Mortal Kombat X/Erron Black: Difference between revisions

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= Frame Data =
{{MKXHeader}}
{| class=wikitable
 
[[File:Erron Black Loadscreen Render.png|600px|frameless|border]]
 
==Biography==
 
Erron Black's exact origins are unknown. Born on Earth, he somehow found himself in Outworld. There he spent years wandering its vast territories, selling his amazing weaponry skills to local warlords. Now in the employ of the emperor, Kotal Kahn, Black shows no inclination to return to Earthrealm--or aid them in their present struggles.
 
==Variationless==
 
===Basic===
 
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Damage
! style="font-weight: bold;" | Block Damage
! style="font-weight: bold;" | Start-Up
! style="font-weight: bold;" | Active
! style="font-weight: bold;" | Recover
! style="font-weight: bold;" | Block Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
|-
|-
| Name || Command || Move Type || Damage || Block Damage || Startup || Active || Recovery || Block Adv || Hit Adv || Cancel
| Straight Punch
| 1
| High
| 2.00%
| 0.40%
| 8
| 4
| 15
| -1
| 4
| 17
|-
|-
| Straight Punch || 1 || High || 2.00 || 0.50 || 8 || 4 || 15 || -1 || 4 || 17
| Rising Hook
| B+1
| High
| 3.00%
| 0.60%
| 11
| 7
| 10
| 2
| 24
| 21
|-
|-
| Rising Hook || b+1 || High || 3.00 || 0.75 || 11 || 7 || 10 || 0 || 24 || 21
| Pistol Whip
| F+1
| Overhead
| 3.00%
| 0.60%
| 23
| 2
| 22
| -16
| 12
| 31
|-
|-
| Pistol Whip || f+1 || Overhead || 3.00 || 0.75 || 16 || 3 || 22 || -11 || 7 || 24
| Low Kut
| D+1
| Mid
| 2.00%
| 0.40%
| 7
| 2
| 15
| -6
| 14
| 14
|-
|-
| Low Kut || d+1 || Mid || 2.00 || 0.50 || 8 || 2 || 15 || -6 || 14 || 14
| Hard Hook
| 2
| High
| 3.00%
| 0.60%
| 9
| 4
| 31
| -7
| 7
| 22
|-
|-
| Hard Hook || 2 || High || 3.00 || 0.75 || 9 || 4 || 31 || -7 || 0 || 22
| Quick Snap
| B+2
| Mid
| 5.00%
| 1.00%
| 15
| 4
| 18
| -4
| 56
| 24
|-
|-
| Quick Snap || b+2 || Mid || 5.00 || 1.25 || 15 || 4 || 18 || -4 || 56 || 24
| Push Off
| F+2
| Mid
| 5.00%
| 1.00%
| 14
| 6
| 31
| -9
| 9
| 24
|-
|-
| Push Off || f+2 || Mid || 5.00 || 1.25 || 14 || 6 || 31 || -9 || 4 || 24
| Spur Punch
| D+2
| High
| 14.00%
| 2.80%
| 8
| 6
| 42
| -22
| 20
| 0
|-
|-
| Spur Punch || d+2 || High || 14.00 || 3.50 || 8 || 6 || 42 || -22 || 20 || 0
| Quick Kick
| 3
| High
| 5.00%
| 1.00%
| 13
| 3
| 27
| -2
| 18
| 20
|-
|-
| Quick Kick || 3 || High || 5.00 || 1.25 || 13 || 3 || 27 || -2 || 18 || 20
| Shin Kicker
| B+3
| Low
| 5.00%
| 1.00%
| 14
| 2
| 24
| -12
| 7
| 19
|-
|-
| Shin Kicker || b+3 || Low || 5.00 || 1.25 || 14 || 2 || 24 || -8 || 5 || 19
| Quick Boot
| F+3
| Mid
| 5.00%
| 1.00%
| 14
| 5
| 28
| -5
| 6
| 22
|-
|-
| Quick Boot || f+3 || Mid || 5.00 || 1.25 || 14 || 5 || 28 || -5 || 1 || 22
| Hop Kick
| D+3
| Low
| 2.00%
| 0.40%
| 11
| 1
| 17
| -5
| 4
| 18
|-
|-
| Hop Kick || d+3 || Low || 2.00 || 0.50 || 11 || 1 || 17 || -5 || 4 || 21
| High Boot
| 4
| High
| 7.00%
| 1.40%
| 16
| 3
| 28
| 2
| 8
| 26
|-
|-
| High Boot || 4 || High || 7.00 || 1.75 || 16 || 3 || 28 || 0 || 8 || 26
| Pistol Trip
| B+4
| Low
| 7.00%
| 1.40%
| 17
| 3
| 27
| -7
| 20
| 0
|-
|-
| Pistol Trip || b+4 || Low || 7.00 || 1.75 || 17 || 3 || 27 || -12 || 20 || 0
| Boot Drop
| F+4
| Overhead
| 11.00%
| 2.20%
| 24
| 8
| 40
| -12
| 17
| 0
|-
|-
| Boot Drop || f+4 || Overhead || 11.00 || 2.75 || 24 || 8 || 49 || -21 || 8 || 0
| Saddle Strike
| D+4
| Low
| 3.00%
| 0.60%
| 11
| 1
| 20
| -3
| 22
| 22
|-
|-
| Saddle Strike || d+4 || Low || 3.00 || 0.75 || 11 || 1 || 20 || -3 || 22 || 22
| Jump Front Punch
| J+1
| Overhead
| 5.00%
| 1.00%
| 8
| 4
| 25
| 2
| 14
| 0
|-
|-
| Jump Front Punch || 1 || Overhead || 5.00 || 1.25 || 8 || 4 || 25 || 0 || 14 || 0
| Jump Back Punch
| J+2
| Overhead
| 5.00%
| 1.00%
| 10
| 4
| 25
| 2
| 25
| 0
|-
|-
| Jump Back Punch || 2 || Overhead || 5.00 || 1.25 || 10 || 4 || 25 || 0 || 25 || 0.
| Jump Front Kick
| J+3
| Overhead
| 7.00%
| 1.40%
| 10
| 6
| 25
| -2
| 51
| 0
|-
|-
| Jump Front Kick || 3 || Overhead || 7.00 || 1.75 || 10 || 6 || 25 || -2 || 51 || 0
| Jump Back Kick
| J+4
| Overhead
| 7.00%
| 1.40%
| 10
| 5
| 25
| -2
| 51
| 0
|-
|-
| Jump Back Kick || 4 || Overhead || 7.00 || 1.75 || 10 || 5 || 25 || -2 || 51 || 0
| Jump Up Punch
| NJP
| Overhead
| 7.00%
| 1.40%
| 11
| 6
| 25
| -5
| 53
| 0
|-
|-
| Jump Up Punch || 1 or 2 || Overhead || 7.00 || 1.75 || 11 || 6 || 25 || -5 || 53 || 0
| Jump Up Kick
| NJK
| Overhead
| 7.00%
| 1.40%
| 11
| 3
| 25
| -3
| 37
| 0
|-
|-
| Jump Up Kick || 3 or 4 || Overhead || 7.00 || 1.75 || 11 || 3 || 25 || -3 || 37 || 0
| Throw (Towards)
| F+TH/1+3
| Throw
| 12.00%
| 2.00%
| 10
| 2
| 24
| 0
| -10
| 32
|-
|-
| Throw (towards) || f+L1 || Throw || 12.00 || 0.00 || 10 || 2 || 24 || -8 || -10 || 32
| *Enhance
| Throw~BL
| N/A
| 0.00%
| 0.00%
| 1
| 0
| 0
| 0
| 0
| 0
|-
|-
| *Enhance || f+L1,R2 || N/A || 0.00 || 0.00 || 1 || 0 || 0 || 0 || 0 || 0
| Throw (Away)
| TH/1+3
| Throw
| 12.00%
| 2.00%
| 10
| 2
| 24
| 0
| -10
| 32
|-
|-
| Throw (away) || L1 || Throw || 12.00 || 0.00 || 10 || 2 || 24 || -8 || -10 || 32
| *Enhance
| Throw~BL
| N/A
| 0.00%
| 0.00%
| 1
| 0
| 0
| 0
| 0
| 0
|}
 
===Kombo===
 
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Damage
! style="font-weight: bold;" | Block Damage
! style="font-weight: bold;" | Start-Up
! style="font-weight: bold;" | Active
! style="font-weight: bold;" | Recover
! style="font-weight: bold;" | Block Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
! style="font-weight: bold;" | DAC
|-
|-
| *Enhance || L1,R2 || N/A || 0.00 || 0.00 || 1 || 0 || 0 || 0 || 0 || 0
| Badlands
| 11
| Mid
| 2.00%
| 0.40%
| 8
| 3
| 12
| 2
| 30
| 14
| No
|-
|-
| || - || - || - || - || - || - || - || - || - || -
| Wrangler
| 112
| Mid
| 7.00%
| 1.40%
| 15
| 8
| 5
| -10
| 48
| 0
| No
|-
|-
| Name || Command || Move Type || Damage || Block Damage || Startup || Active || Recovery || Block Adv || Hit Adv || Cancel
| Abandoned
| 11~B+3
| Low
| 5.00%
| 1.00%
| 15
| 4
| 23
| -9
| 12
| 24
| No
|-
|-
| Badlands || 1,1 || Mid || 2.00 || 0.50 || 8 || 3 || 12 || 0 || 24 || 14
| High Noon
| 12
| Mid
| 3.00%
| 0.69%
| 10
| 4
| 20
| -1
| 18
| 18
| No
|-
|-
| Wrangler || 1,1,2 || Mid || 7.00 || 1.75 || 15 || 8 || 5 || -10 || 48 || 0
| Widow Maker
| 121
| Overhead
| 7.00%
| 1.40%
| 21
| 2
| 42
| -7
| 8
| 0
| No
|-
|-
| Abandoned || 1,1,b+3 || Low || 5.00 || 1.25 || 15 || 4 || 23 || -9 || 12 || 24
| Dirty Move
| B+12
| Mid
| 5.00%
| 1.00%
| 20
| 3
| 18
| 1
| 11
| 29
| No
|-
|-
| High Noon || 1,2 || Mid || 3.00 || 0.75 || 10 || 4 || 20 || 0 || 11 || 18
| Dry Gulch
| B+12~D+1
| Low
| 7.00%
| 1.40%
| 21
| 5
| 37
| -24
| 9
| 0
| No
|-
|-
| Widow Maker || 1,2,1 || Overhead || 7.00 || 1.75 || 21 || 2 || 42 || -7 || 8 || 0
| Flush
| F+12
| Mid
| 5.00%
| 1.00%
| 16
| 5
| 41
| -23
| 5
| 26
| No
|-
|-
| Dirty Move || b+1,2 || Mid || 5.00 || 1.25 || 20 || 3 || 18 || 0 || 11 || 29
| Jawing
| F+122
| Mid
| 7.00%
| 1.40%
| 15
| 4
| 40
| -12
| 29
| 0
| No
|-
|-
| Dry Gulch || b+1,2,d+1 || Low || 7.00 || 1.75 || 21 || 5 || 37 || -24 || 9 || 0
| Bluff
| F+13
| Low
| 5.00%
| 1.25%
| 13
| 2
| 27
| -15
| 10
| 18
| No
|-
|-
| Flush || f+1,2 || Mid || 5.00 || 1.25 || 16 || 5 || 41 || -23 || -7 || 26
| Above Snakes
| F+132
| Mid
| 7.00%
| 1.40%
| 12
| 9
| 41
| -14
| 21
| 0
| No
|-
|-
| Jawing || f+1,2,2 || Mid || 7.00 || 1.75 || 15 || 4 || 40 || -7 || 29 || 0
| Packing Heat
| 211
| Mid
| 4.85%
| 1.00%
| 13
| 14
| 23
| -8
| 11
| 33
| Yes
|-
|-
| Bluff || f+1,3 || Low || 5.00 || 1.25 || 13 || 2 || 27 || -10 || 10 || 18
| Put 'em Up
| 21122
| Mid
| 7.75%
| 1.60%
| 11
| 17
| 24
| -1
| 44
| 34
| Yes
|-
|-
| Above Snakes || f+1,3,2 || Mid || 7.00 || 1.75 || 12 || 9 || 37 || -10 || 25 || 0
| Peacemaker
| F+24
| Mid
| 3.00%
| 0.60%
| 16
| 4
| 16
| -2
| 36
| 23
| No
|-
|-
| Packing Heat || 2,1,1 || Mid || 4.85 || 1.25 || 13 || 14 || 23 || -8 || 11 || 33
| Firefly
| F+242
| Mid
| 7.00%
| 1.40%
| 19
| 9
| 34
| -7
| 40
| 0
| No
|-
|-
| Put'em Up || 2,1,1,2,2 || Mid || 7.75 || 2.00 || 11 || 17 || 24 || -1 || 44 || 34
| Nailed
| 32
| Mid
| 7.00%
| 1.40%
| 21
| 9
| 40
| -13
| 2
| 0
| No
|-
|-
| Peacemaker || f+2,4 || Mid || 3.00 || 0.75 || 16 || 4 || 16 || -2 || 36 || 23
| Gunfighter
| B+32
| Mid
| 3.00%
| 0.60%
| 14
| 3
| 32
| -12
| 7
| 22
| No
|-
|-
| Firefly || f+2,4,2 || Mid || 7.00 || 1.75 || 19 || 9 || 34 || -7 || 40 || 0
| Goner
| B+32~D1
| Low
| 5.00%
| 1.00%
| 23
| 9
| 25
| -16
| 6
| 0
| No
|-
|-
| Nailed || 3,2 || Mid || 7.00 || 1.75 || 21 || 9 || 40 || -13 || 2 || 0
| Deal In Lead
| B+32~U+1
| Mid
| 5.00%
| 1.00%
| 18
| 4
| 28
| -14
| 42
| 0
| No
|-
|-
| Gunfighter || b+3,2 || Mid || 3.00 || 0.75 || 14 || 3 || 32 || -7 || 4 || 22
| Ace High
| B+33
| Mid
| 5.00%
| 1.00%
| 13
| 3
| 26
| -9
| 12
| 19
| No
|-
|-
| Goner || b+3,2,d+1 || Low || 5.00 || 1.25 || 23 || 9 || 20 || -11 || 11 || 0
| Ash-Hopper
| B+334
| Mid
| 7.00%
| 1.40%
| 15
| 2
| 29
| -8
| 33
| 0
| No
|}
 
===Special===
 
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Damage
! style="font-weight: bold;" | Block Damage
! style="font-weight: bold;" | Start-Up
! style="font-weight: bold;" | Active
! style="font-weight: bold;" | Recover
! style="font-weight: bold;" | Block Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
|-
|-
| Deal In Lead || b+3,2,u+1 || Mid || 5.00 || 1.25 || 18 || 4 || 23 || -9 || 47 || 0
| Sand Grenade
| BF+3
| Low
| 9.00%
| 2.13%
| 23
| 200
| -166
| -16
| 21
| 0
|-
|-
| Ace High || b+3,3 || Mid || 5.00 || 1.25 || 13 || 3 || 26 || -9 || 12 || 19
| Sand Shot
| BF+3+BL
| Low
| 10.60%
| 3.38%
| 20
| 21
| 24
| 6
| 62
| 0
|-
|-
| Ash-Hopper || b+3,3,4 || Mid || 7.00 || 1.75 || 15 || 2 || 29 || -8 || 33 || 0
| Close Sand Shot
| BF+3+BL~B
| Low
| 10.60%
| 3.38%
| 15
| 7
| 24
| 6
| 62
| 0
|-
|-
| || - || - || - || - || - || - || - || - || - || -
| Far Sand Shot
| BF+3+BL~F
| Low
| 10.60%
| 3.38%
| 15
| 7
| 24
| 6
| 62
| 0
|-
|-
| Name || Command || Move Type || Damage || Block Damage || Startup || Active || Recovery || Block Adv || Hit Adv || Cancel
| Caltrops
| DB+3
| Unblockable
| 7.50%
| 7.50%
| 40
| 301
| -294
| 0
| 0
| 0
|-
|-
| Sand Grenade || b,f+3 || Low || 9.00 || 2.13 || 23 || 200 || -166 || -16 || 21 || 0
| Double Trops
| DB+3+BL
| Unblockable
| 15.00%
| 15.00%
| 43
| 301
| -292
| 0
| 0
| 0
|-
|-
| Sand Shot || b,f+3+R2 || Low || 10.60 || 3.37 || 20 || 21 || 23 || 7 || 63 || 0
| Close Caltrops
| DB+3~B
| Unblockable
| 7.50%
| 7.50%
| 40
| 301
| -294
| 0
| 0
| 0
|-
|-
| Close Sand Shot || b,f+3+R2,b || Low || 10.60 || 3.37 || 15 || 7 || 23 || 7 || 63 || 0
| Close Double Trops
| DB+3+BL~B
| Unblockable
| 15.00%
| 15.00%
| 43
| 301
| -292
| 0
| 0
| 0
|-
|-
| Far Sand Shot || b,f+3+R2,f || Low || 10.60 || 3.37 || 15 || 7 || 23 || 7 || 63 || 0
| Far Caltrops
| DB+3~F
| Unblockable
| 7.50%
| 7.50%
| 40
| 301
| -294
| 0
| 0
| 0
|-
|-
| Caltrops || d,b+3 || N/A || 7.50 || 7.50 || 40 || 301 || -294 || -46 || -46 || 0
| Far Double Trops
| DB+3+BL~F
| Unblockable
| 15.00%
| 15.00%
| 43
| 301
| -292
| 0
| 0
| 0
|-
|-
| Double Trops || d,b+3+R2 || N/A || 15.00 || 15.00 || 43 || 301 || -292 || -51 || -51 || 0
| Sand Slide
| BF+4
| Low
| 10.00%
| 2.25%
| 17
| 14
| 28
| -25
| 27
| 0
|-
|-
| Close Caltrops || d,b+3,b || N/A || 7.50 || 7.50 || 40 || 301 || -294 || -46 || -46 || 0
| Slide Shots
| BF+4+BL
| Low
| 15.56%
| 2.25%
| 17
| 14
| 28
| -15
| -3
| 0
|-
|-
| Close Double Trops || d,b+3+R2,b || N/A || 15.00 || 15.00 || 43 || 301 || -292 || -51 || -51 || 0
| Sand Gust
| DB+4
| High
| 8.00%
| 2.00%
| 19
| 4
| 25
| -1
| 40
| 0
|-
|-
| Far Caltrops || d,b+3,f || N/A || 7.50 || 7.50 || 40 || 301 || -294 || -46 || -46 || 0
| Dust Storm
| DB+4+BL
| High
| 13.00%
| 2.63%
| 19
| 4
| 25
| -1
| 40
| 0
|-
|-
| Far Double Trops || d,b+3+R2,f || N/A || 15.00 || 15.00 || 43 || 301 || -292 || -51 || -51 || 0
| Sand Trap
| DBF+2
| Throw
| 13.00%
| 0.00%
| 13
| 2
| 38
| 0
| 8
| 163
|-
|-
| Sand Slide || b,f+4 || Low || 10.00 || 2.25 || 17 || 14 || 28 || -25 || 27 || 0
| *Enhance
| Sand Trap~BL
| Unblockable
| 6.00%
| 0.00%
| 1
| 0
| 91
| 0
| 10
| 0
|-
|-
| Slide Shots || b,f+4+R2 || Low || 15.56 || 2.25 || 17 || 14 || 28 || -15 || -3 || 0
| Quick Sand
| DBF+2+BL
| Throw
| 13.00%
| 0.00%
| 13
| 2
| 38
| 0
| 8
| 163
|-
|-
| Sand Gust || d,b+4 || High || 8.00 || 2.00 || 19 || 4 || 25 || -1 || 40 || 0
| *Enhance
| Quick Sand~BL
| Unblockable
| 6.00%
| 0.00%
| 1
| 0
| 91
| 0
| 10
| 0
|-
|-
| Dust Storm || d,b+4+R2 || High || 13.00 || 2.62 || 19 || 4 || 25 || -1 || 40 || 0
| Trick Shot
| SS + BL
| Mid
| 5.00%
| 3.25%
| 34
| 4
| 39
| -6
| 15
| 0
|}
 
==Marksman==
Gains unique Special Attacks utilizing a Long Rifle.
 
===Special===
 
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Damage
! style="font-weight: bold;" | Block Damage
! style="font-weight: bold;" | Start-Up
! style="font-weight: bold;" | Active
! style="font-weight: bold;" | Recover
! style="font-weight: bold;" | Block Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
|-
|-
| Sand Trap || d,b,f+2 || Throw || 13.00 || 1.12 || 16 || 2 || 33 || -17 || 20 || 166
| Long Shot
| DF+1
| Mid
| 10.00%
| 2.25%
| 24
| 200
| -142
| -30
| 2
| 0
|-
|-
| *Enhance || R2 || N/A || 6.00 || 6.00 || 1 || 0 || 91 || -91 || -91 || 0
| *Delay
| DF+Hold 1
| N/A
| 0.00%
| 0.00%
| 0
| 0
| 0
| 0
| 0
| 0
|-
|-
| Quick Sand || d,b,f+2+R2 || Throw || 13.00 || 1.12 || 16 || 2 || 33 || -17 || 20 || 166
| **Cancel
| Dash during Delay
| N/A
| 0.00%
| 0.00%
| 0
| 0
| 0
| 0
| 0
| 0
|-
|-
| *Enhance || R2 || N/A || 6.00 || 6.00 || 1 || 0 || 91 || -91 || -91 || 0
| Sniper Shot
| DF+1+BL
| Mid
| 16.00%
| 3.00%
| 24
| 200
| -142
| -22
| 7
| 0
|-
|-
| Trick Shot || L2+R2 || Mid || 35.00 || 3.25 || 34 || 4 || 39 || -6 || 15 || 0
| *Delay
| DF+Hold 1+BL
| N/A
| 0.00%
| 0.00%
| 0
| 0
| 0
| 0
| 0
| 0
|-
|-
| || - || - || - || - || - || - || - || - || - || -
| **Cancel
| Dash during Delay
| N/A
| 0.00%
| 0.00%
| 0
| 0
| 0
| 0
| 0
| 0
|-
|-
| Name || Command || Move Type || Damage || Block Damage || Startup || Active || Recovery || Block Adv || Hit Adv || Cancel
| Swing Shot
| DB+2
| Mid
| 8.00%
| 2.00%
| 29
| 3
| 35
| -2
| 45
| 35
|-
|-
| Gunslinger Specific || || || || ||  ||  ||  ||  ||  ||  
| *Enhance
| DB+2~BL
| Mid
| 12.00%
| 0.00%
| 37
| 200
| -173
| 0
| 65
| 0
|-
|-
| Money Shot || d,f+1 || Mid || 6.00 || 1.75 || 28 || 12 || 20 || -14 || 8 || 0
| Unload
| DB+1
| High
| 11.31%
| 4.51%
| 42
| 236
| -151
| -31
| 21
| 0
|-
|-
| Close Money Shot || d,f+1,b || Mid || 6.00 || 1.75 || 2 || 8 || 21 || -12 || 10 || 0
| Barrage
| DB+1+BL
| Low
| 14.21%
| 4.88%
| 30
| 233
| -187
| 15
| 77
| 0
|}
 
