive= | |||
|hrecovery= | |||
|hhit= | |||
|hblock= | |||
|hproperties= | |||
|notes= | |||
}} | |||
{{MvCIMoveListRow2.2 | |||
|photo= | |||
|name=Tatsumaki Senpukyaku | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |||
|ldamage= | |||
|lguard= | |||
|lstartup= | |||
|lactive= | |||
|lrecovery= | |||
|lhit= | |||
|lblock= | |||
|lproperties={{airok}} | |||
|hdamage= | |||
|hguard= | |||
|hstartup= | |||
|hactive= | |||
|hrecovery= | |||
|hhit= | |||
|hblock= | |||
|hproperties={{airok}} | |||
|notes= | |||
}} | |||
=== Hypers === | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Shinku Hadoken | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |||
|damage= | |||
|guard= | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Shinku Tatsumaki Senpukyaku | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |||
|damage= | |||
|guard= | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Shin Shoryuken | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |||
|damage= | |||
|guard= | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
=== Hitboxes === | |||
== Videos == | |||
=== Technology === | |||
=== Combos === | |||
== Strategy == | |||
=== Partner Selection === | |||
=== Stone Selection === | |||
'''Power''' | |||
'''Time''' | |||
'''Reality''' | |||
'''Soul''' | |||
'''Space''' | |||
'''Mind''' | |||
=== Match ups === | |||
=== How to fight Ryu === | |||
[http://wiki.shoryuken.com/MvCI/Ryu#Top Top of Page] | |||
[[Category: Marvel vs. Capcom Infinite]] | {{Navbox-MVCI}} | ||
[[Category:Marvel vs. Capcom Infinite]] |
Latest revision as of 22:41, 26 December 2023
Ryu
In a nutshell
WIP
Introduction
Players to Watch
Character Vitals
CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:
-
Move List
Unique Trait
Dark Hadou: Suppressing the Dark Hadou only lasts so long, once Ryu reaches below 30% health his level 3 gains increased strength.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 5f | 3f | 7f | +1 | +3 | ||
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 11f | 3f | 21f | 0 | -4 | ||
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 8f | 2f | 21f | -5 | -7 | ||
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 12f | 6f | 17f | +1 | -3 | ||
Collarbone Breaker![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
2x300 (600) | High | 24f | 4f(0f)4f | 20f | 0 | -4 | ||
Shoken Tsuki![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 5f | ||||||
Hiza Geri![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 5f | ||||||
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 5f | 2f | 14f | -5 | -3 | ||
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 10f | 5f | 21f | +24f | -6 | Launch | |
Do NOT end a blockstring with this. |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Low | 8f | 4f | 15f | -1 | -4 | ||
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Low | 10f | 4f | 33f | +41 | -18 | Knockdown | |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | High | 5f | 10f | 5f | n/a | n/a | ||
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 9f | 5f | 17f | n/a | n/a | ||
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | 7f | 7f | 17f | n/a | n/a | ||
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 8f | 6f | 17f | n/a | n/a | Groundbounce Hardknockdown | |
Air Hiza Geri j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | 8f | 11f | 7f | n/a | n/a | ||
Sukui Tsuki j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
2x250 (475) | High | 10f | 8f | 11f | n/a | n/a | ||
Mawashi Geri j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 8f | 6f | 17f | n/a | n/a | ||
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3f | 1f | n/a | n/a | n/a | ||
Additional damage scales by 50% |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3f | 1f | n/a | n/a | n/a | ||
Additional damage scales by 50% |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | 6f | 8f | 44f | +33f | +28f | |||
Hit/Block adv is dependent on when you ![]() |
Specials
Jodan Soikuto Gai![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
|||||||||
![]() |
|||||||||
Tatsumaki Senpukyaku![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
![]() | ||||||||
![]() |
![]() | ||||||||
Hypers
Shinku Hadoken![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Shinku Tatsumaki Senpukyaku![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Shin Shoryuken![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind