Mortal Kombat X/Cassie Cage: Difference between revisions

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= Frame Data =
{{MKXHeader}}
{| class=wikitable
 
[[File:Cassie Cage Loadscreen Render.png|600px|frameless|border]]
 
==Biography==
Cassandra Carlton Cage, the daughter of Johnny Cage and Sonya Blade, has a lot to live up to. Her parents were among the few kombatants to survive the wars against Outworld and Netherrealm, and were instrumental to Earthrealm's victories. Cassie is as strong-willed--and occassionally hotheaded--as her mother and as quick-witted as her beloved dad, which makes her popular within her Special Forces unit. But these traits hide a seed of self-doubt cultivated by the demanding nature of her commanding officer: Sonya.
 
==Variationless==
 
===Basic===
 
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Command
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Damage
! style="font-weight: bold;" | Block Damage
! style="font-weight: bold;" | Start-Up
! style="font-weight: bold;" | Active
! style="font-weight: bold;" | Recover
! style="font-weight: bold;" | Block Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
|-
|-
| Name || Command || Move Type || Damage || Block Damage || Startup || Active || Recovery || Block Adv || Hit Adv || Cancel
| Front Jab
| 1
| High
| 2.00%
| 0.40%
| 7
| 3
| 15
| 1
| 6
| 14
|-
|-
| Front Jab || 1 || High || 2.00 || 0.50 || 7 || 3 || 15 || 0 || 6 || 14
| Elbow Smash
| B+1
| Mid
| 3.00%
| 0.60%
| 11
| 5
| 30
| -7
| 4
| 20
|-
|-
| Elbow Smash || b+1 || Mid || 3.00 || 0.75 || 11 || 5 || 30 || -7 || 4 || 20
| Low Jab
| D+1
| Mid
| 2.00%
| 0.40%
| 7
| 4
| 15
| -8
| 12
| 18
|-
|-
| Low Jab || d+1 || Mid || 2.00 || 0.50 || 7 || 4 || 15 || -8 || 12 || 18
| Back Strike
| 2
| High
| 3.00%
| 0.60%
| 6
| 3
| 18
| -3
| 19
| 16
|-
|-
| Back Strike || 2 || High || 3.00 || 0.75 || 6 || 3 || 18 || -3 || 19 || 16
| Tonfa Strike
| B+2
| High
| 3.00%
| 0.60%
| 11
| 3
| 26
| -1
| 10
| 24
|-
|-
| Tonfa Strike || b+2 || High || 3.00 || 0.75 || 11 || 3 || 26 || -1 || 10 || 24
| Superman
| F+2
| High
| 5.00%
| 1.00%
| 15
| 3
| 20
| 2
| 16
| 25
|-
|-
| Superman || f+2 || High || 5.00 || 1.25 || 15 || 3 || 20 || 0 || 16 || 25
| Uppercut
| D+2
| High
| 14.00%
| 2.80%
| 11
| 4
| 41
| -24
| 26
| 0
|-
|-
| Uppercut || d+2 || High || 14.00 || 3.50 || 11 || 4 || 41 || -24 || 26 || 0
| Step Sidekick
| 3
| High
| 5.00%
| 1.00%
| 10
| 2
| 22
| -6
| 16
| 15
|-
|-
| Step Sidekick || 3 || High || 5.00 || 1.25 || 10 || 2 || 22 || -6 || 16 || 15
| Heel Plunge
| F+3
| Overhead
| 5.00%
| 1.00%
| 20
| 6
| 33
| -11
| 2
| 30
|-
|-
| Hell Plunge || f+3 || Overhead || 5.00 || 1.25 || 15 || 6 || 33 || -11 || -3 || 25
| Low Heel
| D+3
| Low
| 2.00%
| 0.40%
| 7
| 2
| 14
| -3
| 13
| 16
|-
|-
| Low Heel || d+3 || Low || 2.00 || 0.50 || 7 || 2 || 14 || -3 || 13 || 16
| Roundhouse
| 4
| High
| 7.00%
| 1.40%
| 11
| 3
| 23
| 1
| 8
| 21
|-
|-
| Roundhouse || 4 || High || 7.00 || 1.75 || 11 || 3 || 23 || 0 || 8 || 21
| Cunning Sweep
| B+4
| Low
| 7.00%
| 1.40%
| 20
| 2
| 25
| -4
| 24
| 0
|-
|-
| Cunning Sweep || b+4 || Low || 3.00 || 0.75 || 8 || 2 || 23 || -7 || 18 || 18
| Kritical Knee
| F+4
| Mid
| 2.00%
| 0.40%
| 16
| 2
| 27
| -1
| 3
| 21
|-
|-
| Kritical Knee || f+4 || Mid || 2.00 || 0.50 || 16 || 2 || 27 || -1 || 3 || 21
| Low Poke
| D+4
| Low
| 3.00%
| 0.60%
| 8
| 2
| 23
| -7
| 18
| 18
|-
|-
| Low Poke || d+4 || Low || 7.00 || 1.75 || 20 || 2 || 25 || -9 || 24 || 0
| Jump Front Punch
| J+1
| Overhead
| 5.00%
| 1.00%
| 6
| 11
| 25
| 2
| 12
| 0
|-
|-
| Jump Front Punch || 1 || Overhead || 5.00 || 1.25 || 6 || 11 || 25 || 0 || 12 || 0
| Jump Back Punch
| J+2
| Overhead
| 5.00%
| 1.00%
| 9
| 3
| 25
| 2
| 24
| 0
|-
|-
| Jump Back Punch || 2 || Overhead || 5.00 || 1.25 || 9 || 3 || 25 || 0 || 24 || 0
| Jump Front Kick
| J+3
| Overhead
| 7.00%
| 1.40%
| 7
| 12
| 25
| -3
| 50
| 0
|-
|-
| Jump Front Kick || 3 || Overhead || 7.00 || 1.75 || 7 || 12 || 25 || -3 || 50 || 0
| Jump Back Kick
| J+4
| Overhead
| 7.00%
| 1.40%
| 10
| 9
| 25
| -3
| 50
| 0
|-
|-
| Jump Back Kick || 4 || Overhead || 7.00 || 1.75 || 10 || 9 || 25 || -3 || 50 || 0
| Jump Up Punch
| NJP
| Overhead
| 7.00%
| 1.40%
| 10
| 8
| 25
| -6
| 53
| 0
|-
|-
| Jump Up Punch || 1 or 2 || Overhead || 7.00 || 1.75 || 10 || 8 || 25 || -5 || 53 || 0
| Jump Up Kick
| NJK
| Overhead
| 7.00%
| 1.40%
| 10
| 7
| 25
| -3
| 37
| 0
|-
|-
| Jump Up Kick || 3 or 4 || Overhead || 7.00 || 1.75 || 10 || 7 || 25 || -3 || 37 || 0
| Throw (Towards)
| F+TH/1+3
| Throw
| 12.00%
| 2.00%
| 10
| 2
| 24
| 0
| 0
| 34
|-
|-
| Throw (towards) || f+L1 || Throw || 12.00 || 0.00 || 10 || 2 || 24 || -8 || 0 || 32
| *Enhance
| Throw~BL
| Throw
| 0.00%
| 0.00%
| 1
| 0
| 0
| 0
| 0
| 0
|-
|-
| *Enhance || f+L1,R2 || N/A || 0.00 || 0.00 || 1 || 0 || 0 || 0 || 0 || 0
| Throw (Away)
| TH/1+3
| Throw
| 12.00%
| 2.00%
| 10
| 2
| 24
| 0
| 0
| 34
|-
|-
| Throw (away) || L1 || Throw || 12.00 || 0.00 || 10 || 2 || 24 || -8 || 0 || 32
| *Enhance
| Throw~BL
| Throw
| 0.00%
| 0.00%
| 1
| 0
| 0
| 0
| 0
| 0
|}
 
===Kombo===
 
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Command
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Damage
! style="font-weight: bold;" | Block Damage
! style="font-weight: bold;" | Start-Up
! style="font-weight: bold;" | Active
! style="font-weight: bold;" | Recover
! style="font-weight: bold;" | Block Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
|-
|-
| *Enhance || L1,R2 || N/A || 0.00 || 0.00 || 1 || 0 || 0 || 0 || 0 || 0
| Rockin'
| 11
| Mid
| 2.00%
| 0.40%
| 11
| 2
| 14
| 2
| 24
| 18
|-
|-
| || - || - || - || - || - || - || - || - || - || -
| Rollin'
| 112
| Mid
| 5.00%
| 1.00%
| 14
| 4
| 33
| -5
| 34
| 25
|-
|-
| Name || Command || Move Type || Damage || Block Damage || Startup || Active || Recovery || Block Adv || Hit Adv || Cancel
| Turn Left
| 12
| Mid
| 3.00%
| 0.60%
| 10
| 2
| 21
| -3
| 21
| 18
|-
|-
| Rockin || 1,1 || Mid || 2.00 || 0.50 || 11 || 2 || 14 || 0 || 24 || 18
| By All Means
| 121
| Mid
| 9.00%
| 1.80%
| 17
| 8
| 26
| -8
| 44
| 0
|-
|-
| Rollin || 1,1,2 || Mid || 5.00 || 1.25 || 14 || 4 || 33 || -5 || 34 || 25
| Sneak Preview
| 123
| Mid
| 7.00%
| 1.40%
| 13
| 3
| 26
| -1
| 43
| 21
|-
|-
| Turn Left || 1,2 || Mid || 3.00 || 0.75 || 10 || 2 || 21 || -3 || 21 || 18
| Upper Hand
| 12~B4
| Low
| 5.00%
| 1.00%
| 14
| 2
| 38
| -12
| 8
| 0
|-
|-
| By All Means || 1,2,1 || Mid || 9.00 || 2.25 || 17 || 8 || 26 || -8 || 44 || 0
| Kick Abuse
| CF1
| Low
| 9.41%
| 1.00%
| 13
| 21
| 29
| -16
| 19
| 40
|-
|-
| Sneak Preview || 1,2,3 || Mid || 7.00 || 1.75 || 13 || 3 || 26 || -1 || 43 || 21
| Hard Sell
| B12
| Mid
| 3.00%
| 0.60%
| 15
| 3
| 21
| -6
| 15
| 23
|-
|-
| Upper Hand || 1,2,b+4 || Low || 5.00 || 1.25 || 14 || 2 || 28 || -12 || 8 || 0
| Active Duty
| B124
| Mid
| 7.00%
| 1.40%
| 19
| 4
| 27
| 1
| 45
| 0
|-
|-
| Kick Abuse || df+1 || Low || 9.41 || 1.25 || 13 || 21 || 29 || -16 || 19 || 40
| Slap Back
| 21
| Mid
| 2.00%
| 0.40%
| 8
| 2
| 24
| -8
| 15
| 17
|-
|-
| Hard Sell || b+1,2 || Mid || 3.00 || 0.75 || 15 || 3 || 21 || -6 || 15 || 21
| Don't Blink
| 212
| Mid
| 3.00%
| 0.60%
| 9
| 3
| 15
| 0
| 16
| 19
|-
|-
| Active Duty || b+1,2,4 || Mid || 7.00 || 1.75 || 19 || 4 || 22 || 0 || 45 || 0
| Assault Phase
| 24
| Mid
| 3.00%
| 0.60%
| 6
| 3
| 31
| -2
| 8
| 14
|-
|-
| Slap Back || 2,1 || Mid || 2.00 || 0.50 || 8 || 2 || 24 || -8 || 15 || 17
| Around We Go
| 242
| Mid
| 7.00%
| 1.40%
| 22
| 5
| 34
| -7
| 50
| 0
|-
|-
| Don't Blink || 2,1,2 || Mid || 3.00 || 0.75 || 9 || 3 || 15 || 0 || 16 || 19
| Play Time
| F21
| Mid
| 3.00%
| 0.60%
| 16
| 2
| 32
| -11
| 1
| 23
|-
|-
| Assault Phase || 2,4 || Mid || 3.00 || 0.75 || 6 || 3 || 31 || -2 || 8 || 14
| Ugly Stick
| F211
| Mid
| 7.00%
| 1.40%
| 8
| 3
| 30
| -6
| 22
| 0
|-
|-
| Around We Go || 2,4,2 || Mid || 7.00 || 1.75 || 22 || 5 || 34 || -7 || 50 || 0
| Attack Pattern
| F24
| Mid
| 7.75%
| 1.60%
| 10
| 27
| 30
| -2
| 41
| 21
|-
|-
| Play Time || f+2,1 || Mid || 3.00 || 0.75 || 16 || 2 || 32 || -11 || 1 || 23
| Shifting Fire
| B212
| Low
| 4.85%
| 1.00%
| 8
| 19
| 29
| -14
| 8
| 35
|-
|-
| Ugly Stick || f+2,1,1 || Mid || 7.00 || 1.75 || 8 || 3 || 30 || -6 || 22 || 0
| Caged Rage
| B212~D2+4
| Mid
| 11.65%
| 2.40%
| 5
| 28
| 31
| -6
| 21
| 23
|-
|-
| Attack Pattern || f+2,4 || Mid || 7.75 || 2.00 || 10 || 27 || 30 || -2 || 41 || 21
| Blood Stain
| 33
| Mid
| 2.00%
| 0.40%
| 9
| 3
| 20
| -3
| 13
| 19
|-
|-
| Shifting Fire || b+2,1,2 || Low || 4.85 || 1.25 || 8 || 19 || 29 || -4 || 8 || 35
| Blood Splat
| 331
| Low
| 5.00%
| 1.00%
| 12
| 4
| 38
| -10
| 9
| 0
|-
|-
| Caged Rage || b+2,1,2,d+1+2 || Mid || 11.65 || 3.00 || 5 || 33 || 31 || -7 || 24 || 23
| Rise Up
| 332
| Mid
| 7.00%
| 1.40%
| 15
| 5
| 21
| 1
| 38
| 0
|-
|-
| Blood Stain || 3,3 || Mid || 2.00 || 0.50 || 9 || 3 || 20 || -3 || 13 || 19
| Fancy Footwork
| F33
| Low
| 9.65%
| 2.00%
| 15
| 24
| 21
| -8
| 37
| 0
|-
|-
| Blood Splat || 3,3,1 || Low || 5.00 || 1.25 || 12 || 4 || 38 || -10 || 9 || 0
| Street Smart
| F44
| Mid
| 5.00%
| 1.00%
| 4
| 4
| 26
| -2
| 33
| 23
|}
 
===Special===
 
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Damage
! style="font-weight: bold;" | Block Damage
! style="font-weight: bold;" | Start-Up
! style="font-weight: bold;" | Active
! style="font-weight: bold;" | Recover
! style="font-weight: bold;" | Block Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
! style="font-weight: bold;" | Armor
|-
|-
| Rise Up || 3,3,2 || Mid || 7.00 || 1.75 || 15 || 5 || 21 || 0 || 38 || 0
| Single Shot
| BF+1
| High
| 7.00%
| 1.88%
| 25
| 101
| -69
| -4
| 0
| 0
| No
|-
|-
| Fancy Footwork || f+3,3 || Low || 9.65 || 2.50 || 15 || 24 || 21 || -8 || 37 || 0
| Akimbo
| BF+1+BL
| High
| 12.92%
| 7.76%
| 17
| 122
| -72
| -3
| 9
| 0
| No
|-
|-
| Street Smart || f+4,4 || Mid || 5.00 || 1.25 || 4 || 4 || 26 || -2 || 33 || 23
| Glow Kick
| BF+4
| Mid
| 8.00%
| 2.00%
| 13
| 5
| 46
| -37
| 36
| 0
| No
|-
|-
| || - || - || - || - || - || - || - || - || - || -
| Diving Glow Kick
| BF+4+BL
| Mid
| 14.40%
| 4.00%
| 13
| 31
| 10
| -28
| 4
| 0
| No
|-
|-
| Name || Command || Move Type || Damage || Block Damage || Startup || Active || Recovery || Block Adv || Hit Adv || Cancel
| Getaway Flip
| DB+2
| Mid
| 6.00%
| 1.75%
| 7
| 6
| 45
| -29
| 62
| 0
| No
|-
|-
| Single Shot || b,f+1 || High || 7.00 || 1.88 || 25 || 101 || -69 || -4 || -9 || 0
| Power Flip
| DB+2+BL
| Mid
| 9.00%
| 2.13%
| 7
| 5
| 25
| -12
| 76
| 0
| No
|-
|-
| Akimbo || b,f+1+R2 || High || 12.93 || 7.75 || 17 || 122 || -72 || -3 || 9 || 0
| Testi-Kill
| SS+BL
| Mid
| 11.00%
| 5.75%
| 13
| 2
| 44
| -10
| 1
| 0
| Yes
|}
 
==Spec Ops==
Gains various Air Strikes and The American Way.
 
===Special===
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Damage
! style="font-weight: bold;" | Block Damage
! style="font-weight: bold;" | Start-Up
! style="font-weight: bold;" | Active
! style="font-weight: bold;" | Recover
! style="font-weight: bold;" | Block Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
|-
|-
| Glow Kick || b,f+4 || Mid || 8.00 || 2.00 || 13 || 5 || 46 || -38 || 36 || 0
| Air Assault (Med)
| DD+1
| Low
| 5.00%
| 1.63%
| 75
| 6
| -29
| 45
| 112
| 0
|-
|-
| Diving Glow Kick || b,f+4+R2 || Mid || 14.40 || 4.00 || 13 || 31 || 10 || -51 || 4 || 0
| Air Assault(Close)
| DD+1~B
| Low
| 5.00%
| 1.63%
| 48
| 6
| -29
| 45
| 112
| 0
|-
|-
| Getaway Flip || d,b+2 || Mid || 6.00 || 1.75 || 6 || 6 || 36 || -30 || 62 || 0
| Air Assault(Far)
| DD+1~F
| Low
| 5.00%
| 1.63%
| 48
| 6
| -29
| 45
| 112
| 0
|-
|-
| Power Flip || d,b+2+R2 || Mid || 9.00 || 2.13 || 6 || 5 || 25 || -12 || 76 || 0
| Target Paint
| DD+1+BL
| Overhead
| 8.00%
| 2.00%
| 60
| 107
| -127
| 45
| 108
| 0
|-
|-
| Testi--Kill || L2+R2 || Mid || 35.00 || 5.75 || 13 || 2 || 44 || -10 || -5 || 0
| The American Way
| DB+1
| High
| 5.00%
| 0.40%
| 23
| 3
| 24
| -9
| -4
| 35
|}
 
==Hollywood==
Gains stylish Air Akimbo Gunshots and Nut Kracker.
 
===Kombo===
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Damage
! style="font-weight: bold;" | Block Damage
! style="font-weight: bold;" | Start-Up
! style="font-weight: bold;" | Active
! style="font-weight: bold;" | Recover
! style="font-weight: bold;" | Block Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
|-
|-
| || - || - || - || - || - || - || - || - || - || -
| Caged Heat
| 21~U+4
| Mid
| 5.00%
| 1.00%
| 10
| 4
| 31
| -7
| 64
| 0
|-
|-
| Name || Command || Move Type || Damage || Block Damage || Startup || Active || Recovery || Block Adv || Hit Adv || Cancel
| Assault Force
| F+34
| Mid
| 13.65%
| 2.80%
| 13
| 21
| 28
| -8
| 23
| 0
|-
|-
| Hollywood Specific || || || || || || ||  ||  ||  ||  
|}
 
===Special===
 
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Damage
! style="font-weight: bold;" | Block Damage
! style="font-weight: bold;" | Start-Up
! style="font-weight: bold;" | Active
! style="font-weight: bold;" | Recover
! style="font-weight: bold;" | Block Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
! style="font-weight: bold;" | Armor
|-
|-
| Caged Heat || 2,1,u+4 || Mid || 5.00 || 1.25 || 10 || 4 || 31 || -7 || 64 || 0
| Air Akimbo
| (Air) BF+1
| High
| 6.80%
| 2.88%
| 11
| 110
| -60
| -23
| -1
| 0
| No
|-
|-
| Assault Force || f+3,4 || Mid || 13.65 || 1.00 || 13 || 21 || 18 || 0 || 23 || 40
| Air Multi Gun
| (Air) BF+1+BL
| High
| 12.21%
| 4.63%
| 7
| 132
| -73
| -10
| 23
| 0
| No
|-
|-
| Air Akimbo || b,f+1 (air) || High || 6.80 || 2.87 || 11 || 110 || -60 || -23 || -1 || 0
| Nut Kracker
| BD+3
| Mid
| 10.00%
| 2.25%
| 14
| 3
| 46
| -21
| 3
| 0
| No
|-
|-
| Air Multi Gun || b,f+1+R2 (air) || High || 12.21 || 4.63 || 7 || 132 || -73 || -33 || 23 || 0
| Nut Buster
| BD+3+BL
| Mid
| 14.75%
| 3.88%
| 14
| 3
| 46
| -23
| 52
| 0
| Invul (17f)
|-
|-
| Nut Kracker || b,d+3 || Mid || 10.00 || 2.25 || 14 || 3 || 46 || -21 || 3 || 0
|}
 
==Brawler==
Gains Take Down, Air Power Slam, and Bow Breaker.
 
===Kombo===
 
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Command
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Damage
! style="font-weight: bold;" | Block Damage
! style="font-weight: bold;" | Start-Up
! style="font-weight: bold;" | Active
! style="font-weight: bold;" | Recover
! style="font-weight: bold;" | Block Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
|-
|-
| Nut Buster || b,d+3+R2 || Mid || 14.75 || 3.88 || 14 || 3 || 46 || -23 || 52 || 0
| Severance Package
| F+2~TH/1+3
| Mid
| 9.00%
| 0.40%
| 9
| 4
| 29
| -15
| 1
| 13
|-
|-
| || - || - || - || - || - || - || - || - || - || -
| Take Down
| BF+3
| Overhead
| 13.00%
| 1.37%
| 17
| 7
| 31
| -20
| 10
| 0
|-
|-
| Name || Command || Move Type || Damage || Block Damage || Startup || Active || Recovery || Block Adv || Hit Adv || Cancel
|}
 
===Special===
 
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Damage
! style="font-weight: bold;" | Block Damage
! style="font-weight: bold;" | Start-Up
! style="font-weight: bold;" | Active
! style="font-weight: bold;" | Recover
! style="font-weight: bold;" | Block Adv.
! style="font-weight: bold;" | Hit Adv.
! style="font-weight: bold;" | Cancel
! style="font-weight: bold;" | Armor
|-
|-
| Brawler Specific || || || || || ||  ||  ||  ||  ||  
| Haymaker
| BF+3+BL
| Overhead
| 18.00%
| 1.63%
| 17
| 7
| 31
| -20
| 10
| 0
| Yes
|-
|-
| Severance Package || f+2,1+3 || Mid || 9.00 || 0.50 || 9 || 4 || 29 || -15 || 1 || 13
| Bow Breaker
| DBF+2
| Throw
| 13.00%
| 1.37%
| 12
| 2
| 39
| 0
| 4
| 0
| No
|-
|-
| Take Down  || b,f+3 || Overhead || 13.00 || 1.37 || 17 || 7 || 31 || -20 || 10 || 0
| Bone Breaker
| DBF+2+BL
| Throw
| 18.00%
| N/A
| 12
| 2
| 39
| 0
| 4
| 0
| No
|-
|-
| Bow Breaker || d,b,f+2 || Throw || 13.00 || 1.37 || 12 || 2 || 39 || -23 || 4 || 0
| Air Power Slam
| (air) D+TH
| Unblockable
| 9.00%
| 0.00%
| 7
| 2
| 11
| 0
| -2
| 53
| No
|-
|-
| Air Power Slam || d+L1 (air) || Unblockable || 6.00 || 1.37 || 7 || 2 || 11 || 1 || -7 || 53
| *Enhance
| Air Power Slam~BL
| N/A
| 0.00%
| 0.00%
| 1
| 0
| 21
| 0
| 47
| 0
| No
|}
 
==Finishing Moves==
 
{| class="wikitable sortable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Sequence
| style="font-weight: bold;" | Easy Input
! style="font-weight: bold;" | Available Variations
! style="font-weight: bold;" | Move Type
! style="font-weight: bold;" | Requirements
|-
|-
| *Enhance || R2 (air) || N/A || 0.00 || 0.00 || 1 || 0 || 21 || -21 || -21 || 0
| Bubble Head (Mid)
| FDBF+1
| BL+Hold 1
| All
| Fatality
| Winning (Anywhere)
|-
|-
| || - || - || - || - || - || - || - || - || - || -
| Selfie (Close)
| DFDB+4
| BL+Hold 2
| All
| Fatality
| Winning (Anywhere)
|-
|-
| Name || Command || Move Type || Damage || Block Damage || Startup || Active || Recovery || Block Adv || Hit Adv || Cancel
| Stage Fatality (Close)
| DDBF+2
| None
| All
| Fatality
| Winning (depends on the stage)
|-
|-
| Spec Ops Specific || || ||  ||  ||  ||  ||  ||  ||  ||  
| Between The Eyes
| BF+1
| None
| All
| Brutality
| Must be jumping distance away from the opponent. Final hit must be: Single Shot (BF+1)
|-
|-
| Air Assault (Medium) || d,d+1 || Low || 5.00 || 1.62 || 75 || 6 || -29 || 45 || 112 || 0
| Hats Off
| D+F+1
| None
| All
| Brutality
| Must not lose a single round. Final hit must be: Kick Abuse (D+F+1). Must Hold Up during final hit
|-
|-
| Air Assault (Close) || d,d+1,b || Low || 5.00 || 1.62 || 48 || 6 || -29 || 45 || 112 || 0
| Pop Goes
| BD+3
| None
| Hollywood
| Brutality
| Must land 4 Nut Krackers (BD+3) during the match. Final hit must be: Nut Kracker (BD+3)
|-
|-
| Air Assault (Far) || d,d+1,f || Low || 5.00 || 1.62 || 48 || 6 || -29 || 45 || 112 || 0
| Beatdown
| BF+3
| None
| Brawler
| Brutality
| Perform a 3-hit combo ending in Take Down (BF+3). Final hit must be Take Down (BF+3)
|-
|-
| Target Paint || d,d+1+R2 || Overhead || 8.00 || 2.00 || 60 || 113 || -133 || 41 || 108 || 0
| Half Day?
| DD+1+BL
| None
| Spec Ops
| Brutality
| Must perform 5 American Ways (DB+1) during the match. Must be within jump distance from the opponent. Final hit must be: Target Pain (DD+1+BL)
|-
|-
| The American Way || d,b+1 || High || 2.00 || 0.50 || 23 || 3 || 24 || -9 || -4 || 35
|}
|}
==Other pages==
{{MKXFooter}}
[[Category: Mortal Kombat X]]

Latest revision as of 02:05, 19 August 2023

Mkx-logo.png

Cassie Cage Loadscreen Render.png

Biography

Cassandra Carlton Cage, the daughter of Johnny Cage and Sonya Blade, has a lot to live up to. Her parents were among the few kombatants to survive the wars against Outworld and Netherrealm, and were instrumental to Earthrealm's victories. Cassie is as strong-willed--and occassionally hotheaded--as her mother and as quick-witted as her beloved dad, which makes her popular within her Special Forces unit. But these traits hide a seed of self-doubt cultivated by the demanding nature of her commanding officer: Sonya.

Variationless

Basic

Name Command Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Front Jab 1 High 2.00% 0.40% 7 3 15 1 6 14
Elbow Smash B+1 Mid 3.00% 0.60% 11 5 30 -7 4 20
Low Jab D+1 Mid 2.00% 0.40% 7 4 15 -8 12 18
Back Strike 2 High 3.00% 0.60% 6 3 18 -3 19 16
Tonfa Strike B+2 High 3.00% 0.60% 11 3 26 -1 10 24
Superman F+2 High 5.00% 1.00% 15 3 20 2 16 25
Uppercut D+2 High 14.00% 2.80% 11 4 41 -24 26 0
Step Sidekick 3 High 5.00% 1.00% 10 2 22 -6 16 15
Heel Plunge F+3 Overhead 5.00% 1.00% 20 6 33 -11 2 30
Low Heel D+3 Low 2.00% 0.40% 7 2 14 -3 13 16
Roundhouse 4 High 7.00% 1.40% 11 3 23 1 8 21
Cunning Sweep B+4 Low 7.00% 1.40% 20 2 25 -4 24 0
Kritical Knee F+4 Mid 2.00% 0.40% 16 2 27 -1 3 21
Low Poke D+4 Low 3.00% 0.60% 8 2 23 -7 18 18
Jump Front Punch J+1 Overhead 5.00% 1.00% 6 11 25 2 12 0
Jump Back Punch J+2 Overhead 5.00% 1.00% 9 3 25 2 24 0
Jump Front Kick J+3 Overhead 7.00% 1.40% 7 12 25 -3 50 0
Jump Back Kick J+4 Overhead 7.00% 1.40% 10 9 25 -3 50 0
Jump Up Punch NJP Overhead 7.00% 1.40% 10 8 25 -6 53 0
Jump Up Kick NJK Overhead 7.00% 1.40% 10 7 25 -3 37 0
Throw (Towards) F+TH/1+3 Throw 12.00% 2.00% 10 2 24 0 0 34
*Enhance Throw~BL Throw 0.00% 0.00% 1 0 0 0 0 0
Throw (Away) TH/1+3 Throw 12.00% 2.00% 10 2 24 0 0 34
*Enhance Throw~BL Throw 0.00% 0.00% 1 0 0 0 0 0

Kombo

Name Command Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Rockin' 11 Mid 2.00% 0.40% 11 2 14 2 24 18
Rollin' 112 Mid 5.00% 1.00% 14 4 33 -5 34 25
Turn Left 12 Mid 3.00% 0.60% 10 2 21 -3 21 18
By All Means 121 Mid 9.00% 1.80% 17 8 26 -8 44 0
Sneak Preview 123 Mid 7.00% 1.40% 13 3 26 -1 43 21
Upper Hand 12~B4 Low 5.00% 1.00% 14 2 38 -12 8 0
Kick Abuse CF1 Low 9.41% 1.00% 13 21 29 -16 19 40
Hard Sell B12 Mid 3.00% 0.60% 15 3 21 -6 15 23
Active Duty B124 Mid 7.00% 1.40% 19 4 27 1 45 0
Slap Back 21 Mid 2.00% 0.40% 8 2 24 -8 15 17
Don't Blink 212 Mid 3.00% 0.60% 9 3 15 0 16 19
Assault Phase 24 Mid 3.00% 0.60% 6 3 31 -2 8 14
Around We Go 242 Mid 7.00% 1.40% 22 5 34 -7 50 0
Play Time F21 Mid 3.00% 0.60% 16 2 32 -11 1 23
Ugly Stick F211 Mid 7.00% 1.40% 8 3 30 -6 22 0
Attack Pattern F24 Mid 7.75% 1.60% 10 27 30 -2 41 21
Shifting Fire B212 Low 4.85% 1.00% 8 19 29 -14 8 35
Caged Rage B212~D2+4 Mid 11.65% 2.40% 5 28 31 -6 21 23
Blood Stain 33 Mid 2.00% 0.40% 9 3 20 -3 13 19
Blood Splat 331 Low 5.00% 1.00% 12 4 38 -10 9 0
Rise Up 332 Mid 7.00% 1.40% 15 5 21 1 38 0
Fancy Footwork F33 Low 9.65% 2.00% 15 24 21 -8 37 0
Street Smart F44 Mid 5.00% 1.00% 4 4 26 -2 33 23

Special

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel Armor
Single Shot BF+1 High 7.00% 1.88% 25 101 -69 -4 0 0 No
Akimbo BF+1+BL High 12.92% 7.76% 17 122 -72 -3 9 0 No
Glow Kick BF+4 Mid 8.00% 2.00% 13 5 46 -37 36 0 No
Diving Glow Kick BF+4+BL Mid 14.40% 4.00% 13 31 10 -28 4 0 No
Getaway Flip DB+2 Mid 6.00% 1.75% 7 6 45 -29 62 0 No
Power Flip DB+2+BL Mid 9.00% 2.13% 7 5 25 -12 76 0 No
Testi-Kill SS+BL Mid 11.00% 5.75% 13 2 44 -10 1 0 Yes

Spec Ops

Gains various Air Strikes and The American Way.

