< Rage of The Dragons | Kang
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Revision as of 15:19, 16 May 2024
Basic Combos
- 9D > 2C > 3A > 236A
- 9D > 2C > 3A > 623A
- 9D > 2C > 3A > 63214-63214A
- 9D > 2C > 3A > 63214-63214C
- 6B > 623A
- 6B > 236A
- 6B > 63214-63214A/C
- 3C (counter) > 623A
Wall Combos:
- 9D > 2C > 3A > 623C (WH) > CD (air) > 623C
- 9D > 2C > 3A > 63214-63214A (WH) > CD (air) > 623C
- (Corner Only) 9D > 2C > 3A > 63214-63214C (WH) > CD (air) > 623C
- 9D > 2C > 3A > 63214-63214A (WH) > CD (air) > 236BC > 236BC
Character Specific Combos
Kang has some issues where his 6B will not combo after impact on certain characters, so Kang's wall combos are character-specific. Here are the details about Kang's 6B hitting after impact:
- -Alice cannot link impact after 6B.
- -Lynn, Cassandra and Pepe cannot link 6B after impact. Lynn and Cassandra cannot be stunned within one combo.
6B Wall Combos:
- 9D > 2C > 3A > 623C (WH) > 6B > 623C
- Use on everyone but you lose out on impact. Use this on Pepe since he cannot be hit by 6B after impact. Stuns Pepe, Sonia, Jimmy, Alice, Kang and Jones.
- Use on everyone but you lose out on impact. Use this on Pepe since he cannot be hit by 6B after impact. Stuns Pepe, Sonia, Jimmy, Alice, Kang and Jones.
- 9D > 2C > 3A > 623C (WH) > CD (ground) > 6B > 623C
- For use on Billy, Radel, Pupa, Kang, Jimmy, Alice. Stuns Jimmy and Kang.
- For use on Billy, Radel, Pupa, Kang, Jimmy, Alice. Stuns Jimmy and Kang.
- 9D > 2C > 3A > 623C (WH) > CD (ground) > 6B > 6B > 623C
- Can only be used on Elias, Abubo, Jones, Annie, Oni and Sonia. Stuns everyone on the list except Abubo.
- Can only be used on Elias, Abubo, Jones, Annie, Oni and Sonia. Stuns everyone on the list except Abubo.
- 9D > 2C > 3A > 623C (WH) > 6B > CD (ground) > 6B > 6B > 623C
- Exclusively used to stun Abubo but can be done on Elias, Jones, Annie, Oni and Sonia. It's hard to land the 6B before impact. To do so you have to catch the opponent falling from the apex of the wall hit.
- Exclusively used to stun Abubo but can be done on Elias, Jones, Annie, Oni and Sonia. It's hard to land the 6B before impact. To do so you have to catch the opponent falling from the apex of the wall hit.