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=Introduction=
=Introduction=
'''Pros:''' <br>
Extremely good projectiles. <br>
Possible to get random huge damage off Watermelons. <br>
Very good supers and shadow attacks. <br>
Easy 100% loops with ~3 super stocks. <br>
Good throw setups/combos.<br><br>
'''Cons:''' <br>
Mediocre DP with short horizontal range. <br>
Will have trouble with people who can beat his projectile game.<br><br>


=Move List=
=Move List=
==Quick Movelist==
==Quick Movelist==
Normal Attacks:
Normal Attacks:<br>
                            F+A
F+A<br>
                            Bk+B
Bk+B<br>
                            DnF+C
DnF+C<br>
                            F+D
F+D<br><br>
 
Special Attack:<br>
Special Attack:
Crouching Bx2, Crouching A<br><br>
                    Crouching Bx2, Crouching A
Advanced Attacks:<br>
 
Fruit Strike                QCF+A,D<br>
Advanced Attacks:
Random Kick                (QCB+K)x3<br>
 
Peach Thief                F,QCF+P,QCB+P<br>
Fruit Strike                QCF+A,D
Flying Monkey              B,QCB+K  (Can be done in Air)<br>
Random Kick                (QCB+K)x3
Flying Kick                F,QCF+K<br><br>
Peach Thief                F,QCF+P,QCB+P
Deadly Attacks:<br>
Flying Monkey              B,QCB+K  (Can be done in Air)
Fruit Party                QCFx2+P<br>
Flying Kick                F,QCF+K
King of Thieves            QCBx2+P<br>
 
Deadly Attacks:
 
Fruit Party                QCFx2+P
King of Thieves            QCBx2+P
==Shadow Moves==
==Shadow Moves==
 
Swing To High Snap      qcf + LK+HP              must connect (not blocked) to perform entire maneuver; launches opponent <br>
 
Monkey Fruit Toss        qcb + LK+HP              fruit will collide with other projectiles as both will be "destroyed" in the process<br>
 
Stagger Grab            hcf + LP+LK              connects close and is unblockable; small window for free attack after landing maneuver<br>
 
Shadow Moves
------------
Swing To High Snap      qcf + LK+HP              must connect (not blocked)
                                                    to perform entire  
                                                    maneuver; launches
                                                    opponent  
Monkey Fruit Toss        qcb + LK+HP              fruit will collide with  
                                                    other projectiles as  
                                                    both will be "destroyed"
                                                    in the process
Stagger Grab            hcf + LP+LK              connects close and is
                                                    unblockable; small
                                                    window for free attack
                                                    after landing maneuver




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==Command Moves==
==Command Moves==
Command Moves
 
-------------
Butt Pat                HP+HK                    can hit opponent for very minor damage; taunt fills Super Meter considerably<br>
Butt Pat                HP+HK                    can hit opponent for very
Hopping Fist            d + LP+LK                overhead<br>
                                                    minor damage; taunt  
Backroll and Jump        b + LP+LK                can follow with air attack <br>
                                                    fills Super Meter  
Backhand                f + LP<br>
                                                    considerably
Skyward Uppercut        df + HP<br>
Hopping Fist            d + LP+LK                overhead
High Snap Kick          b + LK                  2 hits; launches opponent<br>
Backroll and Jump        b + LP+LK                can follow with air attack  
Rolling Axe              f + HK                  2 hits; you can cancel it into Backhand<br>
Backhand                f + LP
Monkey Drop              d/u + LP/LK/HP/HK        pursue attack when opponent is on floor<br>
Skyward Uppercut        df + HP
High Snap Kick          b + LK                  2 hits; launches opponent
Rolling Axe              f + HK                  2 hits
Monkey Drop              d/u + LP/LK/HP/HK        pursue attack
                          when opponent is  
                          on floor


==Special Moves==
==Special Moves==
Special Moves
Fruit Toss              qcf + P/LK              LP=short and high,LK=medium and high,HP=far and medium height;<br>
-------------
will collide with other projectiles as both will be "destroyed" in the process; <br>
Fruit Toss              qcf + P/LK              LP=short and high,  
fruits are random and different fruits cause different damage<br>
                                                    LK=medium and high,
Fruit Roll              qcf + HK                must be blocked low; will collide with other projectiles as both will be "destroyed" in the process; <br>
                                                    HP=far and medium  
Sneaky Strike            f, d, df + P            must be blocked low<br>
                                                    height; will collide
-Low Slider             qcb + P                  Sneaky Strike must connect (not blocked) to perform this follow up;<br>
                                                    with other projectiles
Monkey Boy switches to the other side of the opponent<br>
                                                    as both will be
Tree Climb Kick          f, d, df + K            LK=short, HK=far<br>
                                                    "destroyed" in the
Swing Kick              qcb + K                  LK=short, HK=far<br>
                                                    process; fruits are
-Second Swing Kick       qcb + K                  LK=short, HK=far<br>
                                                    random and different
--Side Kick             qcb + K                  LK=short, HK=far<br>
                                                    fruits cause different
Monkey Stomp            b, d, df + K            LK=short, HK=far;<br>
                                                    damage
if third hit touches opponent Monkey Boy will throw a fruit;<br>
Fruit Roll              qcf + HK                must be blocked low; will
fruit will collide with other projectiles as both will be "destroyed" in the process<br>
                                                    collide with other  
Air Monkey Stomp        b, d, df + K in air      LK=short and 1 hit,HK=far and 3 hits; <br>
                                                    projectiles as both  
if HK version's third hit touches opponent Monkey Boy will throw a fruit; <br>
                                                    will be "destroyed" in
fruit will collide with other projectiles as both will be "destroyed" in the process<br>
                                                    the process
Sneaky Strike            f, d, df + P            must be blocked low
  Low Slider             qcb + P                  Sneaky Strike must connect
                                                    (not blocked) to perform
                                                    this follow up; Monkey
                                                    Boy switches to the
                                                    other side of the
                                                    opponent
Tree Climb Kick          f, d, df + K            LK=short, HK=far
Swing Kick              qcb + K                  LK=short, HK=far
  Second Swing Kick     qcb + K                  LK=short, HK=far
    Side Kick           qcb + K                  LK=short, HK=far
Monkey Stomp            b, d, df + K            LK=short, HK=far; if third
                                                    hit touches opponent
                                                    Monkey Boy will throw
                                                    a fruit; fruit will
                                                    collide with other  
                                                    projectiles as both  
                                                    will be "destroyed" in
                                                    the process
Air Monkey Stomp        b, d, df + K in air      LK=short and 1 hit,  
                                                    HK=far and 3 hits; if
                                                    HK version's third hit
                                                    touches opponent
                                                    Monkey Boy will throw
                                                    a fruit; fruit will
                                                    collide with other  
                                                    projectiles as both  
                                                    will be "destroyed" in
                                                    the process


==Super Moves==
==Super Moves==
Supers
 
------
Fruit Frenzy            qcf, qcf + P <br>              
Fruit Frenzy            qcf, qcf + P            a fruit will collide with  
a fruit will collide with other projectiles as both will be "destroyed" in the process<br>
                                                    other projectiles as  
can move towards end of super and se raining fruit as a shield of sorts<br>
                                                    both will be "destroyed"
Sneaky Slider            qcb, qcb + P            first hit must connect (not blocked) to perform entire maneuver<br>
                                                    in the process; can move
                                                    towards end of super and
                                                    use raining fruit as a
                                                    shield of sorts
Sneaky Slider            qcb, qcb + P            first hit must connect
                                                    (not blocked) to perform
                                                    entire maneuver
=Combos=
=Combos=
Crossups: j.B, j.C, 421K, j.421K
Crossups: j.B, j.C, 421K, j.421K<br>
 
Combos:<br> <br>
Normals:
2B 2A 6A 214D 214D 214D  - Example B&B<br>
  6A  - Fast, forward moving. Staple for combos.
  4B  - Launches.
  3C  - Stronger than 6A/6D but very short range.
  6D  - Similar range to 6A but slower. Builds more meter.
 
Specials:
  236A/B/C/D  - Projectile, button determines arc. D version rolls along ground
                and must be blocked low. Fruit Type is random and determines
                damage. Watermelon = Huge Damage
  623P, 214P  - Switches sides. Auto cancels into taunt. Builds a lot of meter.
  214B/D, 214B/D, 214B/D  - Strength determines distance moved forward.
  623B/D  - Invincible startup.
  421B/D  - If the third hit of the dive connects, he will throw a fruit.
  j.421B/D  - Air version. B version hits once, doesn't throw fruit.
              Can be TKed for quick crossup/overhead.
 
Supers:
  236236P  - Throws many fruit.
  214214P  - Invincible? Very fast startup.
 
 
Combos:
 
2B 2A 6A 214D 214D 214D  - Example B&B


4B 623D or 236C  - Random chance of getting a Watermelon.
4B 623D or 236C  - Random chance of getting a Watermelon.<br>
AA 3C 623D or 236C
AA 3C 623D or 236C<br>


C/D 3C 214D or 623P ...  - Same combos as off 6A but more damage.
C/D 3C 214D or 623P ...  - Same combos as off 6A but more damage.<br>
C/D 6D ...  - Also the same combos, works at a larger distance.
C/D 6D ...  - Also the same combos, works at a larger distance.<br>
2C 6A/3C/6D ... - Strong combo off low.
2C 6A/3C/6D ... - Strong combo off low.<br> <br>


... 6A/3C/6D  214D 214D 236B+C ...  - Normal Shadow Combo setup
... 6A/3C/6D  214D 214D 236B+C ...  - Normal Shadow Combo setup<br>
... 6A/3C/6D  623P 214P 236B+C ...  - Delaunch setup
... 6A/3C/6D  623P 214P 236B+C ...  - Delaunch setup<br>
... 6A/3C/6D  623B, 623D  - Corner only.
... 6A/3C/6D  623B, 623D  - Corner only.<br> <br>


236236P, 2A+B, C 6D ...  - Super must hit close to connect this.
236236P, 2A+B, C 6D ...  - Super must hit close to connect this.<br>
236236P, 66 C 6D ...  - Works better from a distance.
236236P, 66 C 6D ...  - Works better from a distance.<br><br>


A+D, 6A 214D 214D 214D  - Works anywhere on Tiger and Huang.
A+D, 6A 214D 214D 214D  - Works anywhere on Tiger and Huang<br>.  
                          Also works throwing into or out of the corner on Monk
Also works throwing into or out of the corner on Monk, and on Scorpion.<br>
                          Also works throwing into the corner on Scorpion.
A+D, 6A 214D 214D 236B+C ...  - Leads to Delaunch combos.<br>
A+D, 6A 214D 214D 236B+C ...  - Leads to Delaunch combos.
A+D, 66 C 6A ...  - Works on Tiger in the corner or Huang anywhere.<br><br>
A+D, 66 C 6A ...  - Works on Tiger in the corner or Huang anywhere.


... 236B+C, 66, 623D, 623D, 623B, 623D  - Boring but it works.
... 236B+C, 66, 623D, 623D, 623B, 623D  - Boring but it works.<br>
... 236B+C, C 3C, 623B, 623B, 623D, 623B  - Works in the corner.
... 236B+C, C 3C, 623B, 623B, 623D, 623B  - Works in the corner.<br><br>


Crossup j.B/C, C 3C 214D 214D 236B+C, j.D, D 6D 214D 214D 214D
Crossup j.B/C, C 3C 214D 214D 236B+C, j.D, D 6D 214D 214D 214D- Basic delaunch combo from a crossup.<br>
    - Basic delaunch combo from a crossup.
... 6A/3C/6D, 623P, 214P 236B+C, j.D, D 6D 214D 214D 214D- Basic delaunch from front.<br>
... 6A/3C/6D, 623P, 214P 236B+C, j.D, D 6D 214D 214D 214D
... 236B+C, j.D, D 6D 214D 214D 236B+C ...- Delaunch Loop.<br><br>
    - Basic delaunch from front.
... 236B+C, j.D, D 6D 214D 214D 236B+C ...
    - Delaunch Loop.
      
      
41236A+B, D 3C ...
41236A+B, C/D 6D ...<br><br>


... 6A 623P 214P 214B+C, 66 C 6A 214B, 66 C 6A 214B, 66 C 6D 214D 214D 236B+C..
... 6A 623P 214P 214B+C, 66(Run) C 6A 214B, 66 C 6A 214B, 66 C 6D 214D 214D 236B+C..- 60%+ damage. Only requires 1 stock to do. Doesn't work on Crane?<br>
    - 60%+ damage. Only requires 1 stock to do. Doesn't work on Crane?
      