Special

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Air Assault (Med) DD+1 Low 5.00% 1.63% 75 6 -29 45 112 0
Air Assault(Close) DD+1~B Low 5.00% 1.63% 48 6 -29 45 112 0
Air Assault(Far) DD+1~F Low 5.00% 1.63% 48 6 -29 45 112 0
Target Paint DD+1+BL Overhead 8.00% 2.00% 60 107 -127 45 108 0
The American Way DB+1 High 5.00% 0.40% 23 3 24 -9 -4 35

Hollywood

Gains stylish Air Akimbo Gunshots and Nut Kracker.

Kombo

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Caged Heat 21~U+4 Mid 5.00% 1.00% 10 4 31 -7 64 0
Assault Force F+34 Mid 13.65% 2.80% 13 21 28 -8 23 0

Special

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel Armor
Air Akimbo (Air) BF+1 High 6.80% 2.88% 11 110 -60 -23 -1 0 No
Air Multi Gun (Air) BF+1+BL High 12.21% 4.63% 7 132 -73 -10 23 0 No
Nut Kracker BD+3 Mid 10.00% 2.25% 14 3 46 -21 3 0 No
Nut Buster BD+3+BL Mid 14.75% 3.88% 14 3 46 -23 52 0 Invul (17f)

Brawler

Gains Take Down, Air Power Slam, and Bow Breaker.

Kombo

Name Command Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel
Severance Package F+2~TH/1+3 Mid 9.00% 0.40% 9 4 29 -15 1 13
Take Down BF+3 Overhead 13.00% 1.37% 17 7 31 -20 10 0

Special

Name Sequence Move Type Damage Block Damage Start-Up Active Recover Block Adv. Hit Adv. Cancel Armor
Haymaker BF+3+BL Overhead 18.00% 1.63% 17 7 31 -20 10 0 Yes
Bow Breaker DBF+2 Throw 13.00% 1.37% 12 2 39 0 4 0 No
Bone Breaker DBF+2+BL Throw 18.00% N/A 12 2 39 0 4 0 No
Air Power Slam (air) D+TH Unblockable 9.00% 0.00% 7 2 11 0 -2 53 No
*Enhance Air Power Slam~BL N/A 0.00% 0.00% 1 0 21 0 47 0 No

Finishing Moves

Name Sequence Easy Input Available Variations Move Type Requirements
Bubble Head (Mid) FDBF+1 BL+Hold 1 All Fatality Winning (Anywhere)
Selfie (Close) DFDB+4 BL+Hold 2 All Fatality Winning (Anywhere)
Stage Fatality (Close) DDBF+2 None All Fatality Winning (depends on the stage)
Between The Eyes BF+1 None All Brutality Must be jumping distance away from the opponent. Final hit must be: Single Shot (BF+1)
Hats Off D+F+1 None All Brutality Must not lose a single round. Final hit must be: Kick Abuse (D+F+1). Must Hold Up during final hit
Pop Goes BD+3 None Hollywood Brutality Must land 4 Nut Krackers (BD+3) during the match. Final hit must be: Nut Kracker (BD+3)
Beatdown BF+3 None Brawler Brutality Perform a 3-hit combo ending in Take Down (BF+3). Final hit must be Take Down (BF+3)
Half Day? DD+1+BL None Spec Ops Brutality Must perform 5 American Ways (DB+1) during the match. Must be within jump distance from the opponent. Final hit must be: Target Pain (DD+1+BL)

Other pages


Mortal Kombat X

AlienBo' Rai ChoCassie CageD'VorahErmacErron BlackFerra/TorrGoroJacqui BriggsJasonJaxJohnny CageKanoKenshiKitanaKotal KahnKung LaoKung JinLeatherfaceLiu KangMileenaPredatorQuan ChiRaidenReptileScorpionShinnokSonya BladeSub-ZeroTakedaTanyaTremorTriborg

System FAQ

BasicsMovement/CancelingOffenseAttack AttributesDefenseFatalitiesStagesTier List