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[[File:mmmonkeyboy.gif|right]] | |||
=Introduction= | =Introduction= | ||
'''Pros:''' <br> | |||
Extremely good projectiles. <br> | |||
Possible to get random huge damage off Watermelons. <br> | |||
Very good supers and shadow attacks. <br> | |||
Easy 100% loops with ~3 super stocks. <br> | |||
Good throw setups/combos.<br><br> | |||
'''Cons:''' <br> | |||
Mediocre DP with short horizontal range. <br> | |||
Will have trouble with people who can beat his projectile game.<br><br> | |||
=Move List= | =Move List= | ||
==Quick Movelist== | ==Quick Movelist== | ||
Normal Attacks: | Normal Attacks:<br> | ||
F+A<br> | |||
Bk+B<br> | |||
DnF+C<br> | |||
F+D<br><br> | |||
Special Attack:<br> | |||
Special Attack: | Crouching Bx2, Crouching A<br><br> | ||
Advanced Attacks:<br> | |||
Fruit Strike QCF+A,D<br> | |||
Advanced Attacks: | Random Kick (QCB+K)x3<br> | ||
Peach Thief F,QCF+P,QCB+P<br> | |||
Fruit Strike QCF+A,D | Flying Monkey B,QCB+K (Can be done in Air)<br> | ||
Random Kick (QCB+K)x3 | Flying Kick F,QCF+K<br><br> | ||
Peach Thief F,QCF+P,QCB+P | Deadly Attacks:<br> | ||
Flying Monkey B,QCB+K (Can be done in Air) | Fruit Party QCFx2+P<br> | ||
Flying Kick F,QCF+K | King of Thieves QCBx2+P<br> | ||
Deadly Attacks: | |||
Fruit Party QCFx2+P | |||
King of Thieves QCBx2+P | |||
==Shadow Moves== | ==Shadow Moves== | ||
Swing To High Snap qcf + LK+HP must connect (not blocked) to perform entire maneuver; launches opponent <br> | |||
Monkey Fruit Toss qcb + LK+HP fruit will collide with other projectiles as both will be "destroyed" in the process<br> | |||
Stagger Grab hcf + LP+LK connects close and is unblockable; small window for free attack after landing maneuver<br> | |||
Swing To High Snap qcf + LK+HP must connect (not blocked) | |||
Monkey Fruit Toss qcb + LK+HP fruit will collide with | |||
Stagger Grab hcf + LP+LK connects close and is | |||
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==Command Moves== | ==Command Moves== | ||
Butt Pat HP+HK can hit opponent for very minor damage; taunt fills Super Meter considerably<br> | |||
Butt Pat HP+HK can hit opponent for very | Hopping Fist d + LP+LK overhead<br> | ||
Backroll and Jump b + LP+LK can follow with air attack <br> | |||
Backhand f + LP<br> | |||
Skyward Uppercut df + HP<br> | |||
Hopping Fist d + LP+LK overhead | High Snap Kick b + LK 2 hits; launches opponent<br> | ||
Backroll and Jump b + LP+LK can follow with air attack | Rolling Axe f + HK 2 hits; you can cancel it into Backhand<br> | ||
Backhand f + LP | Monkey Drop d/u + LP/LK/HP/HK pursue attack when opponent is on floor<br> | ||
Skyward Uppercut df + HP | |||
High Snap Kick b + LK 2 hits; launches opponent | |||
Rolling Axe f + HK 2 hits | |||
Monkey Drop d/u + LP/LK/HP/HK pursue attack | |||
==Special Moves== | ==Special Moves== | ||
Fruit Toss qcf + P/LK LP=short and high,LK=medium and high,HP=far and medium height;<br> | |||
will collide with other projectiles as both will be "destroyed" in the process; <br> | |||
Fruit Toss qcf + P/LK LP=short and high, | fruits are random and different fruits cause different damage<br> | ||
Fruit Roll qcf + HK must be blocked low; will collide with other projectiles as both will be "destroyed" in the process; <br> | |||
Sneaky Strike f, d, df + P must be blocked low<br> | |||
-Low Slider qcb + P Sneaky Strike must connect (not blocked) to perform this follow up;<br> | |||
Monkey Boy switches to the other side of the opponent<br> | |||
Tree Climb Kick f, d, df + K LK=short, HK=far<br> | |||
Swing Kick qcb + K LK=short, HK=far<br> | |||
-Second Swing Kick qcb + K LK=short, HK=far<br> | |||
--Side Kick qcb + K LK=short, HK=far<br> | |||
Monkey Stomp b, d, df + K LK=short, HK=far;<br> | |||
if third hit touches opponent Monkey Boy will throw a fruit;<br> | |||
Fruit Roll qcf + HK must be blocked low; will | fruit will collide with other projectiles as both will be "destroyed" in the process<br> | ||
Air Monkey Stomp b, d, df + K in air LK=short and 1 hit,HK=far and 3 hits; <br> | |||
if HK version's third hit touches opponent Monkey Boy will throw a fruit; <br> | |||
fruit will collide with other projectiles as both will be "destroyed" in the process<br> | |||
Sneaky Strike f, d, df + P must be blocked low | |||
Tree Climb Kick f, d, df + K LK=short, HK=far | |||
Swing Kick qcb + K LK=short, HK=far | |||
Monkey Stomp b, d, df + K LK=short, HK=far; if third | |||
Air Monkey Stomp b, d, df + K in air LK=short and 1 hit, | |||
==Super Moves== | ==Super Moves== | ||
Fruit Frenzy qcf, qcf + P <br> | |||
Fruit Frenzy qcf, qcf + P a fruit will collide with | a fruit will collide with other projectiles as both will be "destroyed" in the process<br> | ||
can move towards end of super and se raining fruit as a shield of sorts<br> | |||
Sneaky Slider qcb, qcb + P first hit must connect (not blocked) to perform entire maneuver<br> | |||
Sneaky Slider qcb, qcb + P first hit must connect | |||
=Combos= | =Combos= | ||
Crossups: j.B, j.C, 421K, j.421K | Crossups: j.B, j.C, 421K, j.421K<br> | ||
Combos:<br> <br> | |||
2B 2A 6A 214D 214D 214D - Example B&B<br> | |||
Combos: | |||
2B 2A 6A 214D 214D 214D - Example B&B | |||
4B 623D or 236C - Random chance of getting a Watermelon. | 4B 623D or 236C - Random chance of getting a Watermelon.<br> | ||
AA 3C 623D or 236C | AA 3C 623D or 236C<br> | ||
C/D 3C 214D or 623P ... - Same combos as off 6A but more damage. | C/D 3C 214D or 623P ... - Same combos as off 6A but more damage.<br> | ||
C/D 6D ... - Also the same combos, works at a larger distance. | C/D 6D ... - Also the same combos, works at a larger distance.<br> | ||
2C 6A/3C/6D ... - Strong combo off low. | 2C 6A/3C/6D ... - Strong combo off low.<br> <br> | ||
... 6A/3C/6D 214D 214D 236B+C ... - Normal Shadow Combo setup | ... 6A/3C/6D 214D 214D 236B+C ... - Normal Shadow Combo setup<br> | ||
... 6A/3C/6D 623P 214P 236B+C ... - Delaunch setup | ... 6A/3C/6D 623P 214P 236B+C ... - Delaunch setup<br> | ||
... 6A/3C/6D 623B, 623D - Corner only. | ... 6A/3C/6D 623B, 623D - Corner only.<br> <br> | ||
236236P, 2A+B, C 6D ... - Super must hit close to connect this. | 236236P, 2A+B, C 6D ... - Super must hit close to connect this.<br> | ||
236236P, 66 C 6D ... - Works better from a distance. | 236236P, 66 C 6D ... - Works better from a distance.<br><br> | ||
A+D, 6A 214D 214D 214D - Works anywhere on Tiger and Huang. | A+D, 6A 214D 214D 214D - Works anywhere on Tiger and Huang<br>. | ||
Also works throwing into or out of the corner on Monk, and on Scorpion.<br> | |||
A+D, 6A 214D 214D 236B+C ... - Leads to Delaunch combos.<br> | |||
A+D, 6A 214D 214D 236B+C ... - Leads to Delaunch combos. | A+D, 66 C 6A ... - Works on Tiger in the corner or Huang anywhere.<br><br> | ||
A+D, 66 C 6A ... - Works on Tiger in the corner or Huang anywhere. | |||
... 236B+C, 66, 623D, 623D, 623B, 623D - Boring but it works. | ... 236B+C, 66, 623D, 623D, 623B, 623D - Boring but it works.<br> | ||
... 236B+C, C 3C, 623B, 623B, 623D, 623B - Works in the corner. | ... 236B+C, C 3C, 623B, 623B, 623D, 623B - Works in the corner.<br><br> | ||
Crossup j.B/C, C 3C 214D 214D 236B+C, j.D, D 6D 214D 214D 214D | Crossup j.B/C, C 3C 214D 214D 236B+C, j.D, D 6D 214D 214D 214D- Basic delaunch combo from a crossup.<br> | ||
... 6A/3C/6D, 623P, 214P 236B+C, j.D, D 6D 214D 214D 214D- Basic delaunch from front.<br> | |||
... 6A/3C/6D, 623P, 214P 236B+C, j.D, D 6D 214D 214D 214D | ... 236B+C, j.D, D 6D 214D 214D 236B+C ...- Delaunch Loop.<br><br> | ||
... 236B+C, j.D, D 6D 214D 214D 236B+C ... | |||
41236A+B, D | 41236A+B, C/D 6D ...<br><br> | ||
... 6A 623P 214P 214B+C, 66 C 6A 214B, 66 C 6A 214B, 66 C 6D 214D 214D 236B+C.. | ... 6A 623P 214P 214B+C, 66(Run) C 6A 214B, 66 C 6A 214B, 66 C 6D 214D 214D 236B+C..- 60%+ damage. Only requires 1 stock to do. Doesn't work on Crane?<br> | ||
... 6A 623P 214P 214B+C, 66 C 6A 214B, 66 C 6A 214B, 66 C 6D 623P 214P | ... 6A 623P 214P(Monkey Boy will switch sides here) 214B+C, 66(Run) C 6A 214B, 66(This run is optional sometimes) C 6A 214B, 66... | ||
You have three options here:<br> | |||
1 - Repeat the combo from the first C/D if you want to do some loops, and you can do 100% from only one bar, and a jumping attack(Like on the beginning of the match! Monkey Boy can do incredible punish combos thanks to his loops, and that's what makes him scary if he has meter). Note that Monkey Boy will switch sides again if you want to do his loops;<br> | |||
2 - C 6D 6A 214D 214D 214D (It's the most damaging way to finish the combo in case you don't have meter, or if you want to save your meter for a better situation);<br> | |||
3 - C 6D 6A 623P 214P (You'll get more meter - but less damage than the above - with this, because Monkey Boy auto-taunts at the end of it). | |||
(Note: This combo doesn't work on Crane, because she somehow ducks under a fruit. If you need a video, click [https://www.youtube.com/watch?v=p20oUIQ3M_E here] to see it. I use the 100% version on this one.) | |||
... 6A 623P 214P 214B+C, 66 C 6D 214B 214B, 66 C 6D 623P 214P 214B+C.. | ... 6A 623P 214P 214B+C, 66(Run) C 6D 214B 214B, 66 C 6D 6A 623P 214P 214B+C..- Works on Crane, and will do near 70% damage from 1 bar. With 2 bars, the 100% is possible. Click [https://www.youtube.com/watch?v=G0dy3-W2yrs here] to see the combo.<br> | ||
=Strategies= | =Strategies= | ||
Monkey Boy its a teenager comic relief character, he is a zoning and projectile specialized medium-lightweight character with low rushdown options. | |||
{{Navbox-MartialM}} | |||
[[Category:Martial Masters]] | [[Category:Martial Masters]] |
Latest revision as of 00:59, 23 January 2021
Introduction
Pros:
Extremely good projectiles.
Possible to get random huge damage off Watermelons.
Very good supers and shadow attacks.
Easy 100% loops with ~3 super stocks.
Good throw setups/combos.
Cons:
Mediocre DP with short horizontal range.
Will have trouble with people who can beat his projectile game.
Move List
Quick Movelist
Normal Attacks:
F+A
Bk+B
DnF+C
F+D
Special Attack:
Crouching Bx2, Crouching A
Advanced Attacks:
Fruit Strike QCF+A,D
Random Kick (QCB+K)x3
Peach Thief F,QCF+P,QCB+P
Flying Monkey B,QCB+K (Can be done in Air)
Flying Kick F,QCF+K
Deadly Attacks:
Fruit Party QCFx2+P
King of Thieves QCBx2+P
Shadow Moves
Swing To High Snap qcf + LK+HP must connect (not blocked) to perform entire maneuver; launches opponent
Monkey Fruit Toss qcb + LK+HP fruit will collide with other projectiles as both will be "destroyed" in the process
Stagger Grab hcf + LP+LK connects close and is unblockable; small window for free attack after landing maneuver
Throw Moves
Command Moves
Butt Pat HP+HK can hit opponent for very minor damage; taunt fills Super Meter considerably
Hopping Fist d + LP+LK overhead
Backroll and Jump b + LP+LK can follow with air attack
Backhand f + LP
Skyward Uppercut df + HP
High Snap Kick b + LK 2 hits; launches opponent
Rolling Axe f + HK 2 hits; you can cancel it into Backhand
Monkey Drop d/u + LP/LK/HP/HK pursue attack when opponent is on floor
Special Moves
Fruit Toss qcf + P/LK LP=short and high,LK=medium and high,HP=far and medium height;
will collide with other projectiles as both will be "destroyed" in the process;
fruits are random and different fruits cause different damage
Fruit Roll qcf + HK must be blocked low; will collide with other projectiles as both will be "destroyed" in the process;