==Gunslinger==
Gains Standoff Stance and multiple trick shots with revolvers.
 
===Special===
 
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Damage
! style="font-weight: bold;" | Block Damage
! style="font-weight: bold;" | Start-Up
! style="font-weight: bold;" | Active
! style="font-weight: bold;" | Recover
! style="font-weight: bold;" | Block Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
|-
|-
| Far Money Shot || d,f+1,f || Mid || 6.00 || 1.75 || 2 || 13 || 16 || -12 || 10 || 0
| Money Shot
| DF+1
| Overhead
| 6.00%
| 1.75%
| 28
| 12
| 11
| -5
| 17
| 0
|-
|-
| Barrage || d,f+1+R2 || Mid || 18.00 || 5.25 || 28 || 33 || 11 || -10 || 12 || 0
| Close Money Shot
| DF+1~B
| Overhead
| 6.00%
| 1.75%
| 28
| 8
| 12
| -3
| 17
| 0
|-
|-
| Stand Off || d,b+1 || N/A || 0.00 || 0.00 || 1 || 0 || 11 || -11 || -11 || 330
| Far Money Shot
| DF+1~F
| Overhead
| 6.00%
| 1.75%
| 28
| 12
| 8
| -3
| 17
| 0
|-
|-
| *Holster || 1 || N/A || 0.00 || 0.00 || 1 || 0 || 9 || -9 || -9 || 0
| Barrage
| DF+1+BL
| Overhead
| 14.26%
| 4.89%
| 28
| 30
| 5
| -4
| 12
| 0
|-
|-
| *Spin Shot || 4 || Mid || 9.75 || 3.25 || 22 || 212 || -163 || -19 || 34 || 0
| Stand Off
| DB+1
| N/A
| 0.00%
| 0.00%
| 1
| 0
| 10
| 0
| 0
| 329
|-
|-
| *Quick Shot || 2 || Mid || 10.00 || 3.25 || 14 || 31 || 18 || -31 || 16 || 0
| *Holster
| Stand Off~1
| N/A
| 0.00%
| 0.00%
| 1
| 0
| 9
| 0
| 0
| 0
|-
|-
| *Low Shot || 3 || Low || 10.05 || 8.12 || 17 || 70 || 31 || -59 || 18 || 0
| *Spin Shot
| Stand Off~4
| Mid
| 9.75%
| 3.26%
| 20
| 212
| -173
| -14
| 44
| 0
|-
|-
| || - || - || - || - || - || - || - || - || - || -
| *Quick Shot
| Stand Off~2
| Mid
| 9.00%
| 3.26%
| 14
| 31
| -5
| -8
| 43
| 0
|-
|-
| Name || Command || Move Type || Damage || Block Damage || Startup || Active || Recovery || Block Adv || Hit Adv || Cancel
| *Low Shot
| Stand Off~3
| Low
| 10.01%
| 8.15%
| 17
| 69
| 20
| -6
| 30
| 0
|}
 
==Outlaw==
Gains unique attacks utilizing a salvaged tarkatan Arm Blade.
 
===Kombo===
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Damage
! style="font-weight: bold;" | Block Damage
! style="font-weight: bold;" | Start-Up
! style="font-weight: bold;" | Active
! style="font-weight: bold;" | Recover
! style="font-weight: bold;" | Block Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
|-
|-
| Outlaw Specific || || || || ||  ||  ||  ||  ||  ||  
| Tarkatan Poke
| B+21
| Mid
| 3.00%
| 0.00%
| 26
| 2
| 26
| 0
| 26
| 28
|-
|-
| Tarkatan Poke || b+2,1 || Mid || 3.00 || 0.75 || 26 || 2 || 26 || -9 || 26 || 28
| Double Poke
| B+211
| Mid
| 2.85%
| 0.00%
| 19
| 2
| 34
| 0
| 19
| 25
|-
|-
| Double Poke || b+2,1,1 || Mid || 2.85 || 0.71 || 19 || 2 || 34 || -18 || 19 || 25
| Killing Time
| F+22
| Mid
| 3.00%
| 0.60%
| 20
| 2
| 25
| 1
| 23
| 29
|-
|-
| Killing Time || f+2,2 || Mid || 3.00 || 0.75 || 20 || 2 || 25 || 0 || 23 || 29
| Simple Plunder
| F+222
| Mid
| 5.00%
| 1.00%
| 17
| 2
| 34
| -8
| 38
| 25
|-
|-
| Simple Plunder || f+2,2,2 || Mid || 5.00 || 1.25 || 17 || 2 || 34 || -8 || 38 || 25
| Tarkatan Strike
| F+3~2+4
| Mid
| 10.00%
| 0.40%
| 15
| 2
| 34
| -8
| 15
| 0
|-
|-
| Tarkatan Strike || f+3,2+4 || Mid || 10.00 || 0.50 || 15 || 2 || 34 || -8 || 15 || 0
|}
 
===Special===
 
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Damage
! style="font-weight: bold;" | Block Damage
! style="font-weight: bold;" | Start-Up
! style="font-weight: bold;" | Active
! style="font-weight: bold;" | Recover
! style="font-weight: bold;" | Block Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
|-
|-
| Sand Toss || d,b+4 || Mid || 3.00 || 1.37 || 18 || 4 || 24 || -15 || 50 || 0
| Sand Toss
| DB+4
| Mid
| 3.00%
| 1.38%
| 18
| 4
| 29
| -20
| 45
| 0
|-
|-
| Sand Throw || d,b+4+R2 || Mid || 3.00 || 1.37 || 18 || 4 || 24 || -15 || 50 || 0
| Sand Throw
| DB+4+BL
| Mid
| 7.00%
| 1.88%
| 18
| 4
| 19
| -5
| 55
| 0
|-
|-
| Tarkatan Stab || d,f+2 || Mid || 19.00 || 1.37 || 25 || 3 || 37 || -22 || 25 || 0
| Tarkatan Stab
| DF+2
| Mid
| 12.00-19.00%
| 1.38%
| 25
| 3
| 37
| -22
| 25
| 0
|-
|-
| Tarkatan Infection || d,f+2+R2 || Mid || 23.50 || 1.37 || 25 || 3 || 37 || -22 || 25 || 0
| Tarkatan Infection
|-
| DF+2+BL
| || - || - || - || - || - || - || - || - || - || -
| Mid
|-
| 12.00-23.50%
| Name || Command || Move Type || Damage || Block Damage || Startup || Active || Recovery || Block Adv || Hit Adv || Cancel
| 1.38%
|-
| 25
| Marksman Specific ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
| 3
|-
| 37
| Long Shot || d,f+1 || Mid || 10.00 || 2.25 || 24 || 200 || -142 || -30 || 7 || 0
| -22
|-
| 25
| *Delay || Hold 1 || High || 100.00 || 100.00 || 1 || 1 || 1 || 1 || -1 || 1
| 0
|}
 
==Finishing Moves==
 
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
| style="font-weight: bold;" | Easy Input
! style="font-weight: bold;" | Available Variations
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Requirements
|-
|-
| *Cancel || f,f or b,b || High || 100.00 || 100.00 || 1 || 1 || 1 || 1 || -1 || 1
| Sand Storm (Mid)
| DBFD+1
| BL+Hold 1
| All
| Fatality
| Winning (Anywhere)
|-
|-
| Sniper Shot || d,f+1+R2 || Mid || 16.00 || 3.00 || 24 || 200 || -142 || -22 || 11 || 0
| Six-Shooter (Far)
| BFBF+2
| BL+Hold 2
| All
| Fatality
| Winning (Anywhere)
|-
|-
| *Delay || Hold 1 || High || 100.00 || 100.00 || 1 || 1 || 1 || 1 || -1 || 1
| Stage Fatality (Close)
| DDD+4
| None
| All
| Fatality
| Winning (depends on the stage)
|-
|-
| *Cancel || f,f or b,b || High || 100.00 || 100.00 || 1 || 1 || 1 || 1 || -1 || 1
| Tunnel Vision
| TH/1+3
| None
| All
| Brutality
| Final hit must be: Throw (TH/1+3). Must Hold Foward during the final hit
|-
|-
| Swing Shot || d,b+2 || Mid || 8.00 || 2.00 || 29 || 3 || 35 || -2 || 45 || 35
| Serenity
| DBF+2
| None
| All
| Brutality
| Final hit must be either: Sand Trap (DBF+2) or Quick Sand (DBF+2+BL). Must press 1/2 15 times during the final hit
|-
|-
| *Enhance || R2 || Mid || 12.00 || 2.50 || 37 || 200 || -173 || 9 || 65 || 0
| Quick Draw
| DB+1~4/Stand Off~4
| None
| Gunslinger
| Brutality
| Must perform 10 backdashes during the match. Must be within Sweep (B+4) distance. Final hit must be Spin Shot (DB+1~4/Stand Off~4)
|-
|-
| Unload || d,b+1 || High || 11.31 || 4.50 || 42 || 236 || -151 || -31 || 21 || 0
| Sword In The Stone
| DF+2+BL
| None
| Outlaw
| Brutality
| Final hit must be: Tarkatan Infection (DF+2+BL). Must perform UDU (Up, Down, Up) during final hit
|-
|-
| Barrage || d,b+1+R2 || Low || 14.21 || 4.87 || 30 || 233 || -187 || 15 || 77 || 0
| Swing Low
| DB+2
| None
| Marksman
| Brutality
| Must have 2 full bars of X-Ray meter during final hit. Final hit must be: Swing Shot (DB+2)
|}
|}
==Other pages==
{{MKXFooter}}
[[Category: Mortal Kombat X]]

Latest revision as of 13:51, 24 May 2023

Mkx-logo.png

Erron Black Loadscreen Render.png

Biography

Erron Black's exact origins are unknown. Born on Earth, he somehow found himself in Outworld. There he spent years wandering its vast territories, selling his amazing weaponry skills to local warlords. Now in the employ of the emperor, Kotal Kahn, Black shows no inclination to return to Earthrealm--or aid them in their present struggles.

Variationless

Basic

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Straight Punch 1 High 2.00% 0.40% 8 4 15 -1 4 17
Rising Hook B+1 High 3.00% 0.60% 11 7 10 2 24 21
Pistol Whip F+1 Overhead 3.00% 0.60% 23 2 22 -16 12 31
Low Kut D+1 Mid 2.00% 0.40% 7 2 15 -6 14 14
Hard Hook 2 High 3.00% 0.60% 9 4 31 -7 7 22
Quick Snap B+2 Mid 5.00% 1.00% 15 4 18 -4 56 24
Push Off F+2 Mid 5.00% 1.00% 14 6 31 -9 9 24
Spur Punch D+2 High 14.00% 2.80% 8 6 42 -22 20 0
Quick Kick 3 High 5.00% 1.00% 13 3 27 -2 18 20
Shin Kicker B+3 Low 5.00% 1.00% 14 2 24 -12 7 19
Quick Boot F+3 Mid 5.00% 1.00% 14 5 28 -5 6 22
Hop Kick D+3 Low 2.00% 0.40% 11 1 17 -5 4 18
High Boot 4 High 7.00% 1.40% 16 3 28 2 8 26
Pistol Trip B+4 Low 7.00% 1.40% 17 3 27 -7 20 0
Boot Drop F+4 Overhead 11.00% 2.20% 24 8 40 -12 17 0
Saddle Strike D+4 Low 3.00% 0.60% 11 1 20 -3 22 22
Jump Front Punch J+1 Overhead 5.00% 1.00% 8 4 25 2 14 0
Jump Back Punch J+2 Overhead 5.00% 1.00% 10 4 25 2 25 0
Jump Front Kick J+3 Overhead 7.00% 1.40% 10 6 25 -2 51 0
Jump Back Kick J+4 Overhead 7.00% 1.40% 10 5 25 -2 51 0
Jump Up Punch NJP Overhead 7.00% 1.40% 11 6 25 -5 53 0
Jump Up Kick NJK Overhead 7.00% 1.40% 11 3 25 -3 37 0
Throw (Towards) F+TH/1+3 Throw 12.00% 2.00% 10 2 24 0 -10 32
*Enhance Throw~BL N/A 0.00% 0.00% 1 0 0 0 0 0
Throw (Away) TH/1+3 Throw 12.00% 2.00% 10 2 24 0 -10 32
*Enhance Throw~BL N/A 0.00% 0.00% 1 0 0 0 0 0

Kombo

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel DAC
Badlands 11 Mid 2.00% 0.40% 8 3 12 2 30 14 No
Wrangler 112 Mid 7.00% 1.40% 15 8 5 -10 48 0 No
Abandoned 11~B+3 Low 5.00% 1.00% 15 4 23 -9 12 24 No
High Noon 12 Mid 3.00% 0.69% 10 4 20 -1 18 18 No
Widow Maker 121 Overhead 7.00% 1.40% 21 2 42 -7 8 0 No
Dirty Move B+12 Mid 5.00% 1.00% 20 3 18 1 11 29 No
Dry Gulch B+12~D+1 Low 7.00% 1.40% 21 5 37 -24 9 0 No
Flush F+12 Mid 5.00% 1.00% 16 5 41 -23 5 26 No
Jawing F+122 Mid 7.00% 1.40% 15 4 40 -12 29 0 No
Bluff F+13 Low 5.00% 1.25% 13 2 27 -15 10 18 No
Above Snakes F+132 Mid 7.00% 1.40% 12 9 41 -14 21 0 No
Packing Heat 211 Mid 4.85% 1.00% 13 14 23 -8 11 33 Yes
Put 'em Up 21122 Mid 7.75% 1.60% 11 17 24 -1 44 34 Yes
Peacemaker F+24 Mid 3.00% 0.60% 16 4 16 -2 36 23 No
Firefly F+242 Mid 7.00% 1.40% 19 9 34 -7 40 0 No
Nailed 32 Mid 7.00% 1.40% 21 9 40 -13 2 0 No
Gunfighter B+32 Mid 3.00% 0.60% 14 3 32 -12 7 22 No
Goner B+32~D1 Low 5.00% 1.00% 23 9 25 -16 6 0 No
Deal In Lead B+32~U+1 Mid 5.00% 1.00% 18 4 28 -14 42 0 No
Ace High B+33 Mid 5.00% 1.00% 13 3 26 -9 12 19 No
Ash-Hopper B+334 Mid 7.00% 1.40% 15 2 29 -8 33 0 No

Special

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Sand Grenade BF+3 Low 9.00% 2.13% 23 200 -166 -16 21 0
Sand Shot BF+3+BL Low 10.60% 3.38% 20 21 24 6 62 0
Close Sand Shot BF+3+BL~B Low 10.60% 3.38% 15 7 24 6 62 0
Far Sand Shot BF+3+BL~F Low 10.60% 3.38% 15 7 24 6 62 0
Caltrops DB+3 Unblockable 7.50% 7.50% 40 301 -294 0 0 0
Double Trops DB+3+BL Unblockable 15.00% 15.00% 43 301 -292 0 0 0
Close Caltrops DB+3~B Unblockable 7.50% 7.50% 40 301 -294 0 0 0
Close Double Trops DB+3+BL~B Unblockable 15.00% 15.00% 43 301 -292 0 0 0
Far Caltrops DB+3~F Unblockable 7.50% 7.50% 40 301 -294 0 0 0
Far Double Trops DB+3+BL~F Unblockable 15.00% 15.00% 43 301 -292 0 0 0
Sand Slide BF+4 Low 10.00% 2.25% 17 14 28 -25 27 0
Slide Shots BF+4+BL Low 15.56% 2.25% 17 14 28 -15 -3 0
Sand Gust DB+4 High 8.00% 2.00% 19 4 25 -1 40 0
Dust Storm DB+4+BL High 13.00% 2.63% 19 4 25 -1 40 0
Sand Trap DBF+2 Throw 13.00% 0.00% 13 2 38 0 8 163
*Enhance Sand Trap~BL Unblockable 6.00% 0.00% 1 0 91 0 10 0
Quick Sand DBF+2+BL Throw 13.00% 0.00% 13 2 38 0 8 163
*Enhance Quick Sand~BL Unblockable 6.00% 0.00% 1 0 91 0 10 0
Trick Shot SS + BL Mid 5.00% 3.25% 34 4 39 -6 15 0

Marksman

Gains unique Special Attacks utilizing a Long Rifle.

Special

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Long Shot DF+1 Mid 10.00% 2.25% 24 200 -142 -30 2 0
*Delay DF+Hold 1 N/A 0.00% 0.00% 0 0 0 0 0 0
**Cancel Dash during Delay N/A 0.00% 0.00% 0 0 0 0 0 0
Sniper Shot DF+1+BL Mid 16.00% 3.00% 24 200 -142 -22 7 0
*Delay DF+Hold 1+BL N/A 0.00% 0.00% 0 0 0 0 0 0
**Cancel Dash during Delay N/A 0.00% 0.00% 0 0 0 0 0 0
Swing Shot DB+2 Mid 8.00% 2.00% 29 3 35 -2 45 35
*Enhance DB+2~BL Mid 12.00% 0.00% 37 200 -173 0 65 0
Unload DB+1 High 11.31% 4.51% 42 236 -151 -31 21 0
Barrage DB+1+BL Low 14.21% 4.88% 30 233 -187 15 77 0

Gunslinger

Gains Standoff Stance and multiple trick shots with revolvers.

Special

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Money Shot DF+1 Overhead 6.00% 1.75% 28 12 11 -5 17 0
Close Money Shot DF+1~B Overhead 6.00% 1.75% 28 8 12 -3 17 0
Far Money Shot DF+1~F Overhead 6.00% 1.75% 28 12 8 -3 17 0
Barrage DF+1+BL Overhead 14.26% 4.89% 28 30 5 -4 12 0
Stand Off DB+1 N/A 0.00% 0.00% 1 0 10 0 0 329
*Holster Stand Off~1 N/A 0.00% 0.00% 1 0 9 0 0 0
*Spin Shot Stand Off~4 Mid 9.75% 3.26% 20 212 -173 -14 44 0
*Quick Shot Stand Off~2 Mid 9.00% 3.26% 14 31 -5 -8 43 0
*Low Shot Stand Off~3 Low 10.01% 8.15% 17 69 20 -6 30 0

Outlaw

Gains unique attacks utilizing a salvaged tarkatan Arm Blade.

Kombo

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Tarkatan Poke B+21 Mid 3.00% 0.00% 26 2 26 0 26 28
Double Poke B+211 Mid 2.85% 0.00% 19 2 34 0 19 25
Killing Time F+22 Mid 3.00% 0.60% 20 2 25 1 23 29
Simple Plunder F+222 Mid 5.00% 1.00% 17 2 34 -8 38 25
Tarkatan Strike F+3~2+4 Mid 10.00% 0.40% 15 2 34 -8 15 0

Special

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Sand Toss DB+4 Mid 3.00% 1.38% 18 4 29 -20 45 0
Sand Throw DB+4+BL Mid 7.00% 1.88% 18 4 19 -5 55 0
Tarkatan Stab DF+2 Mid 12.00-19.00% 1.38% 25 3 37 -22 25 0
Tarkatan Infection DF+2+BL Mid 12.00-23.50% 1.38% 25 3 37 -22 25 0

Finishing Moves

Name Sequence Easy Input Available Variations Move Type Requirements
Sand Storm (Mid) DBFD+1 BL+Hold 1 All Fatality Winning (Anywhere)
Six-Shooter (Far) BFBF+2 BL+Hold 2 All Fatality Winning (Anywhere)
Stage Fatality (Close) DDD+4 None All Fatality Winning (depends on the stage)
Tunnel Vision TH/1+3 None All Brutality Final hit must be: Throw (TH/1+3). Must Hold Foward during the final hit
Serenity DBF+2 None All Brutality Final hit must be either: Sand Trap (DBF+2) or Quick Sand (DBF+2+BL). Must press 1/2 15 times during the final hit
Quick Draw DB+1~4/Stand Off~4 None Gunslinger Brutality Must perform 10 backdashes during the match. Must be within Sweep (B+4) distance. Final hit must be Spin Shot (DB+1~4/Stand Off~4)
Sword In The Stone DF+2+BL None Outlaw Brutality Final hit must be: Tarkatan Infection (DF+2+BL). Must perform UDU (Up, Down, Up) during final hit
Swing Low DB+2 None Marksman Brutality Must have 2 full bars of X-Ray meter during final hit. Final hit must be: Swing Shot (DB+2)

Other pages


Mortal Kombat X

AlienBo' Rai ChoCassie CageD'VorahErmacErron BlackFerra/TorrGoroJacqui BriggsJasonJaxJohnny CageKanoKenshiKitanaKotal KahnKung LaoKung JinLeatherfaceLiu KangMileenaPredatorQuan ChiRaidenReptileScorpionShinnokSonya BladeSub-ZeroTakedaTanyaTremorTriborg

System FAQ

BasicsMovement/CancelingOffenseAttack AttributesDefenseFatalitiesStagesTier List