      
... 6A 623P 214P 214B+C, 66 C 6A 214B, 66 C 6A 214B, 66 C 6D 623P 214P 214B+C..
... 6A 623P 214P(Monkey Boy will switch sides here) 214B+C, 66(Run) C 6A 214B, 66(This run is optional sometimes) C 6A 214B, 66...
    - Not an infinite but easily loops for 100%.
You have three options here:<br>
1 - Repeat the combo from the first C/D if you want to do some loops, and you can do 100% from only one bar, and a jumping attack(Like on the beginning of the match! Monkey Boy can do incredible punish combos thanks to his loops, and that's what makes him scary if he has meter). Note that Monkey Boy will switch sides again if you want to do his loops;<br>
2 - C 6D 6A 214D 214D 214D (It's the most damaging way to finish the combo in case you don't have meter, or if you want to save your meter for a better situation);<br>
3 - C 6D 6A 623P 214P (You'll get more meter - but less damage than the above - with this, because Monkey Boy auto-taunts at the end of it).
(Note: This combo doesn't work on Crane, because she somehow ducks under a fruit. If you need a video, click [https://www.youtube.com/watch?v=p20oUIQ3M_E here] to see it. I use the 100% version on this one.)
      
      
... 6A 623P 214P 214B+C, 66 C 6D 214B 214B, 66 C 6D 623P 214P 214B+C..
... 6A 623P 214P 214B+C, 66(Run) C 6D 214B 214B, 66 C 6D 6A 623P 214P 214B+C..- Works on Crane, and will do near 70% damage from 1 bar. With 2 bars, the 100% is possible. Click [https://www.youtube.com/watch?v=G0dy3-W2yrs here] to see the combo.<br>
    - Works on Crane.
 
=Strategies=
=Strategies=
Monkey Boy its a teenager comic relief character, he is a zoning and projectile specialized medium-lightweight character with low rushdown options.


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[[Category:Martial Masters]]
[[Category:Martial Masters]]

Latest revision as of 00:59, 23 January 2021

Mmmonkeyboy.gif

Introduction

Pros:
Extremely good projectiles.
Possible to get random huge damage off Watermelons.
Very good supers and shadow attacks.
Easy 100% loops with ~3 super stocks.
Good throw setups/combos.

Cons:
Mediocre DP with short horizontal range.
Will have trouble with people who can beat his projectile game.

Move List

Quick Movelist

Normal Attacks:
F+A
Bk+B
DnF+C
F+D

Special Attack:
Crouching Bx2, Crouching A

Advanced Attacks:
Fruit Strike QCF+A,D
Random Kick (QCB+K)x3
Peach Thief F,QCF+P,QCB+P
Flying Monkey B,QCB+K (Can be done in Air)
Flying Kick F,QCF+K

Deadly Attacks:
Fruit Party QCFx2+P
King of Thieves QCBx2+P

Shadow Moves

Swing To High Snap qcf + LK+HP must connect (not blocked) to perform entire maneuver; launches opponent
Monkey Fruit Toss qcb + LK+HP fruit will collide with other projectiles as both will be "destroyed" in the process
Stagger Grab hcf + LP+LK connects close and is unblockable; small window for free attack after landing maneuver


Throw Moves

Command Moves

Butt Pat HP+HK can hit opponent for very minor damage; taunt fills Super Meter considerably
Hopping Fist d + LP+LK overhead
Backroll and Jump b + LP+LK can follow with air attack
Backhand f + LP
Skyward Uppercut df + HP
High Snap Kick b + LK 2 hits; launches opponent
Rolling Axe f + HK 2 hits; you can cancel it into Backhand
Monkey Drop d/u + LP/LK/HP/HK pursue attack when opponent is on floor

