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== Thanos == | == Thanos == | ||
{{MvC3HyperGuideCharacterBox | Mvci_Thanos.png }} | {{MvC3HyperGuideCharacterBox | Mvci_Thanos.png }} | ||
{{Nutshell|The mad titan is a heavy hitting character with projectiles, {{armored}} overheads, a projectile counter, air dashes and a teleport. Thanos can keep opponents guessing with his tool kit and create mix ups with a tracking teleport that not even characters at super jump height can avoid. He also does heavy damage and is a great character to pair with anyone who struggles in that category. His projectile {{counter}} is also a strong way to stop zoners with a huge hitbox that hits nearly full screen. Pick Thanos if you want a character with {{high}} health, a fun teleport and the highest damage in the game.}} | |||
=== Introduction === | |||
<youtube>4lAm1Yqwnmw</youtube> | |||
=== Players to Watch === | |||
XCKoggins<br> | |||
RealXC<br> | |||
DonCon<br> | |||
{{ MvCICharacterDataBox | 11,000 | No | 2-Way | 1 | Teleport }} | |||
== Move List == | |||
=== Unique Trait === | |||
'''Hand of a god''': Thanos has a wide array of attacks but his strength relies on his punching command normals which allows him to extend his combos past their limit and grant huge damage. Many of his advanced combos will take advantage of these attacks, some of which have deceptively long range. | |||
=== Normals === | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Standing Light Punch | |||
|command=[[File:Mvci_lp.png]] | |||
|damage= | |||
|guard= | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Standing Heavy Punch | |||
|command=[[File:Mvci_hp.png]] | |||
|damage= | |||
|guard= | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Standing Light Kick | |||
|command=[[File:Mvci_lk.png]] | |||
|damage= | |||
|guard= | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Standing Heavy Kick | |||
|command=[[File:Mvci_hk.png]] | |||
|damage= | |||
|guard= | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Crouching Light Punch | |||
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | |||
|damage= | |||
|guard= | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Crouching Heavy Punch | |||
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |||
|damage= | |||
|guard= | |||
|properties=Launch | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Crouching Light Kick | |||
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | |||
|damage= | |||
|guard= | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Crouching Heavy Kick | |||
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | |||
|damage= | |||
|guard= | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Jumping Light Punch | |||
|command=[[File:Mvci_up.png]][[File:Mvci_lp.png]] | |||
|damage= | |||
|guard=High | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Jumping Heavy Punch | |||
|command=[[File:Mvci_up.png]][[File:Mvci_hp.png]] | |||
|damage= | |||
|guard=High | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Jumping Light Kick | |||
|command=[[File:Mvci_up.png]][[File:Mvci_lk.png]] | |||
|damage= | |||
|guard=High | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Jumping Heavy Kick | |||
|command=[[File:Mvci_up.png]][[File:Mvci_hk.png]] | |||
|damage= | |||
|guard=High | |||
|properties=Groundbounce Hardknockdown | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
=== Misc === | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Throw | |||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |||
|damage= | |||
|guard= | |||
|properties= | |||
|startup=3 | |||
|active=1 | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes=Additional damage scales by 50% | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Air Throw | |||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |||
|damage= | |||
|guard= | |||
|properties= | |||
|startup=3 | |||
|active=1 | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes=Additional damage scales by 50% | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Tag | |||
|command=[[File:Mvci_tag.png]] | |||
|damage=500 | |||
|guard= | |||
|properties= | |||
|startup=6 | |||
|active=8 | |||
|recovery=44 | |||
|hit=+33 | |||
|block=+28 | |||
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in | |||
}} | |||
=== Specials === | |||
{{MvCIMoveListRow2.1 | |||
|photo= | |||
|name= | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |||
|ldamage= | |||
|lguard= | |||
|lstartup= | |||
|lactive= | |||
|lrecovery= | |||
|lhit= | |||
|lblock= | |||
|lproperties= | |||
|hdamage= | |||
|hguard= | |||
|hstartup= | |||
|hactive= | |||
|hrecovery= | |||
|hhit= | |||
|hblock= | |||
|hproperties= | |||
|notes= | |||
}} | |||
{{MvCIMoveListRow2.2 | |||
|photo= | |||
|name= | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |||
|ldamage= | |||
|lguard= | |||
|lstartup= | |||
|lactive= | |||
|lrecovery= | |||
|lhit= | |||
|lblock= | |||
|lproperties= | |||
|hdamage= | |||
|hguard= | |||
|hstartup= | |||
|hactive= | |||
|hrecovery= | |||
|hhit= | |||
|hblock= | |||
|hproperties= | |||
|notes= | |||
}} | |||
=== Hypers === | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name= | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |||
|damage= | |||
|guard= | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name= | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |||
|damage= | |||
|guard= | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
=== Hitboxes === | |||
== Videos == | |||
<youtube>UHxSLJbAx7k</youtube><br> | |||
<youtube>xlVCj5K7WYE</youtube><br> | |||
=== Technology === | |||
=== Combos === | |||
== Strategy == | |||
=== Partner Selection === | |||
=== Stone Selection === | |||
'''Power''' | |||
'''Time''' | |||
'''Reality''' | |||
'''Soul''' | |||
'''Space''' | |||
'''Mind''' | |||
=== Match ups === | |||
=== How to fight Thanos === | |||
[http://wiki.shoryuken.com/MvCI/Thanos#Top Top of Page] | |||
[[Category: Marvel vs. Capcom Infinite]] | {{Navbox-MVCI}} | ||
[[Category:Marvel vs. Capcom Infinite]] |
Latest revision as of 20:47, 24 April 2023
Thanos
In a nutshell
The mad titan is a heavy hitting character with projectiles, overheads, a projectile counter, air dashes and a teleport. Thanos can keep opponents guessing with his tool kit and create mix ups with a tracking teleport that not even characters at super jump height can avoid. He also does heavy damage and is a great character to pair with anyone who struggles in that category. His projectile
is also a strong way to stop zoners with a huge hitbox that hits nearly full screen. Pick Thanos if you want a character with
health, a fun teleport and the highest damage in the game.
Introduction
Players to Watch
XCKoggins
RealXC
DonCon
Character Vitals
Move List
Unique Trait
Hand of a god: Thanos has a wide array of attacks but his strength relies on his punching command normals which allows him to extend his combos past their limit and grant huge damage. Many of his advanced combos will take advantage of these attacks, some of which have deceptively long range.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Launch | ||||||||
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Jumping Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | ||||||||
Jumping Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | ||||||||
Jumping Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | ||||||||
Jumping Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
High | Groundbounce Hardknockdown | |||||||
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
3 | 1 | |||||||
Additional damage scales by 50% |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
3 | 1 | |||||||
Additional damage scales by 50% |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | 6 | 8 | 44 | +33 | +28 | |||
Hit/Block adv is dependent on when you ![]() |
Specials
![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
|||||||||
![]() |
|||||||||
![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
|||||||||
![]() |
|||||||||
Hypers
![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind