Tekken 3/Glossary & Notation: Difference between revisions

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== Notation Legend ==
=== Notation Legend ===
''This legend is based on the [https://www.tekkenzaibatsu.com/legend.php Tekken Zaibatsu movelist legend] format. Some notations may not be used in Tekken 3 owing to its multi-game usage.''
''This legend is based on the [https://www.tekkenzaibatsu.com/legend.php Tekken Zaibatsu movelist legend] format. Some notations may not be used in Tekken 3 owing to its multi-game usage.''


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|-
|-
| 1
| 1
|
| {{Icon-TK|1}}
| left punch
| left punch
|-
|-
| 3
| 3
|
| {{Icon-TK|3}}
| left kick
| left kick
|-
|-
| 2
| 2
|
| {{Icon-TK|2}}
| right punch
| right punch
|-
|-
| 4
| 4
|
| {{Icon-TK|4}}
| right kick
| right kick
|-
|-
| f
| f
|
| {{Icon-TK|f}}
| tap forward
| tap forward
|-
|-
| d
| d
|
| {{Icon-TK|d}}
| tap down
| tap down
|-
|-
| b
| b
|
| {{Icon-TK|b}}
| tap back
| tap back
|-
|-
| u
| u
|
| {{Icon-TK|u}}
| tap up
| tap up
|-
|-
Line 107: Line 107:
=== Notations ===
=== Notations ===
{| class="wikitable" style="vertical-align:bottom;"
{| class="wikitable" style="vertical-align:bottom;"
! Notation
! Definition
|-
|-
! C
| FC
! full crouch animation
| full crouch animation
|-
|-
| N
| N
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=== Grounded Positions ===
=== Grounded Positions ===
{| class="wikitable" style="vertical-align:bottom;"
! Notation
! Legacy Term
! Meaning
|-
| FUFA
| play dead position
| face up & feet away
|-
| FUFT
| knockdown position
| face up & feet towards
|-
| FDFA
| slide position
| face down & feet away
|-
| FDFT
| face down position
| face down & feet towards
|}


=== Move Properties ===
=== Move Properties ===
{| class="wikitable" style="vertical-align:bottom;"
! Notation
! Definition
|-
| BT
| your back turned to the opponent
|-
| FF
| face forward towards opponent
|-
| OB
| forces opponent's back to face you
|-
| OC
| forces opponent into crouch
|-
| OS
| forces opponent's side to face you
|-
| JG
| juggle starter
|-
| BN
| bounce juggle starter
|-
| RC
| recover crouching after a move
|-
| CH
| requires a counter hit
|-
| DS
| double over stun
|-
| FS
| fall back stun
|-
| MS
| minor stun
|-
| KS
| kneel stun
|-
| CS
| crumple stun
|-
| CF
| crumple fall
|-
| CFS
| crumple fall stun
|-
| BS
| block stun (to attacking character, ex. Law d/b+4)
|-
| SH
| stagger hit
|-
| GB
| guard break
|-
| TT
| throw transition (results in throw on hit)
|-
| TC
| technically crouching state
|-
| TJ
| technically jumping state
|-
| HA
| homing attack
|-
| [2]
| hit modifier (eg RC[2] property applies to 2nd hit)
|-
| b
| Block modifier (eg. OCb opponent crouch on block)
|-
| c
| CH modifier (eg. JGc is a juggle starter on counter hit)
|-
| co
| crouching opponent modifier (eg. KSco)
|-
| cco
| CH on crouching opponent modifier (eg. FScco)
|}


=== Hit Ranges ===
=== Hit Ranges ===
{| class="wikitable" style="vertical-align:bottom;"
! Notation
! Definition
|-
| l
| hits low (block d/b)
|-
| m
| hits mid (block b)
|-
| s
| hits special mid (block d/b or b)
|-
| h
| hits high (block b or duck)
|-
| L
| hits low and grounded opponents (block d/b)
|-
| M
| hits mid and grounded opponents (block b)
|-
| S
| hits special mid and grounded opponents(block d/b or b)
|-
| H
| hits high and grounded opponents (block b or duck)
|-
| !
| unblockable hit
|-
| (!)
| unblockable hit which can be ducked
|-
| [!]
| unblockable hits grounded opponents
|-
| "
| indicates block point in string hits
|}


=== Combo Specific Abbreviations ===
=== Combo Specific Abbreviations ===
{| class="wikitable" style="vertical-align:bottom;"
! Notation
! Definition
! Input
|-
| cc
| crouch cancel
| tap u or f,f while crouching
|-
| cd
| crouch dash
| f,N,d,d/f (usually)
|-
| iWS
| instant while standing
| d,d/b,N_d,d/f,N (usually)
|-
| wgf
| wind godfist
| f,N,d,d/f+2
|-
| ewgf
| electric wind godfist
| f,N,d~d/f+2
|-
| tgf
| thunder godfist
| f,N,d,d/f+1
|-
| big
| big character combo
| only works on big characters
|-
| (  )
| missing hit
| is required for the next hit
|}


=== Character Specific Abbreviations ===
=== Character Specific Abbreviations ===
{| class="wikitable"
|-
! Notation
! Definition
! Character
|- style="vertical-align:bottom;"
| BDS
| bad stomach
| Dr. Bosconovitch
|- style="vertical-align:bottom;"
| FB
| fall back
| Dr. Bosconovitch
|- style="vertical-align:bottom;"
| EFB
| electric fall back
| Dr. Bosconovitch
|- style="vertical-align:bottom;"
| EFF
| electric fall fake
| Dr. Bosconovitch
|- style="vertical-align:bottom;"
| HSP
| handstand position
| Eddy Gordo
|- style="vertical-align:bottom;"
| RLX
| relaxed position
| Eddy Gordo
|- style="vertical-align:bottom;"
| AOP
| art of phoenix
| Ling Xiaoyu, Lei Wulong
|- style="vertical-align:bottom;"
| RDS
| rain dance stance
| Ling Xiaoyu
|- style="vertical-align:bottom;"
| LFF
| left foot forward
| Hwoarang
|- style="vertical-align:bottom;"
| RFF
| right foot forward
| Hwoarang
|- style="vertical-align:bottom;"
| LFS
| left flamingo stance
| Hwoarang
|- style="vertical-align:bottom;"
| RFS
| right flamingo stance
| Hwoarang
|- style="vertical-align:bottom;"
| HBS
| hunting bear stance
| Kuma
|- style="vertical-align:bottom;"
| ROL
| prowling grizzly roll
| Kuma
|- style="vertical-align:bottom;"
| CRA
| art of crane
| Lei Wulong
|- style="vertical-align:bottom;"
| SNA
| art of snake
| Lei Wulong
|- style="vertical-align:bottom;"
| TGR
| art of tiger
| Lei Wulong
|- style="vertical-align:bottom;"
| DGN
| art of dragon
| Lei Wulong
|- style="vertical-align:bottom;"
| PAN
| art of panther
| Lei Wulong
|- style="vertical-align:bottom;"
| DRU
| drunken master
| Lei Wulong
|- style="vertical-align:bottom;"
| INS
| indian sit
| Yoshimitsu
|- style="vertical-align:bottom;"
| FLE
| flea stance
| Yoshimitsu
|- style="vertical-align:bottom;"
| DGF
| dragonfly stance
| Yoshimitsu
|- style="vertical-align:bottom;"
| MED
| meditation
| Yoshimitsu
|- style="vertical-align:bottom;"
| KIN
| kinchou stance
| Yoshimitsu
|- style="vertical-align:bottom;"
| NSS
| no sword stance
| Yoshimitsu
|- style="vertical-align:bottom;"
| CES
| clockwise evasive spin
| Julia Chang
|- style="vertical-align:bottom;"
| CDS
| crouching demon stance
| Jin Kazama
|- style="vertical-align:bottom;"
| SWY
| sway
| Paul Phoenix, Bryan Fury, Nina Williams
|- style="vertical-align:bottom;"
| SIT
| sit down
| Kuma
|- style="vertical-align:bottom;"
| CJM
| chaos judgment
| Anna
|}


{{Navbox-T3}}
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[[Category: Tekken 3]]
[[Category: Tekken 3]]

Latest revision as of 04:32, 3 April 2024

Notation Legend

This legend is based on the Tekken Zaibatsu movelist legend format. Some notations may not be used in Tekken 3 owing to its multi-game usage.

Commands

Notation Icon Definition
1 Tk 1.png left punch
3 Tk 3.png left kick
2 Tk 2.png right punch
4 Tk 4.png right kick
f Tk f.png tap forward
d Tk d.png tap down
b Tk b.png tap back
u Tk u.png tap up
d/f tap down forward
d/b tap down back
u/f tap up forward
u/b tap up back
qcf quarter circle forward
hcf half circle forward
F hold forward
D hold down
B hold back
U hold up
D/F hold down forward
D/B hold down back
U/F hold up forward
U/B hold up back
qcb quarter circle back
hcb half circle back

Notations

Notation Definition
FC full crouch animation
N joystick in neutral
SS side step either way
SSR side step to right
WS while standing up
WR while running
SSL side step to left
, followed by
+ at the same time
< delayed input
° push and hold button
[ ] optional command
~ immediately after
( _ ) or
= next in sequence
: requires just frame input

Grounded Positions

Notation Legacy Term Meaning
FUFA play dead position face up & feet away
FUFT knockdown position face up & feet towards
FDFA slide position face down & feet away
FDFT face down position face down & feet towards

Move Properties

Notation Definition
BT your back turned to the opponent
FF face forward towards opponent
OB forces opponent's back to face you
OC forces opponent into crouch
OS forces opponent's side to face you
JG juggle starter
BN bounce juggle starter
RC recover crouching after a move
CH requires a counter hit
DS double over stun
FS fall back stun
MS minor stun
KS kneel stun
CS crumple stun
CF crumple fall
CFS crumple fall stun
BS block stun (to attacking character, ex. Law d/b+4)
SH stagger hit
GB guard break
TT throw transition (results in throw on hit)
TC technically crouching state
TJ technically jumping state
HA homing attack
[2] hit modifier (eg RC[2] property applies to 2nd hit)
b Block modifier (eg. OCb opponent crouch on block)
c CH modifier (eg. JGc is a juggle starter on counter hit)
co crouching opponent modifier (eg. KSco)
cco CH on crouching opponent modifier (eg. FScco)

Hit Ranges

Notation Definition
l hits low (block d/b)
m hits mid (block b)
s hits special mid (block d/b or b)
h hits high (block b or duck)
L hits low and grounded opponents (block d/b)
M hits mid and grounded opponents (block b)
S hits special mid and grounded opponents(block d/b or b)
H hits high and grounded opponents (block b or duck)
! unblockable hit
(!) unblockable hit which can be ducked
[!] unblockable hits grounded opponents
" indicates block point in string hits

Combo Specific Abbreviations

Notation Definition Input
cc crouch cancel tap u or f,f while crouching
cd crouch dash f,N,d,d/f (usually)
iWS instant while standing d,d/b,N_d,d/f,N (usually)
wgf wind godfist f,N,d,d/f+2
ewgf electric wind godfist f,N,d~d/f+2
tgf thunder godfist f,N,d,d/f+1
big big character combo only works on big characters
( ) missing hit is required for the next hit

Character Specific Abbreviations

Notation Definition Character
BDS bad stomach Dr. Bosconovitch
FB fall back Dr. Bosconovitch
EFB electric fall back Dr. Bosconovitch
EFF electric fall fake Dr. Bosconovitch
HSP handstand position Eddy Gordo
RLX relaxed position Eddy Gordo
AOP art of phoenix Ling Xiaoyu, Lei Wulong
RDS rain dance stance Ling Xiaoyu
LFF left foot forward Hwoarang
RFF right foot forward Hwoarang
LFS left flamingo stance Hwoarang
RFS right flamingo stance Hwoarang
HBS hunting bear stance Kuma
ROL prowling grizzly roll Kuma
CRA art of crane Lei Wulong
SNA art of snake Lei Wulong
TGR art of tiger Lei Wulong
DGN art of dragon Lei Wulong
PAN art of panther Lei Wulong
DRU drunken master Lei Wulong
INS indian sit Yoshimitsu
FLE flea stance Yoshimitsu
DGF dragonfly stance Yoshimitsu
MED meditation Yoshimitsu
KIN kinchou stance Yoshimitsu
NSS no sword stance Yoshimitsu
CES clockwise evasive spin Julia Chang
CDS crouching demon stance Jin Kazama
SWY sway Paul Phoenix, Bryan Fury, Nina Williams
SIT sit down Kuma
CJM chaos judgment Anna

T3 Navigation

General
FAQ
Controls
Glossary & Notation
System
Characters
Anna Williams
Bryan Fury
Dr. Bosconovitch
Eddy Gordo
Forest Law
Gon
Gun Jack
Heihachi Mishima
Hwoarang
Jin Kazama
Julia Chang
King
Kuma
Lei Wulong
Ling Xiaoyu
Nina Williams
Ogre
Paul Phoenix
True Ogre
Yoshimitsu
Mokujin