Sneaky Strike f, d, df + P must be blocked low
-Low Slider qcb + P Sneaky Strike must connect (not blocked) to perform this follow up;
Monkey Boy switches to the other side of the opponent
Tree Climb Kick f, d, df + K LK=short, HK=far
Swing Kick qcb + K LK=short, HK=far
-Second Swing Kick qcb + K LK=short, HK=far
--Side Kick qcb + K LK=short, HK=far
Monkey Stomp b, d, df + K LK=short, HK=far;
if third hit touches opponent Monkey Boy will throw a fruit;
fruit will collide with other projectiles as both will be "destroyed" in the process
Air Monkey Stomp b, d, df + K in air LK=short and 1 hit,HK=far and 3 hits;
if HK version's third hit touches opponent Monkey Boy will throw a fruit;
fruit will collide with other projectiles as both will be "destroyed" in the process
Super Moves
Fruit Frenzy qcf, qcf + P
a fruit will collide with other projectiles as both will be "destroyed" in the process
can move towards end of super and se raining fruit as a shield of sorts
Sneaky Slider qcb, qcb + P first hit must connect (not blocked) to perform entire maneuver
Combos
Crossups: j.B, j.C, 421K, j.421K
Combos:
2B 2A 6A 214D 214D 214D - Example B&B
4B 623D or 236C - Random chance of getting a Watermelon.
AA 3C 623D or 236C
C/D 3C 214D or 623P ... - Same combos as off 6A but more damage.
C/D 6D ... - Also the same combos, works at a larger distance.
2C 6A/3C/6D ... - Strong combo off low.
... 6A/3C/6D 214D 214D 236B+C ... - Normal Shadow Combo setup
... 6A/3C/6D 623P 214P 236B+C ... - Delaunch setup
... 6A/3C/6D 623B, 623D - Corner only.
236236P, 2A+B, C 6D ... - Super must hit close to connect this.
236236P, 66 C 6D ... - Works better from a distance.
A+D, 6A 214D 214D 214D - Works anywhere on Tiger and Huang
.
Also works throwing into or out of the corner on Monk, and on Scorpion.
A+D, 6A 214D 214D 236B+C ... - Leads to Delaunch combos.
A+D, 66 C 6A ... - Works on Tiger in the corner or Huang anywhere.
... 236B+C, 66, 623D, 623D, 623B, 623D - Boring but it works.
... 236B+C, C 3C, 623B, 623B, 623D, 623B - Works in the corner.
Crossup j.B/C, C 3C 214D 214D 236B+C, j.D, D 6D 214D 214D 214D- Basic delaunch combo from a crossup.
... 6A/3C/6D, 623P, 214P 236B+C, j.D, D 6D 214D 214D 214D- Basic delaunch from front.
... 236B+C, j.D, D 6D 214D 214D 236B+C ...- Delaunch Loop.
41236A+B, C/D 6D ...
... 6A 623P 214P 214B+C, 66(Run) C 6A 214B, 66 C 6A 214B, 66 C 6D 214D 214D 236B+C..- 60%+ damage. Only requires 1 stock to do. Doesn't work on Crane?
... 6A 623P 214P(Monkey Boy will switch sides here) 214B+C, 66(Run) C 6A 214B, 66(This run is optional sometimes) C 6A 214B, 66...
You have three options here:
1 - Repeat the combo from the first C/D if you want to do some loops, and you can do 100% from only one bar, and a jumping attack(Like on the beginning of the match! Monkey Boy can do incredible punish combos thanks to his loops, and that's what makes him scary if he has meter). Note that Monkey Boy will switch sides again if you want to do his loops;
2 - C 6D 6A 214D 214D 214D (It's the most damaging way to finish the combo in case you don't have meter, or if you want to save your meter for a better situation);
3 - C 6D 6A 623P 214P (You'll get more meter - but less damage than the above - with this, because Monkey Boy auto-taunts at the end of it).
(Note: This combo doesn't work on Crane, because she somehow ducks under a fruit. If you need a video, click here to see it. I use the 100% version on this one.)
... 6A 623P 214P 214B+C, 66(Run) C 6D 214B 214B, 66 C 6D 6A 623P 214P 214B+C..- Works on Crane, and will do near 70% damage from 1 bar. With 2 bars, the 100% is possible. Click here to see the combo.
Strategies
Monkey Boy its a teenager comic relief character, he is a zoning and projectile specialized medium-lightweight character with low rushdown options.