Special Moves

Fruit Toss qcf + P/LK LP=short and high,LK=medium and high,HP=far and medium height;
will collide with other projectiles as both will be "destroyed" in the process;
fruits are random and different fruits cause different damage
Fruit Roll qcf + HK must be blocked low; will collide with other projectiles as both will be "destroyed" in the process;
Sneaky Strike f, d, df + P must be blocked low
-Low Slider qcb + P Sneaky Strike must connect (not blocked) to perform this follow up;
Monkey Boy switches to the other side of the opponent
Tree Climb Kick f, d, df + K LK=short, HK=far
Swing Kick qcb + K LK=short, HK=far
-Second Swing Kick qcb + K LK=short, HK=far
--Side Kick qcb + K LK=short, HK=far
Monkey Stomp b, d, df + K LK=short, HK=far;
if third hit touches opponent Monkey Boy will throw a fruit;
fruit will collide with other projectiles as both will be "destroyed" in the process
Air Monkey Stomp b, d, df + K in air LK=short and 1 hit,HK=far and 3 hits;
if HK version's third hit touches opponent Monkey Boy will throw a fruit;
fruit will collide with other projectiles as both will be "destroyed" in the process

Super Moves

Fruit Frenzy qcf, qcf + P
a fruit will collide with other projectiles as both will be "destroyed" in the process
can move towards end of super and se raining fruit as a shield of sorts
Sneaky Slider qcb, qcb + P first hit must connect (not blocked) to perform entire maneuver

Combos

Crossups: j.B, j.C, 421K, j.421K
Combos:

2B 2A 6A 214D 214D 214D - Example B&B

4B 623D or 236C - Random chance of getting a Watermelon.
AA 3C 623D or 236C

C/D 3C 214D or 623P ... - Same combos as off 6A but more damage.
C/D 6D ... - Also the same combos, works at a larger distance.
2C 6A/3C/6D ... - Strong combo off low.

... 6A/3C/6D 214D 214D 236B+C ... - Normal Shadow Combo setup
... 6A/3C/6D 623P 214P 236B+C ... - Delaunch setup
... 6A/3C/6D 623B, 623D - Corner only.

236236P, 2A+B, C 6D ... - Super must hit close to connect this.
236236P, 66 C 6D ... - Works better from a distance.

A+D, 6A 214D 214D 214D - Works anywhere on Tiger and Huang
. Also works throwing into or out of the corner on Monk, and on Scorpion.
A+D, 6A 214D 214D 236B+C ... - Leads to Delaunch combos.
A+D, 66 C 6A ... - Works on Tiger in the corner or Huang anywhere.

... 236B+C, 66, 623D, 623D, 623B, 623D - Boring but it works.
... 236B+C, C 3C, 623B, 623B, 623D, 623B - Works in the corner.

Crossup j.B/C, C 3C 214D 214D 236B+C, j.D, D 6D 214D 214D 214D- Basic delaunch combo from a crossup.
... 6A/3C/6D, 623P, 214P 236B+C, j.D, D 6D 214D 214D 214D- Basic delaunch from front.
... 236B+C, j.D, D 6D 214D 214D 236B+C ...- Delaunch Loop.

41236A+B, C/D 6D ...

... 6A 623P 214P 214B+C, 66(Run) C 6A 214B, 66 C 6A 214B, 66 C 6D 214D 214D 236B+C..- 60%+ damage. Only requires 1 stock to do. Doesn't work on Crane?

... 6A 623P 214P(Monkey Boy will switch sides here) 214B+C, 66(Run) C 6A 214B, 66(This run is optional sometimes) C 6A 214B, 66... You have three options here:
1 - Repeat the combo from the first C/D if you want to do some loops, and you can do 100% from only one bar, and a jumping attack(Like on the beginning of the match! Monkey Boy can do incredible punish combos thanks to his loops, and that's what makes him scary if he has meter). Note that Monkey Boy will switch sides again if you want to do his loops;
2 - C 6D 6A 214D 214D 214D (It's the most damaging way to finish the combo in case you don't have meter, or if you want to save your meter for a better situation);
3 - C 6D 6A 623P 214P (You'll get more meter - but less damage than the above - with this, because Monkey Boy auto-taunts at the end of it). (Note: This combo doesn't work on Crane, because she somehow ducks under a fruit. If you need a video, click here to see it. I use the 100% version on this one.)

... 6A 623P 214P 214B+C, 66(Run) C 6D 214B 214B, 66 C 6D 6A 623P 214P 214B+C..- Works on Crane, and will do near 70% damage from 1 bar. With 2 bars, the 100% is possible. Click here to see the combo.

Strategies

Monkey Boy its a teenager comic relief character, he is a zoning and projectile specialized medium-lightweight character with low rushdown options.

Game Navigation

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